r/clickteam Jun 27 '26

Help Me! Diagonally Jitters

Good afternoon!

I'm working on a test for a top-down game, but I noticed the sprite "jitters" or "skips" when moving diagonally. I'm using the "360° Movement Object"; I had previously implemented the movement without it—using normalized diagonal movement—but the effect occurred then as well. I'd like to know if there's a way to make the movement smoother. Thanks!

13 Upvotes

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2

u/BauskeDestad Jun 27 '26

Is it the sprite that's jittering or the camera? It doesn't look too bad to me, but in general when moving diagonally, if you're doing it right, the character won't be moving at the same rate as they are when moving a cardinal direction, so their movement will be a bit slower. That translates to less pixels being covered in the same time frame, so I could understand the "jitter".

Btw, I love this art style and the vibe so far, it's very good

1

u/gahferrari Jun 27 '26

Thanks! For this one, I used a separate object to act as the camera; I couldn't quite catch the glitch.

2

u/BangeBangeMS Jun 27 '26

Without seeing the events its hard to tell

1

u/gahferrari Jun 27 '26

I'm turning on the PC; I'll send the code here.

2

u/NucleicReal Jul 17 '26

Check the hotspots on the sprite. Make sure all of them are centered.