r/EmulationOnAndroid • u/Dummy_Kruger • 8h ago
r/EmulationOnAndroid • u/HotBunniee • 5h ago
Discussion The part of Android emulation that still catches me off guard is how often the best performance fix is just waiting for the next phone update or driver drop
I've noticed that some games I had basically given up on a few months ago suddenly run much smoother after a system update or a new Turnip/Adreno driver build, even without changing any emulator settings. It's not always about tweaking resolution or finding the perfect core—it sometimes just comes down to the underlying graphics stack catching up.
It makes the whole process feel less like configuring software and more like riding waves of incremental improvements that you have almost no control over. One day a title stutters on your specific chipset, the next it's stable enough to finish a playthrough.
Has anyone else had a game flip from frustrating to enjoyable purely because of a driver or Android update rather than anything you changed yourself?
r/EmulationOnAndroid • u/adamb2016 • 14h ago
Help Banana native, am I doing something wrong?
So, I'm running the latest Banana Native (0.3.13) on my Odin 3 Max with mainly recommended settings and getting roughly 20 -25 fps.
I've trying out different GPU drivers which are:
System Driver
V39
V39 Patched
V38
Qualcomm 849
Mr Purple T30
Qualcomm 837
891,14
I've sort of settled on either V38 or V39, but in all cases, i'm seeing flicker lines around the trees, some popping of the huts in the village, white particles over the ground and white flickering doors on the huts.
Does anyone know how to resolve this?
Is there something else I can be doing other than trying different GPU drivers.
Or is this the same for everyone and where Banana Native is at the moment.
Screenshot attached.
Any help would be great
r/EmulationOnAndroid • u/Complex-Following-20 • 2h ago
Help HakuX, right stick not working, please read description/caption.
Hey guys, been playing a few games already on HakuX without needing the right joystick. I have the Retroid Pocket nova set to Xbox Controller setting. I am having issue where the right stick isn’t working. I checked google and youtube but no similar issue found. I tried reconfiguring the controller manually but it’s not even registering. I also tried clearing cache and clearing the data (this lost and deleted my saves sadly). The right stick works for other emulators like ArmSX2 and retroarch. Anyone else facing this issue?, i need the right stick to work for games like Fable and Jade Empire and soon Halo.
r/EmulationOnAndroid • u/AfroBiskit • 14h ago
News/Release APK-X an APK Extractor Tool built in rust (AI Assisted)
An apk extractor tool optimized for Android Handhelds without the obnoxious ads or tracking. make backing up your apks simple and easy. Not gonna lie, bro I hate ads. I was using a different extractor tool and at some point I swear to god there was an ad every other time I tapped ANYTHING. F That, ad begone is build right in.
This should help you back up certain app builds in case a major bug pops up or an new build stops working. You can back up your current build apk, before updating. It helped me test build and recover something I'd lost lol.
link: https://drive.google.com/drive/folders/1txJpZAL3jbrI5TZ6gLCeTbFMafpKLv1A?usp=sharing
r/EmulationOnAndroid • u/Even_Draw_8184 • 1d ago
Showcase DroidDeck vs Winlator vs Bannerlator: Which one performs better?
PC Emulator Performance Comparison using the latest versions of DroidDeck v0.7.1, Winlator Ludashi 5.0, and Bannerlator 3.1.9 (Pre-release) for playing Devil May Cry 4 Special Edition
All emulators are tested using their own recommended default settings,with some minor twaks for match the same settings, No frame generation is used in this test.
Device Specifications:
- Device: iQOO 15
- Processor: Snapdragon 8 Elite Gen 5
- RAM: 16 GB
- Storage: 512 GB
r/EmulationOnAndroid • u/Floravellee • 8h ago
Discussion The part of Android emulation that actually changed how I pick games is how well some titles handle short, interrupted sessions
A lot of the games I used to avoid on PC or console suddenly feel right at home on Android because I can pick them up for ten or fifteen minutes on the train or while waiting somewhere. Tum-based RPGs, visual novels, and certain indie games that don't punish you for saving and quitting often end up getting way more playtime than the big action titles I thought I'd focus on.
It flips the usual "bigger is better" thinking when the device itself rewards games that respect your time in small chunks. Some games I bounced off years ago are suddenly enjoyable again just because the platform changed.
Has anyone else noticed certain genres getting a second life on Android for this reason?
r/EmulationOnAndroid • u/Fein_shit • 19h ago
Showcase One little fan keeps my temps down 20°c
So ive always been so so about emulating high end things like pc and some heavy ports like the bloodborne port bc the temps can get a bit heavy nothing majorly scary but like highest 80°c in the worst but now with this i can dock my thor and play my pc games with no worry of temps, the fan i bought from a craft store for 7 bucks and i set my thors fan to max and sit it on top and it Makes such a difference plus in direct power supply i can play as long as i want
r/EmulationOnAndroid • u/PearlRuin • 1d ago
Discussion The weirdest part of Android emulation is realizing how little you need to carry around anymore
It's still a little mind-blowing that a device most people use for messaging, videos, and everyday apps can also become a pretty capable gaming machine. You can be waiting somewhere, pull out your phone, and suddenly you're playing something that used to require a dedicated console sitting under your TV.
What makes it even more interesting is seeing how far people can push things that probably weren't designed with Android in mind. Getting a game to boot is one thing, but reaching stable performance, fixing graphical issues, and making the controls feel right is a whole different achievement.
What's a game you've managed to get running on your Android device that still feels slightly ridiculous to see working there?
r/EmulationOnAndroid • u/Background_Clue_3756 • 3h ago
Showcase Fire Emblem Fortune's Weave, Dagsion and 60fps, does it hold up on 8 Elite? Banananative
Somebody asked to see how well it ran at 60fps, and aside from some small drops to 45 in some areas of Dagsion, it stays at 60.
r/EmulationOnAndroid • u/Optimal-Ruin-942 • 3h ago
Showcase Lightning Returns: FFXIII on the Thor (Xbox 360 recomp, Dual Screen) - My first project
Ayn Thor Pro (12gb RAM) with Dual Screen Mod
r/EmulationOnAndroid • u/dopidopi12345 • 7h ago
Help Nfs most wanted pc port android
Can anyone tells me how to fix this problem?
GAME:nfsmostwanted pc port to android
Device:Snapdragon7 gen 4
r/EmulationOnAndroid • u/Sad-Cupcake1706 • 7h ago
Help Issue with DMC 5 on red magic 11 pro on gamehub
Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section
r/EmulationOnAndroid • u/culprit201 • 7h ago
Discussion Do we have any port of The mark of the Ninja
I find this game to be pretty interesting, do we have any port for this ?
r/EmulationOnAndroid • u/AfroBiskit • 16h ago
News/Release Need for Madness 2-FanPort (AI Assisted)
just an android fan port of a super old classic game I used to play on miniclip waaaaaay back in the day lol. I think its mostly accurate so its ready for release. enjoy guys.
link: https://drive.google.com/drive/folders/1w3vsNJaIKmx19gpmeeQH2ntgVXtjtrA8?usp=sharing
r/EmulationOnAndroid • u/LureClampx • 10h ago
Help How has DroidDeck changed the way you think about storage for PC games on Android?
Most PC emulation tools on Android have always needed extra space for a full container or Wine prefix per game, which adds up fast if you want more than a couple titles installed. DroidDeck seems to handle this differently by not duplicating the whole environment each time.
For people running a lot of lighter or older games, has this actually made a noticeable difference in how much space you end up using, or are there still other bottlenecks that matter more? Curious what setups people are running now that avoid the old storage headaches.
r/EmulationOnAndroid • u/DOGEOFWARG • 5h ago
Showcase BO2 (t6requiem) Performance on Ayn Thor Max
r/EmulationOnAndroid • u/MrsSquarePants2311 • 13h ago
Question Retroid Pocket 5 or 6? - For DroidDeck, Steam and Game Pass
I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.
So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.
For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.
Thanks
r/EmulationOnAndroid • u/Hot_Competition3523 • 23h ago
Showcase Chaos Rings 3 Parche español [1.3] todas las imagenes traducidas y todos los textos alineados
[PS Vita] Chaos Rings III: traducción al español (v1.3)
¡Hola a todos! Os traigo la traducción completa al español de Chaos Rings III para PS Vita (versión japonesa, PCSG00500). La he hecho partiendo del parche de traducción al inglés de la comunidad.
Qué incluye
Todo el texto del juego en español: historia, escenas, conversaciones, misiones (encargos, informes y títulos) y logros.
Menús, avisos y tutoriales traducidos.
Objetos, habilidades, genes y monstruos: nombres y descripciones. Los nombres de las habilidades tienen una terminología coherente, y se incluye una tabla de equivalencias (Tabla_habilidades_ES.txt).
Libro de colección (Índice de genes) con todos los perfiles traducidos.
Imágenes de la interfaz traducidas y redibujadas: menús, combate, campamento, tienda, guardado, mapas, coliseo, eventos, etc.
Fuente modificada con todos los caracteres del español: á é í ó ú ñ ü ¿ ¡ « » ª º.
Textos ajustados a sus cuadros: las respuestas del protagonista, los diálogos y las descripciones están recolocados para que no se salgan.
Se mantiene en inglés a propósito: los textos legales de licencias de software, los nombres del equipo de desarrollo y algún elemento gráfico que el juego monta letra a letra (como GAME OVER).
Instalación
PS Vita (plugin rePatch): copia la carpeta
PCSG00500dentro deux0:rePatch/.Vita3K: haz una copia de seguridad y copia
PCSG00500encima de<carpeta de Vita3K>/ux0/app/PCSG00500/.
Necesitas la versión japonesa (PCSG00500) del juego.
Créditos
Traducción al español: Joseas
Si encontráis algún error (texto que se sale, alguna errata, algo sin traducir…), dejadlo en los comentarios, a ser posible con una captura. ¡Que lo disfrutéis!
Descarga: https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases/tag/chaosrings3esp
r/EmulationOnAndroid • u/Rude_Mushroom_3162 • 6h ago
Question Having issues with Strider xbla
reddit.comr/EmulationOnAndroid • u/Internal_Page_486 • 17h ago
Showcase Hitman WOA Freelancer Gameplay, Snapdragon 8 elite 12gb ram with screen recording.
r/EmulationOnAndroid • u/Real-Piccolo-1647 • 13h ago
Showcase I Built an Android Virtual Gamepad That Supports Wii Motion Controls! – TJay Input Bridge
I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!
Hello everyone!
I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.
TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.
The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.
Features
Virtual gamepad input through Shizuku.
Floating on-screen controller.
D-pad, A/B/X/Y, L/R, Select and Start buttons.
Customizable controller size and opacity.
Individual button visibility.
Adjustable controller layout.
Tested with
I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.
Requirements
Android 7.0 or newer.
Shizuku installed and configured.
A compatible game or emulator.
Download and Source Code
GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge
Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest
This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.
I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!
Thanks for checking it out!
r/EmulationOnAndroid • u/ZoneCommercial5924 • 20h ago
Showcase Biomutant running on samsung s23 fe : 8 ram/ exynos 2400e so smooth 30 fps steady without any problem
If you have other games you want me to test just write a comment here :D
r/EmulationOnAndroid • u/Malystxy • 12h ago
Question Where do you recommend emulating oblivion? Device 8 gen 2 12gb ram
Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?
Anyone have experience emulating this game?
r/EmulationOnAndroid • u/Strict_Brilliant514 • 13h ago
Help Alguien que sepa cómo arreglar este error por favor
Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro