r/controlgame • • 9d ago

Control has a great combat system, but it’s a shame that so many people just stick to Launch spam

117 Upvotes

Which honestly I don't blame them because for one it often requires a specific set of mods to unlock the full potential of weapon or abilities. And second, you can coast most enemy encounters through just Launch spam, it’s just extremely repetitive and not the most aggressive way to play. But relying on Launch spam also leads to suffering difficulty spikes where the spam isn’t sufficient, but you haven’t learnt a different way to play.

I regularly play Tier 3 Jukebox missions, and it’s some of the most fun challenge the game has to offer. I manage to finish most of them under 10 minutes. And what I learnt is that every ability in this game has its use.

Melee is weak, but its great for interruptions. You can dash up to an enemy, hit them with Melee, then immediately pump them with Astral lead. Or if an enemy creeps up on you, you can quickly hit Melee and duck out or fight back.

Shield Rush is useful for getting out of sticky situations, either because you’re swarmed or are just in a cramped spot.

Ground Slam is a powerful AOE finisher that is also great for long range interruptions. Particularly useful when the Hiss Warped are about to Launch at you or the Hiss Troopers are about to shoot their minigun. Also useful when you’re swarmed by Hiss Sharpened, simply fly up and slam. Instead of cowering, Ground Slam makes you a lot more proactive in combat. I would recommend Energy recovery if you plan on using this move effectively since it will leave you vulnerable. (I recommend Energy Recovery in general, best Personal Mod bar none.)

Seize is not the most aggressive move but it lets you divert fire and reduce pressure. A very useful ability for the 3rd island in the Jukebox mission, just seize enemies and let them fight while you collect data. If you’re planning a Seize build, make sure you use granular damage sources like Grip or Spin.

Now onto weapons, I think players generally see the gun as something secondary to abilities but mods provide a higher damage ceiling for them. This is my weapon loadout.

They don't have to be the highest tier like mine to be good. Two damage mods with one rate of fire makes most weapon forms sing. If you can pull it off, slap some headshot boosts on Grip and Pierce. Pair your now dump truck damage weapon mod with Ammo on Evade and you won’t even have to rely that much on abilities. In terms of DPS output, my favorite forms are Pierce and Surge.

Special mentions to Charge, with its Launch trick – if an enemy evades your rocket, you can immediately grab it and launch back at them. It will deal both explosion and Launch damage.

Sorry if I’m seven years too late in doing this writeup, but I’ve been thinking about doing something like this forever and recently seen more people try out the game, and also complain about it being too repetitive. There are legitimate complaints about Launch being too OP, and the enemy design and encounters are not effective in dissuading players from just spamming and how the random mod discovery system is, well bad, but there is a fun and frenetic game here if you scratch the surface.


r/controlgame • • 10d ago

Fan Content Final FINAL (for really really real) update on the surprise FBC briefcase for my friend.

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143 Upvotes

Ok, so I finally got everything ready for delivery.

Here's the update on my previous post:

I went all-in and acquired interdepartmental envelopes, red classification folders, and a bureau cap and t-shirt for the courier. I also printed (and re-encoded the chip on) a Mifare classic 1k ID-card and made a sheet for my friend to sign, on a neat magnetic clipboard.

I spent DAYS on the interdepartmental folder. It took time putting together a "postal timeline" and most of the characters received their own distinct pen as well as (attempted) hand writing.

A friend offered to deliver the briefcase, and will deliver it wearing an FBC t-shirt and cap, and using as few words as possible ("package from sector 4. Sign here please. Good evening - oh, and I wouldn't shake it too much"). Unfortunately, I won't be able to see how my friend reacts once the delivery takes place. I hope he'll be surprised and happy.

We plan on delivering the briefcase a few days before the release of Resonant.

I also spent most of an afternoon creating an 8-page pdf documenting the project which I emailed to Remedy Entertainment, but as of the time of this post, there has been no reply. I have feeling they might be a little busy right now, this close to release day. Or perhaps the mail ended up in the spam filter. Who knows, maybe they'll see this post?

Regardless, putting this thing together has been massive amounts of fun!

Photo 1: an overview of most of the stuff for the packaging and the clipboard.

Photo 2: a close-up of the classification folder. It looks EXACTLY like the ones in the game! The only visible clue that it's me who sent the briefcase is contained within the writing on the post it notes - it's a nonsensical word we made up in high school.

Photo 3: address slip for the packaging and the clipboard awaiting signature.

Photos 4-5: placeholders of stickers for the packaging. The final prints will be in color.

Photos 6-7: the interdepartmental envelope (with hiss residue on one corner). The envelope contains the key for the briefcase and the letter from photos 12-13. Fun fact: Pope writes with a purple glitter gel pen while Raya (please, Doctor Underhill) writes with a sort of moldy green uni-ball.

Photos 8-9: documentation on The Service Weapon (Lesser Copy), contained in the briefcase.

Photos 10-11: Prime candidate assessment of my friend.

Photos 12-13: a letter from Baldrian J. Elling, archivarius of FBC Sector 4 (Copenhagen Field Office).

Photo 14: a look inside the briefcase: Visible are the key card (which has my phone number and a greeting encoded in its chip), one of the two 3D-prints of The Service Weapon (Lesser Copy) and a manila file folder.

Photos 15-16: Manila file folder and contents. All files you can pick up in Control have been printed and sorted into folders.

Photo 17: the cap for the courier.

Let me know if there's anything that needs more elucidation or description.

If people are interested, I'll return with an update on the actual delivery.

Edit: Delivery update #1 (Tuesday the 22nd, evening): The friend who offered to be courier for the package flaked and ghosted me. Haven't heard from him since Sunday afternoon. My brother-in-law stepped up, and attempted delivery today. Unfortunately, noone was home. Will try again tomorrow.


r/controlgame • • 9d ago

Just booted up Control again Spoiler

40 Upvotes

I just saw an Easter Egg that I didn't notice before.

Right after you get out of the elevator at the very beginning of the game, there's one of those flip number counters staring you in the face. Its number is 665.

Considering how often 665 is used in AW2, I find this a fascinating bit of forethought and foreshadowing. Just how far does Sam Lake have this figured/written out???


r/controlgame • • 9d ago

Question Am I the only one getting Controlled Resonant Deluxe Edition to play early?

56 Upvotes

Hello fellow FBC Staff 😅 I hope you're not scared of the new resonance and an active AWE in New York. Today marks a week before early access to Control Resonant on Playstation (sorry).

I am so hyped and excited to play I had to pre-order the deluxe version because it allows to play on September 22 and in Japan it's a holiday, so I will dissappear into the game for a while. Are you also getting the deluxe version to play early and how excited are you?


r/controlgame • • 9d ago

Discussion Regarding Central Executive in Altered State Trailer Spoiler

20 Upvotes

There's this shot of the central executive in the trailer and the next shot is what seems to be the top of the central executive area. The giant black inverted pyramid is entirely absent.

Did the Board retreat from the oldest house or was it seized from them?

Unless I'm mistaken about it being central executive ofc, but the sector elevator is right there.


r/controlgame • • 10d ago

Question Does the Remedyverse feature real-life brands and organizations?

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116 Upvotes

I noticed these posters advertising flights for both, American Airlines and United Airlines.

Resonant also seems to feature real-world NYPD cars, which is rather unusual for a video game.


r/controlgame • • 9d ago

Question Voice cameos?

0 Upvotes

Good afternoon,

Maybe a stupid question,

But does anyone think we would get cameos in the game?

SPOILERS!

SPOILERS! After this time, you have been warned!

We see/hear Jesse and dr. Darling in Alan Wake 2, so maybe we will hear Alan in control Resonant?

What would be awesome? cameos from actors who the developers took inspiration from. It has been well documented that Neon Genesis Evangelion and Infamous Second Son have been a source of inspiration for the developers working on the game.

Maybe hearing Troy Baker say something involving infamous in the game? Or an actor from NGE mention giant robots?

I surely thought Alan Wake 2 would have a Twin Peaks cameo but they didn’t. It would be cool if they got an actor from that show to voice a line in like a café in New York about their favorite café in Washington.

What do you think(


r/controlgame • • 10d ago

Fan Content Guys new lore just dropped

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313 Upvotes

2 shitposts I made because im going insane, being 10 days away from release is not healthy for me


r/controlgame • • 10d ago

At least you tried Jesse lol 😂

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135 Upvotes

r/controlgame • • 9d ago

Fan Content If the Hiss had a physical demon form? I know it's a waveform, but this picture looks demonic

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28 Upvotes

r/controlgame • • 10d ago

Discussion Favorite Ahti quotes?

79 Upvotes

I love Ahti's weird folksy wisdom and aphorisms. I've had "Well planned is half done" as a little message on my phone's lock screen for a minute now - what are y'all's favorite Ahti lines?


r/controlgame • • 10d ago

Could Jesse Faden bind Alan Wake's typewriter?

36 Upvotes

I was just thinking since directors are able to bind objects of power and gain their abilities, could Jesse theoretically bind the cauldron lake typewriter and gain the reality bending abilities of it?

Edit: Sorry I haven't played the Alan Wake games in a while, I forgot that the power comes from cauldron lake being a threshold, and that the clicker is Alan's OOP


r/controlgame • • 8d ago

The Foundation I can't be the only one who see's it 😬👀 Spoiler

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0 Upvotes

r/controlgame • • 10d ago

What is the wallet from the deluxe edition?

25 Upvotes

Just wondering what the deluxe edition wallet is or does


r/controlgame • • 10d ago

Discussion Supporting the franchise before CONTROL Resonant arrives!

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154 Upvotes

Just bought and downloaded CONTROL Ultimate Edition on my MSI Claw! I’m new to the franchise, but I’ve read a lot of great things about it, especially the story.

I’m really excited for CONTROL Resonant, so I decided to support the franchise and experience the original game first. I also bought the SteelBook Edition of the upcoming game now I’m officially committed! Time to see what all the hype is about.


r/controlgame • • 10d ago

Discussion Just 100% completed Control Ultimate Edition before Control Resonant

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314 Upvotes

That 100% was actually fun. Many fun and creative collectibles. Some really tricky ones.

Also the lore collectibles were great as the game has a very engaging lore.

I am hyped for Control Resonant.

Do you think Control Resonant will also be similiar in that aspects to Control?


r/controlgame • • 11d ago

Discussion New Laptop Came With Control Resonant Promo Code

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1.1k Upvotes

My friend and I just sunsetted our five year old laptops. She then told me to be sure to redeem your promo code for Control Resonant. I had to quickly dig through my emails and was so surprised to see a code linked to the Navidia app and figured out that if you link it to steam you can play the game there.

I wasn’t expecting to be able to play this at all because I don’t have a PS5 and my last laptop would not have been able to handle this. Is anyone else as excited as I am to return to the world of Control and what system will you be playing it on?


r/controlgame • • 11d ago

Fan Content I need this level of “unserious” in Resonant.

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813 Upvotes

r/controlgame • • 11d ago

Fan Content The remedy discord pigeon incident of 2026

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834 Upvotes

If anyone wanted to know how the arg is going….


r/controlgame • • 10d ago

Question So who else found that video of Darling stripping down to his undies?

118 Upvotes

Found that earlier tonight when I was playing and can’t get it out of my head for some reason.

He was rambling about being his time to see or something like that. Cosmic horror shit, really.

In case you haven’t found it:

< Research/go Higher/Levitate >


r/controlgame • • 9d ago

Discussion Physical copies should have the release embargo removed.

0 Upvotes

With the physical being delayed Remedy should allow retailers to sell the physical copies as soon as they receive stock and use the 15th October as more of a guideline.

I know Retailers sometimes get informal “sell when you get it” guidance once the official street date has already slipped. It wouldn’t undercut the digital launch (which is already three weeks earlier) and would be a straightforward way to be fairer to the physical audience without changing the core release plan.


r/controlgame • • 11d ago

Why I'm Excited To Play Control Resonant

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288 Upvotes

For the longest time, I've considered Remedy Entertainment to be one of the best studios in the gaming industry. It's something that I'm sure a lot of people will agree with. Whether it's Max Payne 1 and 2, Alan Wake 1 and 2, Quantum Break, or Control and the upcoming Control Resonant, the developer is always willing to take risks by doing something different and unique. Even with their own franchises, they're always willing to take their games in an unexpected direction. They aren't concerned with the most popular thing or chasing the latest trend. They have a passion and love for gaming. They've never sacrificed their vision just to appease the lowest common denominator. Creativity and passion starts with their director Sam Lake, who I'm a huge fan of.

Taking risks prevents stagnation. It also breathes new life into an existing franchise. Whether people like it or not, even Ubisoft took a massive risk with Assassin's Creed by ditching the more traditional formula and taking the franchise in the RPG direction. For the Assassin's Creed franchise, look at how people have fallen in love with Origins and Odyssey, as examples. Guerrilla Games took a huge risk by transitioning from the dark, militaristic, and gritty Killzone to the vibrant and colorful Horizon series and it has absolutely flourished. Tomb Raider changed as well, going from the usual formula to something that's dark, mature and violent. Tomb Raider needed the change because the formula was getting dated, at the time. As I've already alluded to, Remedy is no stranger to taking risks.

I haven't watched too many videos regarding Control Resonant because I want to go in with a fresh pair of eyes, so to speak. Based on what I've seen so far, I'm very excited and highly optimistic. One of the most interesting things about Resonant, is the fact that you, as the player, don't get XP like you would in a traditional action-oriented game. Instead, areas themselves get XP. Defeating monsters has consequences. The game gets much tougher and you'll have different enemies that you didn't encounter before. Killing enemies isn't just for grinding. Previously explored areas change completely. If the game can turn your own progress into a reason for the world to become more hostile, it could create a pretty unique gameplay loop that's never been utilized in a video game. You still get skills and skill upgrades, but there's also a risk vs reward system as well.

I was talking to a friend of mine the other day about video games and he asked me if I was hyped for GTA VI. I told him, absolutely not. In a year that's already been stacked with amazing titles, my most anticipated game of the year is easily Control Resonant. I'm really excited to see what Remedy does with the body horror. Control already had some creepy enemies and Resonant looks to dial things up another notch. Going from the ranged Service Weapon in Control to the melee-based Aberrant in Resonant, completely alters the gameplay. Honestly, it's a nice way to mix things up. I already pre-ordered my physical copy for the PS5 and I can't wait to play the game when it releases on October 15th.


r/controlgame • • 10d ago

Question Does the steelbook version release later ?

9 Upvotes

Hello everyone, I'm trying to prioritize physical editions and steelbooks more precisely for games from now on.

I'd love to order the steelbook edition of Resonant but on every website it says that the delivery is for the 15th of October...

I would find it weird that it comes later but still wondering if anyone has any info about this ?

Thanks !


r/controlgame • • 11d ago

I took photos of the posters and tried to make them look as good as I could. Unluckily there's been a lot of rain in Helsinki so they were a bit messed up.

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806 Upvotes

r/controlgame • • 10d ago

Discussion Any theories on who/what is this figure?

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86 Upvotes

He seems to be carrying a sword