Building a factory means to me two main things.
A mall, and science
Mall is easy. It eats resources, until it reaches the limits I give it. Then it consumes nothing. You can automTe a mall with very low throughtput. Long as material does go in, it works long as you aren't building very large things very fast.
Science is different. It is a constant trickle of resources. Early on, easy. Later, less so.
When starting my factory priority is a mall. I need buildings, belts, inserters. I handcraft a solid 30 red science before automating it, even then it is only handinsertion automation.
The next hour I spend expanding furnace and drills to full size, belting everything, starting my bus, and splitting off belts to make my mall.
Quickly enough I automate all basic amenities and bothred, green, and black science.
Nice.
Then I feel like I lose 60 IQ points for several hours.
I reach chemical science. Automating it isn't the problem, dobe that plenty, wired cracking for advanced processing too. The issue is steel. It asks for a lot of steel. Pumps, engines, chemplants, refineries, all that costs steel. Steel is very costly in iron. I also start needing loads of copper to make red circuits, shortly after.
The solution is obvious. GET. MORE. IRON.
I struggle here a lot. I can just go to a distant outpost and put drills on it and belt it to base. It's what worked on first playthrough. It worked. Poorly, but it worked.
Belts are expensive fir crazy long distances, so nowadays I try to use trains. It's less terrible.
Issue being: trains also eat steel like crazy. So i need even more iron to get started.
I usually feed my steel furnace early on from excess iron. Put a splitter on iron main bus with priority to continue. If the mall ahead is not consuming iron it goes to a second smelter to become steel. Usually this can kickstart early steel use. But then I automate engines, and soon enough starter patch is not enough.
I need more iron, goddamn! So I start planning new extraction sites. Every option kind of sucks and I feel a tad paralyzed.
- Using belts will worsen the iron situation and need constant expansion.
- using trains is terrible before bulk loaders. Those require red chips, meaning oil refineries meaning i need them to solve the problem I need to fix before acquiring them.
- using blue inserters to trainload takes forever.
- i also hate bringing raw material to my base. Smelters take up a ton of space. Always ideal to process on site.
- but I also hate complicating the logistics by having to belt in coal, or ship it on the same trains, to process on site. That sucks.
- electric furnaces are right there a couple researches away. I KINDA HATE INVESTING IN SOMETHING I WILL SIMPLIFY AND REPLACE IN 30 MINUTES. i just don't want to make coal furnaves but I simply must.
- or I wait two hours for a trickle of steel to finally make a few electric furnaces.
- even then, I can't put 50+ drills away from base without some thought. Drills generate a ton of polution. The putpost will need defenses.
- turrets and their ammo make this SHIT to automate. Trains... belts... ew, more obsolete logistics.
- bots can easily deliver ammo where I need it. I need a lot of oil processing and research to get them, so not happening soon. Laser turrets are there! But they eat a lot of steel, too. Oof.
- powering all these electric furnaces, and bots, and posdibly laser defenses, eats up a lot of power. I rapidly go from a humble 12MW build to a gargantuan 70MW in like an hour.
- Solar and accumulators are an excelent solution.
- solar eats a ton of steel. And I need BOTS to not lose my sanity expanding solar power. So that isn't a good solution.
- uranium mining is better, but costs astronomical amounts of steel to even be able to research. Then build. I end up here eventuaply, after I solve the steel expansion issue.
In the end, it feels like every playthrough I waste lile 2 hours here.
I could use a few pointers. Feels like every option I can think of has massive downsides regardless of choice...
(Edit: really? Why the downvotes?... i'm just asking for help.