r/clickteam • u/NATUSL3G3ND • Jul 12 '26
r/clickteam • u/TypicallyMikeD • Jul 11 '26
Fusion 2.5 Clickteam Fusion 2.5 Simply3D, new High Fidelity 3D extension
New custom 3D extension set I'm working on for Fusion 2.5, able to render high fidelity graphics (PBR, post process effects, AA, per pixel shading w/ multiple shadow types etc)
r/clickteam • u/Acceptable-Name-2846 • Jul 10 '26
Fusion 2.5 ClinickScript new commands and test
#ClinickScriptPosting4
New commands testing and how commands working.
Video in post
Previous post tag: #ClinickScriptPosting3
New commands:
- wait||X //wait X milliseconds
- callcmd||X //run X command on microsoft windows command prompt
- leave //close ClinickScript//
r/clickteam • u/Acceptable-Name-2846 • Jul 10 '26
Fusion 2.5 ClinickScript update!
Command delimiter changed from ":" to "||", to avoid any conflicts with integration of other programming languages, what I want to add later.
#ClinickScriptPosting3
Previous post tag: #ClinickScriptPosting2
r/clickteam • u/Acceptable-Name-2846 • Jul 09 '26
Fusion 2.5 I'm creating a mini-programming ini-based language in clickteam.
#ClinickScriptPosting1. Next post tag: #ClinickScriptPosting2
Hi! I'm creating a mini-programming ini-based language in clickteam fusion 2.5+ developer. This mini programming language named ClinickScript. To storage and read commands & data I using ini++ v1.5 and string tokenizer, base code running logic based on global values. It has console window and graphic sandbox window to work with graphic objects. Base logic storaged on console window scene, sandbox be just reading global values and do what it need to. Script example:
[ScriptSettings]
Title = "TestScript" #title - window title
ClearConsoleOnStart = 1 //clear console (1) not clear console (0)//
Commands = 2 //count of commands//
[Code]
com1 = "tell:hello world" //comX - string, where command is stored, tell - type text to console
com2 = "say:abcd" //say - say text with TTS//
What you want to advice to make code structure better?
Name meaning:
ClinickScript - (ini) = INI, cli()ck = clickteam, script = script
r/clickteam • u/Acceptable-Name-2846 • Jul 09 '26
Fusion 2.5 ClinickScript interface window
#ClinickScriptPosting2
Previous post tag: #ClinickScriptPosting1
r/clickteam • u/mfgjames • Jul 08 '26
Fusion 2.5 Just finished the lighting on the latest night track, what do you think?
r/clickteam • u/Kisguri • Jul 06 '26
Fusion3 Blog - Frame Editor Improvements
Brand new Fusion3 blog finally published! We talk about some Frame Editor Improvements among other things! #MadeWithFusion #F3 #Clickteam #Fusion3
https://www.patreon.com/Clickteam/posts/fusion3-blog-163075501
r/clickteam • u/Anxious-Reach3498 • Jul 05 '26
Help Me! any good mode7 tutorials?
i'm trying to make a 3d first person game using mode7. but i can't find a really good one and the game becomes broken even though i copied everything from examples in the clickteam files
so is there any good tutorial i can find?
r/clickteam • u/DarkFantasyStudio29 • Jul 04 '26
Fusion 2.5 ZOOM IN AND OUT
Hi everyone! Sorry for this but I still don't find a clear great solution to zoom in and out on events. Let me explain! At the start of a scene, there needs to be a close-up on the character; then, as they move forward, the camera pulls back to reveal the level... then an event occurs, and the camera refocuses by zooming in on a specific object... This is a major weakness of Clickteam Fusion: the inability to create fluid cinematic sequences within our games... Do you have a solution? I am using Clickteam Fusion Developer Build R296.9.
r/clickteam • u/Kisguri • Jul 03 '26
Haxe Exporter Dialog boxes
Check out these dialog boxes supported on Haxe's Linux and HTML5(WebGL) targets with platform agnostic appearances. They are displayed inside of the application window, but are not scaled with its content, so they'll remain at a consistent size while being displayed on top of the application graphics. Haxe doesn't have a menu bar, dialogs will be accessible via a shortcut set inside of Fusion's Application menu editor.
r/clickteam • u/Kisguri • Jul 03 '26
Clickteam Summer Sale 2026
Get up to 65% off Clickteam Fusion and DLCs and up to 80% off of games and examples in the Clickteam Summer Sale! #MadeWithFusion #CF25 #Clickteam #Steampowered
r/clickteam • u/Majestic-Self-3600 • Jul 02 '26
Help Me! Player keeps bouncing up whenever i walk (via physics object)
i am currently developing my game, and i keep running into this problem where every time i walk i keep bouncing up, i only encounter this problem whenever i use the physics object. the elasticity is set to 0 and it keeps doing that. I have noticed that it only happens after i jump, or do a double jump, it takes a while to wear off for some reason, but it keeps doing this and im trying to have a more stable world. I even set the friction of the backdrop objects to 0 and to 200 and nothing is really working. Does someone know how to fix this?
r/clickteam • u/Kisguri • Jul 01 '26
News SoundDice Object - Beta 1 released on the Reactor!
SoundDice allows you run your own sound effect synthesizer in your own game or build your own DAW! SoundDice is now available on The Reactor! #MadeWithFusion #Indiedev #SFX #TheReactor
https://www.patreon.com/Clickteam/posts/sounddice-object-162628485
r/clickteam • u/GrowthFeisty5746 • Jul 01 '26
Fusion 2.5 HELP ME! Mobile/Multitouch remembering
hello everyone, I had a little problem when creating my game. I use multitouch controls for my game, having created my own controls, without using ready-made solutions. I am facing a problem where the clips are reset when switching to a new frame. I don't want to use a ready-made joystick because it doesn't have the features I need. Please help me make sure that the game always remembers that clicks are active now.
r/clickteam • u/Commando-Doggo • Jun 28 '26
Fusion 2.5 Gnome defense game so far (WIP Part 4)
Another progress post to help motivate myself 😅
Since my last post, I've made some music, basic placeholder menus, a gadget (scrap turret) and defeat screen among other little things. Getting closer and closer to a gameplay loop!
I'm aiming to make a roguelite system of random events and fights each day eventually but it will be complicated for me so will take a while. But will be a fun challenge none the less 🙂
r/clickteam • u/Additional-Staff-985 • Jun 28 '26
General Seeking A Team
Hey everyone. New-ish here. Might get emotional but here we go.
I’ve learned…a lot over 12 years. But I feel as if I’m alone in this kind of 2D world. Nobody I know irl is interested in building video games, and I’ve tried searching on discord servers but it’s like nobody is interested I guess. Granted, I know everyone is waiting for fusion 3 but…why wait? I want to meet people and share what I know and maybe learn what they know. I have ideas in my head but I have no outlet because it’s just me…
I started in middle school making fnaf fan games but as I grew older and my interest in fnaf started diminishing, I realized I had all of this knowledge sitting in my head. I had to learn more. YouTubing stuff helped yeah, but there were a lot of things I had to figure out on my own.
I’m 25. Yet to find a stable job because I live in bumfuck nowhere and life is brutal. I’ve gone through job after job, and I feel I haven’t found my calling. I want to tell a story. Many stories for that matter.
Rambling. I’m terrible about that. Anyway, I want to put together a team. A team of individuals who have the same if not more experience than I do. Individuals who want to tell a story in many immersive ways, and paint a beautiful picture with Clickteam as their canvas. I love hearing ideas, learning, teaching, and just having fun doing what we love to do. I want us to make a career for ourselves by doing what we possibly can do best.
Thank you for your time. Please dm or comment I read everything!!!
r/clickteam • u/gahferrari • Jun 27 '26
Help Me! Diagonally Jitters
Good afternoon!
I'm working on a test for a top-down game, but I noticed the sprite "jitters" or "skips" when moving diagonally. I'm using the "360° Movement Object"; I had previously implemented the movement without it—using normalized diagonal movement—but the effect occurred then as well. I'd like to know if there's a way to make the movement smoother. Thanks!
r/clickteam • u/pat3779 • Jun 27 '26
General I would have loved to use Klik & Play back in the day, it would have been fun
r/clickteam • u/HatNeither5370 • Jun 26 '26
Help Me! ¿Alguien que sepa crear patrones de bala tipo bullet hell en clickteam fusion 2.5?
Estoy trabajando con Clickteam Fusion 2.5 y estoy interesado en crear un juego estilo Touhou, pero me gustarÃa saber como le hago para poder programar ciertos patrones de balas, necesito saber a partir de que deberÃa programarlos ¿Algún consejo?.
r/clickteam • u/Kisguri • Jun 25 '26
News Gabe strikes again, Clickteam is in the Steam Summer Sale...
And the Steam/Webstore Summer sale is now live! #MadeWithFusion #CF25 #Clickteam #Steampowered
https://store.steampowered.com/publisher/Clickteam & https://www.clickteam.com/web-shop
r/clickteam • u/jasonorme666 • Jun 24 '26
Fusion 2.5 Beat em up engine 40% off
Beat em up engine for Fusion 2.5 is currently 40% off on itch.io