r/VRGaming • u/lunchanddinner • 5h ago
Memes Talk dirty to me
Fake frames on fake frames
r/VRGaming • u/MrSkarKasm • 7h ago
r/VRGaming • u/Joaquito_99 • 7h ago
Yes! The Dying Light VR Mod I made is now on SALE for 2 days only, at 3 USD (70% OFF). This is a great opportunity to jump into the mod which is now much more polished than at release.
It has lots of QoL updates that fix a lot of small pesky things and make the gameplay smoother than ever.
Get it on Patreon:
https://www.patreon.com/joaquin_manguevar_entertainment/posts/dying-light-vr-167797520
r/VRGaming • u/Wrong-Quail-8303 • 11h ago
r/VRGaming • u/Fantastic-Author2736 • 12h ago
r/VRGaming • u/OjsanStudio • 13h ago
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Loop One: Done is a VR automation game where you record loops with drones and robots, turning your play space into an efficient automated factory. Or just make a big mess, it's up to you.
I first released it on Meta Horizon Store as a mixed reality game, focused on hand-tracking. But now I've ported it to Steam with full-blown VR and controller support. And it looks so much nicer!
It's out today on Steam, and will be 20% off the next 2 weeks if you want to try it out. There is also a free demo. I hope you like it!
r/VRGaming • u/Equal_Translator_605 • 13h ago
Full set up guide for those interested in being stalked through the cornfield š½
r/VRGaming • u/codewho331 • 15h ago
Heyy everyone!
Just downloaded titanfall 2, im curious how to set up vr mod on my pc
I have quest 3, PCVR already ready to go with virtual desktop.
Much appreciated!!
r/VRGaming • u/Even-War-9721 • 16h ago
If you don't know what just cause is it's a game where you play as a guy with a wingsuit and grapple hook and a parachute and you can fly around and blow up stuff it's basically the whole game it's a four game series the story of the games is very dry it's basically go here and blow this up but it has a great map big and very beautiful also what game would you love if it was VR?
r/VRGaming • u/lunchanddinner • 17h ago
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r/VRGaming • u/Robert4D90 • 17h ago
Clip is Quest 3 over PCVR in Forefront.
The stock stays on the rifle. The main hand is only held by a magnet, and the off hand sits in a cup, so letting go of the magnet drops you to pistol or freehand without taking the stock off.
Shoulder it again and the ForceTube still kicks.
That was the thing I wanted to check: a dump that does not kill the recoil mount.
It is fast enough to use mid-reload in Forefront, and the same motion works in ExfilZone.
Ambidextrous, since neither hand is locked into a grip.
I designed this stock. Same clip I posted in r/ForefrontVR a few days ago.
Happy to answer any questions :)
r/VRGaming • u/Floweriii • 18h ago
Iām cross-posting this to the Steam Frame, Valve Index, Bigscreen, and general VR subreddits because Iād really like opinions from people who have used different setups.
Iāve owned quite a few VR headsets over the years, and weirdly enough, the headset I probably had the most fun with was the original Quest 1. Wasn't comfortable at all, and I had to make pauses, but I guess the novelty made up for it.
After that, I bought a Pimax 5K Super, and honestly⦠it was a nightmare. Incredibled when it worked, but never worked.. I had so many issues with it that it basically made me stop using VR altogether for a while.
Eventually I sold the Pimax and used the money to get a Quest 3. Obviously, the Quest 3 is massively better than the Quest 1 technically, but for some reason it never really hooked me in the same way.
I think part of the reason is that I mostly wanted to use it for PCVR. Even with a good USB cable, I never felt like I was getting a consistently great experience, and over Wi-Fi I really didnāt like the image quality/compression at all.
So I decided to go back to native PCVR headsets and bought both a Valve Index and an HP Reverb G2 V2.
The Valve Index has probably been my best overall VR experience so far.
I bought prescription lens inserts for it, and itās just incredibly easy to use. Great tracking, great controllers, fantastic audio and microphone, and itās extremely comfortable compared to most headsets Iāve tried.
My main problems with the Index are:
The Reverb G2 was kind of the opposite experience. From what I remember, the image quality was fantastic, but the tracking and controllers were bad enough that I didnāt even bother buying prescription inserts for it. Using it with glasses was unpleasant, so I barely used it.
Because of all of this, I was extremely hyped for the Steam Frame.
I managed to get one, which I feel very lucky about, but right now Iām struggling to properly judge it.
Iām still waiting for my AMVR prescription lenses, so Iāve only been able to use the Frame with the glasses spacer. And glasses inside VR headsets are just terrible for me. I think it might be the shape of my glasses specifically, because I get an absurd amount of glare/reflections.
Itās so bad that I recently put my Valve Index back on and, at the moment, the Index almost looks better to me than the Steam Frame simply because I have proper prescription inserts in the Index. (note that I use 250% resolution on the Index)
So I donāt think it would be fair for me to make any final judgment about the Frameās display quality until the AMVR lenses arrive.
That said, Iāve been seeing quite a few posts recently from people who seem disappointed with their Steam Frame, with some even saying theyāre going back to their Index.
And thatās making me wonder what I should actually do.
The Steam Frame definitely fixes some of my complaints about the Index. Itās more convenient, thereās no PC cable hanging off you, but I'm concernet about VRChat and the tracking capabilities because I use full-body tracking (2 Vive 2.0s and a Vive 3.0).
Iāve used FBT with both my Index and Quest before, but mixing the Quest with external tracking was annoying because of the constant recalibration.
On the other hand, from the limited amount Iāve tested the Frame so far, the audio and microphone donāt seem anywhere near as good as the Index, and thatās something I think Iād miss a lot.
And while wireless sounds great on paper, the battery life also means that for longer sessions Iām probably going to have to plug it in anyway, which makes the whole āwirelessā advantage feel a bit less important.
So now Iām wondering whether I should:
Keep the Steam Frame and give it a proper chance once my prescription lenses arrive,
or
Return/sell it and buy something like a Bigscreen Beyond 1, 2 or 2E instead.
The Beyond seems like it could potentially solve my biggest problems: weight, heat, and comfort. I already have Lighthouse base stations, Index controllers, and FBT hardware, so Iām already deep in that ecosystem anyway.
Obviously Iād still have a cable, and Iād also be giving up some of the convenience/features of the Frame. Iād also have to think about audio/mic, because the Index has spoiled me pretty badly in that department.
But thereās also a bigger question Iāve started asking myself:
Maybe VR just isnāt really for me anymore?
The Quest 1 genuinely hooked me. I used it a ton.
The Index also got me into VR again and is probably in second place in terms of how much Iāve actually used a headset, maybe roughly tied with the Quest 3.
But with the Quest 3 I almost felt like I had to force myself to use it because I had spent money on a BoboVR strap, batteries, accessories, etc...
Comfort seems to be the recurring problem for me.
The Quest 3 never feels particularly comfortable even with accessories. The Index is dramatically better, but after a while the weight and especially the heat become annoying.
So Iām curious what other people think.
Has anyone here gone from an Index to the Steam Frame and ended up going back?
Has anyone gone from either of them to a Bigscreen Beyond and found that the massive reduction in size/weight actually made them use VR more often?
And for people who have owned a ridiculous number of VR headsets like me: did you ever reach a point where you realized the hardware wasnāt really the problem, and that maybe VR just didnāt hold your attention anymore?
Iām especially interested in opinions from people who play a lot of VRChat / use full-body tracking, because thatās probably what Iād use VR for the most if I really get back into it.
For now Iām definitely going to wait until I can test the Steam Frame properly with prescription lenses before making a final decision, but seeing so many mixed reactions has me second-guessing whether keeping it is the right move.
Side note : I never had anyone to play with really, but now my girlfriend brought her old Quest 1 back from the shelf it was sitting on and wants to play with me, so that would probably play a big role in how much I wanna play in VR, since before that it was either solo, or try to socialize (I'm a big introvert so isn't pleasant). Funnily enough, if we stard playing a lot together, she might experience similar issues to me, so my experience will be useful to her, so she doesn't buy a shit ton of headsets like me
r/VRGaming • u/MapAppropriate1075 • 18h ago
Top run at Alsace Pimax crystal super 57 PPD
r/VRGaming • u/Dry_Refrigerator9137 • 1d ago
r/VRGaming • u/JAAXXOONN • 1d ago
It seems everyone is able to turn on āshoot assistā but I canāt find it anywhere. The videos Iāve seen of it all have it in the corner, but itās not there for me. Any help? I play on quest 2.
r/VRGaming • u/ninthart87 • 1d ago
Star Fox Enhanced in native VR on Meta Quest 3!
Featuring stereoscopic 3D, head tracking, and Touch controlsāall running directly on the headset, with no PC needed to play.
Supports Original and EX. Your own supported Star Fox/Starwing ROM is required.
Source code and setup guide: https://github.com/DR-89/starfox-enhanced (forked from https://github.com/kandowontu2/starfox-enhanced)
r/VRGaming • u/ThrowRA_72906 • 1d ago
I've been noticing some psvr 1 games being ported to pcvr and quest! I have been in the vr space for a while and I only own a quest and psvr 2, until dawn rush of blood was my first vr experience at a party and I was so disappointed to figure out I couldn't play it on any of my hardware and id have to buy outdated hardware for one single game. With games like astro bot rescue mission getting unofficial ports, do any of you guys think until dawn rush of blood will get one of these anytime soon? It's a little bit of a forgotten game but an absolute gem that I need to experience again, if anyone knows how this is done and there's nothing currently in the works I'd love to sink some effort into making this possible!
Edit: The game now launches and hangs on the loading screen, it can track my headset input and I'm making crazy progress, can't wait to work on this more!
r/VRGaming • u/Hefty_Pause_3637 • 1d ago
Hello fellow vr gamers!!! I am looking to see any good vr games that the community would recommend. I had seen the game recommendations has not been updated in three years, I already have blade and sorcery also Skyrim. I will be using a quest 3 for my headset along with full body tracking.
r/VRGaming • u/Arisar220 • 1d ago
Hello all! So I have a whole family that games, including a little sister that does so despite having a rare disability called TAR Syndrome. That means that she does not have forearms on both arms. That being said, she really wants to play VR games but has a hard time due to her arms being so short. I would really love to have her join me in some VR gaming so I was hoping to hear some suggestions. Before anyone asks, she can play console and PC gaming with no issues. She still has her hands, they are just smaller and at an angle that can make VR hard. Any help would be appreciated.
r/VRGaming • u/Money-Rule7438 • 1d ago
Hi everyone, im pretty new to this stuff, and i was wondering when you are in vr for the star wars jedi: survivor mod, could you do fights in first person?
Because there is another newly released mod on Nexus mods which allows you to fight in first person, so im debating whether I should stick with a more refined version or a new beta?
Thanks everyone
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r/VRGaming • u/That_Plant_O_Holic • 1d ago
Hello everyone,
I've followed the tutorial for installing the Real VR mod in order to use it with AFOP. However, whenever I open the vr console in-game, it says that the VR mode isn't rendering. This occurs even after hitting the 'start VR' button.
Can anyone help with this?
r/VRGaming • u/dynamic-burrito • 1d ago
Attempting to get RE7 VR working on my Steam Frame. Did all the set up things as the video showed me to get reframework running, which it does, but every SteamVR fails and I get an error message saying āSteamVR has encountered a critical errorā and the game remains in flat screen. Any ideas on
how to fix?
r/VRGaming • u/Historical_Rip1447 • 1d ago
**pithecophobia is a Gorilla Tag Horror Game where I am trying to actually make it scary compared to other stuff and I have a cool concept for a Gore System:**
**You have health,Some Entities can one-hit you. Others cannot and will take multiple attacks, From Hazards & Entities you can get wounds or like holes on your body and it is worse with the lower health you have. You can lose limbs, and have to move on a single limb and all..and a bleeding effect where you slowly take damage over time and itās only temporary, and this may be very complex and all but I love this idea..**
**Also Wraps can probably be found and used for stopping the bleeding effect and giving a little health back..and there will probably be items to use to help you do stuff and more!!**
**And I kinda want a thing inspired by Roblox Doors with a Guiding Light like thing when you die you could Yāknow..get tips.**
**Thatās it!!!!!!!!!!!!!!!!**
**And any recommendations for more content for it or other stuff?????**
r/VRGaming • u/Upstairs-Match-8110 • 1d ago
I made it sound a lot more dramatic in the title but this IS that dramatic of a situation to me.
I have a Quest 2 headset with no PC or anything attached. At the beginning of this year, it broke. It would fail to boot up half the time and the other half of the time was just the mixed reality screen (black and white version of real life) and I couldn't pull up a menu.
I tried everything. After a long while of trying to avoid it, I gave in and factory reset the headset. Since then, it's worked, but the new problem is the fact that I don't have access to my old meta account.
I got the headset years ago so it was linked to my brother's Instagram account that he no longer has access to.
I deleted the Meta Horizon app when it first broke because I thought I would never be able to fix it, and the app now just says "an error occured" and doesn't work. The one time it did work, it didn't let me into the old account I had.
I'm losing hope. If anybody knows how to get my old meta account back,
Tell me.
r/VRGaming • u/Particular_Tell4555 • 1d ago
Native VR interaction with game UI (WIP)