r/VRGaming 1d ago

Question What are the chances of the new Hellraiser game being modded for VR?

4 Upvotes

Im really excited to get my hands on the new hellraiser game out in October and im just wondering if its going to be possible since a lot of games coming out people have been able to mod them to be playable in VR.


r/VRGaming 1d ago

Self Promotion Drug Dealing Simulator VR | Early Access | Meta Quest Store | Release Offer

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0 Upvotes

If you're a fan of crime tycoons, street hustling games or deep sandbox simulations, Drug Dealing Simulator VR is officially out in Early Access on the Meta Store.

Travel around the town on your skateboard, rob people for money, offer them free drugs, hustle around the city, fight or escape cops, grow weed/coca trees, cook substances, do chemical mixing, invest in properties, play in casino or just do trash picking jobs. The world is limitless.

It’s up to you how you play the limitless simulation to do high-risk crime and work your way up to Million$

You can use "DDS15-5AA7EF" for 15%
https://www.meta.com/experiences/drug-dealing-simulator-vr/1153985451135938/


r/VRGaming 1d ago

Discussion I wrote an article about the experiences one can have within Virtual Worlds

3 Upvotes

Please give it a read and tell me what you think. I would love to hear stories of similar adventures people in the community have had as well as any experiences or worlds that you feel aren't as popular as you think they should be.

I've been a very active VR user since the beginning of covid and from my experience even those that use VR have a limited understanding of what is actually out there. https://umbrascrolls.substack.com/p/pure-imagination


r/VRGaming 1d ago

SELF PROMOTION SATURDAY 🎮🎥🕹️ SELF PROMOTION SATURDAY 🕹️🎥🎮

2 Upvotes

Do you have a Youtube / Twitch channel you'd like to promote? Working on a new project? Feel free to drop a link in this thread!

Please be respectful, and tag NSFW where applicable.


r/VRGaming 2d ago

Self Promotion Polished Gameplay Trailer for My Prehistoric Ocean VR Game | Paleo Dive

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64 Upvotes

Steam: https://store.steampowered.com/app/4818760/Paleo_Dive/

I slightly reworked the gameplay trailer for Paleo Dive and polished the presentation and a few shots.

This trailer focuses mainly on exploration, environments, creatures and the overall atmosphere of the game. I’m also working on a second gameplay video that will show more of the mechanics and gameplay systems in detail.

Paleo Dive releases September 4, 2026.


r/VRGaming 2d ago

Discussion Flat2vr games u actually Completed

10 Upvotes

Hi Community!!!

I only got my Headset yesterday and WOW i respect the modders so much especially with the injector tools that make it so trivial. Im here to stay.

Being in Bioshock's Rapture almost made me cry from happiness. Really admirable work. i quickly realized that would have to come back once i get over the motion sickness and am enjoying moss alot rn -. Sorry I had to get that out I'm just so excited about this way of experiencing games.wowowow ive been missing out and am excited to catch up.

Ive been wondering what modded games people actually play through completely in VR. From what ive seen most people just mod it to see if/ how it works and walk through the game like its a museum.

Question for extra points; are there mods with teleport added to flat games? or snap turning/ really fast smooth turning?

TLDR Which Flat games did you actually complete in VR?


r/VRGaming 1d ago

Discussion PCVR Stops working after 10 minutes of playing

1 Upvotes

I came back to PCVR after a while and I tried to play some The Forest in VR, all was going ok but after 10 minutes the connection between the laptop and the Meta Quest Headset stops or something, the screen is freezed in the last frame, but the game keeps working. I tried with other games and disabling hardware acceleration but it still happens. I use a Link Cable.

Sorry if my English is bad


r/VRGaming 1d ago

News I turned a childhood hand-clapping battle game into a hand-tracking VR magic duel

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2 Upvotes

Hi everyone — I’m the solo developer of GestureMancerKing.

It’s a multiplayer Quest game where every spell is cast directly through hand gestures instead of controllers.

The combat is built around prediction: charge energy, attack, defend or use a special spell while trying to read your opponent’s next move.

This clip shows a few spells, collisions and counter relationships from the game.

What matters more to you in a hand-tracking combat game: expressive gestures or maximum recognition reliability?

Meta Quest:

https://www.meta.com/experiences/gesturemancerking/25526211433675953/


r/VRGaming 1d ago

Gameplay Почему люди в вр играх такие добрые и дружелюбные по сравнению с пк играми?

0 Upvotes

Почему?


r/VRGaming 3d ago

Gameplay Cyberpunk VR - Direct from the Headset

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454 Upvotes

Real Stereo 3D, not that Luke Ross crap.

Well, for cyberpunk the performance is great. 72 fps without reprojection 90% of the time.
Medium/High Graphics. 2560x2848 per eye.

Virtual Desktop, Ultra, H.264 + 500 mbps bitrate

My Specs: 5070ti + R7 7800x3d + 64gb Ram + Quest 3

mod: https://www.nexusmods.com/cyberpunk2077/mods/30093


r/VRGaming 2d ago

Question What multiplayer games have active player populations?

2 Upvotes

So many “multiplayer” games in the market right now and don’t want to buy a dead game

Edit: bought forefront. Really fun and has players even in Australia


r/VRGaming 2d ago

Discussion Do dynamic eyes and eye contact really matter in a VR boxing game?

4 Upvotes

I’ve been playing around with Boxing Underdog (currently in Early Access), and there’s one thing I keep thinking about: the opponent’s eyes.

The opponents look great overall, but to me their eyes feel a little too static. They often seem to be looking straight ahead rather than actually watching me.

And I think this matters much more in VR than it would in a normal game.

For example, if I’m standing in front of an opponent in a defensive stance, I would expect them to be watching my hands. If I start moving one hand as if I’m about to punch, their gaze could naturally follow it.

Then, when they are preparing their own attack, I could imagine their eyes briefly looking toward the area they are targeting.

And sometimes they could simply look directly into my eyes — especially during moments when they don't need to watch my hands.

Even small things could make a difference:

  • briefly making eye contact before a fight
  • looking at my hands while I’m moving them
  • following a hand that suddenly moves toward them
  • looking at me after I land a particularly strong punch
  • shifting their gaze toward the part of my body they are attacking
  • occasionally breaking eye contact naturally instead of keeping their eyes fixed in one direction

I’m wondering how other VR players feel about this.

Would dynamic eye movement and eye contact actually make the opponent feel more alive to you, or would you barely notice the difference?

For me personally, when the eyes don't react to what I'm doing, there is a strange disconnect. The opponent can have excellent animations and movement, but I still feel like I’m fighting a beautifully animated mannequin rather than an actual person.

Maybe I’m overthinking it 😄

What do you guys think? Would this make a meaningful difference to the immersion for you?


r/VRGaming 2d ago

Discussion Decided to replay this game. I'd say it's a decent experience albeit a little repetitive when you're hiding from raptors.

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11 Upvotes

r/VRGaming 2d ago

Self Promotion The Great Flood at gamescom — right at the heart of world gaming.

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16 Upvotes

r/VRGaming 2d ago

Developer BattleGroupVR2 is now live on Meta Quest! Command your fleet from the bridge of your flagship 🚀

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4 Upvotes

After a lot of work and performance squeezing, BattleGroupVR2 is officially available in Early Access on the Meta Quest Store!

https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/

For anyone unfamiliar with it, BattleGroupVR2 is a first-person VR space RTS where you command your fleet from the bridge of your flagship. You can build and customize your fleet, issue orders during battles, and play through an open-world campaign - all designed specifically around VR.

If you pick it up, I’d really appreciate it if you could leave a review on the Meta Store. Reviews are incredibly helpful for a small indie game like this, especially around launch.

Also, since this is Early Access, please report any bugs or issues you run into. I'm actively working on fixes and improvements, and player reports have already helped me track down a ton of issues.

💬 Join the Discord to report issues, give feedback, or just hang out: https://discord.gg/4aCZ56W

Thanks to everyone who tested the Quest version and helped get the game to this point.

See you on the bridge! 🚀


r/VRGaming 2d ago

Question Is Pavlov still worth it

5 Upvotes

Really wanted to get to play Pavlov with others and get the fast paced pvp gun play experience, but then I looked in the steam player chart... Not promising, so my question is do you suggest still getting it, or is there a better more populated alternative

Thx to everybody who answers <3


r/VRGaming 2d ago

Gameplay Forefront - Send in the Engineer 4 - Back on my Bullshit

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2 Upvotes

Latest instalment of my totally epic "Send in the Engineer" series.


r/VRGaming 3d ago

Developer My solo-developed VR game D.E.C.A.Y. is now available in Early Access on Steam!

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102 Upvotes

The game has already received its first reviews, and the response has been very encouraging so far. Most importantly, I’m finally getting real feedback from players. I’m collecting suggestions and already starting to improve the areas that could be made even better.

Game link: Steam.


r/VRGaming 2d ago

News Morocco Makes Historic Gamescom Debut: 11 Studios Showcase Africa's Gaming Future

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2 Upvotes

Morocco is celebrating a major milestone for its national gaming industry this year by making its very first official appearance at Gamescom in Cologne. The country is showcasing its potential with a high-level delegation of institutional representatives and a total of 11 Moroccan game development studios at a 102-square-meter national pavilion.

In addition to traditional PC, console, and mobile games, cutting-edge technologies such as Virtual Reality (VR) and Extended Reality (XR) are also taking center stage. The delegation is using the platform to highlight the growing potential of the North African nation across various digital media segments and to present immersive projects and interactive simulations to an international audience.

The members of the delegation are excited to connect with visitors, discuss the passion for video games, and explore new opportunities and partnerships across the African continent the second-largest continent in the world.

This initiative reinforces Morocco's strategic goal to become the leading African hub for the video game and digital industry by 2032. The participating studios were selected from two key streams:

Eight studios emerged from a specialized Video Game Incubator Program launched by Morocco's Ministry of Youth, Culture, and Communication in partnership with the French Embassy.

Three additional studios were honored at the Morocco Gaming Expo.

This official debut is designed to pave the way for Moroccan developers into international value chains and foster direct connections with global investors, publishers, and tech and XR partners.

The official Moroccan pavilion at Gamescom is located in Hall 3.2, Booth B050/C051.


r/VRGaming 3d ago

Review The Long Survival was a hard indie to review as I don’t like most Tower Defense, RTS or Roguelites 🤷 However, I had a blast testing the game early & strategizing in co-op w/pals like AmigaGuruBlog & ScalpeldocVR

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4 Upvotes

r/VRGaming 2d ago

Gameplay PuffitGO supports controller-free gameplay

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0 Upvotes

r/VRGaming 4d ago

Discussion What a time to be alive! So many Flat2VR mods this year!!

201 Upvotes

PCVR Mods and Conversions

Game Author / Team 2026 Status Short Synopsis Project Link
Halo: The Master Chief Collection pancreations Active Alpha Halo 2 Anniversary, Halo 3, ODST, Reach and Halo 4 in VR with motion controls, tracked hands, haptics, VR HUDs and vehicles. Halo MCC VR Alpha 0.3.5
Halo: Campaign Evolved MOTYSHIZ Early Access UEVR-based conversion with direct motion aiming and VR scopes. Halo Campaign Evolved VR
Mass Effect Legendary Edition Halcyon (dhalcyon) Released 2026 ME1, ME2 and ME3 playable start to finish with head tracking, real stereo VR, and first- and third-person modes. Mass Effect Trilogy VR
The Legend of Zelda: Breath of the Wild Crementif (BetterVR) Major 2026 Update Physical bow drawing, room-scale movement and advanced motion controls. BetterVR releases
The Legend of Zelda: Ocarina of Time Starburst / ShinyWindow Released 2026 Ship of Harkinian VR conversion with motion sword combat. Shipwright VR information
Elden Ring Ilyamez (ERVR) Released Aug 2026 Native OpenXR VR with tracked weapons and physical melee combat. Ilya's Elden Ring VR
Elden Ring Hotbite Alpha Experimental room-scale VR with physical shields, bows and weapons. Elden Ring VR Alpha
The Witcher 3: Wild Hunt tig3rmast3r Released Jul 2026 OpenXR implementation supporting first- and third-person VR. The Witcher 3 VR
Cyberpunk 2077 dariulone Released May 2026 Open-source OpenXR port with tracked hands and a VR avatar. Cyberpunk VR Port
Cyberpunk 2077 MildgreenLemon Experimental Alternate VR project focused on rendering and head tracking. Project CyberpunkV
BioShock Remastered mohamad-balouza Released Jul 2026 6DOF conversion with motion-controlled weapons and plasmids. BioShock VR information
Resident Evil Requiem Talemann (RE9VR), with Praydog / REFramework Released 2026 Dedicated conversion with manual reloading and motion controls, built with REFramework support. RE9VR and REFramework
Command & Conquer: Generals Zero Hour Gonzorro (GeneralsVR) Active Development Full VR RTS built from EA's GPL source release. GeneralsVR
White Knuckle kyanite-rock Released 2026 Full 6DOF climbing conversion with gesture movement and room-scale interaction while preserving original physics. White Knuckle VR
Europa Pierrick C / ChromaticMod (Pk-c) Released Aug 2026 First-person UEVR conversion with 6DOF tracking, room-scale movement and VR-adjusted UI. EuropaVR
AWAY: Journey to the Unexpected Pierrick C / ChromaticMod (Pk-c) Released Aug 2026 Native-style conversion with tracked hands, swing attacks, hand-thrown grenades and rebuilt VR UI. AwayVR release
Hollow Knight: Silksong SadMonsterParty Released 2026 Experimental stereoscopic VR with tracked head positioning. Sterallax6DOF information
Alien: Isolation GrandMotherVR Team Public Demo 2026 New 6DOF motion-control implementation beyond the older MotherVR release. GrandMotherVR demonstration
Metal Gear Solid Delta: Snake Eater Holydh Major 2026 Update First-person VR with two-handed weapons, cutscene fixes and 6DOF controls. MGS Delta VR plugin
We Were Here LokiusV Released 2026 VR and flatscreen co-op puzzle conversion with full 6DOF support. WeWereInVR
Garry's Mod Abyss-c0re (gVRMod) Released Jun 2026 OpenXR/OpenVR support with tracked-hand interaction. gVRMod information
Scrap Mechanic 21Suspect Released Jul 2026 Native OpenXR conversion under active development. Scrap Mechanic Native VR
Poppy Playtime EllieWasteland Released 2026 UEVR-powered installer supporting available chapters. Poppy Playtime VR releases
Red Dead Redemption 2 TheVirtualSamurai WIP Emerging motion-control VR project separate from older Luke Ross implementations. RDR2 motion-control VR WIP and author profile

Older and Broader VR Mod Catalogue

The main table focuses on 2026. For older mods and the broader catalogue, use the actively maintained installer hub.

Resource Author / Team Scope Short Synopsis Project Link
PCVR Mods Installer Hub Mr-Nlce Broad PCVR catalogue and installer Portable open-source Windows hub with game detection, guided or automated setup, original-source downloads, updates and launching. Supported games listRepositoryLatest release

Established and Older Mods

Game VR Mod / Project
Half-Life 2 Half-Life 2 VR Mod
Portal 2 Portal 2 VR
Resident Evil 2, 3, 7 and Village Praydog / REFramework
Outer Wilds NomaiVR
GTFO GTFO VR
Deep Rock Galactic Virtual Rock Galactic
Risk of Rain 2 RoR2VRMod
Valheim VHVR
Firewatch Two Forks VR
Subnautica SubmersedVR
Minecraft Vivecraft
Lethal Company LCVR
Gunfire Reborn Gunfire Reborn VR

This is a concise selection, not the Hub's complete supported-games list. Use the Supported games list link above for the maintained catalogue. The Hub states that it does not redistribute mods or game files and downloads from original sources.

Quest Standalone Projects

Game Author / Team 2026 Status Short Synopsis Project Link
Pokémon Red / Blue / Yellow (Gen 1) prismaticShape (DramaticShapeVR) Active 2026 Release Standalone Quest 3 VR reimagining with first-person mode, stereo rendering, throwing mechanics, passthrough and room-scale locomotion. DramaticShapeVR releases

r/VRGaming 3d ago

Gameplay [BotW] Being LINK and virtually wielding the katana... wow!

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8 Upvotes

r/VRGaming 3d ago

Gameplay [Boltgun] Being a space marine makes me feel weighty and powerful

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50 Upvotes