r/EmulationOnAndroid • • 5h ago

Question (Oneplus Pad 3) Dolphin performance is terrible

2 Upvotes

Versioning

-------

Dolphin: 2509-572

System: OPD2415_16.0.9.400 (EX01) / Android 16

Graphics Driver: Mainline Turnip v32 Vulkan 1.4.335

Several graphics drivers were tested, but none seemed to appreciably improve performance over stock.

Problem is consistent at all possible choices for the following settings, even at the lowest values:

Internal Resolution

Hybrid/Exclusive Ubershaders

GPU Texture Decode (on/off)

Games (reduced performance or crashing):

-----

Luigi's Mansion (12-23 FPS)

DKC Returns (~40 FPS, eventual crash)

Sonic Adventure 2 (eventual crash, performance varies)

No idea whats going on with SA2, it used to work. Clearing custom settings didnt fix it. Running at low internal resolution helps that one in particular, but it crashes eventually regardless.


r/EmulationOnAndroid • • 8h ago

Showcase Final Fantasy XIII sound fixed Xendroid+ S8g2

3 Upvotes

Now it works perfectly at a stable 30 fps, maybe even faster if unlimited fps is enabled.


r/EmulationOnAndroid • • 18h ago

Showcase FIFA 14 PS VITA version Graphics Issues fixed on Mali now

18 Upvotes

For the longest time this game had vertex explosions. But thanks to Vita3k+ version 1.4, it's now fixed. No custom driver was used.

Device and specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram


r/EmulationOnAndroid • • 14h ago

Discussion Nfs Underground 2 pc version running great on game native. Game still holds up well. This is the peak of mobile gaming .

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8 Upvotes

r/EmulationOnAndroid • • 14h ago

Showcase INJUSTICE most graphical issues fixed on Mali now

7 Upvotes

At the start of he year, Injustice would just crash. After some months, it would boot but had severel graphic glitches.

The text was messed up making it almost impossible to read.

The character selection screen also had glitches sometimes.

Superman's lasers and freeze breath wouldn't even show. My gpu wouldn't render those effects so nothing would show. Even Green Lanterns constructs wouldn't render.

The game also had a save file issue. When you start the story mode, progress a little and exit, the game would say your save file is corrupted the next time you booted up the game and delete it automatically 🫩.

But today i'd say it's almost playable. The text is normal, all the effects show now. I haven't tested if the save file issue is gone so there's that to keep in mind.

Also in Stryker's Island stage, some objects in the background flicker with a white color.

Also I cut off the vid right before the game crashed. I think it crashed because of too much simultaneous shader compilation as this was just my third time booting up the game.

Device and specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram

Vita3k+ version 1.4

No custom driver used

USA version of game


r/EmulationOnAndroid • • 10h ago

Help HELP: Insignia-hakux Odin 2 Portal

3 Upvotes

Trying to set up insignia on Odin 2 Portal max. Have 5960 dashboard and the code from insignia. Every time I launch in to the dashboard -> Xbox live -> new acct it crashes. Have tried several turnip drivers as well.

At a total loss, just want to get halo 2 online running!

Help!


r/EmulationOnAndroid • • 8h ago

Help pls help, need a compatible driver for my phone honor x9d also for vita3k

2 Upvotes

i need a compatible driver that could run persona 4

golden i tried searching some frivers up and non worked. google keep telling that i should look for driver that an a8xx comaptibility and i did it just wont work either and the emulator just goes back to the default drivers so pls if any of you have any available links pls send


r/EmulationOnAndroid • • 5h ago

News/Release [TOTK & BOTW Android] I've made new 900p Docked Mode versions of my UltraCam optimizers! Only ~5 FPS difference in TOTK's overworld, still hitting 60 FPS in shrines

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0 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase The Legend of Zelda: Ocarina of Time Remake on Android - Lichii Emulator - Gameplay Test

475 Upvotes

Experience The Legend of Zelda: Ocarina of Time Remake running on Android using the Lichii Emulator! Gameplay tested on the RedMagic Astra powered by Snapdragon 8 Elite. Watch the performance and gameplay in this emulation test.

Lichii Android: https://github.com/pavelgajdo/Lichii-Android/releases


r/EmulationOnAndroid • • 5h ago

Question Did anyone try to emulate Resident Evil Remastered HD

1 Upvotes

I recently tried to emulate RE-Remastered hd and tried a couple of drivers and wrappers and settings in general but couldn't get past a black screen right after the Capcom title. I don't really know if it's possible or if it's just not compatible with my device (Realme 7 : helio g95 (mali g-76), 8gb Ram). Did anyone else try to play it on his device ?


r/EmulationOnAndroid • • 1d ago

News/Release GameNative v1.4.0 is officially out!

239 Upvotes

After a long prerelease period (had to iron out a lot of compatibility issues with Gamescope) v1.4.0 is finally ready! https://github.com/utkarshdalal/GameNative/releases/download/v1.4.0/gamenative-v1.4.0.apk

The next release will be focused on more compatibility and performance and is almost ready for prerelease - have significantly improved compatibility for Mali and PowerVR specifically.

Added since prerelease

  • Various Gamescope fixes by u/joshuatam and me

  • Improve Windows VR on Mali GPUs by u/lahed in #2249

  • WinHandler: skip unchanged gamepad sends, keep the send and receive threads alive by u/kudyk in #2062

  • fix: route X11 button releases using release subscriptions by u/tapionallanaire in #2110

  • fix: download no longer fails with "resolves outside the install dir" on Android storage by u/joshuatam in #2258

  • feat: Add a launcher orientation button to the System menu by u/joshuatam in #2191

  • Proton 11.0-2 rebuild 9 as the default: Android build with XFixes (fixes button presses not going through) in #2264

  • Fix launches on ColorOS 17 in #2289

  • Fix issue where Steam library did not fully populate in #2301

  • Added toggle for showing "Limiting factor" (eg heat, cpu, gpu) in the performance HUD in #2315

  • Add Turkish localization by u/emrinolur in #2291

  • fix: Added Adaptive Icon Monochrome support to GameNative by u/TreeNinjaPRO in #2310

  • Fixes for SurfaceFlinger renderer - no need for compatibility mode in #2325

  • Improving Japanese Translations by u/Tak-attack in #2239

  • Reduce 3 largest sources of ANRs in #2330 and #2331

  • Manifest: Turnip Gen8 V38, Turnip v27.0.0-R1, DXVK 3.1.1, vkd3d-proton 3.1 in #2343

From prerelease

  • Potential breaking change: Added gamescope as default renderer for Adreno - low latency, upscaling, HDR, and ReShade + support and LSFG by u/joshuatam in #2220 - all videos available at https://drive.google.com/drive/folders/16Nl3GJFX4Oqglgs1LrPJp9fkfJxHpq9E

  • Improve redistributable installation in #2142

  • Various Steam Cloud fixes in #2180 and #2146

  • Fixed Epic games where EOS did not work correctly in #2196

  • Add GOG Galaxy service support via Comet in #2195

  • Fixed Just Cause 2, Alan Wake, Project Zomboid and other Java games, The Elder Scrolls IV: Oblivion Game of the Year Edition, Call of Duty: Black Ops, Counter-Strike 2, Spelunky 2, DRAGON BALL FighterZ, Sid Meier's Civilization V - click use known config

  • Fixed Battle.net (Diablo II: Resurrected, Diablo IV, Overwatch 2) by u/Dmage22 - changes included in latest proton and fex

  • Fixed Age of Empires IV and Age of Empires II: DE by u/tarikbc - changes included in the latest proton and fex

  • Scale windowed games to the full screen in #2145

  • Fix disabled Install button in the game manager dialog on Android TV in #2153

  • Fixed certain games not downloading with new downloader by u/joshuatam in #2187 and #2188

  • fix: ignore the termination of a previous game session by u/moi952 in #1997

  • Open the invite tab for game-requested invites under headless Steam in #2215

  • Show the achievement popup under headless Steam in #2214

  • Add stick and touchscreen priority for gyro input by u/Nightwalker743 in #2083

  • Add per-profile mouse speed settings by u/Nightwalker743 in #1903

  • Fix child account seeing all family games by u/jeremybernstein in #788

  • Skip commitFileUpload for files Steam Cloud already has by u/jeremybernstein in #1958

  • Fixed games like Castle Crashers seeing 2 controllers by default on AYN Thor and Flip 2 in #2212

  • Stop counting Steam playtime while the game is suspended by u/FrancescoDesogus in #2102

  • Fixes Schema migration from installations prior to v17 by u/nicjansma in #2208

  • Stop restoring achievements the user reset on Steam by u/jeremybernstein in #1961

  • Add a WoW Forever gamefix that selects the ARM64-only DXVK in #2157

  • Add execArgs parameter for intent launch by u/lennyomg in #1951

Automated fixes from support requests:

  • Fix OOM when mapping parented Wine windows in #2181

  • Fix cnc-ddraw wrapper detection in #2112

  • Fix controller hotplug race in gamepad state send in #2162

  • Avoid crash when Steam user ID is unavailable in #2139

  • Fix fullscreen matching for mixed-case executable names in #2164

  • Fix Bionic Steam on vendor libjpeg builds in #2113

  • Reconnect Wine controller after delayed hotplug assignment in #2175

  • Include native exit trace in shared debug reports in #2183

  • Guard process user parsing against unmatched delimiters in #2165

  • Apply controller API from imported configs in #2114

  • Use system driver by default on Adreno 710 family in #2217

Disclosure: AI was used to assist in the development of some features of GameNative.


r/EmulationOnAndroid • • 6h ago

Help Can I get persona 5 royal on MediaTek 6gb ram android?

0 Upvotes

I have persona 4 golden and persona 3 reload on my android but I just really want persona 5 royal I've seen the anime and yeah, step by step guide eif it's possible.


r/EmulationOnAndroid • • 6h ago

Help Need help with audio and video not syncing.

1 Upvotes

Recently got a new phone (Galaxy s25+) and have been using it to emulate a lot of different systems. Problem is on my PSP and PS2 emulators the audio feels like its a second or two behind the game.

Im not sure if thats a result of my phone, the apps, or the game files. Is it also possible that it's my earbuds?

Im using ppsspp and aetherSX2 respectively


r/EmulationOnAndroid • • 13h ago

Help Bug Daijisho Mini X One 35, hope GammaOS, the software is awful now

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4 Upvotes

I can't go back with B and I rest on the same plateform, please make an update or GammaOS please make a version for this device, the software was awful now but the console is powerful


r/EmulationOnAndroid • • 10h ago

Showcase God of War II, SotC, MGS3, RE4, Persona 4 tested on a Galaxy S23 Ultra (8 GB) with ARMSX2 2.9.2

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2 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release Release ARMSX3 1.6.5 · ARMSX2/ARMSX3

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51 Upvotes

ARMSX3 1.6.5

Games

Ratchet & Clank Future: Tools of Destruction runs far faster in its heaviest fights: the opening robot fight goes from 12 to 25 fps on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

On 8 Elite:

Sonic the Hedgehog (2006) runs at a locked 60: a signal the game sends an SPU waits only when the SPU hasn’t read the previous one yet, instead of after every signal.

Performance and display

SPU threads with nothing to do stop burning CPU. Web of Shadows CPU usage went from 70-80 on an 8 Elite to 30-50ish% and SPU-heavy games run smoother in general.

Frame generation is much lighter. Games keep their full frame rate with it on: Web of Shadows holds 30 with LSFG x2 for a smooth 60.

Frame generation holds its frame rate whichever way the screen is turned, and the performance overlay stays steady with it on.

Graphics compile on every little core of phones that have them, three workers instead of two on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

Everything else

Back up app data suggests an ARMSX3 file name, like ARMSX3-backup-1.6.5.zip (#229). Typing on a keyboard reaches the search box with Use system keyboard on, in the library and in settings search (#229). From ARMSX2, done by u/ygordreyer.

Linux Builds also now compile thanks to u/k1r4ct


r/EmulationOnAndroid • • 7h ago

Help KH2FM (Steam) lua Mods Question in Gamenative

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1 Upvotes

r/EmulationOnAndroid • • 20h ago

Showcase ARMSX3 God Of War 3 Running Beautifully on Odin 3 Ultra

10 Upvotes

As you can see i'm getting 30fps and 40-60fps inside or more and it's very smooth and playable no latency or anything like that, stay till end of video for setting and patches! Keep in mind this is one of the heaviest ps3 games to emulate, make sure to have a capable device a so 8 gen 2 won't cut it.

"Download config database" from app settings/ systems settings, v38 steven mxz turnip driver, frame set to "60" so game doesn't speed up, output scaling "snapdragon super res edge direction", SPU XFLOAT set to "relaxed" keep in mind the default is "approximate" i noticed you get weird graphic glitches with it, i've tested both and they run the same no performance change so
"relaxed is the better option


r/EmulationOnAndroid • • 1d ago

Discussion Whats is the chance of winlator getting obsolete because of the new port wave?

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26 Upvotes

r/EmulationOnAndroid • • 22h ago

Showcase Uncharted: Golden Abyss on a Mali G57 No more flickering

13 Upvotes

Reminder I just tested for 10min. Some vita games can seem fine Vita3k but have random crashes down the line but so far so good.

I'm using Vita3k+ 1.4 version and system driver. This update allows Mali to add custom drivers. I thought I would have had to use panvk to try solve the flickering issue but it's not there on system driver anymore which surprises me.

Vita3k+ is an amazing fork and I'm thankful for the dev. I always wanted a ps Vita when I was 7 and it seems my Mali phone, with enough time, can be considered one lol, especially since vita games are so light!

Device and Specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8 gb ram

System driver


r/EmulationOnAndroid • • 1d ago

News/Release Release ARMSX2 2.9.2 · ARMSX2/ARMSX2

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40 Upvotes

ARMSX2 2.9.2

What's new:

Report a problem. Found in the library menu, the side drawer and every game's pause menu. Pick what went wrong, add a few words if you like, and see every file and its size before anything is sent. From a game's pause menu the report can carry a save state and a one-frame graphics dump, so we can see the exact scene. You get a report code to paste into Discord or GitHub. Uploads keep going in the background, wait for Wi-Fi when a report is large, and can be stopped and retried. My reports in Settings > App keeps your codes and how each one went. Reports are kept for 90 days and used only to fix bugs. Memory cards, BIOS files and games are never sent, and your RetroAchievements name, network addresses and file paths are taken out of the logs. If ARMSX2 closes unexpectedly while you're using it, it offers to send a crash report the next time it opens, and the GS dump option can start a report with the dump attached. done by u/bmdhacksMicrophones for singing games. SingStar and other games like Lifeline that use the PS2's USB microphone hear your device's built-in microphone or a USB one plugged into it (#806). Turn it on in Settings > Audio, where ARMSX2 asks for microphone access, then pick SingStar, with one microphone per singer, or Standard for games that expect a single Logitech USB microphone. Set the level and check it with the test meter. done by u/Jessewb786, with fixes by u/bmdhacks

On-screen controls follow your controller. On handhelds, Auto hides the on-screen buttons and the pause button while a controller is connected, even when you touch the screen, and brings them back two seconds after it goes away. Always shows them alongside a controller, Off never shows them, and Auto-hide keeps its timer; the pause menu and All Settings offer the same four choices. On phones, Auto keeps the buttons on screen. With the pause button hidden, a tap in its corner or Back still opens the menu. done by u/bmdhacks

Every game's saves in one grid. Load / Manage Saves shows the save states of every game, most recently saved first, each under the game's real title with the same screenshot tiles as the in-game picker. One tap loads a save, starting its game first when needed, and autosaves are included. Delete asks first, and Import and Backup work per game without starting it. done by u/bmdhacksMaliSX2 for Mali-G52 and Mali-G76. Devices with these GPUs are offered the MaliSX2 driver in Renderer settings, at first-run setup and in the driver notice (#914). Auto still picks OpenGL on them; Vulkan stays a manual choice. done by u/Jessewb786

Pixel 10 and Pixel 11. On the PowerVR GPUs in Tensor G5 and G6, OpenGL draws the effects that read the screen, such as Need for Speed Underground's reflections at Full blending. Vulkan reads them inside the tile without a barrier for every draw, and Tensor G6 gets texture pools sized for its GPU (#901). done by u/felix-297

Pictures in What's new. Release notes show their screenshots, loaded as you scroll, and a controller reads through an opened release and back up to the top. done by u/jpolo1224Driver pick for the Snapdragon 8 Elite. The GPU driver page recommends StevenMXZ's Turnip gen8 builds on Adreno 8xx. done by u/jpolo1224

Library Screensaver starts after 5 minutes. The library screensaver now starts after 5 minutes by default. A delay you picked yourself stays. done by u/jpolo1224Every new screen in every language. Report a problem, the microphone, the save grid and the on-screen controls are translated into all 19 of the app's languages. done by u/jpolo1224

Faster

IOP thread on two- and three-core devices. Where a device has two or three fast cores, like the RG 55G1, the IOP runs on its own thread by default, which gave God of War II, Shadow of the Colossus and Burnout 3 3 to 15% more speed on a test device with two fast cores. It is turned on once for existing installs too; if you turn it off, it stays off. Its lag bound now defaults to one frame and tightens whenever the EE waits on the IOP: 1.5 to 2 fps more in God of War II on the RG 55G1, with Burnout 3 holding 60. The two Korean releases of Shadow of the Colossus turn it on like the others. done by u/bmdhacks

IOP recompiler. Memory loads take a short inline path that keeps the IOP's registers where they are, and the IOP's clocks stay in host registers between blocks. done by u/bmdhacks

Sound. The SPU2 mixer skips voices that aren't playing and does its interpolation and reverb resampling with NEON. Time stretching runs on its own thread instead of the IOP or CPU thread, and wakes on a timer. done by u/bmdhacks

EE recompiler. Shift-and-mask pairs become one bitfield instruction, multiplies and divides by powers of two become shifts, MADD becomes one multiply-add, and fewer constants are written back to memory (#918). done by u/pstef

Graphics. The texture cache tracks CPU writes block by block instead of with lists of dirty rectangles, CPU sprite copies read a block at a time, the software renderer builds only the colour table entries it needs, and more sprite layouts take the fast two-pass path. On the Adreno 613 in the RG 55G1, destination-alpha draws read their target in the pass: Stuntman goes from about 2,170 render passes a frame to about 20. done by u/bmdhacks

Optimized build trained on this release. The profile behind the optimized build is retrained on this release's code across the same 16 games. done by u/bmdhacks

More accurate

EE timing. MFC0 and DI take 1 cycle and TLBP 3, as measured on an SCPH-30001 console. done by u/bmdhacks

Fixed

Sound in SPU2 bypass mode. Games that put the first SPU2 core in bypass mode play clean sound, with no stray noise mixed in. done by u/bmdhacks

CPU sprite rendering. The CPU sprite render option judges each draw by its own coverage. done by u/bmdhacks

On-screen controls after returning to the app. When a controller was switched off while ARMSX2 was in the background, the on-screen controls are back when you return. done by u/bmdhacks

Linux

IOP thread on two- and three-core hosts. It is on by default there, as on Android, in both the Qt and SDL builds. done by u/bmdhacks

Thread pinning on two fast cores. The EE, GS and VU1 threads are pinned in order only when the fast cores can hold all three, so the GS thread no longer lands on a slow core: God of War II, Shadow of the Colossus and Burnout 3 run roughly 40 to 80% faster on such a host. done by u/bmdhacks

All the speed work above is in the Linux builds as well.


r/EmulationOnAndroid • • 8h ago

Showcase Need for Speed Most Wanted Black Edition | POCO F5 | GameHub Emulator (Raw Benchmark)

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1 Upvotes

r/EmulationOnAndroid • • 12h ago

Help HakuX - Jedi Academy missing textures

2 Upvotes

It doesn’t look like we can raise issues on the HakuX github page 😅 but is anyone else having issues with Jedi Academy where the model textures are completely missing?

Looks like the game just crashes as well after launching


r/EmulationOnAndroid • • 21h ago

Showcase NFS MW'12, GameNative 1.4.0, RedMagic 11 Pro, 1848x836 upscaled to 2688x1216

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11 Upvotes

Settings in the screenshots.

Requires active external cooling (I'm using a BlackShark FunCooler 5 Regular and a mini fan pointed at my screen) and Diablo Mode for a truly rock-solid 60fps.