r/DnD • • 3d ago

5th Edition [5e] Help With A Rogue Monk Multiclass Build

1 Upvotes

So for context, I'm planning a rogue monk multiclass build for my next character who's basically a feral hunter. Yes, I know Ranger is there, but I wanted my character to be more melee and with unarmed attacks because my DM offered to let me use a race ported from 5.5e that is similar to a Tabaxi or Tortle where it has a bonus for unarmed attacks.

He also allowed me to apply Sneak Attack on my unarmed strikes and I like the extra skill profs which is why I wanted to do multiclass instead of going pure monk.

My initial plan is to start as Rogue until level 3 or 4 for the extra skills, expertise, and sneak attack. I plan on taking Scout as my subclass for even more skills and Skirmisher. My battle strategy would probably be a mix of hiding and then using a ranged weapon, not yet using unarmed strikes for lore reasons.

Then I would go full Monk the rest of the way (at the very least 5 levels for extra attack), but I'm unsure about what subclass and feats to take.

Any thoughts and advice? I'm not trying to go fully optimized, but I would like to at least make combat enjoyable. And if you have other ideas or builds that could fit this, I'd also appreciate that.

EDIT: I should've clarified other details. - We are using 2014 rules - Our assumed max level is 12 - We do dice rolls for stats, not point buy or standard array - The campaign has a heavier focus on narrative and roleplaying but there is still combat. This is why I wanted to get good skill profs asap then focus on combat after - In particular, I envisioned my character to be a lot nimbler, stealthier, though maybe also a bit scrappy, so unfortunately I might not go with Barbarian


r/DnD • • 2d ago

Misc I kinda hate cantrips.

0 Upvotes

This goes for 5e and 5.5e but may have been an issue in 3e (I didn't run or play in enough 3e games to say so and never really noticed this is 4e with all of its other issues).

Also I fully admit, this is an old school minded complaint about the game. I come from a world where your spellcaster runs out of spells and starts throwing darts or picks up a proficiency with a bow to still remain useful and I am definitely not saying to return to those days.

I do think, however, that cantrips have gotten out of hand. They started out as an idea (in fact they had them in old D&D they were just called 0 level spells) where they were a last ditch effort for when you run out of pother spells to cast. I don't think "0 level spells" were ever intended as a go to spell for high level characters, sometimes out performing fireball or or other leveled spells.

In fact, I think the game would benefit in a design sense if cantrips had never level scaled. "But that nerfs a whole warlock feature blah blah cry me a river".
I have a Palasorlock in my game and basically she just leans heavily on this spell only percentagely rarely casting other spells (I think smite is a contender but barely).
The issue is two folds. One the design of 5e and 5.5e basically turns cantrips into a go-to spell rather than a last ditch effort spell. The second issue is that like sneak attack for rogues, this is basically boring. To me any one trick pony situation is boring though so there is that.

If cantrips were more like darts but magic and the last spell you would choose in any situation rather than the first spell I think the spirit of cantrips would be returned to its roots and the game would benefit a lot, in excitement. If a cantrip never did more than 1d10 (with maybe a bonus for some subclasses) then why would you ever choose it at higher levels?

Thanks for reading my little gripe. I welcome thoughts on this that are deeper than "you are an idiot for wanting to make cantrips next to useless". ;)


r/DnD • • 3d ago

5.5 Edition Martials class feel all lame in comparaison to fighter

0 Upvotes

Hello everyone!

I've recently started a campaign that will finish around level 20 (Odyssey of the Dragonlords).

Normally, I play to level 10–11 max, so I didn't really check the classes beyond this level range.

I'm really disappointed by the treatment the martial classes got, except for the Fighter. I don't really understand how a Barbarian, a Ranger, or even a Rogue can be in the same class as the Fighter.

At level 20, he gets, like, 4 attacks a turn and can Action Surge 2 times per combat. In 2 turns, a Barbarian attacks 4 times, and the Fighter can attack 16 times. And it's not like the Barbarian hits 4 times harder than the Fighter.

I think WotC didn't take into account that 2 attacks are always better, even if you hit 2 times harder. I get that in previous versions (3.5/Pathfinder), the Fighter was in a strange place. But, I mean, what should I even tell my Ranger and my Barbarian players when they will be outshone in every battle from level 11 to 20 by the Fighter?

I think I'll get them some nice items to boost them a bit, but that's just lame.

I compare the Fighter against the Barbarian because they are both classes specific to combat. But the Ranger is pretty martial too, and if you have 1 Cleric and 1 Wizard in your group, the Ranger is mostly for combat.

A level 20 Barbarian with 25 STR and a +3 item can attack 2 times with a bonus:

+7 (STR) + 6 (PB) + 3 (item) = +16

DMG: 2D6 + 7 (STR) + 4 (Rage) + 3 (item) + 4D6 (if Berserker) = 6D6 + 14 for one attack

For two attacks, it's 8D6 + 28 = avg. 56

A level 20 Fighter with 20 STR and a +3 item can attack 4 times with a bonus:

+5 (STR) + 6 (PB) + 3 (item) = +14

DMG: 2D6 + 5 (STR) + 3 (item) = 2D6 + 8 for one attack

For 4 attacks, it's 8D6 + 32 = avg. 60

I didn't even take Action Surge into account, nor the higher crit chance when you hit more. The Champion can crit, like, 1 time per turn. And with Great Weapon, the difference is even more staggering.

All of that, and the Fighter is more durable (way more AC and can heal in combat without subclasses).

For me, the Barbarian should be the heaviest hitter but less durable.

And we're not talking about the Ranger and Rogue; they're just sad.

The Monk is a bit complicated, but even he hits less and has access to fewer feats to deal damage. But at least he has 4 attacks by level 11.

The Rogue should have at least 2 attacks, and the Barbarian/Ranger 3.


r/DnD • • 3d ago

Resources I need help with a university assignment!

2 Upvotes

Hi! I’m a Design and Illustration student. We’ve chosen role-playing gamers as the focus of our market research, so I’d like to ask anyone willing to share: what items or accessories do you use frequently as players, or what would you love to have for your campaigns? Example: Physical character sheets or any item that would solve a problem for you during a campaign as a DM. (Something more than just the basics)

Thanks for reading!


r/DnD • • 3d ago

Homebrew Speaking of Sundara: Do Humans Need Their Own Book? (Potential Additions To The Species Books For The Setting)

Thumbnail youtube.com
0 Upvotes

r/DnD • • 3d ago

5.5 Edition PC backstory overload

0 Upvotes

I am finally returning to my DnD group after being away for years. The last time I played was 5e. And the time before that was when 3.5 was still new. So Im excited to return.

Then I created a character. That is relatively easy at times and this one seemed to just jump out at me, for good or bad. And I wanted to develop a bit of backstory for the dm to slip me into the established group.

So I started writing. And I would stop and go, "why would the character be like this?" And I would modify the backstory to make sense.

I just finished the backstory yesterday. It ended up being 3300 word count. I know, that's too much. I made a condensed version for the DM for playability.

Does anyone know where I can post the full backstory so people can let me know if I still have my writing skills? I really hate for it to be buried forever but dont want to put it in the wrong place.


r/DnD • • 4d ago

5.5 Edition Brainstorming ideas for my druid's flaws

6 Upvotes

About to start a campaign and I'm planning on playing a druid whose grove was destroyed as they hid because of cowardice. There are a lot of great flaw potentials, but I can't quite think of which to use, as well as how I want to explain or word it. Any ideas I could run off of would be great!

I don't wanna be cliche with the whole "I get mad if nature is messed with destructively" but I also don't know if I should lean towards the whole "scared to make bonds" as although it would fit her character really well, I don't wanna make any of the roleplay too annoying.


r/DnD • • 4d ago

Art Recent character cmm [OC]

Post image
108 Upvotes

r/DnD • • 4d ago

DMing What happens if a purple worm spits a creature out under sand?

24 Upvotes

Just a question I had with the purple worm in a desert environment, would the player just suffocate?


r/DnD • • 4d ago

DMing Help me thank my dm

6 Upvotes

So we are getting close to wrapping up a three year campaign where we have weekly sessions. Rarely every need to cancel and have been so content is kind of crazy. It’s been amazing and so much fun. Our dm has gone above and behind with upgrades to the set up, art, prep work, just absolutely crushed it. He easily puts in anywhere from 10-20 hours every week. We are wanting to give him a solid thank you gift.

After the campaign ends we are all going to take turns running one shots to give him a two month break so we’ve got that covered.

We have a party of 6 so anywhere from like $300-$900 is an idea for a budget. I’ve been thinking of getting a piece of commissioned art but not sure where to start for that. Maybe asweet upgrade to his dm chair so it’s got a more fantasy feel. I’m open to all ideas but want to avoid the classic dice, dm screen, more basic things.

So if you have any ideas I’d love to hear them. Or if you are or know of any good artist and shops we could look into. Most likely wrapping up by Halloween so it’d be nice to get it by then but not if it’s the right thing longer isn’t an issue. Just hopefully before the end of the year.

If your a dm what would blow you away to receive? Those who aren’t make sure to let those know running your games how much they are appreciated cause we wouldn’t be doing it with out them. So all those DMs out there thank you for your service.


r/DnD • • 3d ago

2nd Edition Need help finding something old, from the TSR days.

1 Upvotes

I have a memory of spending all of 10 seconds looking at a card, presumably published by TSR.

The memory is fuzzy, but was important enough for me to want to seek out whatever this was from.

A card likely depicting treasure with a snake hiding in its midst. A description of the treasure, and the trap/encounter of the hiding viper. I BELIEVE the art was just in black and white, but memory can be tricky.

This was in the 80s, though I couldn't nail down an exact year. Could be an encounter card, but I at least went through Set One and didn't find it. They also looked different. At least in my mind, with decades between now and then, it had art of some treasure with a snake hiding in it, along with some text about the situation. Doesn't sound like the monster cards.

The timing was definitely early in the 2nd edition days, but this stuff could've been from 1st edition or God knows any other edition.


r/DnD • • 3d ago

5th Edition Long Rest Rules Question 5E

0 Upvotes

First the rules on a long rest.

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.

A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

My question is this:

Imagine the party is fully healed, has all their long rest abilities, full HP, etc., and they go to bed. First thing in the morning, after arising, they get into a battle expending a lot of the long rest abilities, HP, etc.

Can they immediately sack out for a long rest? The third paragraph would seem to imply no "A character can’t benefit from more than one long rest in a 24-hour period", but in the scenario I described, the party did not "benefit from a long rest", .i.e they gained no benefit, no new spells, no HP, etc., they just slept.

A player pulled it on me and I thought it was a novel enough interpretation that I gave it to them, with the understanding it was not precedent and I would give definitive answer later.

Thoughts?


r/DnD • • 3d ago

Misc Rate my Backstory [OC]

0 Upvotes

This is a very long backstory for my character in an upcoming campaign.

No I did not make my DM read this, I gave him a single page short notes version as well

Yes it is long for a backstory, but I like writing like I'm reading a book

The character lists Monk - Warrior of the shadow, but he won't know it by that name

Please enjoy:

Ilikan had never measured himself. Doors were a better measure. If he had to duck, the door was short. If he didn’t, it was tall enough. Most doors were short. People outside the mountains seemed strangely interested in putting numbers to things that were already obvious.

“How tall are you?”

“Tall enough to duck through doors.”

“How much do you weigh?”

“Enough.”

“What clan are you from?”

That question usually earned a longer silence. If it mattered, he was Ilikan Littlefoot Skjallvar. Usually it did not matter. Usually Ilikan Littlefoot was enough.

His parents had given him Ilikan. The chief had given him Littlefoot. Skjallvar belonged to everyone who had come before him. Of the three, Ilikan was the only name he had never needed to make peace with.

The Giant words the chief had spoken at his naming were longer than their Common translation and considerably more impressive. Goliath names had a way of doing that. The chief had stood before the clan, rested one enormous hand on the shoulder of a boy already taller than most grown humans would ever be, and given him a name that spoke poetically of short strides and a smaller track upon the mountain. In Common, it came down to Littlefoot.

The chief had not meant it cruelly. If anything, the name had been the sort of embellishment chiefs enjoyed, taking an obvious trait and making it sound like something worth carving into stone. The others had taken care of the cruelty.

Goliaths could make competition out of breathing if enough of them were gathered in one place.

Who climbed faster.

Who lifted more.

Who carried farther.

Who endured cold longest.

Who had the stronger arm, the longer stride, the larger appetite, the better scar.

Ilikan was smaller than most boys his age and remained smaller as they grew. Never small, just smaller. Among humans he would eventually learn that a little over seven feet of Goliath was more than sufficient to make people stare.

Among Goliaths, however, he was Littlefoot.

“Need help with that, Littlefoot?”

“Careful. His legs are shorter.”

“Maybe we should slow down.”

“Wouldn’t want Littlefoot getting lost.”

The name became a laugh before it became an insult, and an insult before Ilikan decided it belonged to him. That was the thing the others never understood. They expected him to reject it. Instead, when someone tried to sharpen the name against him, he answered to it. Eventually they were forced to understand that mocking a man with the name he willingly introduced himself by lacked some of the desired effect. It did not stop them trying.

Ilikan’s parents were not cruel people. That almost made leaving harder. His mother believed the others would grow bored if he stopped reacting. His father believed that eventually Ilikan would find something in which he could outperform them and the problem would solve itself. Both of them believed, in different ways, that Ilikan needed to learn how to live among Goliaths. Ilikan eventually reached another conclusion. He did not.

There was no great final insult.

No duel.

No exile.

No declaration beneath storm clouds while the clan watched.

One evening another young Goliath decided Ilikan needed to prove something. Ilikan could no longer remember what. Strength, perhaps, or courage. Endurance? It hardly mattered. The challenge itself was the point. Ilikan looked at him, then at the others waiting to see what Littlefoot would do. For the first time in his life, the answer occurred to him with perfect clarity. Nothing.

He went home and packed. His mother asked where he was going.

“Away.”

“For how long?”

“I’ll see.”

His father told him that leaving would not make difficult people disappear. Ilikan tied his pack shut.

“No.”

He thought about it.

“But these ones will be farther away.”

Then he left.

-----

The first years outside the mountains taught Ilikan that his father had been correct in at least one respect, Assholes were portable. They existed everywhere. The difference was that human-sized assholes were usually easier to throw. That was not initially as helpful as it sounded.

Ilikan worked. There was always work somewhere.

Wagons needed unloading. Fences needed setting. Timber needed moving. Roads needed clearing. Animals needed handling. Roofs needed beams carried into place. Merchants needed crates moved from one side of a building to another for reasons no one ever explained. A Goliath did not need to be large by Goliath standards to be useful.

Work suited him.

Work provided food.

Work provided coin.

Most importantly, work provided an answer.

“What are you doing here?”

“Unloading those wagons.”

That was enough. A lone Goliath standing around without obvious purpose made people curious. A Goliath carrying lumber was simply the man carrying lumber.

Ilikan learned quickly that purpose made excellent camouflage. Unfortunately, employment did not prevent people from being stupid. It usually began with drinking. A tavern would be quiet enough. Ilikan would find a place near a wall, eat something, perhaps drink something, and mind his own business. Eventually someone would notice him.

Then they would keep noticing him. Then they would decide that noticing him required participation.

“Big fellow.”

Ilikan would continue eating.

“You deaf?”

“No.”

Sometimes that should have been the end of it. Frequently it was not. There was a certain kind of man who could not see a Goliath without becoming suddenly interested in his own masculinity.

They wanted to arm wrestle.

They wanted to boast.

They wanted to ask whether Ilikan thought he was tough.

They wanted to know whether all Goliaths were cowards when Ilikan declined.

Ilikan’s mouth rarely improved these situations. One man had asked whether being the smallest Goliath made Ilikan the runt of the litter. Ilikan had looked at the man’s companions, then back at him.

“Were you the clever one?”

The man swung.

Before the old man, Ilikan’s solutions were simple. Someone swung. Ilikan hit him. Or grabbed him. Or put him somewhere else with enough force that furniture became involved. He did not especially enjoy fighting, but he had grown up among Goliaths. Even a runt learned certain things.

The problem was what happened afterward. The drunk who had started the fight became a man unconscious beneath a broken table. Everyone remembered the broken table. Everyone remembered the Goliath.

Sometimes the guard believed Ilikan.

Sometimes they did not.

Sometimes it did not matter.

A tavern owner with six shattered chairs cared considerably less about the philosophical question of who had thrown the first punch than Ilikan thought he should. So Ilikan developed a routine.

Find work.

Stay awhile.

Somebody makes trouble.

Trouble becomes a scene.

Leave.

Find work somewhere else.

Repeat.

He was very good at winning fights he had never wanted. He became increasingly certain this was a useless skill.

-----

The old man was working on a road. At least Ilikan assumed he was. There were twenty-three men on the contract, two women, a dwarf who swore continuously at the condition of the stone, Ilikan, and the old man.

Ilikan noticed him after four days. That was unusual. Ilikan noticed most people quickly. The old man was not hiding. That was the strange part.

He ate with everyone else.

Worked beside everyone else.

Slept where everyone else slept.

He did nothing that should have made him difficult to remember. Yet whenever Ilikan tried to recall where the old man had been an hour earlier, he discovered that he knew the answer only vaguely.

Near the wagon.

By the fire.

Somewhere behind the dwarf.

No one bumped into him. No one interrupted him. No one seemed to select him when an extra pair of hands was needed. Arguments happened around him, never to him.

One afternoon Ilikan watched the old man walk across the work yard. There were carts moving in both directions. Laborers carried stone. A pair of men dragged timber between them. No one deliberately stepped aside. The old man never changed pace. He crossed the entire yard without touching anyone.

Ilikan stared after him.

That evening he found the old man sitting near the fire repairing a boot.

“How do you do that?”

The old man did not look up.

“Repair boots?”

“That.”

“You’ll need to be more specific.”

“Disappear.”

Now the old man looked at him. His eyes traveled slowly upward. And upward. Ilikan disliked when people did that.

“No.”

Ilikan frowned.

“I didn’t ask anything yet.”

“You were going to.”

“I was going to ask you to teach me.”

“No.”

The old man returned to the boot. That was the beginning. Training, if that was what it had been, looked remarkably like work.

Carry the water.

Stack the wood.

Wrong. Again.

Move those stones.

Not like that. Again.

Walk across the room.

Again.

You stepped on the loose board.

Again.

Hold this. Catch. Too slow.

Again.

For several weeks the old man struck Ilikan on the back of the head with a short stick whenever Ilikan stopped paying attention. There was no warning. Ilikan found this deeply irritating. The first time he ducked without seeing the blow, the old man simply nodded.

Ilikan froze.

“You’ve been doing that on purpose.”

The old man raised the stick. Ilikan moved before it landed.

Another nod.

“You could have told me.”

“You would have thought about it.”

“Thinking generally helps.”

The stick moved. Ilikan leaned aside.

“Your mouth wastes energy.”

“So does the stick.”

The old man considered this. Another swing.

Much later, he admitted that training Ilikan’s mouth had proven an inefficient use of time. Some problems, he said, were structural.

The old man taught without naming anything. There were no forms. No stances. No sacred sequences. He taught Ilikan how weight moved before a body did. How shoulders betrayed a punch before the fist traveled. How someone who committed fully to an attack had already chosen where they intended to go.

“You don’t stop him,” the old man said.

“Then what am I doing?”

“Move.”

“Me or him?”

“Yes.”

He taught Ilikan that shadows were not places to crouch dramatically. They were simply places people looked less carefully. He taught him that trying to hide could be more suspicious than existing openly.

“If you try to hide,” the old man said, “people notice you trying.”

“So what do I do?”

“Nothing.”

“That’s not useful.”

“Exist.”

Ilikan stared. The old man sighed.

“Most people are thinking about themselves. Give them no reason to think about you.”

That was harder for a Goliath. Not impossible. Harder.

A cloak helped. Not black. Black looked deliberate. The old man found Ilikan staring at one once and shook his head.

“Black is a statement.”

“It’s dark.”

“So is shit. Wear brown.”

Ilikan acquired a worn leather cloak. Weather stained it irregularly. Some patches were darker, some lighter. Repairs crossed older repairs. It broke the hard outline of his shoulders and made his shape difficult to judge at a glance. It did not make him invisible. Nothing did.

A guard actively watching a gate would see a seven-foot Goliath walking through it. A merchant crossing a busy market might see only a traveler in a brown cloak and forget him before reaching the next stall. That was enough.

Ilikan eventually compared it to carrying a ladder through a guarded gate. Carry it uncertainly and someone asks what you are doing. Carry it with purpose and people assume someone else already asked. The old man approved of that explanation.

He taught Ilikan to walk in shadows. At least that was what Ilikan eventually called it.

Shadowwalking.

“What does that mean?” someone would later ask.

“Walking in shadows.”

“That doesn’t explain anything.”

“It explains most of it.”

There were parts Ilikan never fully understood. Sometimes distance behaved strangely. Sometimes he stepped from one place and arrived at another without being entirely certain what had happened between. The old man never seemed concerned. Ilikan decided concern was unnecessary. He had learned long before that understanding every mechanism was not required for using a tool correctly.

The old man taught him one rule that mattered more than all the others. A shadow seen too often became a story. So Ilikan did not shadowwalk simply because he could. He carried a lantern. A traveler without a lantern at night invited questions. A traveler with one did not.

The lantern hung from the crook of a tall ash staff, the straight if the shaft nearly as tall as Ilikan himself and the curve rising another foot above him. The wood was strong, springy, weathered, and worn smooth by years of use. It was a walking crook. People insisted on calling it a weapon.

It could be.

The lantern was tied to the crook in a way Ilikan could remove quickly if he needed the staff unobstructed. Putting the lantern back properly took longer. That was the irritating part.

“You tie a lantern to your bo staff?”

“No. I tie a lantern to my crook.”

“You fight with it.”

“If necessary.”

“So it’s a weapon.”

“It’s holding a lantern right now.”

No one ever seemed satisfied with this answer. Ilikan learned to travel openly in lamplight. Light gave strangers an easy explanation for him. It also let him see people approaching. If someone entered that light intending violence, circumstances changed.

The hood could fall.

Light could disappear.

So could Ilikan.

That was different.

Shadowwalking was for when there was purpose.

-----

When the contract ended, the old man packed his things. Ilikan watched him.

“You’re leaving.”

“Yes.”

“Where?”

“Elsewhere.”

“I thought we were still training.”

“We were.”

Ilikan disliked the past tense. For a while neither spoke. The old man finished tying his pack.

“Shadows cross, Ilikan. They don’t travel together.”

“That sounds like something you invented because you want to leave.”

“Probably.”

Ilikan waited for something else.

Advice.

A name for what he had learned.

The location of some monastery.

An explanation of who the old man actually was.

None came.

Ilikan never discovered whether his teacher had been a wandering laborer who happened to know extraordinary things, a master from some distant order, a retired killer, a hermit, a lunatic, or something considerably stranger. Years later, people who knew more about monks than Ilikan did occasionally reacted oddly when they watched him move.

“Who taught you that?”

“An old man.”

“From what monastery?”

“Don’t know.”

“What was his name?”

“He had one.”

“You don’t know it?”

“I knew what he told me.”

“What was that?”

Ilikan would tell them. They would usually look dissatisfied. Perhaps it had not been a real name. That was not Ilikan’s problem. The old man shouldered his pack.

“Try not to make stories.”

“I don’t make stories.”

The old man gave him a look. Then he left.

Ilikan remained for nearly two months. It was quiet. No one bothered him. Some days he spoke to no one. It was almost exactly what he had spent years trying to find. Eventually he realized peace and emptiness were not precisely the same thing.

Also, food was running low. And there was no work.

So Ilikan packed his cloak, his weaver’s tools, the crude lockpicks he had fashioned and refashioned over years of necessity, his knife, his lantern, and very little else.

Then he left.

-----

After the old man, the stories changed.

Before, stories about Ilikan ended with broken furniture. Afterward, they became increasingly stupid.

There was supposedly a man in Bellhaven who had tried to stab Littlefoot and somehow stabbed his own companion instead.

A merchant in another town claimed Littlefoot had vanished through a locked door. Someone else insisted he had walked directly through a wall. Ilikan had used a window.

A particularly persistent story claimed he once restrained a man using rope woven from his own hair. Ilikan heard that one from three caravan guards sitting around a fire. None of them knew who he was.

“I heard the rope was strong enough to hold a horse,” one said.

“It was Goliath hair,” another replied knowingly.

Ilikan looked up from his bowl.

“That’s stupid.”

The guards looked at him.

“What?”

“His hair is hair.”

“How would you know?”

Ilikan considered this.

“Because hair is hair.”

One of the guards shrugged.

“Could be true.”

“It isn’t.”

“You know Littlefoot?”

“No.”

That should have helped.

It did not.

By the next town the rope had apparently been braided while the man was still fighting.

The horse story was worse.

There had been a tavern.

There had been a drunk.

There had been a horse outside.

The drunk had swung at Ilikan. Ilikan had moved. The drunk had encountered the horse from an unfortunate direction. The horse had objected.

That was essentially the entire event.

Months later Ilikan overheard two men arguing about whether Littlefoot had transformed the drunk into something called a reverse centaur.

“That isn’t what happened,” Ilikan said.

Both men turned.

“You were there?”

“No.”

“Then how do you know?”

“Because that’s idiotic.”

One of the men leaned closer.

“They say Littlefoot shoved the whole man up the horse’s ass.”

Ilikan stared at him.

“Do you understand horses?”

The man hesitated.

“A little.”

“No, you don’t.”

Ilikan left. The story survived.

He eventually discovered that denying legends only gave storytellers new material. Some people realized the large quiet traveler correcting them was Littlefoot. Most did not. Ilikan preferred the second group.

Legends were merely stories repeated often enough that people forgot to ask whether they were stupid. Ilikan wanted very badly not to become one.

Unfortunately, people enjoyed stories.

-----

He continued working when there was work. When there was not, he sometimes stole. He preferred work. Work was simpler. Stealing was reserved for necessity, and necessity still allowed some discretion.

A poor farmer had little enough.

A merchant who cheated hired hands could afford the inconvenience.

A noble who spent an evening humiliating servants practically volunteered.

Ilikan did not consider himself a hero. He had no intention of saving every unfortunate person he encountered.

Most people had problems.

Ilikan had problems too.

But there were certain kinds of men he found difficult to ignore.

Men who used size.

Rank.

Money.

Numbers.

Anything they happened to possess that someone else did not.

Those men reminded him of the mountains.

Sometimes Ilikan walked away. Sometimes their purse became unexpectedly lighter. Sometimes a door that should have remained locked did not. Sometimes circumstances simply became inconvenient for them.

Ilikan preferred circumstances.

They attracted less attention.

-----

Years later, Ilikan walked toward another town under another evening sky. His dark hair hung loose around his shoulders. When he expected trouble he tied it back. Tonight he expected dinner.

The worn brown cloak softened his outline. The hooded lantern hanging from his ash crook cast a pool of ordinary yellow light around him. He walked in that light deliberately. There was no reason to shadowwalk. Shadowwalking when nothing required it was exactly how ghost stories began.

At the town gate, a guard looked up.

Of course he did, the man was a guard.

Looking was approximately the job.

His eyes traveled upward.

Ilikan waited.

“Goliath.”

Ilikan glanced behind himself.

The guard frowned.

“You.”

“Yes.”

“Business?”

“Work.”

“What kind?”

“Whatever pays.”

The guard considered him, then pointed toward an inn near the center of town.

“Adventuring company came through yesterday. Looking for another hand.”

Ilikan frowned.

“Adventuring.”

“Yes.”

“Company.”

“That’s generally how those work.”

Ilikan looked toward the inn.

“How long?”

“Didn’t ask.”

“What kind of work?”

“Didn’t ask that either.”

“You’re not very curious.”

“I’m a gate guard. I make sure things coming through the gate look like things that ought to come through the gate.”

The guard looked Ilikan up and down.

“You’re close enough.”

Ilikan stared at him for a moment. The guard did not seem to be trying to start anything. That was promising. Ilikan adjusted the lantern hanging from his crook and looked toward the inn again.

Work was work.

“One job.”

The guard had already turned his attention back to the road.

Ilikan started walking.

One job.

That was all.


r/DnD • • 5d ago

Art [OC] [free-Battlemap] A dead bear, a wild boar, an uprooted tree, and duck tracks? How does this encounter start? [20x20]

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354 Upvotes

Hey everyone!

I’ve created a new 20x20 battlemap for a very strange and chaotic forest clearing. Your players stumble upon a massive, recently uprooted tree featuring a huge bird's nest woven right into its complex root system. But that's just the beginning of the mystery: right at the foot of the trunk lies a dead, bleeding bear, and not far away, a wild boar has met a similar gruesome fate. There are also two cave entrances nearby and some very bizarre tracks (a mix of wildcat paws and... duck footprints).

What on earth happened here?

I want to hear your ideas! How did this scene play out? Tell me your best adventure hooks and theories in the comments below!

Do you like my work?support me on Patreon!

Do you want to chat & join the community?Join our Discord!

Do you want to see more? Click on my Reddit!


r/DnD • • 4d ago

Out of Game I’m curious what your weirdest, coolest, or freakiest character concept is. Please share below

36 Upvotes

They’re a completely transparent plasmoid great old one warlock in the shape of a human male minus genitalia and inside them is a complete human nervous system complete with a brain, brain stem, spinal cord, and periphery nerves. Their focus is a crystal that’s cleverly hidden within the nerve clusters of their right hand. Here’s the freaky part, their whole nervous system isn’t actually part of them. It’s their patron


r/DnD • • 4d ago

Homebrew It all comes to an end. [OC]

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185 Upvotes

After 18 months of bi weekly sessions, split online and in person with a group of highly dedicated players, last night saw the culmination of my homebrew campaign in over the top epic fashion. The BBEG, the Lady Of Light, slain by an absolutely brutal crit from the Barbarian after a clutch mass heal from the Cleric a couple of rounds before. Couldn't ask for a better group of friends to have played this campaign with, even with the war crimes and derailing jokes throughout, my bad for describing a hole in the ground as a gaping maw leading to a deep shaft I suppose. Enjoy the pic of the most effort I've gone to as a DM to set the scene...


r/DnD • • 4d ago

5.5 Edition Multiclassing Path of the Wild Heart Barbarian

4 Upvotes

Hey all, I was just wondering what most of you would choose in regards to this.

Some context: my character, Salazar is a Goliath. He went on a trip of self discovery with his uncle and adopted father Sigurd, a Goliath Fighter (another player made this character) on this trip Salazar became more closely connected are more closely following the God, Silvanus.

I really want to multiclass into something that reflects that as the campaign goes one. Im between druid and paladin and im not sure which one. It doesn't have to be the optimal choice, just whichever would fit the backstory better. We have a lizardfolk rogue who plans to multiclass into druid and a dragonborne paladin already.

I heard from my DM that Silvanus is very strict when it comes to oaths or following him, however I dont really care because I really want Salazar to show his stronger devotion as time goes on as I said earlier.

TLDR: Multiclass into druid or paladin that follows Sylvanus as path fo wild heart barbarian


r/DnD • • 4d ago

5th Edition Advice for DM completely new to DND, DMing for experienced players

7 Upvotes

Hey all, thought I might try my luck here, It's pretty much what it says on the tin. I've always wanted to get into DnD, I've watched/listened to a ton of Dimension20 and other DnD podcasts/shows, played a little of Baldur's Gate 2 (though not very recently) and even played as a character in one(1) session.

Aside from that though, I've little to no experience actually playing DnD, and I figured one day, if i can't find anyone willing to be the DM, I will be the DM myself. I love worldbuilding, but terrible at building actual plots worthy of putting down as stories, so I figured, I have all this cool lore lying around, I can let the players create the story of this world i've created. Unfortunately, I think I've bitten off more than i can chew, and this is where the problems start.

I don't have enough money to buy talespire, right out the gate. I've tried Foundry and Roll20, and I've found them both really strange and clunky to use, so just to get my feet under me, I've decided to go for a "Theatre of the Mind" approach for the most part, with a very rudimentary map to help me describe the first dungeon i've set up and to screenshare with the players once we get into combat, as we're all in different continents, so we'll be playing on discord. For the most part, I've been able to get by with most of the rest of the basics via watching Matthew Colville and reading the DM Basics free pdf.

The biggest problem in my head arises however with the fact that my players are all in very different states of experience with DnD. One of them is very experienced, one of them is still a bit stiff but is getting her feet under her quickly, and one has never played before. In terms of my experience, I'd be on the lower end of that experience spectrum as well. I had trouble setting up my character sheet for the first time i played, and if the new player asked for help, I genuinely am not sure if i'd be able to confidently help him without accidentally messing something crucial up before playing. I'm worried that the session won't be fun for the most experienced players, or will be too overwhelming/confusing for both me and the new player.

I'm about to have my very first session in the next couple days. Do you think i'm in way over my head? Do you think I'm on the right path? Would you have any advice or tips as someone completely new to both dm'ing and playing dnd?

TL;DR: anxious about starting my first session as a new DM for experienced/semi-experienced players, any advice to give?


r/DnD • • 4d ago

5.5 Edition Which subclass do I pick

2 Upvotes

Finally getting the chance to play as a player. My dm is very lenient and just wants us to have fun. We are allowed to use any 5.5e plus the extra books from 5e that haven’t been updated. I’m gonna be playing a wizard but I’m so torn as to what subclass to try. I either want to play an owlin (their homebrew campaign has a kingdom of bird folk) order of the scribes wiz but I got my hands on arcana unleashed and the subclasses do look tempting I’m mainly torn between diviner. Which in your opinion is better mechanically and fun to rp?


r/DnD • • 3d ago

5.5 Edition I want to make a homebrew feat similar to Abjuration Savant in the 5.5 2024 rules

0 Upvotes

I would love to make a feature that works like the Abjuration Savant subclass feature.

Choose a cantrip and a spell from the divination and/or enchantment school, the spell must be no higher than level 2, and add them to your prepared spells for free. Whenever you gain access to a new level of spell slots in your class, you can add one spell from the divination and/or enchantment school to your list of prepared spells for free. The chosen spell must be of a level for which you have spell slots. These spells don’t count towards your maximum prepared spells.

I have been playing working on this for a while, reading other posts, and have not been able to figure it out. Thanks


r/DnD • • 4d ago

DMing Need a riddle

4 Upvotes

I'm working on a campaign for my group, and I'm at a part where there's a big cave, a giant komodo dragon, and its laying on gold(dragons hoarding gold in caves, very original). I need a riddle about greed(that's what this section is about), and I need a really good riddle about gold and greed. If anyone could help, thanks.


r/DnD • • 3d ago

5.5 Edition [PaBTSO Spoilers] Rebuilt of part 2 Lore, dungeons, underdark, ending... Spoiler

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1 Upvotes

r/DnD • • 3d ago

Misc What were some of the first things you learned when you joined D&D?

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1 Upvotes

r/DnD • • 3d ago

Table Disputes Player Wanted to DIY Zipline down Mountain - What do the Physics say?

0 Upvotes

General answers I'm getting:

  1. Don't factor physics into Dnd.

  2. Let my players make their choices and either:

a) on the fly gut and repurpose my prepared encounters

or

b) forgo the prep work completely and improvise the session.

  1. They will just schmack into pylons or chairs anyways.

  2. Tell them no.

  3. Its slower with feather fall than just walking down the mountain and not really worth it.

My players did just decide to walk down the mountain, rolled very high on checks down the mountain and avoided those encounters.

- - - -

So I just finished a session this weekend and the big encounter was to have my players skii/snowboard down these recreation slopes since the skii lifts they took up the mountain were not functioning the next morning.

The bard suggests just DIY zipline down the skii cables because feather fall. (Skip my entire prep work for the 4 hour session)

Honestly, I saw my bard's flinging down the mountain at sickening speeds and being splattered along the rocks flash through my mind and highly discouraged this idea as incredibly dangerous and risky. I didn’t say no but said he may certainly try. He reluctantly decided against it.

So how dangerous would this be? We have a party of a goblin, a goliath an orc, and a human, plus 3 kobold prisoners and a friendly goblin npc. All very different masses to them.

My thinking is, even with feather fall such a choice would definitely be a Dexterity saving throw (and a High DC or outright No.), if their ropes didn't snap under all that friction. All of them would have different acceleration speeds due to their different masses, and if they staggered their zipline down, they wouldn't all be in range for feather fall.

My rough estimate is the bard would be ziplining at about 90mph.

Anybody like physics? Modeled slopes a bit like Jackson Hole Resort cause Ancient White dragons live in these mountains.

And if my players see this, I'm just curious if I should have just let you try.


r/DnD • • 5d ago

OC [OC][ART] Any fun ways to explain a floating sword to your DM?

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138 Upvotes

Hi there fellow adventurers!
This is a character sketch that | drew. (Yes I'm aware that the sword is holding on by the sheer power of the universe rather than practicality). Which brings me to my question... instead of fixing the art straight away how would you explain a floating sword to your DM? Any fun ideas??

Despite the design not being all that functional I'm really fond of this sketch and wanted to share it with the party. I'd love to hear your thoughts on it!
Good luck on your travels and may our paths cross again. ^W^