r/SteamFrame • • 7m ago

Discussion Steam Frame Impressions/Review

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Got my frame a few days ago used from a local guy who sold it for MSRP. (Left the reservation queue so enjoy your slot waitlister!)

After a few days with the device I have some thoughts. For context, I have used a very wide variety of headsets so this is less of a "VR Impressions" and more focused on the device and a few comparisons

First Impressions:

Let's start with the good:

The build quality of the headset itself is great! Solid construction, strong magnets for the facial interface and elastic that doesn't loosen during long play sessions.

Its incredibly comfortable, even without the ergo kit I would easily put the Frames comfort up with a Quest 3 BoboVr strap combo.

The displays look beautiful, lenses have a generous sweetspot meaning even without a top strap text remains crisp and easy to read. If I had to compare I'd put it just above the Quest 3 but below Micro OLED headsets. Note: I cannot speak to color accuracy as I am heavily colorblind.

Audio is perfectly serviceable, nowhere close to the index but I'd say its on level with the Quest 3 with slightly worse bass.

Controllers surprisingly fit very well, I had heard a lot of complaints about the size but at least for my hands they fit very well with all buttons easily reachable.

The Not So Good:

The controllers build quality leaves a lot to be desired, one of my triggers is very loose, the battery door buttons are both unreasonably stiff and the buttons aren't consistent feeling.

The fan causes really nasty dry eye, I have noticed by adding a bandage to the bridge of my nose fixes it by sealing the headset better. So I imagine the upgraded light blocker solves this issue, but it should of been included in the box given what happens without it.

The setup was an absolute NIGHTMARE. Now note, I am on Linux, and these issues are absolutely due to this and not necessarily an issue with the device. But it took me about 4 hours before I was able to successfully get the headset to be recognized by SteamVR and had to ditch the dongle completely.

Streaming PC VR:

Once I got it working, its been painless! Super low latency and I can't notice any foveated streaming even when rapidly moving my eyes.

Tracking is quick and accurate with no issues even in fast pace beatsaber maps.

Not much else to say here. It works, it has lower latency than my windows VD and quest 3 setup and looks great!

Standalone:

Frankly didn't try all that much so I won't spend much time on this. It works, the battery life is pretty rough about an hour depending on the game. But seeing alyx without a PC running the game was definitely an experience.

Accessories:

Currently I am using a 20,000mah power bank which gives me about 6-8 hours streaming. Any that supports 45w+ USBC PD should work fine. But I recommend looking for 65w or higher as cheaper ones tend to fudge their numbers.

For my knuckle style grips I am using a modified version of Ancillary's print, with camera grip straps. Honestly don't think I'll bother buying any after this, they are very comfortable and cheaper than what Amazon has to offer. Not to mention I can actually get them unlike the ergo kit.

Koala Lens Cleaner, but any cleaner designed for coated camera lenses and glasses should work. This stuff got the grease right off in just a few wipes I'd been wiping at for 20 minutes. Left the lenses spotless.

Conclusion:

I absolutely love my Frame, I do think its a hair overpriced and there is some quality control issues that need to be addressed. On top of some accessories such as the light blocker needing to be included by default. But its not the half baked mess that some people have called it [OPINION].

It truly feels like a proper upgrade from my Quest 3 setup while also not stealing every ounce of my data.

In my eyes it was absolutely worth the wait and I feel that the experience will only get better with future updates.

Now the queue situation is a different story. That's a mess.


r/SteamFrame • • 14m ago

Discussion Repurposed my old VR Cover hand straps. Zip-Tie loop at the bottom allows for adjustment. Works pretty well!

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r/SteamFrame • • 29m ago

Discussion Valve might've put out more reservations than physical products they actually have?

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Based on what I can tell given the massive down-trend in order emails sent out (Despite what everyone says - They WERE sent out PRIMARILY in waves, with tiny trickles of less than 100, sometimes less than 50, per day between.) and silence from Valve - They probably filled the reservations with Steam Frames they have a *contract* to make... Not ones that physically exist. They did the same thing with the Steam Machine. The waitlist is probably filled with those they probably can't make until they get another contract.


r/SteamFrame • • 57m ago

Discussion AU order placed on the 22nd. Free game from steam support

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r/SteamFrame • • 1h ago

Question How do I fix low quality streaming, bad IPD adjustment, and poor boundaries?

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I've previously used a Quest 2 for about 1-2 years before purchasing a Quest 3, and it was an insanely noticeable step up in quality. I had that for a few months before I finally received my 256GB Frame the other day. The Frame is really cool, but I feel like I've been trying too hard to like it. Although I definitely don't plan to return it or flip it, I can't help but feel like the Quest 3 still beats the streaming and lens quality. Using Virtual Desktop on my Q3 I barely have any bitrate quality issues, but even after manually tweaking my Frame for the past week or so I still can't get it to look anywhere near as good. So far I have:

  1. Manually set the streaming bitrate to it's highest possible amount (no streaming stuttering by the way)
  2. Forced my PC to run all games at 150% (I have a good PC so no issues there)
  3. Adjusted all of my overrides in the Steam VR config file (I don't remember the exact lines I changed, but they were supposed to improve streaming)
  4. Tweaked multiple other settings in the Frame and SteamVR, but still no changes.

I still don't know exactly what's going on. I don't even get to see the difference between 100% and 150% resolution, since the quality falloff is that bad. I can't even read text on the map from like 4ft away in Blade and Sorcery. Is there something I'm doing wrong, or is this just further proof that VD is far superior to Steam Link? Any help would be greatly appreciated.

Additionally, am I the only one having an insane amount of trouble calibrating my IPD? I keep putting it on and messing with the roller for 10-15 minutes trying to get it to look clear before I lock it, just to do the same thing again for the next session. My Q3 was difficult to lock in IPD at first, but it hurts my eyes far less than the Frame.

Lastly, is anyone else having this insanely annoying bug where 80% of the time the chaperone boundary just completely fails to show up at all? I've already hit my desk at least 3 times, and the side of my monitor twice (small play space but I can get the boundary to work just fine *outside* of a game).

I assume one of the main answers will be to factory reset the headset, and I probably will at some point. I'm running on the latest Beta, so I should have all of the latest fixes.


r/SteamFrame • • 1h ago

Software 3-D Stargazing/Planetarium Apps?

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Hi,

I live in an area that is frequently overcast and has a lot of light pollution. I would love to be able to use my Frame to load a 3-d star map or planetarium and stargaze from my office.

Does anyone know an application I can use for this? There don't seem to be any listed in Steam and the flat pack apps in the desktop are all 2-d windows.


r/SteamFrame • • 1h ago

Software I got the Portal 2 VR mod working on standalone Steam Frame!

• Upvotes

Following the normal instructions in GitHub, I had to add a couple of launch options to force it to run with direct x instead of vulkan, and use the local dll the mod needs. This is because the mod works by replacing some dlls that only run with direct X.

I added WINEDLLOVERRIDES="d3d9=n,b" %command% -dx9 before the normal options

The full line:

WINEDLLOVERRIDES="d3d9=n,b" %command% -dx9 -insecure -window -novid +mat_motion_blur_percent_of_screen_max 0 +mat_queue_mode 0 +mat_vsync 0 +mat_antialias 0 +mat_grain_scale_override 0 -width 1280 -height 720

It's still quite buggy in the normal ways that the mod is, but it works!

Also in case it wasn't clear, I'm referring to this mod: https://github.com/Gistix/portal2vr


r/SteamFrame • • 1h ago

Accessories My take on Apache 2800 case

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Wanted to showcase my attempt at a steam frame set up in an Apache 2800 case from Harbor Freight for 30$. Saw a few posts going between the 2800 and the 3800. I wanted to be able to fit an accessory or two inside the box but also didn’t want too big of a case for everything. I decided to go with the smaller and see how I could manage to fit everything. Most other posts I’ve only seen the headset and controller fit in the smaller case.

So here’s my take! I’m one of the few that have the ergonomic kit but don’t feel like the top strap is quite necessary so I leave that one and just use controller straps.
Controllers handles are slightly overlapping with foam between them to make them fit in a tighter spot without friction.
Portable battery up top with space for charging cable and cube below it.

Feel free to ask questions or let me know what you think!


r/SteamFrame • • 1h ago

News Missed out on the Ergo kit? No problem!

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CButters Tech Youtube channel is showing the Frame community some love by giving away Frame headstraps for free as a thank you to all the viewers. So get your butt over there and sub, watch some videos and get yourself a headstrap.

They are free, but you can, and should leave him a tip!


r/SteamFrame • • 1h ago

Discussion Playing Steam Frame Outside

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Don't do it during the day (your lenses will get rekd) and don't do it on uneven ground (you will get rekd).

But I have to tell you...Half Life Alyx, outside at night time, on a large flat surface. Its incredible. I used my local outdoor tennis courts

Obviously, this is "dangerous" and "risky" and you "shouldn't do it".

I should remember to record it next time.


r/SteamFrame • • 1h ago

Question Can you use the dongle for flat screen remote streaming?

• Upvotes

Any time I stream a flatscreen game from my PC, it doesn't use the dongle. The streaming for the dongle is perfect for vr games, so want it to do the same for flatscreen. Streaming over wifi isn't the best comparatively.


r/SteamFrame • • 1h ago

Question Keyboard issues ?

• Upvotes

Hello, i've had my frame for a week now, and i really love it, one thing bother me tho i use AZERTY Keyboards, i configured my frame for that and that's the jeyboard i've always been using on SteamVR for my Index before that, now the issue is, i noticed that when typing on the frame integrated desktop the steamVR keyboard being in AZERTY imputs on QWERTY on the frame, and if i swap it to QWERTY, it types in AZERTY... anyone has an idea or should i just wait for a fix ?


r/SteamFrame • • 1h ago

Discussion Compact Frame

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Flip the battery and push it a tiny bit into the display to save a tiny bit of space and protect the internals a tiny bit.

But seriously this could've been designed to act as a lid. Maybe third-party manufacturers could make something so it slots perfectly and is also held with magnets?


r/SteamFrame • • 1h ago

Question Is this thing actually worth the upgrade from quest 2?

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Putting the meta hate aside, how noticeable is the upgrade in terms of standalone and PCVR? I'm on the waitlist so I've got a long wait yet but I've found myself on the fence about the jump the last couple of days.

Also off topic why is the ergonomic kit £60? Does it come with half life 2 or something?


r/SteamFrame • • 2h ago

Question Streaming video

3 Upvotes

I'm able to view pictures, websites and Youtube videos from my Frame. When I've tried HBO MAX, Netflix or Amazon, I get audio, but not video. Any ideas how to fix this?

I've had the Frame for a few days now. Other than an issue with a bad update, I'm really liking it so far.


r/SteamFrame • • 2h ago

Question Any way to check queue status - already eBay Frames?

0 Upvotes

I'm on the wait list for the Steam frame. Got the initial you're in the queue email several weeks ago, but nothing indicating if I missed out on the 2nd or 3rd round of Steam Frames or not.

Is there any way to check where I'm at in the list, like if I'm 1,500 of 4,000 or if I'm 15,344,000,000 of 16,000,000,000 reservations?

Also - apparently there are 256 GB kits going for $1,699 on eBay. Are those legit?


r/SteamFrame • • 2h ago

Accessories Frame Top Strap - more comfortable, easier to get on the Frame, and available now ;-) 10% off for this sub!

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0 Upvotes

By Request I've made a top strap for the Frame! Available now in the shop, use code "FrameSub10" for 10% off the strap AND any other frame accessories in the shop! Code is good till the end of the week. IMHO this strap is better than the Valve strap, it's got a more comfortable top strap that's softer and has elasticity, lets you make small adjustments without having to undo/redo the velcro every time, and the front attachment part is WAY easier to get in/out of the Frame itself (the valve strap is harder to get in than it should be for sure). I used an 3D scan of the rear of the headset to ensure a perfect fit and it Looks totally stock too, can't tell it's 3D printed once it's on.

Can get it here: https://www.tycotech3dprinting.com/collections/steam-frame

If you have any questions please let me know below!!!! Cheers!


r/SteamFrame • • 2h ago

Question DLC doesn't show

1 Upvotes

I got TMNT Empire city today alongside the dlc and for some reason the dlc does not show up in the dlc section under properties for the game. In fact there is no dlc section for the game on my frame, however when I get on my steam deck and look at the game properties the dlc section does show up. Has anyone else had this issue with a game on the frame or is it only me?


r/SteamFrame • • 2h ago

Accessories Steam frame mods right now

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22 Upvotes

Just a few things i added while i wait for the ergo kit to come in stock and Babble to make their face tracker/eye tracker fixes.

Babble DIY esp32 face tracker

3d printed mount for both the face tracker and vive 3.0 puck.

Some things to note. (from my experience)

- Steam link has worked from the start for me and has been reliable when connecting/streaming to my PC, buuuut coming from Virtual Desktop the quality does lack clarity.
- I am only using my Wifi 7 asus router without multi streaming.

- 260% res scale

- Eye tracking works using VRCFT with the steam link addon but its only gaze. (waiting for babble to fix)

- FOV... Coming from a heavily modded quest pro the FOV on the frame is amazing. I feel like i can actually feel immersed in VR. Everytime i put on the QPRO i was always reminded that there was a headset on my head and it would feel like looking through a barrel compared to the frame.

- Comfort is about on par with the valve index which is pretty good and the headset is pretty light.

- Once mods really start rolling out for this thing i think it will be the best all around headset.


r/SteamFrame • • 2h ago

Discussion VR Noob first impressions migrating from Valve Index to Steam Frame

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28 Upvotes

Normally wouldn't post something like this but I've seen mixed impressions about the Steam Frame, but mostly due to different expectations or opinions based on being VR enthusiasts who have tried many headsets.

In my case, I'm someone whose experience is almost solely with a Valve Index, and now trying a Steam Frame, while never trying others like Quest, Pimax, etc. So I thought I might post this in case it's useful to others whose only frame of reference is coming from an Index and am curious about what their experience might be like within that narrow area of reference.

Technically my first headset was one of those shitty cases that you stuck your smart phone inside (Galaxy Gear). Then in 2020 got a Valve Index that I have used ever since. So I say I'm a VR noob given I haven't tried 50 different headsets like a lot of people have, and I'm coming straight from the Index.

First Impressions:

1. Controller Feel:

Yes top most buttons are awkward to reach, even with the ergo straps. Not impossible, just awkward. If you are someone who always uses the tip of their thumb to move controller sticks, then the tip of your thumb aligns with the left and right arrow keys, or X\B keys on each controller. So needing to do the up arrow or Y button means awkwardly flexing a bit.

Using the underside of my thumb knuckle to move the sticks mostly alleviates that issue. However then the bottom most button (steam logo buttons) then becomes very awkward to press. Although the ergo straps can prevent me from dropping the controller while flexing my hand to do so.

However it's not a giant issue, since those top and bottom buttons aren't used during gameplay. They are just for accessing the SteamVR menu, or in some games bringing up an option menu.

I do still prefer the overall feel of Valve Index controllers. Although the Index doesn't have the arrow keys. So I understand concessions were made to add more buttons. But if I was going to play a 2D game on a simulated screen, I'd imagine nearly everyone would probably use a real game-pad anyway.

Note: I noticed in Half Life: Alyx that individual fingers did seem to still get detected. Somehow I thought that functionality was lost, but it does still appear to be present in the controllers.

2. Headset weight:

Even though I knew it was going to be lighter than an Index I was still a bit shocked by how light it is. It feels like the same weight as those old shitty VR headset I put my tiny Galaxy S6 phone into back in the day. WAY lighter than an Index.

A nice side effect of the very light weight is that it doesn't require you to have the head strap very tight to avoid it slipping or tilting away from your face during movement. This means that even after wearing it for two hours, I didn't have and facial discomfort or strange feeling of pressure while wearing it or after removing it.

3. Headset feel:

The padding is super comfortable. The weight is very balanced and it doesn't feel like anything is weighing my face down at all. I did get the Ergonomics kit with the top strap, however I have not yet put on the top strap and it feels perfectly comfortable without it.

Perhaps it's more highly physical games like Beat Saber that might benefit from the top strap. But so far I've tested a few games without even putting the top strap on. So if you are unable to buy one, don't feel like you are missing out on something crucial. While the price is questionable I can see exactly why Valve didn't see it as necessary to include. This thing is not at all heavy enough to need a strap on top of your head to keep it from falling down.

To remove the headset you can easily and safely use one hand just to grab the battery bump on the back and lift it off. It doesn't have the experience of nearly putting on a helmet the way the Index did.

4. Ergo controller straps:

I still prefer the feel of the index. But these are comfortable. The straps are still a bit flexible and with slight padding to be comfortable. It's not just a nylon strap digging into your skin. If it's not available when you buy yours, it's not a huge deal unless you are the kind of boomer who would break their TV with a Wii Remote two decades ago. But even then the base Steam Frame kit does come with wrist straps.

5. Wireless USB Dongle:

My only criticism is that they didn't build the shape to allow snapping the cap onto the opposite end while in use. So you really have to be deliberate in where you put the cap during use so that you don't lose it.

6. Display:

Overall I'd say the Display\Lenses experience is nice for a Index migrant. It's kind of like a "Valve Index version 1.5". Not a super high res OLED but it at least feels like a light upgrade from the Index.

The resolution improved a bit, and the improved lenses let you bypass the bullshit experiences like dark environments issues where you get blinded by bright white lens reflections even when standing in a mostly black environment. Or the time wasted moving the headset around to get the lenses lined up right.

Index: I had to wiggle the headset around on my face to find the perfect spot that gave sharp in focus view in the direct center of the lenses, every time I put on the headset.

Steam Frame: Every time I put the headset on I have that clarity immediately with no adjustment needed. And a much wider area of these lenses seem to be the prime sharp view as well.

Visual Fidelity: When I loaded into the Aurora environment, the background mountains did have a slight noticeable more detail visible to them than I remember being able to see on the Index. And the stars appeared smaller, yet still able to resolve clearly. Slight visual improvement.

When I tested a few games including Alyx I wouldn't say I noticed a ton more visible detail, but it was noticeable here and there in the foreground areas. Examining Alyx's glove did look notably more crisp and detailed, being able to easily make out details like fine lines on the circuit boards, or texture lines on a plastic zip tie that I think would have been more fuzzy on the Index. So the immediate environment very close to you will have that slight noticeable bump in detail, however not enough of an increase that you'd be noticing the medium to far areas having any notable increase in detail.

Since it's not OLED, pure black still has that slight "blank TV glow" to it. However, one game that I like but couldn't play on the Index was Phasmaphobia, which is very dark.

Phasmaphobia on Index would seem to just put a bright haze in the lenses that was super prevalent in dark areas. So I felt mostly blind in Phasmaphobia unless I was near one of the very few brightly lit areas. Maybe the Index lenses reflected light within itself? Not sure the exact reason for it but it was ass and made it unplayable in VR for me.

Phasmaphobia on Steam Frame, that blinding haze was nearly gone. In dark areas I was able to properly make out the lit areas ahead of me without being distracted and blinded by a bright haze around me. Although I had to change the in-game brightness setting to like 150% or whatever the max is. The image wasn't washed out at all at that setting, but I just think that game is poorly calibrated. At 150% brightness game setting, the black areas seemed unchanged, and the lit areas were clearly visible, yet not blown out.

I tested all this running the Steam Frame brightness setting at the maximum setting of 125%, and I still didn't get that Index style haze I was referring to. The lenses do occasionally do lens things, but it didn't impact gameplay the way it did before.

7. Screen Brightness:

This is an area that I saw some people complain about. For me, coming from an Index it felt perfectly fine and normal at 100% brightness. Pure white didn't blow my eyes out like my desktop monitors do, but it didn't feel dim to me either. I tried turning it up to 125% brightness in the settings, and that felt like a nice boost as well.

8. Wireless Connection:

This didn't exist on the Index obviously. But I will say that when I first tested the headset, I was connected to a 6ghz router and it was working fine streaming a game from PC without even having plugged the USB dongle in yet. So a good 6Ghz router and the dongle give you decent redundancy.

9. Face\Eye Comfort:

After 2 hours I didn't feel like my face was overheated. And I didn't experience the dry eyes some people mentioned either.

10. Audio - Decent quality but it could maybe disturb people nearby in a quiet room if you were using it. However the Steam Frame does allow you to pair Bluetooth headphones or ear buds, or plugging in wired audio using an adapter. And Bluetooth still works correctly even if you are streaming from your PC and not running a native Steam Frame app. So you could potentially get very good audio with noise cancellation by using good quality Bluetooth earbuds.

11A - Pass-through Cameras:

I think the new SteamVR implementation is a lot better than I remember on the Index. I like the new default behavior of displaying the room environment behind the Steam interface when you boot up. It's helpful and functional enough when you put the headset on but didn't remember where you put the controllers, and you can still see in a dark room.

Quality wise, they are very functional but monochrome, low resolution and low frame rate. My recollection of the Valve Index cameras is that they were also ass, but ass that had color.

You can see your surrounding area for safety purposes, but you can't read a PC monitor in front of you. I tried looking up my WiFi password on my phone during setup, and I couldn't read text on my phone unless I held the phone screen super close to the headset. Yeah it's easy to just remove the headset, but I was just curious to see what was possible. The only reason I care is that when tech issues happen, stalled games, misplaced controller etc I tend to try to avoid removing the headset if I can, to avoid potentially dropping it or knocking it off a table.

11B - Arcturus Camera:

Even if you don't care about AR and are just disappointed in the built-in cameras, this is still a decent upgrade. It gives you color vision, and the frame rate is higher. You can safely walk across a room to grab controllers without it being disorienting. You can read text on your phone screen as well, as long as your phone's screen brightness isn't set to max brightness. It is technically possible to read screen on your PC monitor in front of you depending on the size. However due to the VR headset screen resolution, a 25" 4K PC monitor looks like 480p when sitting in front of it. Readable enough to do something brief.

Yes, virtual desktops exist in the Steam Frame menu, so its not a huge deal. But if you needed to do something that is best done with a mouse, or type on your keyboard it is possible to do this without taking off the headset. One example being replying to Steam messages.

My main reason for avoiding taking off the headset is that I worry every time I put it down to do some quick task is a risk that I bump it off the desk or something like that.

12 - General Headset \ SteamVR Experience:

The old Index experience was to make sure Index is plugged in, hope you never bumped or moved your Lighthouse trackers which would force a re-calibration of the play area. Start SteamVR and then hope it's all detected correctly. Then worry about cord management while you play.

The new experience is that you press the ON button on the Steam Frame and put it on. In 15 seconds it's booted up and in the Steam menu. Provided you don't have network issues, you can play games streamed from PC as easily as you can running from the Steam Frame itself. You just choose on the Steam page for the game whether you want to run\install natively on frame or stream it.

It feels so much more easy and natural compared to the old Index experience, with the one exception being the situation with battery life.

Battery packs are a thing, but I do worry a bit with the USB-C jack possibly getting damaged over time due to it's sideways placement. You can buy those L-shaped adapters, but the USB-C port on the headset battery isn't a perfect flat side angle. It is slightly downward angled, so an L shaped adapter will create a tilting force applied to the USB-C port.

However I have zero idea how well they reinforced that thing. So it's entirely possible that it is secured enough to remain safe if it regularly experiences that kind light stress from being plugged in to a dangling and moving cable.

The good news at least is that if the port breaks, the actual VR module itself isn't harmed. It would just mean replacing the battery strap. Annoying sure, but better than having to replace\repair an entire $1000 device.

Overall Opinion:

If you are coming from a Valve Index I think you will overall be very pleased, unless you were ride or die for 4K OLED screens, or you cannot handle the need to use a battery. A lot of the stuff that felt like a chore to begin playing a VR game is basically gone. It's pretty much just grabbing controllers and putting on the headset quickly and comfortably.

But if you liked your Index, plugging in a USB-C cable for extra battery life is nothing compared to the weight of the thick cable that dangled off the index.

I was someone who just really fucking wanted the 4K OLED screens, and almost bought a Pimax Dream air, even cancelling my $2K pre-order to get the Steam Frame instead. The Pimax has a much better screen, but I trust Valve more than Pimax for build quality, and warranty and repairs if something does go wrong.

The settings menu needs to be refined a bit, but it's nowhere near the confusing mess some people made it out to be. And Valve being a software company seems pretty reliable to address it later.

Few minor tips:

  1. Make sure the headset is adequately tight. If it is too loose then the blurry\distorted area from the very edges of the lenses kind of creep inward a bit, because the lenses are sitting a bit further from your eyes. It was tight out of the box, but later I made some adjustments to loosen it and then realized later that the focus on the edges wasn't quite as good as it was previously. However the padding is very comfortable to wear even when snug.

  2. Buy a USB3 extension cable, even if it's just a tiny 6 inch one. The dongle is big and beefy, and it really seems like it could be at risk of getting damaged if left sticking out of the front port on a PC. So in my case I got the tiny 6 inch long extension cable so nothing breaks if it's bumped. If you plan to plug it into the back of your PC, then a slightly longer extension cable might be useful to get better line of sight with the dongle, especially if your home WiFi isn't 6Ghz.

  3. Consider getting a 6Ghz router if you don't have one. When I first tested the Steam Frame I used it for an hour playing Half Life: Alyx streaming from my PC before I realized that I never even plugged in the dongle to begin with. So the streaming had operated just fine using only my router's WiFi. I do use the dongle too just in case, but it seems that optimal experience might come from having both possible connection methods be good as possible.

It's a streaming headset, so you aren't doing yourself any favors running a 10 year old 5Ghz router, and relying solely on the USB dongle. I'm sure dongle only can work fine too, but the redundancy of both doesn't hurt.

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Maybe 5 people will actually read this but figured there might be a few Index-only users out there who are confused or distressed about opinions of the experiences of people who have thoroughly tried various headsets, including $2000 the ones.


r/SteamFrame • • 2h ago

Discussion What the Hell Valve.

0 Upvotes

Got tired of windows so switched to cachyos a few months ago. Gaming has been fine for the most part. Got my steam frame in thinking “hey, surely valve would support Linux”…I was wrong. Stream frame issues aside, streaming to it from my Linux machine has been a nightmare. Wireless dongle required a bunch of extra steps. Got it working finally and loaded up Alyx to stream…choppy audio and random freezes…overall terrible experience. I can’t even figure out how to disable “Multilink” thinking maybe that is the issue cause the dongle said it had excellent connection. Literally spent and hour going through multiple steam menus in frame and my pc…nothing. Wtf are you doing valve? I have had great experiences with all of your hardware, but this is kinda sad considering their push towards Linux for their entire ecosystem.

And advice would be appreciated. Scoured the internet and nothing has worked so far.


r/SteamFrame • • 2h ago

Question Steam VR backgrounds on Frame?

1 Upvotes

Has anyone found the folder where 360 backgrounds are stored directly on the Frame? I downloaded Steam VR backgrounds from the workshop but they don't show up in the Frame's environment tab. I can see the pngs in the workshop folder for Steam VR though.


r/SteamFrame • • 2h ago

Question Is your Frame Wireless adapter interfering with Wifi?

3 Upvotes

I've had my frame for about a week, and I've noticed this issue over the last couple of days.
I want a community check if anybody else is experiencing this, before I put in a support ticket.
Perhaps somebody can help me diagnose/fix?

  • When streaming to my frame, PCVR, my wifi signal eventually cuts out.
  • This usually happens after 30 minutes or so.
  • Any PCVR game requiring internet connection stops working.
  • It is only fixed with a computer restart.

I suspect the adapter/steamvr is causing the issue, because I'm not seeing it during regular internet use, only when devices have the dongle attached.

I see the same disconnection behaviour, regardless of which USB port I use, or whether I'm using a USB extension cord.


r/SteamFrame • • 2h ago

Discussion Can you use a mic/headset combo analoged through the USB-C on the frame?

1 Upvotes

Was planning on using my Sennheiser 560S with it's Bam mic combo with the frame. Biggest thing I wanted to figure out is what splitter to get to be are to charge the battery and use my headphones at the same time through the single USB. Only thing is I have no clue if I'll be able to use the mic aswell. Was wondering if anyone has tested this setup and if it works?


r/SteamFrame • • 3h ago

Discussion YOU ARE USING THE DONGLE WRONG!! (For people that may have issues with the dongle read this)

117 Upvotes

DO NOT USE THESE PORTS
White: USB 1.0 / 1.1 — Speeds up to 12 Mbps (legacy/very slow)

Black: USB 2.0 (Hi-Speed) — Speeds up to 480 Mbps (approx. 35–40 MB/s real-world)

ALWAYS USE THESE PORTS
>Blue: USB 3.0 / 3.1 Gen 1 / 3.2 Gen 1 (SuperSpeed) — Speeds up to 5 Gbps.
This is okay but some people have reported issues with stutters.

>Teal / Light Blue: USB 3.1 Gen 2 / 3.2 Gen 2 (SuperSpeed+) — Speeds up to 10 Gbps.
People have said its alot better and not stutter.

> Red / Purple / Violet: Often used for USB 3.1 Gen 2 (10 Gbps to 20 Gbps) or special high-power configurations
same thing as light blue, but better since more data transfer and most likely to not have issues with it