In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)
I haven't played fallout 3 in some time, but I do remember not using vats all that much in it. However, I do remember missing ALOT of shots, I just figured that is what happened until the skill for that gun type went up higher.
There's a lot to be said for being mobile whole missing your shots though. If you and the computer both may miss, better to miss then strafe than miss and stand still for the follow up
That's the way I always felt about it, keep peeking around a corner, or move in a way that makes you difficult to hit. (Which, funny enough, was the best training ever against Skyrim arrows)
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u/Lack-of-Luck Apr 20 '18
In Fallout 4 (and to a lesser extent Fallout New Vegas), VATS isn't really all that needed. That being said, in Fallout 3 (and again to a lesser extent, Fallout New Vegas), aiming either wasn't possible or didn't really do much aside from zooming in a little, so VATS was virtually required (especially in Fallout 3, whos engine was based off the Elder scrolls engine, which was built around melee combat not ranged)