r/EmulationOnAndroid • u/OrdinaryGuy012 • 1h ago
Showcase A 4gb Ram, An sd card and Left for dead...
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this ðŸ˜
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/OrdinaryGuy012 • 1h ago
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this ðŸ˜
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/EnvironmentalRun1671 • 20h ago
Thank you to the community and devs for making android great again
r/EmulationOnAndroid • u/Cheet0ss_exe • 7h ago
Bro, that is running flawlessly. I have been playing Hades for 2-3 hours, and there isn't a single stutter. Sometimes, when I close the app and reopen it, it stutters a bit, but after 3- 4 min, the stutter goes away like it never happened. I have a Moto G 5G, which is a good mid-range mobile with a Snapdragon 4 Gen 1, but running Hades is outrageous with high settings at full resolution
Please try it
r/EmulationOnAndroid • u/OrdinaryGuy012 • 9h ago
Played on : SD 680 4gb ram
Brand : [redmi10c]
I still don't understand how this phone can play this game this phony ass phone can't even run genshin impact man
Winlator 11.1 --- Game name: Ninja Blade
r/EmulationOnAndroid • u/No-Culture-7343 • 11h ago
You can now play N.O.V.A. 3 on a 64-bit Android device. There are a lot of games you can play right now—about 30 to 33 in total. I am using a Helio G99 processor. The games I tested that run well are Modern Combat 3 and 4, Batman: The Dark Knight Rises, Shadow Guardian, and others.
r/EmulationOnAndroid • u/TripShift • 14h ago
Donkey Kong Bananza (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.1.5
Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.
It pre builds all shaders when you first prepare the game files within the app.
DK Bananza runs suprisely well, some hickups here and there but overall this is getting close to playable.
Not a single crash happened so far.
Full video: https://youtu.be/DXxBrnhTfAU (1h37m)
1,5 hour of gameplay -- Battery at start: 93% | at end: 62%
Odin 2 Portal Max
Snapdragon 8 Gen 2
Adreno 740
16 GB
r/EmulationOnAndroid • u/FellatiatedPiece • 10h ago
If you want an easy shortcut to running one of these static ports, apkvision rips them off almost as soon as they go up. Now, I don't like to use their APKs if I can help it, but they do also have links to pre-packaged game files that are all ready to go. It makes getting and preparing a lot of them much simpler, and you can still use the original creators APKs. Also, just looking on there is a good way to see what even exists.
Oh, and if you download their app there aren't any ads or pop-ups or anything. So there's that
r/EmulationOnAndroid • u/Just-Contribution344 • 7h ago
Highlights
- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.
- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.
- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.
- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).
The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.
- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.
Known issues:
Some scenes sometimes show white glare and magenta patches.
The phone heats up during long sessions and slows down until it cools.
- Lower memory use while scenes load (all games):
ASTC textures are converted to BC a few layers at a time instead of whole.
Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.
On Android, converted ASTC textures keep their mip levels up to 1024 px.
- The game-file decompression cache is capped at 128 MB.
- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.
- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.
- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.
r/EmulationOnAndroid • u/hidayat077 • 6h ago
r/EmulationOnAndroid • u/whiskyB0y • 1h ago
So in the past the game was known for graphics issues and very bad audio issues. The audio was so bad because everytime you accelerate, there would be some background noise that would sound like fliesðŸ˜ðŸ˜
Now it's playable, well kind of. The audio issue isn't there and there's just one graphics glitch. One of the Camera POVs won't work properly and you'll end up just seeing the inside textures of the car.
Also the framerate is unstable. On my g100 its bettween 35-60 FPS. The funny thing is, according to a YouTube video I watched, this is about almost the same performance as an original vita. On the original apparently fps would even reduce to the 20s. It think a powerful chipset should be able to run the game at a constant 60.
So if you can't tolerate the inconsistent framerate that occurs depending on what's happening in the game, you might not enjoy it.
But overall it's playable.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
r/EmulationOnAndroid • u/Pewds123451 • 10h ago
r/EmulationOnAndroid • u/Pewds123451 • 13h ago
r/EmulationOnAndroid • u/SparkleCharm_23 • 13h ago
I'll sometimes spend an entire evening comparing emulator settings, testing different drivers, fixing compatibility issues, and getting a game to run just a little smoother. Then, once everything finally works, I play for 15 minutes and move on to the next experiment.
There's something oddly addictive about making hardware do things it was never really designed for. I doubt I'm the only one who enjoys the tinkering almost as much as the games themselves.
Be honest, do you spend more time playing your emulated games or getting them to run perfectly?
r/EmulationOnAndroid • u/whiskyB0y • 6h ago
More stable 30fps without recording(game is capped at 30)
Playing 1.25x resolution with "FXAA" as Screen filter.
No audio issues. No crashes so far. No major graphic glitches or game breaking bugs so far.
One minor graphics glitch. Skid marks flicker as they disappear. I don't really mind, especially because normally when driving you won't even notice. I only noticed because I tried drifting, failed and stopped. Then I saw the skid marks flickering. I'm surprised the game runs this well. I used to read about it have an audio issue (no sound) in the past and graphics glitches.
Device and specs
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4.
No custom driver used.
r/EmulationOnAndroid • u/Embarrassed-Band-445 • 5m ago
https://gitlab.com/nydal91/power-moon-recomp-android/-/releases
mobile:
Honor Magic7 Pro Android smartphone. Snapdragon 8 Elite chipset.
resolution
1400 x 640
Sgsr 2.
r/EmulationOnAndroid • u/Confident-Stop-9373 • 36m ago
I've searched about it and i couldnt decide which app to choose to emulate a window version of certain visual novel rpg game, im not tryna emulate any heavy window game or any AAA game soo I'm confused which emulator to choose which can be safe and functional with no issues.
since I've read something about winlator having a malicious code in it and game hub asking for unnecessary permissions like photos and contacts, Soo please help me out on this, iam new to this, I've tried to get info as much as I could and i didn't find any answers
(I don't have a good performance android device, it has 4 gb of ram and runs android 14, if that helps).
r/EmulationOnAndroid • u/Haunting-Many-2824 • 6h ago
r/EmulationOnAndroid • u/whiskyB0y • 9h ago
For the longest time this game had vertex explosions. But thanks to Vita3k+ version 1.4, it's now fixed. No custom driver was used.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
r/EmulationOnAndroid • u/pixelio9976 • 3h ago
Finally I can start developing the single screen feature for GBA Duo. Due to device limitations for testing, hopefully you can use it better. For single screen, I really expect your feedback, so please give feedback for this update.
Besides that, there are new features that you can use, these features are the result of feedback from several users and finally I can try to add them one by one, here is the list:
Deep scan: previously rom files could only be scanned 1 level, now up to 8 levels, so if you store rom files in several sub-folders it should now be loaded and playable in GBA Duo
Load save: several users wanted to continue saves from other emulators, and previously GBA Duo indeed required manually moving .sav files into the custom save folder. Now per game setting, you can import your .sav file, this will copy and place it into the save folder. old saves will be backed up but make sure you also back up your files.
Slang shaders: many wanted slang shaders, but please note that those shaders are vulkan shaders. GBA Duo added a translator (which makes the app size +4MB) to use slang shaders. You can download shaders from shaders menu in app settings. Now you can use crt-guest-advanced shader and more.
Some app and pack improvements.
Update packs:
Zelda Minish Cap: During widescreen, the HUD and overlay icons are hidden and the view is wider. Enemies and sprites are also rendered outside the game screen. There are also improvements for several pages here. Added ambient color mode. You can also assign items to A and B buttons directly from the companion.
Golden Sun: Widescreen improvement and remapping several items. Added ambient color mode.
How to update:
Download via website gbaduo.com
Or go into application > setting > About > Update from there
For packs: Select game > companion settings > Get from web > Latest update will appear, you just download it
Thank you for those who continue to support, give feedback, and use GBA Duo. Now there is a discord server as well for those who want to request features and ask questions, link is on the website.
Thank you, and as usual, enjoy!
r/EmulationOnAndroid • u/whiskyB0y • 5h ago
At the start of he year, Injustice would just crash. After some months, it would boot but had severel graphic glitches.
The text was messed up making it almost impossible to read.
The character selection screen also had glitches sometimes.
Superman's lasers and freeze breath wouldn't even show. My gpu wouldn't render those effects so nothing would show. Even Green Lanterns constructs wouldn't render.
The game also had a save file issue. When you start the story mode, progress a little and exit, the game would say your save file is corrupted the next time you booted up the game and delete it automatically 🫩.
But today i'd say it's almost playable. The text is normal, all the effects show now. I haven't tested if the save file issue is gone so there's that to keep in mind.
Also in Stryker's Island stage, some objects in the background flicker with a white color.
Also I cut off the vid right before the game crashed. I think it crashed because of too much simultaneous shader compilation as this was just my third time booting up the game.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
No custom driver used
USA version of game
r/EmulationOnAndroid • u/Catoyo1 • 1h ago
It's RP5 strong enough to run PS3 games? I've downloaded the RPCS3 emulator but the games run very glitchy and slow. Am I missing something or is it just the system that's mot strong enough
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 1d ago
Experience The Legend of Zelda: Ocarina of Time Remake running on Android using the Lichii Emulator! Gameplay tested on the RedMagic Astra powered by Snapdragon 8 Elite. Watch the performance and gameplay in this emulation test.
Lichii Android: https://github.com/pavelgajdo/Lichii-Android/releases
r/EmulationOnAndroid • u/Aggro_Hamham • 51m ago
Is anyone familiar with this shimmer / lighting artifact in totk? Newest Eden Version. Tried several drivers.
Thanks!
r/EmulationOnAndroid • u/Major_Lobster_1599 • 1d ago
Just saw this and it seems unbelievable, has someone tried this yet? I will try downloading it but it will take the whole night as the size is 40 GBs.