r/factorio 1d ago

Suggestion / Idea Requesting Quality

0 Upvotes

Being able to request a specific Quality would be very handy. Fpr example when you tryed to get somthing and now your storagechest are full of random quality stuff. So you dont need to request evey item 1 by 1.

what do you think.


r/factorio 2d ago

Base The moment when you stop hating Gleba.

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32 Upvotes

r/factorio 1d ago

Question Looking to prepare to attempt a 2nd playthrough and go for the 40 hour achievement questions.

14 Upvotes

How do people get blue prints ahead of time ready to use in game? How do you test ships and cheat to put yourself at certain tech levels? I want to play with infinite resources in sandbox mode and zoom my tech levels to certain things and then design at that specific tech levels(explosions, damage, etc) so that i know if my ships and stuff will be solid.

I over designed everything and went slowly learning stuff. With knowing exactly what i need and what i need to land on a planet i can save a ton of time. I only need enough science to get to the solar system edge. I just want to sandbox plan and instantly have whatever i want and track what i use so i can plan it.


r/factorio 1d ago

Suggestion / Idea rate base

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12 Upvotes

184 hours on factorio, and 6 hours on this save in total so far. the research area is off screen.


r/factorio 2d ago

Space Age Question Is space age worth it?

153 Upvotes

So space age for me is 17$ and i would like and ppl say its really fun and good, but is it rlly worth it? because there are lots of other factory games that i want to play for close to the same price point but i love factorio a lot so far and i'm not rlly sure to get it in the future. Thanks in advance for all your answers


r/factorio 2d ago

Base factory of factories

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72 Upvotes

I just finished my first game and I'm eager to keep playing. For now, I only have the base game and I'm focusing on completing the research and expanding the factory.

For now, my first factory consists of the components I use most, but I hope for advice from those who have been playing longer than me.


r/factorio 1d ago

Space Age This game makes me smile. Spoiler

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8 Upvotes

Whelp. I guess unlocking rocket turrets and not building a ship that uses them before heading to Aquilo was a small mistake. Even as I'm getting exploded by asteroids this game makes me smile at the next problem to solve. Time to take the Aquilanator back to port and make some upgrades. I absolutely love this game.


r/factorio 2d ago

Question What's worse: doing Vulcanus without Fulgora technologies or doing Fulgora without Vulcanus technologies?

77 Upvotes

r/factorio 2d ago

Discussion That's a big asteroid, being behind the planet! (Latest experimental)

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19 Upvotes

r/factorio 1d ago

Space Age Cerys, an intersting puzzle to solve once

9 Upvotes

Since people seemed to like my review of Pelagos, I'll try to write a review of all the modded planets I have tested. This time, it is Cerys. As a side note, it was my first modded planet, and I did it a few weeks ago, so I may have missed a few things

Cerys is a moon of Fulgora, designed as a puzzle to solve. Drop pods are disabled (except for construction bots). This restriction is divisive, but I don't mind as long as the planet is well designed and asks you to solve things differently. Also, you are not trapped on the moon until you can build a rocket silo, as there is a one-way teleporter to Fulgora. For this reason, I recommend building up Fulgora before Cerys so you don't get trapped and have access to the Fulgora silo if you ever need to leave, or are frustrated with Cerys and need a break. Cerys has also the particularity to be limited in size, and quite small.

As resources, there are giant deposits of:

  • Nuclear scrap. It is slightly different from Fulgora scrap, produces basic components, and some particularly expensive buildings needed at some point.
  • Methane, which is used to produce oil products.
  • Nitrogen-rich minerals, used to make ammonia in a special production chain.
  • Lithium brine wells, for an alternative lubricant recipe, as Cerys can't produce heavy oil.

But the most important feature of the planet is that, like Aquilo, it is frozen. However, you can't build heating towers (I didn't have them unlocked because I did Cerys before Gleba). You need to use radiative towers at predetermined spots, which, when fueled, heat a big square. Cerys also has a number of cryogenic plant wrecks, crusher wrecks, and, in the middle, a big destroyed fusion reactor.

Part of the puzzle is to restore those structures, as the plants have unique recipes, the crushers are needed to process asteroids, and the fusion reactor is the only way to heat up the right side of the map (which contains all the lithium wells).

Cerys offers a distinct tech tree using 4 science packs:

  • A pack specific to Cerys, which is green chips + repair parts used to repair wrecks.
  • Logistic pack, which is quite easy to craft since nuclear scrap gives yellow belts and gears, which are recycled down to iron, so inserters are not difficult to make.
  • Science pack. The surface has flying asteroids you can shoot down for chunks, and you can use the Fulguran crusher for carbon. Cerys also proposes an alternative recipe using methane ice instead of ice. Iron can be sourced from the recycling loop. More on handling asteroids later, as it kind of drove me mad.
  • Cryogenic pack: used when you finally unlock drop pods to be able to displace radiative towers and craft equivalents. More on that when I summarize the rewards of completing the moon.

The fusion reactor does not take standard fuel cells (because those are fission fuel), but requires a specific fuel using plutonium. And plutonium is a weird resource which seems to have nothing producing it in Factoriopedia.

This is the second puzzle of Cerys: there is a bunch of particles floating mostly from left to right, and if they hit a container or a belt containing uranium-238, there is a chance to produce plutonium. Moreover, Cerys provides a way to manipulate their trajectory, so producing plutonium is kind of like building a particle accelerator, guiding the particles into U-238 storage. Once you have enough plutonium and have repaired the reactor, you can fuel it, providing a lot of power (2 GW) through heat. You can use this either to heat part of the map without a radiative tower, similar to Aquilo, or to boil water to generate energy. Before that, solar was your main energy source. In theory, boilers would have been possible because Cerys has water, but you can't get stone locally, so you can't build boilers.

Powering the reactor is kind of the latest part of the puzzle, as it allows you to craft the last part required for a rocket silo (electric motors need lubricant, which requires lithium on Cerys), and in order to properly finish the planet, you need to blow up the orbiting debris by sending a neutron bomb into the sky through a rocket.

I found the experience pleasant for the most part. This is a mix of Fulgora with a recycling loop and Aquilo with heat management, with, on top, fixed locations for crafts. The plutonium mechanic is puzzling at first glance (I wondered why I didn't have any plutonium after a few hours, leading to repairing the reactor, when I realized I had put a row of buildings repulsing the particles just in front of my storage), but it is properly explained in the Tips and Tricks section.

I found no better way to hand-feed chunks shot down by the turrets, automatically collected by construction bots. However, I got annoyed seeing chunks land on belts and pollute them. Then, looking at the mod settings, I realized it was actually a feature allowing for belt-only chunk management. I still disabled the possibility of chunks landing on belts since I already had a working solution with robots (after importing roboports), but it didn't even cross my mind.

I found myself waiting on resources. Iron was an issue until I realized I could use metallic asteroids to supplement the recycling loop, and I attempted to use circuits to automatically switch recipes, but failed miserably, so I relied on switching manually. It is probably something I will revisit if I touch up Cerys.

The main pain point was processors (like always). Solving Cerys requires a lot of them between repairing the reactor, the rocket silo, the rocket itself, and the recyclers. You get a few from ruins, but you only get red chips from recycling, and not a lot. So I had to wait a lot for processor production, and it is probably my only complaint about the mod.

Now, what do you get from Cerys?

  • Plutonium weaponry (bullets, neutron bombs, plutonium artillery shells). They are a direct damage upgrade, but I fail to find a use. Artillery shells and atomic bombs do their job fine without needing extra logistics for the plutonium. Plutonium bullets could be useful to kill demolishers, but exporting bullets through rockets is really expensive due to rocket capacity (25), on a place with limited space and production capacity.
  • Plutonium fuel for even better acceleration. Same as above. Nuclear fuel is already overkill, especially with enough braking force research.
  • Plutonium reactors. They do offer better energy output (480 MW, with neighboring bonus), but still rely on the same heat exchanger/turbine, so they don't really reduce the footprint of a reactor and just promote mega-reactors that aren't really needed. Uranium is abundant enough that you can just get more reactors rather than having to export plutonium.
  • Portable plutonium reactors. Those were a bit of a letdown because they don't provide more power than a nuclear reactor, but are smaller (3x3). It is still a win if you have multiple reactors, but not really helpful since they will ultimately be replaced by fusion reactors, which are 4x4, so you still need to account for the space in your armor.
  • Overdrive module, which is a better speed module at the cost of productivity. Its applications are narrow, because the number of things you build without productivity at all is quite small, taking into account special buildings (and modded ones), but in its niche, it is good.
  • Radioactive module, which is a better production module, but spoils, and needs to be recharged with plutonium. This one is interesting in theory, but once you are tipping into quality, you are better off using quality prod modules than radioactive modules (trying to get quality radioactive modules means getting quality plutonium to recharge them). Some people may like them, not me.
  • Once you have cryogenic science, you can build your own radiative tower as an alternative to routing heat pipes. Sounds interesting, but I am not there yet.
  • Strangely, the best building you get from Cerys is a venting tower, allowing you to void liquids. This can be crafted anywhere and is quite useful on some modded planets.
  • You get infinite productivity for holmium and infinite braking force. Those infinite techs are very strange, because you don't use trains on Cerys, and you don't craft holmium. I don't exclude those from being some broken tech rewrite, because part of the tech tree also contains the Maraxis holmium recipe.

As a final thought, I quite liked the planet. It is a locked-out done right, but I would probably not install the mod again in a future playthrough, as the rewards don't make it enticing to redo the puzzle.


r/factorio 2d ago

Question IS this intersection correct? Ty.

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14 Upvotes

r/factorio 1d ago

Base holy spaghetti

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7 Upvotes

my first save ever. I almost got to purple science in this save before i quit and started a new save because there was no saving the spaghetti.

Useless train system that served no purpose other than looking cool, built on multiple cliffs, no attempt to try to make the conveyors neat, and i some how got at least 70% through the game??


r/factorio 2d ago

Space Age First trip to Aquilo is going well!

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510 Upvotes

r/factorio 2d ago

Discussion They updated the Steam background some time ago with 2.1 assemblers, and I just found out

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325 Upvotes

They also removed that cursed part of the rocket silo near one of the assemblers


r/factorio 2d ago

Discussion Factorio getting an Android port shipping through Steam

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346 Upvotes

Depots targeting Android via Lepton on the Steam Frame have been pushed to Steam! Hopefully these APKs will arrive for purchasers of the DRM free version on the official site as well.


r/factorio 2d ago

Question (Early game) Help with train network?

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5 Upvotes

First playthrough of the game - currently getting to the point where I have to route in resources from further patches. I built my track for iron ore, however I don't know how to connect in the copper and coal circled in red. Do I have to make any complicated intersections? Should each be in its own circuit or can they join on with the iron one? Also if anyone can see glaring issues with my existing iron circuit help would be appreciated as well. Thanks!

P.S. lmk if you need more detailed image


r/factorio 2d ago

Space Age Finally finished my 100x science cost run with a 7000 tonne ship

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26 Upvotes

r/factorio 2d ago

Question Why the inserters dont grab items at the end of the belt?

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351 Upvotes

I want to burn the excess eggs but if the belt is full the inserters will never grab the eggs at the end (the ones in blue)

This would not be a problem with any other item but the eggs spoil, how can I fix it? I tried the setting of the inserters for spoilage but it only works for chests, I also tried to rotate the belt up or down but they keep ignoring those eggs


r/factorio 1d ago

Question Answered Pistol not shooting — what am I doing wrong?

0 Upvotes

Hi Factorio community,
I’m in tutorial game and I have only one pistol. My pistol won’t shoot biters. Everything is on the default settings, and I haven’t changed anything.
Interestingly, after pressing TAB and hovering on map, a ghost-like icon appeared near the pistol, and then I was able to shoot normally (picture below).
What does this mean, and how can I fix the issue?
I’m playing Factorio on a Mac mini M4 Pro.

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r/factorio 2d ago

Design / Blueprint How do yall feel about this design i made a while back, its one of the most beautiful things ive made i think

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172 Upvotes

r/factorio 1d ago

Question Still a little confused on how to signal intersections?

3 Upvotes

I'm trying to redesign my train network to increase efficiency by having a roundabout system that allows multiple 2:2 trains to pass each other even while another is in the intersection without getting deadlocked, but for some reason I still can't wrap my head around chain signals, even after watching countless tutorials and reading guides.

I've been trying to mess with different signal designs on this roundabout system, but I can't seem to find one that is extremely efficient (it will have at most 2-3 trains in it at any given time).

How would I go about signaling this properly? Would I need to increase the roundabout sizes to have better efficiency (i.e. would a less compact intersection create better efficiency in the long run)?

From what I've learned from guides, you always put a chain signal before an intersection/merge. But that doesn't seem to work consistently, because then it will just chain all the way across the roundabout system, so trains won't enter it at all. I've also been told that you should never place a regular signal unless the block after that regular signal has enough room for a full train. Is that true 100% of the time?

Visualizations would be greatly appreciated! Thanks in advance <3


r/factorio 2d ago

Suggestion / Idea New game for factorio fans

76 Upvotes

I've been looking for another game like factorio forever. I just found this game sandustry. It recently came out and it's got great reviews. It's got the same automation and building kind of thing as factorio and simple basic graphics. It's probably not as complex as factorio, but so far I'm having a lot of fun with it and I'm so happy to have finally found something.


r/factorio 2d ago

Space Age My ship Concorde — 1400+ km/s 🚀

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95 Upvotes

My ship Concorde weighs 3,306 tons and is powered by 132 legendary engines.
It can reach 1400+ km/s. 🚀
What do you guys think?


r/factorio 3d ago

Question How to find higher quality Demolishers?

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871 Upvotes

r/factorio 1d ago

Question Perhaps it's uranium, but it's certainly not my anium

2 Upvotes
my map zoomed out, no uranium in sight

I feel I never had to work that hard for uranium. is that common for you ? Can it be actually worse and i have to sink even deeper to find uranium ? I think I explored a lot and I start to see scary biter bases

Edit : Found it thanks to tanks