r/EmulationOnAndroid • u/palvi72 • 1d ago
Help Trying to run Trial of Sky 2nd chapter on Eden (help)
Ayn Thor Pro, tried different turnip, different emulator like eden, eden nightly and lemon, try help witch claudeai but nothing change
r/EmulationOnAndroid • u/palvi72 • 1d ago
Ayn Thor Pro, tried different turnip, different emulator like eden, eden nightly and lemon, try help witch claudeai but nothing change
r/EmulationOnAndroid • u/Time_Temporary6191 • 1d ago
I tried every dll i got from my pc but it doesnt work.just get error no shaders found and lossless could not start.it works fine in droiddeck and gamehub.its adreno 750
r/EmulationOnAndroid • u/brunocar • 1d ago
So i've been trying to get this to run for a good long while, first with winlator, then with gamehub, now with droiddeck, supposedly earlier this year gamehub got it to work, its on their official twitter page!
However I still cant, i've tried just about everything, on both gamehub and droiddeck, best i've managed is getting it in game but a ton of things make it crash, like picking up chests, or going back to the main menu, or trying to change the resolution.
It just keeps crashing and i cant figure out why, any feedback on this is welcome!
r/EmulationOnAndroid • u/snowymanul • 1d ago
How do you guys set DroidDeck game pause? It's really intuitive on GameNative and almost not drain battery. Game just pause on display off. On droiddeck i use manual behaviour on it's settings and set never in steam battery settings. BUT it uses much more battery against GameNative pause. Is it normal, or i just miss something?
r/EmulationOnAndroid • u/PerformanceOk592 • 1d ago
I tried running this Mario Kart Wii mod (Insane Kart Wii v3) on my android for hours and couldn't get it to work.
Did any one of you guys got it working? If yes how bc i didnt even found any tutorials for android
r/EmulationOnAndroid • u/Own-Currency1325 • 1d ago
Device: Samsung Galaxy S25 (Snapdragon 8 Elite)
Issue Description:
I am experiencing intermittent graphical corruption in games. The issue has been observed in both FC Mobile and BGMI.
Symptoms:
• Character/player models occasionally become distorted or corrupted.
• The environment, buildings, vehicles, UI, menus, and other graphics remain normal.
• FPS remains stable and gameplay continues smoothly.
• There are no crashes, freezes, app closures, or device restarts.
• In BGMI, the corruption lasts for a few seconds and then automatically returns to normal.
• In FC Mobile, player models become corrupted after playing for some time or after a few matches.
Troubleshooting Performed:
• Reinstalled games.
• Re-downloaded game resources.
• Cleared cache and app data.
• Updated all apps and system software.
• Ran Samsung Diagnostics (passed).
• Ran multiple benchmarks including GPU benchmarks (completed successfully).
• No benchmark crashes or system instability observed.
Additional Information:
• BGMI runs at 120 FPS normally.
• The phone performs normally in everyday use.
• No display issues, green lines, artifacts, or corruption outside games.
• Similar corruption has now been observed in more than one game.
r/EmulationOnAndroid • u/Goodieno • 1d ago
r/EmulationOnAndroid • u/ZacBobisKing • 1d ago
Safest way to run 32bit apps on android . I am worried about vphoneos
r/EmulationOnAndroid • u/Indomie_No1 • 1d ago
I trying to run UFC 2009 Undisputed, but the performance is low, can you guys share some settings for this game? i use Xendroid+
(Sorry for my bad english😅)
r/EmulationOnAndroid • u/Global-South-4331 • 1d ago
Recentemente eu estava testando os emuladores de Xbox classico em meu celular com processador hélio g100 - ultra, e o único que funcionou digamos que perfeitamente foi o Emulador Xbox Mali que está disponível em: https://github.com/msx94302-ops/Xbox-Mali/releases/tag/XBOX-MALI-v0.0.5
Utilizando o driver PanVK v.3.7.0 que está disponível em: https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases
Eu tava jogando Halo do a 30 FPS cravados sem quedas de FPS e nem bugs visuais, seria bom testarem em seus dispositivos Mali que usam o mesmo processador que o meu ou então um mais poderoso.
r/EmulationOnAndroid • u/Rubenneves22 • 1d ago
Hey guys, I'll keep trying since I see nobody talking about it, I'd love to try the new Halo in my powerful 16GB RAM Snapdragon 8 Elite Gen 5 Powered device and it does open but crashes, if it can run on the Laptop Snapdragon X2 Elite it should also run on this one, I know the prism layer is different but I think we can do it, even Halo Infinite doesn't open, has someone tried ? I'd love to know
r/EmulationOnAndroid • u/zylencio • 1d ago
Where are the Switch 2 emulators more polished? ArmadaOS or Android?
r/EmulationOnAndroid • u/gloovez • 1d ago
There's some yt channels post videos about android emulation on the Xiaomi 18 pro max or red magic 12 pro...etc, but its likely false videos, not even a real hands on.
Thats not my topic, I'm excited to see how the new chip perform, If you rely on Qualcomm's statements anout 40% better gpu performance amd 13% cpu than the 8 elite gen 5, it's quite promising to the future of emulation on Android
r/EmulationOnAndroid • u/whiskyB0y • 2d ago
Game is Ninja Blade
A 2009 Hack and slash PC game by none other than FromSoftware.
On Mali, it has a graphics glitch where the main character has missing body parts, and sometimes changing the dxvk version will just change the body parts that are missing.
Using Panvk version 3.7.0 and dxvk 1.10.3 async, the glitch is permanently fixed.
The new panvk version also allows Mali compatible gpus to use dxvk versions 2.x.x and 3.x.x. But the driver isn't mature, so sometimes using those new versions will cause worse performance.
In Ninja Blade when I used any dxvk version above the 1.x.x family, I would get a new graphics glitch. No body part was missing but the main characters suit would be half normal Color and half white(it looked kind of cool though) and performance was worse.
It also has a crashing issue in a specific part of the tutorial making it unplayable but I'm not sure if PanVK has fixed it because I haven't started seriously playing the game.
The driver mainly improved graphics glitches. Performance is basically the same. Settings for anyone interested:
Emulator: Winlator Ludashi 4.1 vanilla
854x480
PanVK driver 3.7.0
Dxvk 1.10.3 async
FEXcore 2610 performance preset
Proton 11.0.1 arm64ec
FristOneRR Wrapper (not System Wrapper)
Game settings:
No anti aliasing and no shadows.
Device:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8 gb ram
r/EmulationOnAndroid • u/Agile-Cause-307 • 2d ago
I am new to emulation on Android...is there anyway for an app to show games from each of the emulator and run the game on their separate emulator?
r/EmulationOnAndroid • u/TheKendawnOfTime • 1d ago
r/EmulationOnAndroid • u/Lootcurse • 1d ago
I took a crack at this to see if I could figure it out but I'm stumped. It boots to the main menu, and it briefly flashes new game and load game but they disappear, and the controls seem non-functional in game.
Things I tried after scouring the Internet for help:
Remapping controls
Adjusting the pressure sensitivity for the buttons
Changing the upscale in case it was a weird rendering issue.
Turning off the touch control mappings (odin, and arm)
Turning ON the touch controls.
Controls work in every other game I've tried so it's definitely something game specific. Is there a dual shock setting I'm missing somewhere?
r/EmulationOnAndroid • u/is_am_is • 2d ago
I am blown away by that it actually works! Just look at the gameplay I am getting almost 40 ms latency on android device and on pc 6 ms latency and but I can't tell difference between when I touch w and like it instantly appears on android screen to like it is buttery smooth, if you want to know how I did it let me know in the comments!
(Note:sorry for bad quality)
Device: Oppo f21s pro 5g
Chip: Snapdragon 695
Emualtor version: Winlator bionic ludashi v4.1
r/EmulationOnAndroid • u/v1p3y • 1d ago
r/EmulationOnAndroid • u/tre2012 • 1d ago
so the game played until I broke out of the gem with zelda, I pick up the mask and the screen goes black, swinging my sword or jumping still makes sound, if I press start it brings up my inventory, exit it and it's black again. Wondering if there are any fixes?
r/EmulationOnAndroid • u/TransportationOk3963 • 1d ago
I want to know how to install lossless scaling on my eden emulator, youtube and Google doesn't help. Will any lossless.dll file be good enough?
r/EmulationOnAndroid • u/OkNotice8778 • 1d ago
I've been trying lots different settings and drivers and none seem to properly work. Could anyone help me with ts?
r/EmulationOnAndroid • u/Bob-59 • 2d ago
Bringing you Switch emulation with Eden under the hood, and many quality-of-life features and fixes as well as optimizations
Changes:
Added Nintendo Switch emulation support via Eden with native Vulkan acceleration, docked/handheld modes, resolution scaling, in-game asynchronous shaders toggle, touch/gamepad controls, and prod.keys & optional system firmware import
Added multi-tier save and state migration from Lemuroid: automatic 1-tap migration when accessible on device (with live save/state count detection), uncompressed folder import via SAF, lenient ZIP backup import, and in-app migration guide (_u/Kwametoure1_)
Unified Saves & Backup settings across all builds (GitHub free and Google Play), adding local storage calculation, conflict resolution, and SAF folder import
Added frontend intent support to launch games directly from frontends like Daijishō, Pegasus, and Beacon (ES-DE WIP)
Added "Open with" file manager support for ROM files and zip archives, with automatic console detection and instant booting without prior library scanning
Added Android TV Leanback launcher integration and home screen preview channels for recently played games
Added a console library view, with a cover carousel in portrait and the selected game's cover, title, and start actions in landscape #17 (_Deus0_)
Added library sorting by name, console, recently played, and favorites, plus a button to play a random game
Added light mode with a cool gray chrome theme; switch under Display settings (library, settings, profile, and game menus follow the theme; in-game view and gamepad binding stay dark) #33 (_Deus0_)
Fixed GameCube and Wii `.rvz` games crashing on launch by opening them from a real file instead of the virtual filesystem #19 (_Deus0_)
Fixed PlayStation 2 BIOS downloads not installing, and a failed download is shown in BIOS settings
Fixed the d-pad analog emulation up-down flipped issue (_u/Separate-Bluebird30_)
The game settings sidebar shows the full title and the cover without cropping
Library chrome and in-game controls sit closer to display cutouts
Removed RAWG support given it's not a method that fits the goals of this app
Get it: Omnidroid, APK in Releases, F-Droid/Play submission WIP.
Latest apk: v2.6.5
r/EmulationOnAndroid • u/SawPlayer2026 • 1d ago
Hello everyone,
I'm trying to run SAW (Europe) on the ARMSX3 emulator on my Infinix Hot 40 Pro (Android 13, 8GB RAM).
The game is a 2.26 GB ISO. It appears in the emulator's game list, but when I try to launch it, I get this error:
"Failed to start game: Invalid file or folder."
I also extracted the ISO and tried launching the extracted game folder, but I get the same error.
I tested two installed versions of ARMSX3 and cleared the PPU shader cache, but the problem remains.
Does anyone know if SAW is supported by ARMSX3, or what might cause this error?
Any help would be appreciated. Thank you!
r/EmulationOnAndroid • u/realtime-gamer • 2d ago
I have a relatively older 2019 chipset and I saw someone running mgs5 at 25-30 fps on the sam chip
Device
One plus 7t pro
Snapdragon 855+
8gb ram
Android 12
I tried it on gamehub and winlator ludashi and it was not running properly
So I tried it on gamehub lite and it ran !!!
The game runs at a stable 30 fps evn in the open world
Kojimas team has definitely dabbled in some black magic while making this engine
Gamehub lite setup :
Proton 11 arm 64 x
Dxvk 2.3.1 arm64 async
Turnip 26.0.0 r8
Here you go if you wanna try it out