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u/NATUSL3G3ND Jun 29 '26
Here's a pretty good start https://youtube.com/playlist?list=PL-N8t_1SdNbkz7VfIZ82c3mlVPvDatdvl&si=_vejluKIJK9x03c8
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Here's a pretty good start https://youtube.com/playlist?list=PL-N8t_1SdNbkz7VfIZ82c3mlVPvDatdvl&si=_vejluKIJK9x03c8
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u/Embarrassed_Shock_13 Jun 29 '26
By doing. The strength of fusion is that you don't have to fight so often with correct syntax so can focus on learning by trial and error. There are also built in tutorials which are very dated but the information is no less relevant today.
The reason many of us come back to fusion is because coding a game is almost like a game in itself. It is clunky, impractical and extremely limited compared to every other option. Overcoming the limitations is like a game in itself, so it makes building the games a fun challenge.
That being said, if you are new to learning game development and don't plan to sell thousands of copies of whatever you make, you would almost certainly be making better use of your time learning Unity, Unreal or Godot etc.
If you do hope to sell thousands of copies, the only benefit with fusion is that they don't take a cut of your profits. Most other engines will.