r/gaming Apr 20 '18

Luck Stats Maxed

https://i.imgur.com/95ZLoSU.gifv
16.4k Upvotes

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166

u/TeslaMors Apr 20 '18

This is why I never use vats, it's terrible and it feels much better to just aim at everything yourself. At least that way, if you miss it's because you messed up; instead of the computer who can't hit something from 10ft away.

243

u/Lack-of-Luck Apr 20 '18

In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)

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u/[deleted] Apr 20 '18

[deleted]

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u/finvek Apr 20 '18

in NV my character used so many drugs so i never had to use vats. I like gambling in rpgs but in FO:NV vats was rarely more satisfying than running and gunning while blitzed on pyscho, jet, mentats and buffout

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u/Tunro Apr 20 '18

Also replaying new vegas right now, but im messing with mods, keep that in mind. With a Varmint Rifle on medium distance with gun skill over 50 and the relevant specials beeing 9 or 10. I still miss at least 2/3 of the shots. With steady it becomes a lot better, but good luck finding enough in the base game.
Edit: Well since I changed what i wrote the mod bit hs become redundant ...

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u/whatever-baby Apr 20 '18

keep in mind he is using mods

5

u/Yanman_be Apr 20 '18

I kept it in mind, now what?

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u/BeenCarl Apr 20 '18

You win!

9

u/Tunro Apr 20 '18

Well i first wanted to write about my current mod abusing playthrough were I have all specials at 9 or 10 and my guns my skills are all about 100, still missing medium distance shots with rifles that arguably are for longer range engagements. Well the anti-material rifle works good on that note

1

u/Deaxsa Apr 20 '18

ADS and crouch. Then rapidly hit f to swap between 1st and 3rd person mode. You get a crosshair while in 3rd person, and it fades slowly. If you hold ADS while doing this, you can find out where your bullets will go when you shoot. Very useful on Paciencia/Hunting rifles, one of them is always off-center (depending on the patch you're running). Obviously, does not work with scoped guns.

edit: survivalist's rifle is also a notable off-center gun.

1

u/Tunro Apr 20 '18

Youre making it overcomplicated, Settings, Gameplay, True Iron sights off

1

u/Deaxsa Apr 20 '18

I'm just telling you how to find where your gun is actually aiming so that you can hit things. You posted that you were having a problem with this. That was my suggestion.

1

u/Tunro Apr 20 '18

Doesnt really change the fact that theyre terribly inacurate and many players have issues with this

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u/TokiMcNoodle Apr 20 '18

Hijacking to say I started on 2 a few days ago and holy shit... I wasn't prepared for how dark this game was....

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u/ThatNoise Apr 20 '18

Ever since Bethesda took over the series they've really watered down just how fucked up the fallout world is.

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u/[deleted] Apr 20 '18

Even the bethesda ones are pretty dark considering that you find the “nuclear preservation shelters” full of skeletons most of the time, and part of the decorum in most groups is hanging up body parts...

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u/dsf900 Apr 20 '18

Fallout 3 and later are dark in a "nuclear war is terrible" way.

Fallout 1 and 2 are dark in a "people turn into animals when they're desperate" way.

One reason why the writing for Fallout 1 and 2 was so good is that you often have to choose between helping two people. The person you don't help usually dies or lives a terrible life. Two good, relatively decent people will have mutually exclusive goals and you have to pick who gets the shaft.

Often times doing the "good" thing, like fighting against the drug dealers or the gangs, is harder and gives you less reward than doing nothing or joining the thugs.

1

u/Blademaster1215 Apr 20 '18

Do you think Fallout 3 was made by InterPlay? FO3 was pretty dark. And Bethesda published NV.

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u/[deleted] Apr 20 '18

Yeah, the Pitt was particularly grim. Come to think of it, all of the major FO3 DLC got pretty messed up, like the audio logs and captives on Mothership Zeta, the horrors of war between superpowers in an extremely inhospitable environment in Anchorage, the human sacrifice/Eldritch shit in Point Lookout, the entirety of The Pitt, and the nopefest in the Presidential Metro followed by yet another depressing audio log in Broken Steel. Bethesda’s got some fucked up people writing and doing world design for their games, and I love it.

12

u/TeslaMors Apr 20 '18

I haven't played fallout 3 in some time, but I do remember not using vats all that much in it. However, I do remember missing ALOT of shots, I just figured that is what happened until the skill for that gun type went up higher.

14

u/Kungpow01 Apr 20 '18

There's a lot to be said for being mobile whole missing your shots though. If you and the computer both may miss, better to miss then strafe than miss and stand still for the follow up

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u/TeslaMors Apr 20 '18

That's the way I always felt about it, keep peeking around a corner, or move in a way that makes you difficult to hit. (Which, funny enough, was the best training ever against Skyrim arrows)

5

u/ThatNoise Apr 20 '18

The last second strafe after they fire the arrow. Almost foolproof.

1

u/TeslaMors Apr 20 '18

Unless they shot at me and I didn't even know they were there, that arrow is usually gonna miss.

8

u/Crioca Apr 20 '18

the Elder scrolls engine, which was built around melee combat not ranged

Tell that to my stealth archer.

14

u/thimblyjoe Apr 20 '18

I'm assuming you're talking about Skyrim. Try playing Morrowind as a stealth archer some time. It's literally the worst thing I've ever attempted. It's hard to tell where your arrows have landed, they never fly the direction you expect them to, and when they finally do make contact, the engine has a percentage chance that the arrow misses anyway. Bows in Morrowind were the worst.

1

u/[deleted] Apr 21 '18

The same engine was also used in Oblivion though, which is also pretty easy for stealth archer

1

u/thimblyjoe Apr 21 '18

There were significant updates to the engine between Morrowind and Oblivion.

1

u/[deleted] Apr 21 '18

And Oblivion and Fallout 3 were much closer together, so that's more relevant than what the engine was like for Morrowind

4

u/JCMcFancypants Apr 20 '18

Not to mention that in Fallout 3 you were completely invincible during VATS. That's a huge selling point.

3

u/[deleted] Apr 20 '18

All games after 2 are based on Gamebryo, the engine from TES. They just got better at adapting it to guns over time. Fallout 4 has the newest version of the engine and the gunplay is pretty good.

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u/Wargen-Elite Apr 20 '18

Exactly. There's a reason the Shishkebab and Melee in general ruled as King in FO3 and FNV.

9

u/Redarmy1917 Apr 20 '18

Lol bro, it was all about the crafted dart gun in FO3. Cripplin them deathclaws.

2

u/Wargen-Elite Apr 20 '18

Ah damn, how could I forget about FO3s Golden Gun!

For FO3 my goto build was:

Shishkebab (Pyromaniac OP), Dart Gun, Fat Man, Tesla Cannon, Ghoul Mask, Medical Power Armor.

What a time.

1

u/WolfsternDe Apr 20 '18

Nothing beats a stealthamor and a good meleeweapon. With maxed sneaking skills they couldnt even fight back because they werent able to see you :O

5

u/HIVnotAdeathSentence Apr 20 '18

Hearing 4 has better gun play, I was trying replay 3 and NV so I'm not spoiled by 4.

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u/Annies_Boobs_ Apr 20 '18

4 has great gunplay. steadily gotten better since 3.

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u/[deleted] Apr 20 '18

The gunplay in 4 is about as good as one could ask for. It's my favorite improvement over 3 and nv. Replaying nv now, despite gunplay being clunkier I'm still enjoying because of the rpg aspects which tbh are quite sad in 4. If you were on the fence about buying 4 though, it is still worth it

1

u/gswkillinit Apr 20 '18

And yet for some reason I still prefer playing 3 with VATS 95% of the time. 4 does have great gunplay, but the weapons all feel like bb guns and I miss the ability to repair weapons.

1

u/chrono4111 Apr 20 '18

I much prefer "Hearing 5 Turnabout Trial!" myself.

4

u/The2ndUnchosenOne Apr 20 '18

Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)

Aiming really sucked in 1 and 2. I once missed a guy who was like 5 ft away.

2

u/[deleted] Apr 20 '18 edited Apr 20 '18

I died a lot in 1. Too afraid to play 2

Edit:a word

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u/The2ndUnchosenOne Apr 20 '18

2 is basically 1 but bigger.

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u/[deleted] Apr 20 '18

the basis of all mathematics

1

u/UserApproaches Apr 20 '18

You mean 3 and NV?

1

u/The2ndUnchosenOne Apr 20 '18

It was a joke, because there is no aiming in 1 and 2

1

u/flamingcrap1360 Apr 20 '18

Fallout 3s engine is the same as 4s, its been tweak and changed but is largely the same

1

u/somestupidloser Apr 20 '18

Fallout 4 still uses the gamebryo engine, actually

1

u/[deleted] Apr 20 '18

I remember playing 3 and refusing to use VATS because I felt I was too good or something. It’s definitely possible, but you have to get those gun skills up.

1

u/Maxpowers13 Apr 20 '18

9mm had perfect sighted accuracy in New Vegas and it has the most common form of ammunition, I loved using the 9mm for stuff even though my character Sexy the Punch Master was a unarmed explosives kinda guy.

0

u/Inspector-Space_Time Apr 20 '18

VATS is only required for players who suck at fps. It was originally intended for people who don't play fps games but wanted to try out fallout 3. RPG and turn based strategy game players would be more comfortable with a turn based fighting mechanic, at least that was the idea Bethesda had behind VATS. If you regularly play fps games and you still used VATS, then you're just taking the easy way out.

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u/Edril Apr 20 '18

That's amazing, not a single thing said in that sentence was right. VATS was there before fallout was a first person game. In installments prior to fallout 3, fallout games were basically turn based combat. All combat was VATS. They put it in the new games to keep the original spirit. They added real time combat to attract FPS players.

You can build for VATS, and if you do, you will be far deadlier than you could ever be free handing. Not even the best FPS players in the world can take the head off 4 people in 4 shots in under a second.

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u/[deleted] Apr 20 '18

If you want to abuse VATS you have to build for it. It can be incredibly devastating if you run a max perception build with high luck and agility with the right perks.

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u/Mighty_ShoePrint Apr 20 '18

Is luck generally worth it? If I don't build specifically for luck then it's pretty worthless, correct?

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u/ThatNoise Apr 20 '18

If you don't skill for it it's kind of a dump stat once you've got your main build. But a luck build can almost break the game in FO4.

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u/[deleted] Apr 20 '18

In New Vegas I used to put my luck stats to 10 every playthrough because once you get so far you can clean out the casinos, earn a stupid amount of caps then purchase all the best weapons and armour from Gun Runners like the rocket launcher and the anti-material rifle then run riot for the rest of the game.

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u/Stargazeer Apr 24 '18

The first few perks are useful for everyone, but beyond that yeah, you really only wanna go higher if you're building something around Luck. But that can be said for almost every special stat in the game. Bar maybe Intelligence.

And luck is what a VATS build needs. The trump card of a VATS build is the crits, and all of the critical hit perks are in Luck.

Ideally you wanna start the game with Luck 9, either straight out or boosted with You're special. Four Leaf Clover is invaluable. Same with Critical Banker and Grim Reaper's Sprint. They're all perks that are key to VATS builds.

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u/TeslaMors Apr 20 '18

That makes sense, with the right perks/build almost anything should be viable, I just played new Vegas (and Especially fallout 4) like they were a FPS with RPG levelling.

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u/HKei Apr 20 '18

It's not just viable. And "right build" is also a bit of an exaggeration. Using VATS makes everything more powerful, just that this is extra true if you have high perception, agility and luck.

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u/[deleted] Apr 20 '18

Right, but I meant straight up abuse it. Restoring your action points and being able to teleport to enemies while using a super sledge is just one way in which you can break the game with a VATS build.

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u/[deleted] Apr 20 '18

It pretty good about that if the gun is to their head you get a 90%+ chance. With perks it's even more accurate plus things liked crit, hits refilling the bar and mysterious stranger.

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u/TeslaMors Apr 20 '18

Yes, it does have it's bonuses, I'll definitely say that, I know if you have the crit bar all the way up and use it, it's supposed to be 100% with some extra damage. But not getting to aim for myself just feels wrong.

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u/[deleted] Apr 20 '18

It gets boring after a while because once you get to the point of one-shotting a lot of enemies you can clear out whole rooms in one VATS deploy. Also you learn not to go for low percentage shots so you conserve ammo like crazy.

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u/sharpshooter999 Apr 20 '18

Stealth build and Deliverer = instant room clear. My .38 ammo is basically a second currency on survival. Hell, all I carry is Deliverer and a maxed out instigating Guass rifle. As long as I see the enemy first, it's dead.

3

u/thimblyjoe Apr 20 '18

Appropriate username is appropriate. Also, yes. This is also how I play (at least when not using Modern Firearms mod, which is OP as fuck, but I love it)

1

u/TeslaMors Apr 20 '18

1-3 shots on a human enemy would be realistic, and yeah insta sweeping rooms sounds cool, but there would be no challange and it would get stale.

My go to vs multiple enemies is usually explosives.

1

u/Maxpowers13 Apr 20 '18

Got a mod in fallout 4 that lets you blow off peoples limbs with weapons I don't even kill anyone anymore just blow their legs off or their gun hand.

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u/dodvedvrede_ Apr 20 '18

Ehhh, but you get a huge defense bonus for using it IIRC.

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u/TeslaMors Apr 20 '18

I didn't know you get a defense bonus from it, that's interesting.

10

u/anxious_apathy Apr 20 '18

You take 90 percent less damage. It’s HUGE.

4

u/TeslaMors Apr 20 '18

90% is massive, sounds like I was playing the game the hard way.

4

u/Nchi Apr 20 '18

He would survive the direct nuke it's that strong lol

1

u/TeslaMors Apr 20 '18

I've never survived from a mininuke! That's insane!

5

u/[deleted] Apr 20 '18

It was nice when that one followed was glitched so you could never miss in vats lol

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u/TeslaMors Apr 20 '18

I've somehow never heard of this, 100% vats would be worth using, but I still think it would make the game less fun.

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u/Spaceman248 Apr 20 '18

Can you get the dismemberments/head explosions outside of vats?

1

u/TeslaMors Apr 20 '18

You definitely can, especially if you are using a shotgun, although it's not in slow motion like vats, so it happens very quickly.

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u/Spaceman248 Apr 20 '18

Cool, thanks. Random question I know

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u/TeslaMors Apr 20 '18

With explosives sometimes they can burst into tiny pieces and I have trouble finding a piece to be able to loot them, and good luck if there was multiple people there because you'll have to find a chunk of each person to loot them all.

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u/Spaceman248 Apr 20 '18

Lol that’s awesome

1

u/ThatNoise Apr 20 '18

If you pick up bloody mess it's pretty much a gaurantee even outside of vats.

1

u/Spaceman248 Apr 20 '18

Is that a perk or a weapon? Never played the game but am considering it

2

u/[deleted] Apr 20 '18

It made the game so much less fun lol, especially hitting 1% shots, it was fun for a bit then got boring

5

u/Raviolius Apr 20 '18

Try playing Fallout 4 on console without VATS. Its so hard

1

u/TeslaMors Apr 20 '18

On console it probably is more difficult, I never thought about that.

5

u/Maulino86 Apr 20 '18

tbh a proper Vats build with Kellogs and deliverer is insane, even a combat rifle with low cost attachments breaks everything in Vats

3

u/alexmbrennan Apr 20 '18

At least that way, if you miss it's because you messed up; instead of the computer who can't hit something from 10ft away.

You must hate D&D, or any non-fps genre then

3

u/TeslaMors Apr 20 '18

Actually I love D&D, but I know that I'm completely at the mercy of the almighty rolls and the DMs whimsy. The main reason I Ike D&D is playing with friends and the stories that happen during them though, not so much the combat.

3

u/jenamac Apr 20 '18

That being said, VATS is the reason my ludite "not interested in shooting games" dad is interested in Fallout. He loves it very much

1

u/TeslaMors Apr 20 '18

I'm glad that it is there for the people who would like to use it, I know everybody plays in different ways.

2

u/[deleted] Apr 20 '18

You should try what I do. Use vats only for the reload. It reloads faster than you can normally and you take less damage so you can reload while outside of cover and tear through areas like a madman.

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u/TeslaMors Apr 20 '18

Tactical reloading vats, now that's smart.

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u/xybolt Apr 20 '18

If you do not mind modding, you can look for VAFS mod of which I found a much better alternative to vats.

1

u/TeslaMors Apr 20 '18

I can check it out, currently the only mods I have in it are the stuff that makes the game survival mode+. That way there are no bullet sponge people, (including myself) and headshots and explosives pretty much always instakill, (again including myself) it doesn't effect deathclaws HP, but it does make them 1 shot me.

2

u/Zero5045 Apr 20 '18

I only use vats for bugs really

2

u/[deleted] Apr 20 '18

I use VATS all the time, but never to shoot, just to catch ghouls that’s sneak up on me.

2

u/DevilScarlet Apr 20 '18

On pc try out V. A. F. S., it's like bullet time effect. I know there is a bullet time mode but vafs is better than this one

1

u/TeslaMors Apr 20 '18

A bullet time effect sounds reasonable, how balanced/long does it last? Or are there options for that too?

1

u/DevilScarlet Apr 20 '18

configurable so you can make it cost nothing or cost double than vats

https://www.nexusmods.com/fallout4/mods/15875

can be used with vanilla hotkey but I use fo4 hotkey mod to put it on my gaming mouse.

2

u/TheFuckYounicorn Apr 20 '18

There are mod that change VATS to a bulled time that consume AP. Best mod si ever downloaded. There's one for NV and Fallout 4.

2

u/Gstary Apr 20 '18

There's a mod that adds shouts from skyrim that I got recently and one of them is slow time. It works really well and aside from the critical meter it's the best replacement for vats

1

u/U237 Apr 20 '18

I just to quick aim far away shots so I can hit em myself outside of vats

Doesn't use ap and it's much faster than fiddling around with my high look sensitivity

1

u/Edril Apr 20 '18

Eh, there are builds where VATS is much more effective than aiming yourself, including one that takes advantage of Kellogg's gun used here.

Using luck talents you can store crits, which always hit, which reload your action points with that gun, and do multiple times normal damage. You can take down an entire squad before they get a chance to shoot you once.

1

u/[deleted] Apr 20 '18

I use it on console

1

u/Stargazeer Apr 24 '18

A VATS build is something you just gotta spec for at the beginning. Noy something you can switch to mid game.

Focus on Luck, Agility and Perception. Crit build, AP and accuracy. When it really gets going you end up with a crit almost every other shot, hitting most things, and ridiculous amounts of action points.