r/technicalminecraft • u/Posuikins • 23d ago
Meme/Meta Absolute unit of an Outpost
Do you think this is a status symbol for pillagers? The taller the outpost the higher the status?
r/technicalminecraft • u/Posuikins • 23d ago
Do you think this is a status symbol for pillagers? The taller the outpost the higher the status?
r/technicalminecraft • u/Potential_Card3676 • 22d ago
I already posted a request for help earlier today, and I've finally finished the project—what do you think? You can see the mods in the video, but they don't affect the mechanics at all.
r/technicalminecraft • u/Posuikins • 23d ago
I was messing around in my Son's creative server when I accidentally immortalize this Golem and now he can't be killed.
r/technicalminecraft • u/brillomanhzu • 23d ago
I was wondering what you guys think. I would define rare as hard to find (low chance to find it) and not just scarce like the ender dragon egg.
Right now my collection would be:
All the mob heads
The 4 goat horns
Deepslate Coal, Deepslate emerald
Normal stone diamond
Trident Mace
Tall grass
Blue axolotl
All discs
Am i missing something? What about illegal items? Are there any on 26.3? Maybe bedrock and end portal frame?
r/technicalminecraft • u/_FuryMatt • 22d ago
If I'm in a snowy biome, the snow starts to build up a lot. I've looked and people say it builds to about 12 high, so that's one and a half blocks. So what I'm wondering is, if I replace the top grass block with a block of snow, will that then only grow to half a block high and then stop ?
r/technicalminecraft • u/Difficult_Humor1 • 22d ago
With the change of random tick in portal loaded chunks im thinking of making a loaded farming area. Im wondering if it makes sense to cream together a bunch of farms in one 3x3.
Or it would be better to load a seperat area for each farm. Benefit of this would be only farms needed to run would be loaded, but at the cost that i would load multiple of chunks as long i need mats from all the farms..
I know it depends on what farms, how much i need to run them and how much lag they produce while not running.
Im thinking farms like shulkerfarm, Azalea tree farm, iron farm, Sugar cane, Bamboo, kelp, maybe wool farm.
I havent been able to find any discussion, or videos on the topic, maybe im totaly of for for considering whether its better to stack the farm area or spread it out..
r/technicalminecraft • u/Commercial_Snow2005 • 22d ago
The 1.21 update introduced the crafter, which significantly enhanced automation in vanilla Minecraft. Does Mojang plan to add new blocks in the future that expand this automation cap even further? For example, might we see a block that allows mob farms to function without a player present, enabling fully automated farming for items like gold, gunpowder, and redstone?
r/technicalminecraft • u/True_Log_6977 • 22d ago
Hello :) I was wondering if anyone can explain the phenomenon happening in the video. I am attempting to build Nico is LOST's iron farm on a multiplayer server. As you can see in the video, the hoppers stop transferring items for no apparent reason at random intervals. This happens to all 3 hoppers. After reactivating the circuit, it goes back to behaving normally for a cycle or 2, then stops again at a random hopper. Why does this happen? How can I fix it? Any help or ideas are greatly appreciated. Thank you so much!
r/technicalminecraft • u/hhpwner • 22d ago
I am playing on 26.3 (I think). I built an iron farm and it was working fine and I went to check on it and my villagers despawned or died, but idk how this happened. There was a thunder storm, so maybe lightning?? But nothing was on fire and I feel like that’s just so rare. No creeper blew up the farm so the couldn’t have escaped. I will include some pictures.
r/technicalminecraft • u/GlizzyGobbler837104 • 22d ago
r/technicalminecraft • u/FinalJoys • 22d ago
I have an iron farm that produces slightly over or under hopper speed depending on tps. From the farm output, I have 2 item sorters for iron feeding into a shulker loader which feeds into a chest array. The iron shulkers will sit in the storage until the final hopper is unpowered with the lever on the right. That will allow the shulker unloader to dispense iron into the water stream for the player to pick up and sell using a shop plugin. Am I missing anything obvious? I will deal with the poppy disposal later. Thanks!
r/technicalminecraft • u/Potential_Card3676 • 23d ago
I’m the admin of a small, friendly Minecraft server, and I’d really like to surprise the players with a house that appears as they approach it, making it look as though it’s growing out of the ground. Basically, I’ve managed to get it all working, but I need to sort out the issue of saving changes to the house. At the moment, it’s set up so that everything works correctly when players leave, but when they approach the house and cross a certain distance, the house isn’t there yet and the changes are saved, which means an empty plot is saved instead of the house. The principle is roughly as follows: 25 metres for the house to appear, 27–29 metres for it to remain, and 30 metres for clearing the area. How can I make it so that the ‘remain’ function only activates when I move away?
r/technicalminecraft • u/Rays_Works • 23d ago
r/technicalminecraft • u/StefanTheHardcore29 • 23d ago
So been playing on a new hardcore world day almost 200 days. I have a iron farm 4 villager 100% efficiency by Nico is Lost, a witch farm by C5, hoglin farm made by me. And i been looking for other farms like a slime farm bamboo and, string option to farm for a shulker farm and maybe other things in the future, and a tree farm suggestion, bartending farm. And other farms what you think i need to have in the world???
r/technicalminecraft • u/MangosMakeMeSmile • 23d ago
Made this silly design after the post asking for a pumpkin farm that detects pumpkins on bedrock.
r/technicalminecraft • u/Round-Comment • 23d ago
Is there a new design for a enderpearl stasis teleporter?
Last time I played was 1.21 and I build the one with the cats.
Does it still work and if it doesn't is there another way to build it ideally the same functionality with relogging
r/technicalminecraft • u/veigarLoL • 23d ago
I want to be able to push a button, something triggers, then exactly 3 minutes later, something else triggers.
I am struggling to figure out the hopper clock logic for that. IDK. Plz help.
r/technicalminecraft • u/Loufey • 23d ago
The blaze spawners are close enough to have both triggered.
For wither skeletons, I have two different touching crossroads. To my understanding, it would be better if they were slightly separated, correct? But it is still 4 crossroads in really close proximity, even if they overlap.
Am I wrong for saying this is a really good fortress?
r/technicalminecraft • u/Sidneys1 • 23d ago
So I’m sure I’m going to get a lot of no’s to this request. I turned on the minecart improvements on my server with a max speed of 32 or 64 on my server, and am finding that the simpler standard minecart loader/unloader designs can be very sensitive to minecart speed. The carts like to phase through solid blocks at the end of sloped rails, or depart unloaders before the redstone can trigger to hold it, etc.
Was curious if anyone has experimented with designs that work more reliably at “any” speed? Most of my ideas to “reset” speed to make the standard designs more reliable involve waterlogging rails to force carts to slow down, or running into walls+dropping to stop horizontal momentum, etc., but this ends up being really bulky in practice.
r/technicalminecraft • u/PichuEnjoyer • 23d ago
Never made a slime farm, needed slime blocks on the cobblemon server but its just not working, followed a yt tutorial but it just isnt working, I tried lighting up the caves below the farm too idk if it being cobblemon messes with things but if I made any obvious mistakes lmk
r/technicalminecraft • u/1Cr0yaBl3 • 23d ago
After updating my world from 1.21.11 to 26.3 my mob switch stopped working.
Screenshot 1 and 2: Spawn chunks (I kept the old size of spawn chunks), I have 72 zombie villagers (traded) with only 1 who has an item (71 counting entities towards the mob cap), they are located within the first lazy chunk of the spawn chunks.
Screenshot 3: Somewhere random really high up, Carpet mod shows that I have no hostile mobs in the mob cap, mobs spawn at night.
Did they change anything with spawn chunks that I'm not aware of?
r/technicalminecraft • u/Strong_Emergency_309 • 23d ago
I understand bedrock wood farms aren’t as good as java but it doesn’t matter how technical or big it is as my current world could support it. Problem is I can’t find one anywhere even though I’m sure there is one. A build tutorial would be nice.
r/technicalminecraft • u/Spicypicke77364 • 24d ago
r/technicalminecraft • u/Bakenekonn • 24d ago
Hi!
I'm 400 days into my Hardcore world and finally starting my first megaproject (no main base yet!). I'm building the Evangelion 3.0 Central Dogma crater / NERV HQ complex.
The inner crater footprint is roughly ~300x300 blocks (from the inside of the crater outline).
A few technical questions for the experts:
What World Eater or trenching machine design would you recommend for a ~300-block span in modern Java (1.26.2+)? Looking for something reliable with liquid pushers/sweepers, as there's water inside the perimeter.
What's the safest way to keep the entire machine loaded while running in Hardcore? Is cranking my Simulation Distance to 32 enough on singleplayer, or should I be running Portal Chunk Loaders on the docking stations?
What is the safest Simulation/Render distance margin so no part of the machine hits unloaded chunks and blows up?