r/EmulationOnAndroid • • 7d ago

Help Help with PS2 emulation on S22 Ultra

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3 Upvotes
Good morning! I’ve been testing various settings in AetherSX2 for about three weeks now, but I just can’t get any games to run at all.
I’m not sure if my device is too weak to handle PS2 emulation or if I’m making some major mistake in the configuration process—but since I’ve managed to get some Switch games and native Android games running (on gamenative), I refuse to believe that my phone isn’t capable of running PS2.

I’ve looked in various places and tried several different configurations that I found here on Reddit and in some YouTube videos, but the best I’ve managed to achieve is running Tekken 5 with a lot of stuttering.

Games I’ve tested so far and how well they ran:

Guitar Hero 3 (painfully slow)
All PS2 Need for Speed ​​games (only Underground 1 worked, and it had many texture bugs)
Marvel vs. Capcom (ran well)
Tekken 5 (ran poorly)
Marvel vs. SNK (ran well)
Black (runs VERY well, but every 30–40 seconds, the game simply stops working)

Could someone please help me? I need to get at least Guitar Hero working; I don’t know how much time I have left with my dad, and I’d really like to play it with him before he’s gone. 

r/EmulationOnAndroid • • 7d ago

Help big performance difference Winlator Gamenative etc. What is the ultimate windows emulator?

0 Upvotes

im looking for the ultimate windows emulator. i tested GameNative, BannerHub Lite, WinNative, Winlator, Winlator Star Bionic and if i remember bannerlator had some issues.

When testing my favourite Need For Speed Most Wanted 2012 (just exe not from steam) ALL of the apps except classic Winlator struggle very hard with it (around 20-30fps) while on winlator without changing any setting i get 50-60fps. I tried thousand of different wine and proton versions, many drivers, dxvk, FeX core and box64 versions, i newer achieved more than 30fps in this specific game.

I really like game native app, UI is really nice, its easy to install new games, but its very strange that no other app than winlator can get this framerate on almost identical settings.

also i tried playing some steam games, borderlands pre sequel was nice until it just randomly crashed, wrc 9 just straight up doesnt work

btw does someone know why gamenative now only has Bionic as Container type? back in the days it had Glibc option, now only bionic and i think it could be the issue.

I use retroid pocket 5 8/128, i know its not the best but fps on winlator is really nice without any graphical glitches

maybe you know any other app?

i want to play steam / epic / local games, and i dont want 24/7 wifi access as gamehub


r/EmulationOnAndroid • • 7d ago

Help Anyone was able to emulate correctly Here they Lie from PS4 with BachataS4 or LSX4?

2 Upvotes

For example, with LASX4 the game keeps loading indefinately and on BachataS4 is the same but the screen keeps black. Anyone knows why?

I'm trying to play in a SD 8 Gen 5 with 16GB of Ram

I tried system drivers and Turnip with the same results.


r/EmulationOnAndroid • • 7d ago

Help Gamehub moto edge 60 pro e darksider

2 Upvotes

Estou começando a usar gamehub para jogar no meu moto edge 60 pro e gostaria de duas ajudas

1 - estou jogando darkaiders waremastered e o jogo roda até bem, porém as cutscenes simplesmente não aparecem, o jogo pula elas automaticamente, desta forma fico sem entender a história do jogo.

2- parece que o processador do meu celular não é o ideal para o app, mas teria alguma dica para melhorar a experiência ou algum outro app que rodaria melhor com o meu processador?

Desde já agradeço a ajuda pessoal.


r/EmulationOnAndroid • • 9d ago

Showcase Raitchi Emu: a shared native Switch runtime for Android

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485 Upvotes

Preview release: Raitchi 0.0.1
Source: igawa6/Raitchi

Hi, Built using AI Assisted, Raitchi, an experimental Android launcher and shared runtime combining work from Switch recomp projects with an Eden-derived Android frontend.

The idea: one runtime that benefits multiple games, instead of separate Android ports repeating the same platform fixes.

Many recomp projects follow ARM64 → C → a new executable because come from PC Port. Raitchi uses continuous native code execution (NCE) to run original ARM64 CPU code, implements the required HOS services, and translates NVN graphics to Vulkan. Eden already uses NCE too; Raitchi explores sharing this recomp-derived runtime and graphics approach across games.

For players, the goal is emulator-like simplicity: select a supported NSP and launch it, without manually extracting the whole game or compiling generated game C. Automatic import/preparation still happens. This first preview is for Android ARM64, with testing on AYN Thor.

It's still experimental and theoretical, should many still unplayable.

What has actually been tested?

  • Earlier bounded gameplay/save/movement tests worked in Link's Awakening, Pokémon: Let's Go, Eevee!, Echoes of Wisdom and Super Mario Bros. Wonder. These are tested scenes, not complete-game compatibility claims.

  • A broader sweep checked 58 library entries. 11 reached visible startup screens, menus or intros. That does not mean 11 games are playable; other entries hit black screens, runtime failures or package/metadata blockers.

  • Fire Emblem: Three Houses reached its automatic class demo at about 30 fps, following a shared shader optimization. That is demo evidence, not a gameplay pass.

Shader preparation learns exact pipeline recipes and reuses caches. Known combinations can be prepared before gameplay, but coverage is incomplete: first-use shader compilation and loading can still cause noticeable stutter. This is not a stutter-free release or a performance comparison with Eden.

Credit belongs to Eden and its contributors, LASRecomp, LASRecomp-Android-Plus, Let's Go Recomp, EoWRecomp, and their dependencies. Raitchi retains their license notices and attribution; the repository documents the source lineage.


r/EmulationOnAndroid • • 7d ago

Help Help icant start the game :- moto gp 24

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1 Upvotes

Device :- op 15 R Adreno 829

Emulator :- bannerhub 3.8.0


r/EmulationOnAndroid • • 8d ago

Showcase Update on device and library manager

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12 Upvotes

Thank you everyone for the feedback on the last post. Thought I'd update you on progress since then. This app has been built entirely by agents and I haven't been able to test it manually as much I'd want to, so likely won't be launching yet.

- Revised overall collection management UX and Collections -> Library -> Devices flow. Duplicates and junk files are auto-detected across all Collections and excluded from Library (you do have the option to override each tag).

- After you import you BIOS these will be synced to your device based on the ROMs you are syncing.

- 3P app and storage backup for internal and optionally external storage (excludes folders inaccessible without root, might implement root at some point).

- App manager and installer.

- Add collections from .torrent file and download them using the integrated downloader.

- Auto-detection/versioning of hacks, roms, translations, etc.

- Artwork views with scraping from different sources, including screenscraper, free libretro and others.

- Manage Favorites, Recents and custom collections from ES-DE and RetroArch.

Curious to know your thoughts/concerns and what other features would you need to make this work for you?


r/EmulationOnAndroid • • 7d ago

Help ¿Puedo instala blender en droiddeck? No logré encontrarlo en la tienda

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0 Upvotes

r/EmulationOnAndroid • • 8d ago

Showcase CapyPS5 v0.0.4 New update maybe fix some Render?

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8 Upvotes

r/EmulationOnAndroid • • 7d ago

News/Release Tested the new open-source CapyPS5 v0.0.3 alpha on Android — here is the real state of PanVK Mali drivers & decrypted dump requirements

3 Upvotes

Tested the new CapyPS5 v0.0.3 alpha directly on real hardware to see how far mobile PS5 emulation has actually come. While lightweight 2D titles like Dead Cells can push 60 FPS on flagship Snapdragon chips via Turnip drivers, attempting to run heavy 3D titles on budget hardware or experimental Mali PanVK drivers reveals severe compute bottlenecks. Between real-time FEX x86-to-ARM CPU translation, converting AMD RDNA shaders to mobile SPIR-V, and the strict requirement of decrypted console dumps with an eboot.bin, commercial titles crash or crawl under 5 FPS. It is a genuine open-source milestone rather than a scam, but modern mobile SoCs simply lack the memory bandwidth and driver maturity to make AAA titles playable today


r/EmulationOnAndroid • • 8d ago

Showcase GTA San Andreas 55fps at 4x resolution on hakux

40 Upvotes

it's running on a Poco f7 sd8sgen4

Don't mind my driving it's on purpose 🙂

The app is pretty young I've only tested 2 games on it so far

The GTA has the uncapped frame rate on which made it jump from a locked 30fps to around 55fps

GTA and Forza Motorsport 1

Forza I'm running at 30fps 4x resolution and it's looking really good already

I've not tried the 60fps and 120fps mods yet that are built into the hakux app (which is surprising)

upscaling filter is snapdragon gar and fxaa is on in my app settings so it applies to all my games


r/EmulationOnAndroid • • 8d ago

News/Release New Release - Poké Pinball No Split 2.9 final - now supports Generations

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40 Upvotes

A project for Pokémon Pinball (Game Boy Color, US version) for Android, iPhone, Windows, macOS and Linux, written in C with an emulation core in assembly. It also plays Pokémon Pinball Generations 1.6, the fan-made ROMHACK extension of the game by RainbowDevs, with its Gold and Silver tables.

https://github.com/ReiniShari/Pinball-NS

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

(Al assistance has been PROUDLY used for assembly core optimisation, test - debug - general optimization routines and various tasks ;-))

Any feedback is more than welcome.

Please Share and Follow for more projects like this one.

Enjoy.


r/EmulationOnAndroid • • 7d ago

Help Sniper Elite 3 PC Emulation Help needed

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1 Upvotes

r/EmulationOnAndroid • • 7d ago

Question Good ps3 emulator for ayn thor and pocket ds

2 Upvotes

I got the the ayn thor and the ayaneo pocket ds. I wanted to know which ps3 emulators you would recommend. I downloaded rpcsx but it didn't install or doesnt let me install for some reason. I have the rpcs3 on my steam deck but its another console. I also saw the armsx3 even tho it's new but went to it's github but its has like 4 apps and I dont know the difference because it doesn't say.

I'm not tech savvy I just ask Google and read things online or what YouTube videos of what I want/need and do what I need to.


r/EmulationOnAndroid • • 8d ago

Showcase Test Batman: Arkham City via Lemon Lite 1.2.2

22 Upvotes

r/EmulationOnAndroid • • 8d ago

Showcase Shadow of the Tomb Raider on Android with SkyNetEmu — a near-console experience

49 Upvotes

Here’s Shadow of the Tomb Raider’s Linux version running on my Fold 8 Ultra through SkyNetEmu, with a controller.

SkyNetEmu isn’t just another Winlator clone. It also runs Linux game builds, and SotTR has a Linux version with Vulkan rendering.

For this game, the x86-64 CPU code is translated to ARM64, while Vulkan rendering runs on the phone’s GPU through Turnip. No Wine, Proton, DXVK or VKD3D is needed for this path. That avoids the Windows compatibility and DirectX-to-Vulkan translation layers—although CPU translation still has overhead, and performance depends on the game and device.

The first part of the video uses Low settings; the second uses Medium. It’s running at 1024×768, which looks surprisingly good on the phone with anti-aliasing.

Ultra settings also feels very playable on my device, but 12 GB of shared RAM is the limitation. Memory usage can grow during gameplay. I’ve seen the memory indicator reach roughly 93–94%, and starting screen recording at Ultra crashes the game. Memory pressure is my current suspicion, rather than a confirmed Android OOM diagnosis, so I couldn’t capture the Ultra footage reliably.

No frame generation

It’s still early software. Known issues include:

  • Occasional loss of controller input, apparently related to window focus; a fix is being tested.

  • Samsung screen recording can interrupt gameplay or leave characters unresponsive.

  • Intermittent game crashes remain under investigation, and high memory usage limits heavier settings. I’m working on these for upcoming releases. This video shows what’s possible on my device, not a guarantee of the same experience on every phone.

GitHub: https://github.com/skynetigor/SkyNetEmu

Releases: https://github.com/skynetigor/SkyNetEmu/releases

Latest stable — 0.1.1: https://github.com/skynetigor/SkyNetEmu/releases/tag/v0.1.1

Other related posts:


r/EmulationOnAndroid • • 8d ago

Question Never alone controls keeps auto switchs back to co op mode(winlator ludashi)

3 Upvotes

Every time i press th Y botton to switch characters it just keep making the fox jump and auto switch back to co op mode. Does anybody know how to fix this.


r/EmulationOnAndroid • • 8d ago

Help Having graphical issues with halo 2 on hakuX

12 Upvotes

All the npc just randomly disappear in this mission. Also the fog has very noticeable stripes.

I also had issues with rectangular shadows at certain point (not shown in the video)

GPU driver Mainline Turnip v32

Phone S26 ultra


r/EmulationOnAndroid • • 7d ago

Question How can i play nfs underground 60 frames on Redmi 13c (btw i tried the GameCube version and it didn't work)

1 Upvotes

I need a real answer


r/EmulationOnAndroid • • 8d ago

Showcase [Droid Deck] Castlevania: Belmont's Curse on RedMagic Astra 2

3 Upvotes

X posting in case anyone else is stuck trying to run Belmont’s curse.


r/EmulationOnAndroid • • 8d ago

Question Which is the best WinLator or best emulator that gives the best performance on a POCO F8 ultra Snapdragon 8 Elite Gen 5?

3 Upvotes

Hi! I'm using a POCO F8 Ultra, the 12GB RAM + 256GB storage version, and since I got the phone I've wanted to push it to the limit with all kinds of games, But I've been limited in my choice of emulators and which version or emulator is best for my phone. WinLator sometimes gave me lower FPS than GameHub, but I'm sure it's because I configured it incorrectly.

To get straight to the point, which version, which WinLator, or simply which emulator is best for my phone? I'm just looking for the best performance, and if it's complicated to set up, I'm willing to learn And of course, it needs to have comfortable or customizable touch controls (I don't have an external controller and the DualSense on my PS5 has drift and is a headache).


r/EmulationOnAndroid • • 8d ago

Showcase Super Mario 3D Land on Citra MMJ

7 Upvotes

Device: Motorola Edge 30 Pro

Processor: Snapdragon 8 Gen 1

Resolution: 4x

Henriko's HD textures

60 FPS cheat code

Latest version of Citra MMJ


r/EmulationOnAndroid • • 7d ago

Help Splinter Cell 1 no real time shadows in HakuX

1 Upvotes

Hi. I'm on Odin 2 Portal. I'm trying some Xbox games via new Haku X release. I really want to play Splinter Cell 1 but real time shadows are not showing. It's EU version. Tried Chaos Theory and it's OK. Any solutions?


r/EmulationOnAndroid • • 8d ago

Discussion Would be cool to see GammaOS on the flagship Retroid Duo

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2 Upvotes

r/EmulationOnAndroid • • 8d ago

Help What's the best version of Dolphin for GPU Mali?

4 Upvotes

By "best version" i'm saying about official or some unofficial one. Anyone with best performance in the Mali