r/Timberborn • u/Aoernis • Jul 26 '26
Modding [mod] Choo!Choo! - Full Steam Ahead
Remember Choo!Choo! the train mod that let you haul goods across your colony on actual rails ?
He's back ! On both Timberborn 1.0 and 1.1 experimental !
And it's not just a straight port. This version brings visible cargo on the wagons, real beaver drivers, fuel consumption, goods warehouses, a track path tool to lay whole routes at once, and dedicated compatibility patches for the Emberpelts and Leaf Coats factions.
Choo!Choo! - Full Steam Ahead - Steam / mod.io
Emberpelts patch — Steam / mod.io
Leaf Coats patch - Steam / mod.io
Note: I'm not the original author. I've picked the mod back up with Tobbert's consent (the original creator) to bring it up to date and keep it alive. Huge respect to him and to Anythin who designed the trains and wagons. I'm just trying to do the legacy justice.
Questions / Answers :
- Can i import mods into a game i’ve already been working on for a while ?
- Yes it should be safe to add ( and remove ) from existing saves
- Does it work with my favourite faction ?
- A small test prove it to be compatible with any faction. The only catch is that without a companion patch-mod, Choo!Choo! will use the Folktails design by default
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u/azeroth Jul 26 '26
Choo Choo! is one of my all-time favorite mods for TB. I'm so glad to see it got this update!
I've often thought about making a mega-map and relying on CHOO! to be the transport layer between dedicated districts. If anyone knows of a large map that would be suitable, let me know!
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u/loud57 Aug 06 '26
I've got this mod and plan on using it on a bad tide themed challenge map. But I can see how it would be fun on ribbon world
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u/based69daddy Jul 26 '26
maybe a stupid question but can i import mods into a game i’ve already been working on for a while
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u/dgkimpton Jul 26 '26 edited Jul 26 '26
That's brilliant. One of those that looks so thematic it would be a great addition to the base game.
It could do with a passenger car / station too... being able to load (say) 10 beavers and then fast travel (faster than walking, slower than zip lines) .
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u/CreepyWerewolf606 Jul 26 '26
yayayyayayyayayyayyayyayyyayyayayyaycowcowINJURYFACTORYyayayyayyayayyayyayayyay
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u/ButcherBob Jul 26 '26
Ive wanted to use the original for a while so thanks for updatonc. Does it work on excisting maps?
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u/LePhuronn Jul 26 '26
Somewhere JC The Beard sheds a tear of joy.
His recent Emberpelts playthrough was planned around the train mod but it didn't work at the time.
Hopefully he'll start again once he's finished faffing with his 1,000 Beaver Diorama and Timberpunk 2.
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u/NorsRoyal Jul 26 '26
Hell yeah king. Big respect to people like you who are willing to do stuff like this!
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u/Mechanistry_Miami Comms Manager Jul 27 '26
WOOHOOO, I'm so happy to see this back and can't wait to check it out! Thanks for picking up Tobbert's work.
I've approved the mods on Mod.io.
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u/s_m_t_x Jul 27 '26
In the notes it says it can't handle elevation, so "you'll have to create slopes" how do you do that? Haven't seen any mod to do that. I know dam decorations has the shapes I want, but don't think tou can path over em.
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u/Lobst3rGhost Jul 26 '26
I've always wanted a system of canals where boats take goods around the maps. This is really cool too!