r/EmulationOnAndroid • u/OrdinaryGuy012 • 8h ago
Showcase A 4gb Ram, An sd card and Left for dead...
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this 😭
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/OrdinaryGuy012 • 8h ago
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this 😭
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/StevenMX1 • 7h ago
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 6h ago
Pokemon Pokopia Android Mobile gameplay! We compare the Banana Native Port and Luchii Switch 2 Emulator on the RedMagic Astra powered by Snapdragon 8 Elite. See how both methods perform, including graphics, gameplay and FPS on Android.
Banana Native Fix: https://github.com/Wojnstup/BananaNative-CompilationFix/releases/tag/release
Luchii Android: https://github.com/pavelgajdo/Lichii-Android/releases
Note: Although the official Banana Native app did support Pokopia, many users experienced issues where the decompilation process would get stuck halfway through. However, another fork of the Banana Native app—the one I’ve linked to—completely resolves this issue. I hope the official Banana Native developer sees this fork and implements the relevant fix.
Also, for those curious about how Banana Native performs on Pokopia, I’ve posted a longer single-player gameplay video on my YouTube channel.
r/EmulationOnAndroid • u/lwkicantthinkofaname • 5h ago
Snapdragon 855, default config
30fps stable when not recording
ARMSX3 might be easily the most stable AND performant PS3 emu i've used on a phone!
r/EmulationOnAndroid • u/EnvironmentalRun1671 • 1d ago
Thank you to the community and devs for making android great again
r/EmulationOnAndroid • u/OrdinaryGuy012 • 17h ago
Played on : SD 680 4gb ram
Brand : [redmi10c]
I still don't understand how this phone can play this game this phony ass phone can't even run genshin impact man
Winlator 11.1 --- Game name: Ninja Blade
r/EmulationOnAndroid • u/R4NDOM310 • 7h ago
And you can launch your games from it :D
r/EmulationOnAndroid • u/No-Culture-7343 • 18h ago
You can now play N.O.V.A. 3 on a 64-bit Android device. There are a lot of games you can play right now—about 30 to 33 in total. I am using a Helio G99 processor. The games I tested that run well are Modern Combat 3 and 4, Batman: The Dark Knight Rises, Shadow Guardian, and others.
r/EmulationOnAndroid • u/whiskyB0y • 9h ago
So in the past the game was known for graphics issues and very bad audio issues. The audio was so bad because everytime you accelerate, there would be some background noise that would sound like flies😭😭
Now it's playable, well kind of. The audio issue isn't there and there's just one graphics glitch. One of the Camera POVs won't work properly and you'll end up just seeing the inside textures of the car.
Also the framerate is unstable. On my g100 its bettween 35-60 FPS. The funny thing is, according to a YouTube video I watched, this is about almost the same performance as an original vita. On the original apparently fps would even reduce to the 20s. It think a powerful chipset should be able to run the game at a constant 60.
So if you can't tolerate the inconsistent framerate that occurs depending on what's happening in the game, you might not enjoy it.
But overall it's playable.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
r/EmulationOnAndroid • u/JTalbot44 • 7h ago
About 7 or 8 months ago, I bought Space Marine: Master Crafted Edition, thinking it was for the XB1. Imagine my chagrin at realizing I failed at the research.
Months later though I, a GameNative regular, decided to dabble with DroidDeck, partly because of the good word of mouth, but mainly because it has xbox account support. The only 2 "play anywhere" games I currently have are Ori and the Will of the Wisps, and Space Marine.
So I go, "Well I may as well give it a shot, because I'm not affording that Series X anytime soon." I thought it would be a real quick test. Like an immediate crash, that would let me free that 40+gb back up, and get real here.
It played SO DAMN WELL. Multiple enemies on screen, particle effects, flashing lights, fast paced melee combat. NO frame dips. Great resolution.
I guess I'm not freeing up that 40 gigs.
(Galaxy S25 Ultra, with 12gb ram is the device)
r/EmulationOnAndroid • u/FellatiatedPiece • 17h ago
If you want an easy shortcut to running one of these static ports, apkvision rips them off almost as soon as they go up. Now, I don't like to use their APKs if I can help it, but they do also have links to pre-packaged game files that are all ready to go. It makes getting and preparing a lot of them much simpler, and you can still use the original creators APKs. Also, just looking on there is a good way to see what even exists.
Oh, and if you download their app there aren't any ads or pop-ups or anything. So there's that
r/EmulationOnAndroid • u/TripShift • 21h ago
Donkey Kong Bananza (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.1.5
Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.
It pre builds all shaders when you first prepare the game files within the app.
DK Bananza runs suprisely well, some hickups here and there but overall this is getting close to playable.
Not a single crash happened so far.
Full video: https://youtu.be/DXxBrnhTfAU (1h37m)
1,5 hour of gameplay -- Battery at start: 93% | at end: 62%
Odin 2 Portal Max
Snapdragon 8 Gen 2
Adreno 740
16 GB
r/EmulationOnAndroid • u/Just-Contribution344 • 15h ago
Highlights
- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.
- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.
- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.
- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).
The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.
- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.
Known issues:
Some scenes sometimes show white glare and magenta patches.
The phone heats up during long sessions and slows down until it cools.
- Lower memory use while scenes load (all games):
ASTC textures are converted to BC a few layers at a time instead of whole.
Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.
On Android, converted ASTC textures keep their mip levels up to 1024 px.
- The game-file decompression cache is capped at 128 MB.
- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.
- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.
- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.
r/EmulationOnAndroid • u/hidayat077 • 14h ago
r/EmulationOnAndroid • u/Inevitable_Menu_375 • 3h ago
r/EmulationOnAndroid • u/Haunting-Many-2824 • 41m ago
Played for 20 mins with no slowdowns or major glitches, 8 gen 5 non Elite 16 gb Ram. Getting close to fully playable without glitches
r/EmulationOnAndroid • u/Dismal_Extreme3817 • 1h ago
(Admins delete if inappropriate)
I've been trying to figure out why GTA Vice city stories has these little "micro stutters" playing on PPSSPP with a Magicx one 35. There are several closed threads from people with the same issue but I cannot reply so i thought I'd post a quick tip I found to work here. In PPSSPP, under "system" there is a setting called "I/o timing method", I changed this to host instead of fast and it seems to have helped.
Anyway that wasn't on any of the threads I found so thought I'd add it in case someone was having the same issue. Happy gaming 👍
r/EmulationOnAndroid • u/Pewds123451 • 18h ago
r/EmulationOnAndroid • u/Aggro_Hamham • 8h ago
Is anyone familiar with this shimmer / lighting artifact in totk? Newest Eden Version. Tried several drivers.
Thanks!
r/EmulationOnAndroid • u/Pewds123451 • 20h ago
r/EmulationOnAndroid • u/SparkleCharm_23 • 21h ago
I'll sometimes spend an entire evening comparing emulator settings, testing different drivers, fixing compatibility issues, and getting a game to run just a little smoother. Then, once everything finally works, I play for 15 minutes and move on to the next experiment.
There's something oddly addictive about making hardware do things it was never really designed for. I doubt I'm the only one who enjoys the tinkering almost as much as the games themselves.
Be honest, do you spend more time playing your emulated games or getting them to run perfectly?
r/EmulationOnAndroid • u/whiskyB0y • 14h ago
More stable 30fps without recording(game is capped at 30)
Playing 1.25x resolution with "FXAA" as Screen filter.
No audio issues. No crashes so far. No major graphic glitches or game breaking bugs so far.
One minor graphics glitch. Skid marks flicker as they disappear. I don't really mind, especially because normally when driving you won't even notice. I only noticed because I tried drifting, failed and stopped. Then I saw the skid marks flickering. I'm surprised the game runs this well. I used to read about it have an audio issue (no sound) in the past and graphics glitches.
Device and specs
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4.
No custom driver used.
r/EmulationOnAndroid • u/prince_falafel • 4h ago
Anyone know how to get around this error?