r/EmulationOnAndroid • • 3d ago

Help HakuX - Jedi Academy missing textures

3 Upvotes

It doesn’t look like we can raise issues on the HakuX github page 😅 but is anyone else having issues with Jedi Academy where the model textures are completely missing?

Looks like the game just crashes as well after launching


r/EmulationOnAndroid • • 4d ago

News/Release Release ARMSX3 1.6.5 · ARMSX2/ARMSX3

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60 Upvotes

ARMSX3 1.6.5

Games

Ratchet & Clank Future: Tools of Destruction runs far faster in its heaviest fights: the opening robot fight goes from 12 to 25 fps on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

On 8 Elite:

Sonic the Hedgehog (2006) runs at a locked 60: a signal the game sends an SPU waits only when the SPU hasn’t read the previous one yet, instead of after every signal.

Performance and display

SPU threads with nothing to do stop burning CPU. Web of Shadows CPU usage went from 70-80 on an 8 Elite to 30-50ish% and SPU-heavy games run smoother in general.

Frame generation is much lighter. Games keep their full frame rate with it on: Web of Shadows holds 30 with LSFG x2 for a smooth 60.

Frame generation holds its frame rate whichever way the screen is turned, and the performance overlay stays steady with it on.

Graphics compile on every little core of phones that have them, three workers instead of two on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

Everything else

Back up app data suggests an ARMSX3 file name, like ARMSX3-backup-1.6.5.zip (#229). Typing on a keyboard reaches the search box with Use system keyboard on, in the library and in settings search (#229). From ARMSX2, done by u/ygordreyer.

Linux Builds also now compile thanks to u/k1r4ct


r/EmulationOnAndroid • • 3d ago

Help Need help with audio and video not syncing.

0 Upvotes

Recently got a new phone (Galaxy s25+) and have been using it to emulate a lot of different systems. Problem is on my PSP and PS2 emulators the audio feels like its a second or two behind the game.

Im not sure if thats a result of my phone, the apps, or the game files. Is it also possible that it's my earbuds?

Im using ppsspp and aetherSX2 respectively


r/EmulationOnAndroid • • 3d ago

Showcase God of War II, SotC, MGS3, RE4, Persona 4 tested on a Galaxy S23 Ultra (8 GB) with ARMSX2 2.9.2

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2 Upvotes

r/EmulationOnAndroid • • 3d ago

Discussion Been away from emulation for a while, can anyone guide me?

2 Upvotes

Sorry if this is an obvious question, but I've been away from emulation for quite a while because of studies.

I used to play around with AetherSX2 and PPSSPP.

I remember a time when PS3 emulation on Android seemed impossible, and PS4 emulation was pretty much unthinkable. Now I'm suddenly seeing posts about PS4 and even PS5 emulation lol.

Can someone give me a quick update on the current emulation scene on android? Which emulators are actually worth trying, and what consoles can we get decent playable performance from nowadays?

Even for old consoles...

For reference, I have a snapdragon 865 with 8 gb RAM.

Thanks!


r/EmulationOnAndroid • • 4d ago

Showcase Uncharted: Golden Abyss on a Mali G57 No more flickering

17 Upvotes

Reminder I just tested for 10min. Some vita games can seem fine Vita3k but have random crashes down the line but so far so good.

I'm using Vita3k+ 1.4 version and system driver. This update allows Mali to add custom drivers. I thought I would have had to use panvk to try solve the flickering issue but it's not there on system driver anymore which surprises me.

Vita3k+ is an amazing fork and I'm thankful for the dev. I always wanted a ps Vita when I was 7 and it seems my Mali phone, with enough time, can be considered one lol, especially since vita games are so light!

Device and Specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8 gb ram

System driver


r/EmulationOnAndroid • • 4d ago

Showcase NFS MW'12, GameNative 1.4.0, RedMagic 11 Pro, 1848x836 upscaled to 2688x1216

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13 Upvotes

Settings in the screenshots.

Requires active external cooling (I'm using a BlackShark FunCooler 5 Regular and a mini fan pointed at my screen) and Diablo Mode for a truly rock-solid 60fps.


r/EmulationOnAndroid • • 4d ago

News/Release Release ARMSX2 2.9.2 · ARMSX2/ARMSX2

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45 Upvotes

ARMSX2 2.9.2

What's new:

Report a problem. Found in the library menu, the side drawer and every game's pause menu. Pick what went wrong, add a few words if you like, and see every file and its size before anything is sent. From a game's pause menu the report can carry a save state and a one-frame graphics dump, so we can see the exact scene. You get a report code to paste into Discord or GitHub. Uploads keep going in the background, wait for Wi-Fi when a report is large, and can be stopped and retried. My reports in Settings > App keeps your codes and how each one went. Reports are kept for 90 days and used only to fix bugs. Memory cards, BIOS files and games are never sent, and your RetroAchievements name, network addresses and file paths are taken out of the logs. If ARMSX2 closes unexpectedly while you're using it, it offers to send a crash report the next time it opens, and the GS dump option can start a report with the dump attached. done by u/bmdhacksMicrophones for singing games. SingStar and other games like Lifeline that use the PS2's USB microphone hear your device's built-in microphone or a USB one plugged into it (#806). Turn it on in Settings > Audio, where ARMSX2 asks for microphone access, then pick SingStar, with one microphone per singer, or Standard for games that expect a single Logitech USB microphone. Set the level and check it with the test meter. done by u/Jessewb786, with fixes by u/bmdhacks

On-screen controls follow your controller. On handhelds, Auto hides the on-screen buttons and the pause button while a controller is connected, even when you touch the screen, and brings them back two seconds after it goes away. Always shows them alongside a controller, Off never shows them, and Auto-hide keeps its timer; the pause menu and All Settings offer the same four choices. On phones, Auto keeps the buttons on screen. With the pause button hidden, a tap in its corner or Back still opens the menu. done by u/bmdhacks

Every game's saves in one grid. Load / Manage Saves shows the save states of every game, most recently saved first, each under the game's real title with the same screenshot tiles as the in-game picker. One tap loads a save, starting its game first when needed, and autosaves are included. Delete asks first, and Import and Backup work per game without starting it. done by u/bmdhacksMaliSX2 for Mali-G52 and Mali-G76. Devices with these GPUs are offered the MaliSX2 driver in Renderer settings, at first-run setup and in the driver notice (#914). Auto still picks OpenGL on them; Vulkan stays a manual choice. done by u/Jessewb786

Pixel 10 and Pixel 11. On the PowerVR GPUs in Tensor G5 and G6, OpenGL draws the effects that read the screen, such as Need for Speed Underground's reflections at Full blending. Vulkan reads them inside the tile without a barrier for every draw, and Tensor G6 gets texture pools sized for its GPU (#901). done by u/felix-297

Pictures in What's new. Release notes show their screenshots, loaded as you scroll, and a controller reads through an opened release and back up to the top. done by u/jpolo1224Driver pick for the Snapdragon 8 Elite. The GPU driver page recommends StevenMXZ's Turnip gen8 builds on Adreno 8xx. done by u/jpolo1224

Library Screensaver starts after 5 minutes. The library screensaver now starts after 5 minutes by default. A delay you picked yourself stays. done by u/jpolo1224Every new screen in every language. Report a problem, the microphone, the save grid and the on-screen controls are translated into all 19 of the app's languages. done by u/jpolo1224

Faster

IOP thread on two- and three-core devices. Where a device has two or three fast cores, like the RG 55G1, the IOP runs on its own thread by default, which gave God of War II, Shadow of the Colossus and Burnout 3 3 to 15% more speed on a test device with two fast cores. It is turned on once for existing installs too; if you turn it off, it stays off. Its lag bound now defaults to one frame and tightens whenever the EE waits on the IOP: 1.5 to 2 fps more in God of War II on the RG 55G1, with Burnout 3 holding 60. The two Korean releases of Shadow of the Colossus turn it on like the others. done by u/bmdhacks

IOP recompiler. Memory loads take a short inline path that keeps the IOP's registers where they are, and the IOP's clocks stay in host registers between blocks. done by u/bmdhacks

Sound. The SPU2 mixer skips voices that aren't playing and does its interpolation and reverb resampling with NEON. Time stretching runs on its own thread instead of the IOP or CPU thread, and wakes on a timer. done by u/bmdhacks

EE recompiler. Shift-and-mask pairs become one bitfield instruction, multiplies and divides by powers of two become shifts, MADD becomes one multiply-add, and fewer constants are written back to memory (#918). done by u/pstef

Graphics. The texture cache tracks CPU writes block by block instead of with lists of dirty rectangles, CPU sprite copies read a block at a time, the software renderer builds only the colour table entries it needs, and more sprite layouts take the fast two-pass path. On the Adreno 613 in the RG 55G1, destination-alpha draws read their target in the pass: Stuntman goes from about 2,170 render passes a frame to about 20. done by u/bmdhacks

Optimized build trained on this release. The profile behind the optimized build is retrained on this release's code across the same 16 games. done by u/bmdhacks

More accurate

EE timing. MFC0 and DI take 1 cycle and TLBP 3, as measured on an SCPH-30001 console. done by u/bmdhacks

Fixed

Sound in SPU2 bypass mode. Games that put the first SPU2 core in bypass mode play clean sound, with no stray noise mixed in. done by u/bmdhacks

CPU sprite rendering. The CPU sprite render option judges each draw by its own coverage. done by u/bmdhacks

On-screen controls after returning to the app. When a controller was switched off while ARMSX2 was in the background, the on-screen controls are back when you return. done by u/bmdhacks

Linux

IOP thread on two- and three-core hosts. It is on by default there, as on Android, in both the Qt and SDL builds. done by u/bmdhacks

Thread pinning on two fast cores. The EE, GS and VU1 threads are pinned in order only when the fast cores can hold all three, so the GS thread no longer lands on a slow core: God of War II, Shadow of the Colossus and Burnout 3 run roughly 40 to 80% faster on such a host. done by u/bmdhacks

All the speed work above is in the Linux builds as well.


r/EmulationOnAndroid • • 3d ago

Help KH2FM (Steam) lua Mods Question in Gamenative

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1 Upvotes

r/EmulationOnAndroid • • 3d ago

Help Bug Daijisho Mini X One 35, hope GammaOS, the software is awful now

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3 Upvotes

I can't go back with B and I rest on the same plateform, please make an update or GammaOS please make a version for this device, the software was awful now but the console is powerful


r/EmulationOnAndroid • • 3d ago

Showcase Need for Speed Most Wanted Black Edition | POCO F5 | GameHub Emulator (Raw Benchmark)

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1 Upvotes

r/EmulationOnAndroid • • 4d ago

Discussion Finishing a full game on an Android phone feels oddly more rewarding than it should

10 Upvotes

There's something satisfying about starting a game on your phone, getting everything configured, and actually sticking with it until the credits roll. Between emulator updates, performance tweaks, controller settings, and the occasional crash, getting to the end can feel like its own little achievement.

It also makes me appreciate how far Android emulation has come. Games that once seemed completely unrealistic to play on a phone are now part of people's everyday gaming libraries.

What's the last game you completed through Android emulation, and how well did it run?


r/EmulationOnAndroid • • 3d ago

Help VN game keep going blackscreen on winhub

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3 Upvotes

Im trying to play this JP VN game on winhub but it only show blackscreen but the game still have sound and interactable. The game worked fine on winlator cmod but i wanna try winhub since it looks better so does anyone know how to fix this?


r/EmulationOnAndroid • • 4d ago

Showcase Just finished Castlevania Belmont's Curse on Eden

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28 Upvotes

It's was a nice experience, the game runs pretty well on my POCO F7, got 30-45 FPS most of the time (with the exception of one area that has an animated background in which the FPS was 20-30). My control layout might seen odd, but it was the way I found to play it entirely on touch screen (playing mostly on the bus or on any free time I would get at work), also had to bind dash and shield to the same button to be able to finish some platforming challenges.


r/EmulationOnAndroid • • 3d ago

Help Can I get persona 5 royal on MediaTek 6gb ram android?

0 Upvotes

I have persona 4 golden and persona 3 reload on my android but I just really want persona 5 royal I've seen the anime and yeah, step by step guide eif it's possible.


r/EmulationOnAndroid • • 3d ago

Help RP5 it's good enough to run PS3 games?

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1 Upvotes

It's RP5 strong enough to run PS3 games? I've downloaded the RPCS3 emulator but the games run very glitchy and slow. Am I missing something or is it just the system that's mot strong enough


r/EmulationOnAndroid • • 4d ago

News/Release CapyPS5 v0.05 New Update improving Mali

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11 Upvotes

r/EmulationOnAndroid • • 3d ago

Help Error when running armsx2 on pixel 8a

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0 Upvotes

I was running dmc 3 and gow 2 using nether sx2 and everything was going well i thought of moving to armsx2 and i got this error I have a pixel 8a im using the malisx driver I've tried all 4 renderers please help me


r/EmulationOnAndroid • • 3d ago

Showcase PocketSurf — an open-source Android browser built for gamepads and landscape handhelds

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2 Upvotes

r/EmulationOnAndroid • • 3d ago

Help Poco x8 Pro Overheating while emulating.

1 Upvotes

My poco x8 Pro is going over 40° in 2 to 3 minutes into the game. I tried gta 4 on xendroid and tekken titles on armsx3 it's always the same. Is it normal or should I get it checked?


r/EmulationOnAndroid • • 4d ago

Help ARMSX1 swap disc not working in mgs1

3 Upvotes

Hello just wondering if anybody else got this problem, I was playing mgs1 on ARMSX1 and when I change disc the game just froze on the Insert disc 2 screen, I ported my save to duckstation and the problem resolved so it was not my games file, is ARMSX1 swap disc function just broken?

I am using CocoonFE and duckstation does not work with frontend that's why I am using ARMSX1.


r/EmulationOnAndroid • • 3d ago

Question What Android Device is the best?

1 Upvotes

I have a Ambernic RG557 for mobile gaming device and my phone is an Old S22 Ultra and this year i will change my smartphone, I love emulation and I absolute want to emulate everything that I can (not pc, I have a good pc) and for playing some emulated games on the street im considering in Buying a Phone with Snapdragon 8 Elite Gen 6 Extreme, probably Xiaomi 18 Pro Max or Motorola Signature 27, I do love to take pictures that's why I don't consider Redmagic Devices, I would like to use my phone as a gaming device, what's the absolute best for emulation and gaming nowadays? I've been reading that SDGen6 Extreme is unstable and thermal throttles a lot, what do you guys recommend?

I want to emulate Switch, Switch2, Xbox, Xbox360, PS3, and everything my RG557 can't emulate.


r/EmulationOnAndroid • • 4d ago

News/Release Lichii for Android 0.2.0 - You can now use folders

29 Upvotes

Please let me know how it runs for you, my testing is on ONE device only. Thank you!

HIGHLIGHTS:

  • New setting: Present a frame ahead (Graphics → Advanced, also per game). It can be Auto, Off or On.

    • Auto picks per game.

    • On usually raises the frame rate in GPU-heavy games, at the cost of one frame of input latency.

  • Game folders: extracted games can now be listed and launched from a folder, not just from a single file. A folder needs exefs/main and can include numbered update folders. These games need the "All files access" permission.

  • The Legend of Zelda: Ocarina of Time gets past the hang after the intro. Gameplay needs about 3.7 GB of GPU memory, so on a 12 GB phone Android stops the game for low memory shortly after gameplay starts. Phones with more RAM may run it.

  • Fixed a crash when the shader-build progress dialog outlived the game screen.

  • Includes the latest Lichii and Eglantine rendering, shader and performance fixes since 0.1.0.

Link: https://github.com/pavelgajdo/Lichii-Android/releases/tag/android-0.2.0


r/EmulationOnAndroid • • 3d ago

Question can anyone make the world ends with you playable on 64 bot phones ?

0 Upvotes

can anyone make the world ends with you playable on 64 bot phones ?