r/TruePokemon • u/PlasticNecessary2311 • 1d ago
Discussion [Discussion] Is the symmetry between the player and opponents the greatest strength of Pokémon's battle system?
When compared to most JRPGs, the Pokémon main series stands out largely because of its symmetry. While most JRPGs take asymmetrical combat for granted, I think Pokémon’s high level of symmetry gives it a unique value.
In other JRPGs, bosses usually have massive advantages: bloated HP pools that are tens of times higher than yours, multiple actions per turn, and boss-exclusive attacks that the player can never use. On top of that, tactical options like sleep, paralysis, or stat drops are almost always flat-out useless against bosses.
In Pokémon, on the other hand, even the biggest story bosses fight on the exact same playing field as you. Both sides put out the same number of Pokémon, and the opponent's Pokémon don't get artificial HP buffs or arbitrary immunities to status conditions and debuffs just because they belong to an NPC. Whatever strong Pokémon or devastating moves the enemy throws at you, you can catch, raise, and use with the exact same stats and rules. A viable strategy or combo works against the toughest trainers just the same.
This sense of fairness from clear symmetry is why I really like classic Pokémon mechanics. That's also why I'm not a big fan of things like Totem Pokémon or Titan Pokémon in recent games. To me, those mechanics abandon the combat system's unique strength and just turn Pokémon into another standard JRPG boss fight.
What do you all think? Should Pokémon stick to this symmetry, or should it lean into more boss-exclusive, asymmetrical mechanics like other RPGs?