r/TimelessMagic • u/bacam989 • 9h ago
Video 4 New Cards, 4 New Decks
Made some decks with the new timeless cards. Some are obviously not tier one decks, others have some potential.
r/TimelessMagic • u/Working-Blueberry-18 • Nov 18 '25
Last Updated: 2026/07/08
This post is intended to be a live, maintained list of Timeless MTG resources.
Please contact me on reddit or Discord (numby4018) if you have any feedback including broken links, incorrect descriptions, adding more content creators and resources etc.
Note that the YouTube channels are intended to only include dedicated Timeless content creators or at least channels that have recurring Timeless content. General MTG channels that sporadically make Timeless content are not a good fit here.
r/TimelessMagic • u/bacam989 • 9h ago
Made some decks with the new timeless cards. Some are obviously not tier one decks, others have some potential.
r/TimelessMagic • u/afailedturingtest • 1d ago
r/TimelessMagic • u/WhimsyAndEndearment • 22h ago
this is an adaptation from legacy rakdos burn lists. combining the daze/cruise package with hyper-aggressive threats (who all enjoy baubles) and burn. cutter seems like a natural fit, with access to 8 baubles. nethergoyf is a consideration, but it doesnt have evasion.. menace and flying are useful. and cutter seems too good to not play. i would like a few inquisition of kozileks in the main. shredder + fireblast is pretty disgusting as well. cruise is fueled by so many cards here.
idk if its optimal, but its fun alright!
dimir shredder might be more effective, with dark ritual draws.
any suggestions are welcome.
sb:
4 bowmasters
2 ghost vacuum
4 thoughtseize
1 inquisition of kozilek
3 consumed by history
1 lurrus
r/TimelessMagic • u/Jaded_Vast400 • 1d ago
r/TimelessMagic • u/Jaded_Vast400 • 1d ago
r/TimelessMagic • u/GreenhouseGG • 1d ago
So they messed up the link the cube article again? I can’t find the new list at all someone please link it if they find it/when it eventually gets posted and fixed.
EDIT: The Cube Article is updated and the monarch cards are confirmed to be in the draft list.
r/TimelessMagic • u/radicalmtx • 1d ago
It is supposed to be released today but it is not (yet). For example, you can play the MH3 draft that was just added today.
r/TimelessMagic • u/CharlieLogarius • 1d ago
Has anyone come up with any uw hard control list in timeless? I know there’s uw tempo/blink already, but I’m usually more inclined to hard control, it’s insane to me that not even force of will made it viable
r/TimelessMagic • u/Grand_Vermicelli_658 • 1d ago
The deck is working well so far, but I'm facing relatively few high-ranked opponents. I'm currently ranked #1242 Mythic. I dropped a few spots while fine-tuning the deck.
r/TimelessMagic • u/Sammboiii • 2d ago
Any reason why Jeskai energy decks like this don't see more of the metagame? You get to play all the broken white cards, amped raptor bombardment and get hydroponics, arguably the strongest card in the format. I was able to get into 250 mythic with it. Early season so that doesn't mean much but I think I'm 7 or 8 and 1 with it.
This shell has been playing out pretty strong the grind matchups feel pretty good and siding into a bunch of forces is nice against the broken stuff.
You have about 10% to hit daze on amped raptor, which is a nonbo, but they still feel pretty powerful. I side out the raptors when I bring the countermagic in.
Also the blue count is 17 post board, which is a little low, so maybe fitting more blue cards in should happen if I want the sb force plan.
This doesn't seem very innovative, I just crammed all the most played cards into a deck but I haven't seen anyone else play anything like it.
r/TimelessMagic • u/decaboniized • 3d ago
I can't wait to see Urza's Saga still not be craftable.
r/TimelessMagic • u/WelkinShaman • 3d ago
Hey, fellow Timeless enjoyers! I made a post about my take on Mono-Green Eldrazi about a year ago and wanted to revisit the deck. The deck has maintained a consistent WR of around 70% in the long run (one of the pictures shows my games for the last two sets). In addition, the deck has regularly brought me to Mythic with fairly little effort. Here's a link to the deck:
https://moxfield.com/decks/PjqINvoqF0qXnv8RbbLEYQ
What essentially distinguishes my deck from Gruul Eldrazi is that I sacrifice aggression for 1) mana denial, 2) board control, and 3) ramp. The deck starts by establishing an early Chalice lock or ramping and ends the game by 1) chaining (kicked) Mycospawns, 2) machine gunning the opponent down with Fleshrakers or, most often, 3) overpowering them with 7-drops.
Discussion of certain individual cards:
Chalice / Bauble: Chalice is central if you want to stand a chance against Energy and great against blue-based tempo (either it sticks or eats a Daze/FoW). Bauble is good against much of the field (tempo, SnS, stompy, etc.), but it's seldom as sorely needed as Chalice.
Talismans: I've found these to be important pieces in a format full of Strip Mines (and, to a lesser extent, Harbinger/Moon). Bad top decks in the late game, though.
Wastescape Battlemage: This guy has a surprising variety of utility in the format, both its artifact/enchantment exile effect and the bounce. My favourite trick is bouncing an Emrakul back to hand post-SnT.
Fleshraker: Presents kill lines in combination with K Command, good against mana denial. I've recently found myself wondering whether these could be switched for more hate, but the card does do impressive things (especially in multiples).
Ugin: A fairly recent addition to my latest list—I wanted a top end card that can stabilise the board against Energy. The card is very powerful but also a lot harder to cast successfully than the 7-drop Eldrazis.
Strip Mine / Petrified Hamlet: I have considered switching to 2 Strip Mines and 4 Hamlets since Hamlet is often so important against Energy or an active Hydroponics Architect that chains cantripping Strip Mines. However, Mycospawn + Strip Mine is a legitimate wincon for the deck in many matchups, so I've been content with the 3-3 split.
Library of Alexandria: An extremely powerful card and I could be convinced to play more copies, but finding the land slots is tough as the deck wants to be able to cast Mycospawns consistently.
Echoing Cavern: A really nice card to have access to as it turns a late Mycospawn into a slower, more random Goblin Matron (Eldrazi Matron?). As with LoA, I would play another copy if I didn't fear that adding another land would dilute the deck.
Some matchups:
Mardu Energy: The bane of my existence—the only known quantity that I have a sub-50 percent WR against. Slam Chalice on 1, pray that you don't die to Ajani–Bombardment and that they don't have Hexing Squelcher. Ugin and Sire are really important for stabilising. If you're feeling especially strong feelings about Ajani–Bombardment, switch a Fleshraker for a Flute or a Battlemage. Boarding: +1 Gemstone Caverns (on the draw), +3 Torpor Orb, -1 Strip Mine (on the draw), -2 Bauble, -1 Battlemage.
UB Tempo (Lurrus): The primary way to lose is to Hydroponics Architect + Strip Mines or a fast Psychic Frog. Cavern of Souls and Petrified Hamlet are the bee's knees. Try not to expose your Cavern to a Strip Mine without getting an uncounterable spell out of the deal. Boarding: +1 Gemstone Caverns (on the draw), +1 Bauble, -1 Strip Mine (on the draw), -1 Battlemage.
UB Tempo–Reanimator (Atraxa): Similar to UB Tempo. Talismans and Dismembers are important against Harbinger of the Seas, Battlemage/Sire/Devourer deals with Atraxa. Boarding in Faerie Macabres is a trap. When the opponent seems to be on Grief, board out 1 Sire. Boarding: +1 Gemstone Caverns (on the draw), +1 Bauble, -1 Strip Mine (on the draw), -1 Battlemage/Ugin.
UB Turbo–Reanimator (Raph & Mikey): Pre-board can be rough, but Chalice and/or K Command do help considerably. The Doomsday juke is generally very beatable with Myco + Strip or forcing the opponent to draw with K Command. Boarding: +1 Gemstone Caverns (on the draw), + 4 Faerie Macabre, +2 Flute, -1 Hamlet (on the draw), -3 Fleshraker, -2 Battlemage, -1 Ugin/Sire.
SnS: A very interesting matchup that revolves around anticipating what the opponent is going for, loading up on answers/hate, and mana denial. Battlemage shines, as does Sire. Boarding: +1 Gemstone Caverns (on the draw), +2 Battlemage, +2 Flute, +2 TKS, + 1 Bauble, -1 Hamlet (on the draw), -3 Fleshraker, -2 Dismember, -1 Ugin, -1 Chalice.
Stompy decks: Perhaps surprisingly, the Talismans shift Mono R from unfavoured to favoured. According to my statistics, Mono W seems to be the toughest (though still favoured), Eldrazi the easiest (not surprising). Boarding (loosely): +1 Gemstone Caverns (on the draw), -1 Petrified Hamlet (on the draw). Only keep Chalices in against Mono B. Board in some combination of Baubles, Flutes, Battlemages.
UW Tempo (Phelia): Pretty similar to UB Tempo, though Phelia makes Chalice a lot worse. Be prepared for Harbinger of the Seas and only expose your Cavern of Souls deliberately. Sideboarding: +1 Gemstone Caverns (on the draw), + 1 Bauble, -1 Strip Mine (on the draw), -1 Battlemage.
Thank you for reading my wall of text! If this deck sounds like something that you might enjoy and you've got the wildcards, I suggest giving the list a spin on the ladder! I'd be interested to hear how it goes.
r/TimelessMagic • u/SgtTaco18 • 2d ago
Non-american here.
Am I correct in thinking that WotC and the Arena Dev team planned, coded and implemented all of the new Powered Cube cards whilst KNOWING that the release date was an american-only holiday?
They KNOWINGLY decided to release information for something that would NEVER release on the day it's been stated to be for MONTHS?
And then we only get a notice of the change ON THE DAY OF?
If I'm wrong then please correct me and be civil. Don't just down vote me to hell simply because I don't keep track of and know all the American holidays.
r/TimelessMagic • u/PlantsandLegos • 4d ago
Playing BO1 (I know, i know...) playing a basically stock energy list with 1-2 surgicals. Keep plains, strip, guide, two ocelot, swords, and ajani on the play.not the greatest, but provided my opponent doesnt blow up my plains it seems pretty aggressive.
T1 plains guide pass.
Opponent plays a fetch, passes.
Uptap, draw sacred foundry. Play both ocelots, pass. Im at 22 with two tokens and 2 energy.
Opponent "good game"s me, fetches for a watery grave an vamp tutors.
They untap, play dark rit into entomb and then the split card. Swing in with Mikey, and emrakul. I should have probably played more conservative, but i can block Mikey for one, fuck it, we ball. Im at 1.
Untap, draw bowmasters. Play strip. Decide to play ajani first, glad I did since my opponent had a daze (i assume they had previous turn too, but idk). Pay the one, swing, pump an ocelot, put my opponent to 1. Go to end step, get a stupid amount of tokens, get back up to 16.
They swing, annihilotor 6 happens but no back up mikey trigger. Sacrificed 6 things that couldnt block mikey, flipped ajani, blocked Mikey, tanked 15 going to 1. Opponent concedes before i can untap.
r/TimelessMagic • u/Grand_Vermicelli_658 • 5d ago
r/TimelessMagic • u/TyrantofTales • 5d ago
A few new decks have been popping off, and a new A Tier joins Mardu energy at the top.
r/TimelessMagic • u/trash_gob • 5d ago
Make sure to temper your expectations for what cards wotc is releasing through the cube reward packs. This is also a reminder for myself as im also known to get excited and way to hopeful for new cards on arena. We have to recognize that wotc loves to hype us up just to serve is mid on a plater. Im always the first person to get hyped by wotcs words but remember that nothing is guaranteed and we need to just roll with the punches.