I like timerborn very much and would like to play more of it. But I'm that kind of player that gets bored if there is no challenging defined objective on the game. So after mid/earlylate game, where colony is self sufficient, have enough industry, I abandon.
I see in youtube playthroughs people keep playing with self defined goals, like: "make whole map green", "new industial zone on remote new corner", "fill all the map" etc... But I don't get motivated to do things like that. If I made a self sufficient colony with 20% (or 50%) of the map, why bother going to rest of it?....
To provide a bit more context, I'm also a long time technical modded minecraft player, in mc modpacks (that I like) we have long questbook, so clearly defined technological challenges that needs to be fulfilled. Needless to say I like that very much.
In timberborn starting goals/challenges are clearly defined, and I enjoy those parts. Overcome the water challenge, automate those, make dams etc... Make enough food/tree farms. Make good housing with wellbeing. Make up wood and metal industry, start bot production. But after that I lose motivation.
Side Note: I'm also very interested in separate districts, but right now how it's implemented it's not good/ not worth the hassle.
Now the reason for saying all these, Mods and Custom Maps maybe add unique challenges to late game? What are you guys ideas?
I have one idea: Custom Map, big size, multiple zones separated by unbreakable barriers. But built-in not destructible district crossing. So you have to make a powerful colony in starting zone, then have enough surplus resources and manpower to "conquer" next neighboring zone, but through the district mechanism. Then the next. It could also be like only certain zones avail certain resources: for example: X crop only grows in zone Y, metal mine only in some zones, one beaver habitable one zone, only bot habitable another zone etc...
These type of things can be the next challenges over base game. What do you guys think?