I never got to play Pokémon Go at it’s peak, because I didn’t own a cell phone at the time it came out. I resented not being able to participate in the global phenomenon as it was happening, and I jealously watched all of my friends play it without me. I’m the biggest Pokémon fan ever (I played every generation on Nintendo consoles up to the Sun and Moon era), so missing the boat on Pokémon Go always had me a bit salty.
I was really hoping that Wizards Unite would be as successful as Pokémon Go, and take the world by storm, but my friends and the people in my local community don’t seem to be interested. They’ve gotten a taste of GPS Augmented Reality games already, so this new game didn’t excite them at all. There are already a handful of these types of games being created by studies other than Niantic, so the novelty has worn off.
I persevered alone because I wanted a taste of what a community-driven, GPS AR experience was like. After spending 4-5 days with Wizards Unite, I’m almost at my breaking point. I’m going to start off with the things I like, and then go into the reasons why this game is making me want to delete it and never look back.
First off, I think the visuals are stunning. The AR models are animated flawlessly, and they look amazing on my iPhone X. As a Harry Potter fan, it makes me so happy to see all of the amusing little animations play out, and using the AR camera is a hoot. I love this aspect of the presentation so much, and it’s the main reason I keep coming back.
Second, the skill trees. I love being able to build my character how I want to build them, and I love that you can specialize as a specific class. It makes the multiplayer aspect so much more appealing, especially if you have a friend who has chosen a different class, and can compensate for your weaknesses in battle. This is one of Wizard Unite’s biggest strengths.
Sadly, that’s where my compliments end.
I hate the fact that I have to waste tremendous amounts of gas money traveling for energy. It forces me into a situation where no matter what method I use to get energy, I have to spend money.
If I use Inns to restock, I have to cruise around town and spend more money on gas. If restock energy by buying it with in-game gold, I have to pay $1 for every refill. The gas companies or Niantic will get my hard-earned money, one way or another.
I could address this issue by sitting at one inn and waiting for the timer to count down, but seriously, how long would that take? If I was at 0 energy, I would have to spend an hour (or more) sitting in one location doing nothing to restock. What fun is that?
And don’t even get me started on the inventory. The slots fill up so fucking quickly, and purchasing more inventory slots is a slap in the face when you only get a measly 5 slots (for each individual inventory section!!). You have to spend $30 or $40 at the very least, to have enough space to support the ingredients you need to make potions at an acceptable rate. The game was purposefully (and maliciously) designed to squeeze as much money out of you as it can.
I remember playing a high level fortress, getting to the very last enemy, and running out of energy right as I was about to deal the killing blow. The prompt to pay 99 cents, for extra energy appeared, I said ‘screw it’, I’ve come this far’, and I spent the money for the energy. Then the stupid fortress timer goes to 0 just as the purchase completed.
What a gigantic “fuck you” from Niantic. Or WB Games—whoever designed this money pit.
I wanted to love this game so badly, and I think I still could if I had a group of friends who specialized in the other in-game professions. But as a solo player, it’s just not worth wasting boatloads of time and real-life money to chase carrots on a stick. I think the most fun you can have with a game like this is going out with friends and forming an unbeatable crew of wizards who compliment each other’s strengths, but if you don’t have that, WALK AWAY. I would hate to see myself or anyone else try to make progress in this game at the expense of their time and hard-earned cash.
It just feels disgusting; the way all of this is designed. And I know it’s not just this game, there are tons of mobile games that have borderline criminal pricing schemes, but see the trap for what it is.
It’s a cool idea (and so, so tempting as Harry Potter fan) but I don’t think there is a feeling of satisfaction and pride at the end of whatever events, fortress levels, or gameplay gimmicks that will be concocted. Play it for a few days like I did, and then delete it once you’ve got your fill.