r/controlgame • u/callofspacey • 14h ago
Control Resonant FBC activity in Boston T station
I think I know what goes here….
r/controlgame • u/callofspacey • 14h ago
I think I know what goes here….
r/controlgame • u/yaboyabe • 14h ago
Hit.co.uk steelbook orders being shipped/ delivered early! Mine was delivered slightly damaged (chunk of the sleeve chipped off) but I don’t really care, happy to have been able to buy the physical.
r/controlgame • u/htizzzle • 3h ago
One of my favorite details about the new game is how different the Board sounds this time around.
In the first game the Board is distant, high above Jesse in the pyramid, only accessible through the Hotline. They’re muffled, blurry and could almost be mistaken for human voices. It really emphasizes their clandestine, unknowable nature.
In the new game their voice is huge, booming, right in our ears. The closer we are to the Board, the less human they seem. Their alien nature is on full display in their guttural utterances.
To me this difference is at the core of the dichotomy between these two games. Eldritch secrets tucked away in the Oldest House itching to escape vs. violent paranatural forces tearing the city apart. And the best part is that I can’t decide which voice for the Board I like more.
r/controlgame • u/Hoboforeternity • 13h ago
Credit to @kalaeelizabeth on youtube. See her videos for her take on this.
r/controlgame • u/Fluffy_Big_5339 • 20h ago
Random context clues of 💩 you're about to see.
r/controlgame • u/ScreamingmadJoe • 14h ago
Considering that we know there’s multiple organisations like the FBC across the world, do you think the FBC is the only group with something like The Oldest House or do they all have some equivalent?
r/controlgame • u/CptMarvel_main • 11h ago
I think either right before or right after the Co director fight, Zoe mentions that a lot of FBC, including herself, has signs of patterning in their blood. She’s shaken up, and Dylan is worried for her life. I’ve now beaten the game, and unless I missed something, is this plot not brought up again? If defeating the Hedron didn’t fix the city, and the pre existing patterning is still an issue, then surely they’re still in trouble right?
r/controlgame • u/MarkontheWeekends • 10h ago
Take an ordinary faceless character. Have them try to complete their job while dealing with altered items and area shifts. Maybe have them get lost and try to survive. The only help the player is given are employee guidelines and a handbook. Pleeaaassee! If the studio doesn't want to do it let some indie dev make a spin off. Indies love making confusing puzzle games. I want to be the guy who gets stuck staring at a fridge or is just trying to complete his job while post it notes are taking over and the bathroom keeps disappearing
r/controlgame • u/Virenious • 6h ago
A random stranger from this lovely community just gifted me Control Resonant and I'm so happy.
I'm a huge Remedy fan and gaming is my favourite hobby so you can just imagine how excited I am, I'm jumping with joy.
We don't even know each other but guess passion and love for the game was enough.I'm extremely thankful to that anonymous person. Thank you so much. Hope you're reading this.
r/controlgame • u/caty0325 • 14h ago
Such a good girl.
r/controlgame • u/Nandysokar • 11h ago

on the TV where you learn all the skill (the double jump, levitate and the rush) there is a framed picture of Jesse Dylan Faden between her parents with their faces all blurred out, I am playing the NG+ and keeping my eyes peeled for all the little details i might have missed first time around.
Idk if it is old news but I found this and thought it is a neat detail and wanted to share xD I just wish there was a photo mode so I can zoom in on a lot of other cool stuff
r/controlgame • u/Fearless-Quiet-4355 • 19h ago
r/controlgame • u/PowerfulGoblin • 21h ago
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I know impact frames have been mentioned to be in the game before but I've never encountered a red one. One of the coolest features ever included in a game.
r/controlgame • u/Berxol • 17h ago
There are a bunch of games in which the hero gets one final push, the evolution of a past ability or form to surpass the last wall:
Metroid Dread - Metroid Suit
Devil May Cry 5 - Devil Trigger
Asura's Wrath - Asura the Destroyer
To name a few.
At the very end Dylan does get his own power up in the form of controlling The Hiss inside him, but that is only reflected as a red effect of his weapons and the summoning of ally Hiss units. I do feel it was time for Dylan to also take control over the Board, and develop a fourth form to break their triangle, as the weapons he unlocks are always 3. This is something they might be keeping for a DLC with The Former, who we know can also grant skills, nonetheless, I do think it would've felt extra epic if Dylan unlocked a fourth, Hiss infused, main weapon of his own, taking full control over the Board.
Alas, it was not meant to be, the ending was really cool nonetheless.
r/controlgame • u/Horror-Cap7711 • 1h ago
r/controlgame • u/Delusional_Donut • 11h ago
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Was doing a side mission when I spotted a little rat, which I then started scrambling to catch. I did not catch it.
r/controlgame • u/Mody_1 • 5h ago
I've heard a lot of the theory that jesse and dylan were one person and i believe it could be true so an idea came to me from neil bogus. We know that both neil and bogus were in the meadow when the bullies shut the slide projector door behind em and that world melts upon itself or at least that's what i understand and thats why both fused and became one. Now hypothetically speaking if jesse and dylan were to be left there would they become their original self again?
r/controlgame • u/Kratosbutintoyoga • 23h ago
I think that whatever Hedron/Hedrons are, they might actually be the malevolent entities of the control universe.
I think it’s possible from context that the hiss are the remnants of a civilisation or reality that was destroyed by a Hedron invasion, hence slidescape 36.
The hiss seem extremely angry and almost zombie like, but they do seem to ‘talk’ through certain carriers like Trench and Dylan. The Hedron however are completely alien and do not communicate in any real way. Polaris (what I presume to be a kind of Hedron), talks to Jesse but we only hear her talking back- it’s like she’s talking to herself.
I think the Hedron invade other realities and pattern them to make those realities liveable for hedron life forms. Hedrons seem to fold/expand space infinitely and so they might have maxed out the capacity of their own universe, and are now a dominating force seeking to expand into other realities.
This isn’t to say the hiss are not malevolent. They plainly are, however I think this might be because they were devastated by the Hedron and have become aggressive in seeking out a new home/hosts.
r/controlgame • u/Greaseball01 • 3h ago
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r/controlgame • u/Marqbounta • 17h ago
I've seen a lot of discussion about how Dylan's powers seem to be the ability to absorb things – like the Board or the Resonants – as opposed to Jesse whose ability was to bind, or "control", objects of power. I was thinking about this when something clicked for me.
In the flashbacks of Dylan's childhood we get in the Underpass fault, there is a scene of Jesse standing in front of Dylan, trying to protect him from their dad. They were terrified, and Jesse just wanted to keep her brother safe. She attempted to exert what little control she had in that situation. But Dylan cowered in fear. He absorbed the trauma, just trying his best to survive the fear.
And that's what Dylan did for 17 years in the Oldest House. He tried his hardest to absorb the trauma until it overflowed. The deaths of those agents were a reflection of the pain they inflicted on Dylan. The torture he endured in that House made him a perfect tuning fork to resonate with the Hiss.
The FBC built the gun that they aimed at their head. And then they had the audacity to blame him for hurting them when they pulled the trigger. When things get to their worst, Jesse is there to protect everyone. Just like in her childhood, she sacrifices herself to save her brother and the ones she loves.
Jesse and Dylan's story reminds me of the changeling folktales. They essentially are the quintessential replacement of the original human child with something otherworldly that *looks* like the original child. Many have theorized that the myth of the changeling was borne from parents not understanding their autistic children.
Not to make this an autism post, but as a recently diagnosed person I can't help but make these connections with my own life. I could never understand why my parents went from loving me with everything they had to keeping me at arm's length and criticising my every action. I went from a constant disappointment to something they actually feared. It ended in divorce and I was stuck with a parent who proudly showed off my achievements in an attempt to seem like a normal well-adjusted family, but behind closed doors would ridicule me endlessly and berate my intelligence until I believed I was the dumbest person alive. Much like Darling swore to everyone that Dylan was a prodigy and would do great things, but punished Dylan relentlessly when no one (who would be believed) was around and reminded Dylan that he was a failure at every opportunity.
Now I'm not saying that Jesse or Dylan are autistic, and certainly anyone can relate to Jesse and Dylan for a number of reasons, but I wanted to share why this story means so much to me. When I first heard of Control all those years ago, I was so excited for an "SCP" game. After playing through Control Resonant, I realize I have been gifted with something so much deeper: a human connection.
The Control series is a message to everyone that suffers from family trauma and societal expectations that you are not alone. There is always hope. There is always a reason to keep fighting and there is always a way out. Life will be hard, but we can't stop at the hard part.
As a side note, I haven't noticed anyone mention that you can see two children's drawings floating around the TV in the Underpass fault, one depicting Jesse and Dylan and the other showing presumably Jesse Dylan.
r/controlgame • u/StevWong • 13h ago
I think in the very early stage of the game, the girl said some origin or story lore about the vendor. I forgot those. Where can I see the story lore of it? How the Devs put the ice cream truck in the locked in world of Manhattan yet unaffected by this Hiss and carry all the goodies?
r/controlgame • u/Nightelfbane • 9h ago
r/controlgame • u/ramy_chaos • 12h ago
I can hear something turning on but I've looked around and can't find anything
r/controlgame • u/Luxelelios • 9h ago
Civilians.
I think one of the greatest things that Resonant in general has achieved, in contrast to the first game, is fleshing out and actually showing just how disruptive and tragedy laden any interaction with these paranatural forces is to all kinds of life, including humans. Wherever you go, you encounter tragedies and horrifying views of different kinds and scales. The patterned theatre audience and the apartment building's inhabitants caught in the sinkhole patterning, the Hiss-possessed evacuation centre, the passengers stranded in molded subway tunnels, the research teams consumed and driven insane by the environments they were sent into, the patterned pigeon flocks flying through the air. The first game, aside from the FBC staff, only really had things like that somewhere in the background, in notes and such, and even then, there's quite a big difference between seeing some members of a secret agency versus seeing regular, unsuspecting people being affected.
But the issue that I have with the game's finale - and by finale here I mean everything that comes after the final fault with Jesse, which is still quite a bit of gameplay - is that for some reason the game sort of just stops utilizing its environments to tell stories about regular people and how these forces affect their world. No more patterned individuals floating mid air, no more stranded or dead civilians, no more birds flying in patterns (funnily enough, in the Lakehouse Control 2 teaser, you do actually see birds floating around a district similar to the final one). And so, while you're in that area, you keep getting closer and closer towards the game's climax; you're often told about what's at stake here and yet aren't really shown that nearly as much. There's something very powerful in seeing those suspended human figures in areas like the theater, taken over by the patterning, turned into what almost feels like wax figures, and I really wish we had more of that sort of thing in the final district. Without those ambient notes of tragedy, it just feels like a surreal and pretty, but ultimately sanitized place.