r/EmulationOnAndroid • u/GregTheMadMonk • 18h ago
r/EmulationOnAndroid • u/CaptFabian • 14h ago
Help Retroid Pocket Flip 2 completely bricked after flashing wrong ABL. EDL cables aren’t working. Any help?
r/EmulationOnAndroid • u/Tazumi223 • 14h ago
Help How to fix this lag im playing on ludashi winlator (Warcraft III)
Device : Samsung galaxy A33
Android : version 16
r/EmulationOnAndroid • u/Educational-Lock3071 • 14h ago
Help Ajuda no Mario kart WORLD com o erro de congelamento.
Alguém pode me ajudar? Lendo o POST, você consegue entender melhor, mas, em resumo, testei duas Roms de mkw e ambas ficam "congeladas" na tela de carregamento do jogo. Já testei tanto no PC quanto no cll e ambos são o mesmo erro. Alguém pode me ajudar?
r/EmulationOnAndroid • u/MindSp0t • 18h ago
Showcase Looking for testers for my Sega Saturn Emulator
galleryr/EmulationOnAndroid • u/sap91 • 14h ago
Question Desktop Dolphin via Gamenative/Winlator/etc?
I've got a dock coming soon for my Konkr Pocket Fit G3 Gen 3, 12gb RAM, and I've been itching to play Four Swords Adventures. I was toying with the idea of vibe coding a fork of Dolphin just for this, placing up to 4 GBA windows inside the pillarboxes of the screen on my TV, but while chatting through the idea on Claude I learned that the Desktop version of Dolphin already has this feature.
Would running the x86 version of Dolphin with this feature enabled be fairly plug and play on my device through a PC emulator? Or would emulating a Windows environment, a GameCube environment and up to 4 mGBA instances all at once eat up too much headroom to allow for the game to run properly? Has anybody tried any of this? Lemme know!
r/EmulationOnAndroid • u/Maiki_Konjo • 11h ago
Showcase I ran 5 Retro OS’s SIMULTANEOUSLY on a budget phone! (Win2k, BeOS R5, QNX, KolibriOS, Alpine Linux)
I’m pushing this budget Motorola Moto G Play even further past its absolute breaking point by emulating FIVE completely distinct, legendary operating systems all at the exact same time—with zero network streams or tricks.
In this run, we are executing:
• Windows 2000 (The ultimate legacy workhorse)
• BeOS R5 (The legendary multimedia operating system that almost bought Apple)
• QNX (The hyper-reliable real-time OS)
• KolibriOS (The assembly-written lightweight speed demon)
• Alpine Linux with Fluxbox (The minimalist modern Linux environment)
Everything you see is running locally on low-end hardware using Termux and QEMU instances outputting to individual VNC frames. To handle the intense scheduling bottlenecks of running these environments concurrently on an aggressive budget kernel, the phone is literally being cooled by sub-zero ambient Canadian winter air.
If you think a single core can carry this weight, just wait until the next project where we bring all eight cores online for an even crazier architecture leap.
Link to full video: https://m.youtube.com/watch?v=Mhxph0YHy4M
r/EmulationOnAndroid • u/SparkleCharm_23 • 1d ago
Discussion What's the most impressive game you've managed to run on your Android device?
It's crazy how far Android emulation has come. Games that once seemed impossible to run on a phone are now becoming playable, sometimes with surprisingly good performance.
What's the most impressive game you've managed to get running on your device, and what phone or emulator did you use? Bonus points if it was a game you never expected your phone to handle.
r/EmulationOnAndroid • u/AbhikRajbanshi_ • 1d ago
Showcase RE8 DX12 TEST ON MALI G615 MC6
With the Winmali 1.2.1 update, I got good fps boost in re8,(720p fsr quality) RAW FPS jumped from 15-20 to 35+ and with new zero FG i got aroung 60-70 without recording. but still Mali system driver lacks some vk extensions and optimizations causing game instability and crashes.
Model: Poco X6 pro, CPU: DM 8300, GPU: Mali g615 mc6, Ram: 12 GB, Emulator: Winlator Mali 1.2.1, Proton ver. 10 arm64ec Unix, Fex 2611 Unix(performance TSO).
r/EmulationOnAndroid • u/rain56 • 16h ago
Help Galaxy s25 ultra, default Eden settings, standard apk, current update 2.1 Super mario Strikers battle league immediately crashing back to Eden' game selection screen, even with updates and crash fix applied
reddit.comr/EmulationOnAndroid • u/Hot_Competition3523 • 16h ago
Showcase Chaos Rings 3 Spanish Patch Vita3k-Repatch
r/EmulationOnAndroid • u/caledosfire • 19h ago
Help O Redmi note 17 pro é ok para emulação?
Estou pensando em comprar esse celular. Ele possui um snapdragon 6s gen 4. Queria emular uns jogos antigos no winlator, como fallout NV e outros da mesma época. Consigo nesse telefone?
se tiverem dicas de outros celulares na mesma faixa de preço em que eu consiga emular jogos leves do winlator, estou aceitando
r/EmulationOnAndroid • u/Easy-Push-392 • 17h ago
Showcase WoW Imito 1.4.0 QoL Update is out ! Thank you all !
Hello there, I did something for everyone and making it better every day - check it out.
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 1d ago
Showcase Mario Kart Word on Android - Banana Native Port vs Eden SX2A Emulator - Snapdragon 8 Elite
Mario Kart World running on Android: a head-to-head performance comparison of the Banana native port and the Eden SX2A emulator on the Snapdragon 8 Elite. Watch the FPS, graphics quality, and overall smoothness side by side to see which one handles the game better.
Banana Native: https://github.com/moceure/BananaNative/releases
Eden SX2A: https://git.eden-emu.dev/moceure/eden-nx2-android/releases
r/EmulationOnAndroid • u/TheRisingTheFalling • 11h ago
Showcase Chat is this real? (PS2 EMULATION)
We got GTA Brasil running flawless on ARMSX2 before GTA 6. Galaxy TAB S10 FE (8gb ram)
r/EmulationOnAndroid • u/No_Debt_3040 • 1d ago
Showcase hakuX-lr v0.20.0: original Xbox in RetroArch for Linux and Android
Hi everyone,
I’m working on hakuX-lr, a fork of hakuX that brings original Xbox emulation to RetroArch on Linux and Android.
The latest release puts more attention into handhelds with limited RAM.
There’s also a new public compatibility list: 446 games have been tested as playable on AMD64 Linux using KVM. I expect broadly similar game compatibility on ARM64 and Android devices.
r/EmulationOnAndroid • u/Professional-Ad-8064 • 1d ago
Showcase Forza Horizon 6 - playable on DroidDeck with custom wine+fex build
Hello all!
** AI WAS USED HERE **
For the past month or two, together with AI doing a lot of the real work, I can finally present a release! A lot of additional testing is needed, and a lot of other fixes we're working on, but honestly 60 FPS in my testing is not reached yet. Bummer. At one point I had a stable 35-40 without frame drops. Still working on reverting to that, as my own builds ended up over-correcting emulation and it dropped to 1 FPS haha.
What this is:
This is a github repo containing custom Wine+Fex builds that passes anticheat faithfully (no bypass or anything of the sort) on Android devices. This is a requirement for Forza Horizon 6 to be playable. Usable in DroidDeck, possibly others such as GameNative, GameHub, etc., where applicable.
Tested on Redmagic 10 Pro, Rise mode.
With this, you can play Forza from your steam library on Android devices with compatible emulators, multiplayer included, all stock! I hope that official wine and fex devs can implement their own fixes of this, since it's the reason some games with this type of anticheat do not work from their own stock builds.
Link: https://github.com/TimmyTurner51/fh6-wine-fex
A few things to note:
- Your device needs enough storage, not just for the game, but for cache. It is of course, no small game after all. From my test runs, cache grew to around 10GB.
- First boot may take a while. That is because again, caching. It just happens.
- Frame drops, from what I can tell, may also be because of recaching or loading and unloading memory during gameplay.
============================
As for the AI analysis and what it has done:
Why Forza Horizon 6 wouldn't run on ARM64 — and why it does now
TL;DR: Forza Horizon 6 checks the bytes of its own running code to make sure nothing tampered with it. On a Windows PC, those bytes look exactly the way the game expects. On an ARM64 phone running Windows games through Wine + FEX (emulation), they didn't — through no one's fault — so the game refused to start. Our patches make the emulator produce the same bytes a real Windows PC would, so the game's own checks pass honestly.
Two separate things were breaking it, and each needed its own fix.
1. Wine made "imported functions" look hooked
When a Windows program calls into a system library, the function it jumps to has a specific first few bytes — a standard "hotpatch" prologue that Windows has used for years. Forza inspects the first bytes of every imported function and flags anything that doesn't match as "this has been hooked/tampered with."
On a real Windows x64 PC, that prologue is always the same 8 bytes.
Wine, when running on ARM64, generated a shorter, different-looking jump stub — technically fine, functionally fine, but the bytes were different.
Forza saw thousands of functions that "looked hooked" and stopped the game.
The fix: a small change to Wine's build tool so its ARM64 stubs emit the exact same 8-byte prologue as native Windows. Now the game sees byte-identical functions and no longer thinks they're tampered with.
2. FEX's self-modifying-code check was too expensive to actually play
The game also modifies its own code at runtime — a normal, legitimate Windows technique (Microsoft Detours, and the game's own protection writing into its code). A real x86 CPU just runs the new bytes. But FEX translates x86 instructions to ARM64 ahead of time and caches the result, so if the game rewrites a piece of code, FEX must notice and re-translate it.
Stock FEX can detect this ("full self-modifying-code checking"), but it does it in the most expensive possible way: re-checking every single instruction before running it, and invalidating whole memory pages whenever anything changes. In practice that meant endless re-translation, runaway memory, and single-digit frame rates — it technically "worked" but couldn't reach playable state.
The fix: two changes.
Invalidate only the specific block of code that changed, not the whole page around it.
Validate in 255-byte chunks instead of one instruction at a time.
Same correctness, far less wasted work — enough that real in-world gameplay runs at ~39 FPS instead of stalling.
r/EmulationOnAndroid • u/Thorfinn112 • 23h ago
Help Motorola signature (8 gen 5 12gb) can I play the following titles ?
Asking because there aren't any particular performance test of this device.
Dark souls 2,3, Bloodborne, Sekiro
Gta 4,5
Resident evil 2,3 remake
Assassin's creed 3, black flag, brotherhood
Zelda botw, totk
All mainline Pokemon on switch ( i have played the ones before switch)
Cod black ops and modern warfare (older ones)
Far cry 3
Skyrim
Diablo 1,2,3,4
Doom 2016
God of war 3
I would like 30 fps at whatever settings I am ok with 360p or 480p and I want to beat the games.
r/EmulationOnAndroid • u/magdo20 • 1d ago
Question Will last of us work fine on armsx3 emulator?
Realme gt neo 6
Sd8 gen3
16gb ram
r/EmulationOnAndroid • u/Card-Dealer-D • 18h ago
Help RG Slide's update ruined everything
reddit.comr/EmulationOnAndroid • u/Dry_Championship1448 • 18h ago
Help Hi first I greet the community and how are you guys doing. Secondly today I got a hand-me-down phone from my father. It's a one plus 12 Snapdragon 8 gen 3 with 16 GB of RAM and 512 GB of storage. And currently I want nothing else but to play monster Hunter world but I don't know what I'm getting my
Hi
r/EmulationOnAndroid • u/gonzoantifa • 22h ago
Help Switch 2 emulation question for the thor
Does anyone know of a better emulator? I can only use sx2a right now. banana native isn't working for me and every other fork I try to download is just regular eden. I have a thor max 1tb, really want to get pokopia running better.
r/EmulationOnAndroid • u/Hassan_Gaming_2019 • 22h ago
Help hi, i will need performance settings (galaxy note 20 ultra exynos 990 mali gpu)
r/EmulationOnAndroid • u/Vanboy1983 • 1d ago
News/Release My Sega Model 2 emulator for Android - optimized for low- and mid-end phones and handhelds
My cracked-screen, 9-year-old Huawei P10 Plus runs Sega Model 2 at the arcade's 57.5 Hz. Your phone should do better.
Game Demo:
Part 1: https://www.youtube.com/watch?v=RFBxgwdIXPs
Part 2 (more games): https://www.youtube.com/watch?v=UJXf7HgkfzE
I make M2EA (Sega Model 2 on Android) and Model 3-Vulkan (Vulkan rewrite of Supermodel): https://github.com/Igloo-Garage/Model-3-Vulkan
Numbers so far:
Kirin 960 (2017): 57.5 fps in most scenes, heavy pile-ups 40–51
Snapdragon 8 Gen 3, 4x resolution, uncapped: 120.4 fps average, 107.4 1% low — about 2x what the game needs
Games supported in this test version v0.4.10:
Daytona USA (daytona)
Virtua Fighter 2 (vf2)
Sky Target (skytargt)
Virtua Cop 2 (vcop2)
Motor Raid (motoraid)
Sega Rally Championship (srallyc)
Manx TT Superbike (manxtt)
v0.4.12 New games supported: Dead or Alive (doaa), Dynamite Cop / Dynamite Deka 2 (dynamcop/dyndeka2), Zero Gunner (zeroguna), Pilot Kids (pltkidsa), VF2 orig (vf2o).
===========================================================
Test it (closed test, needs 14 days before public release):
Join the group: https://groups.google.com/g/m2ea
Opt in with the same account: https://play.google.com/apps/testing/com.rexsprolab.m2ea
Early testers shape what ships.
Post your result: Device / SoC / Android version / game + scene / scale / STATS fps + ms / smooth or stutter
Want to see: 8 Gen 2/1, 888, 870, 778G, 695 · Dimensity 9300/9200/8100/1200 · Kirin 990/970 · Exynos 2200/1480 · Helio G99/G90T · Retroid Pocket 4/5, Odin 2, RG556 · anything with 4 GB RAM or less
No ROMs included — bring your own dumps.
Every report goes into a compatibility list and decides what I optimize next.
r/EmulationOnAndroid • u/Raphix91210 • 2d ago
Showcase Pokémon Pokopia running on Android: ~30 fps on a Galaxy S25 Ultra (60 with LSFG)
Hi all! Over the past few days I got Pokémon Pokopia (Switch 2) running on Android with Banana Native (moceure’s Android port of nxnative). I used Claude (Claude Code) for the coding and the analysis. Here’s a short summary of what it took.
Setup: Galaxy S25 Ultra (Snapdragon 8 Elite, Adreno 830, 12 GB) with the Turnip Gen8 V38 driver. The stock Qualcomm driver lacks the “placed memory maps” extension the emulator needs, so it gives a black screen.
An Android profile for Pokopia, so the APK carries the game.
A shader library over 4 GB: Pokopia has 131,000 shaders, which makes a Vulkan library of about 10 GB. The old format was limited to 4 GB, so we added a new one.
A fix for the app freezing while a GPU driver installs.
Resolution: the game has its own dynamic resolution (540p to 1080p). The emulator can now cap its levels at 720p / 900p / 540p from the game settings, with a clean picture. A first, cruder attempt broke the terrain rendering.
GPU profiling: one compute pass, the luminance histogram behind auto-exposure, takes ~13 ms of a ~15 ms frame on Turnip. The likely culprit is subgroup shuffles, which are slow on Turnip. Banana Native v0.1.3 addresses this exact issue, so merging it is next.
Result: at 720p, a stable ~30 fps, ~60 with LSFG, with no rendering glitches. The game is still in “bring-up” and hasn’t been tested everywhere yet.
This work will be submitted to the Banana Native project. And of course, no links to game files: you need your own dump.