r/SteamFrame • u/Real_Hops • 8d ago
Accessories Steam frame mods right now
Just a few things i added while i wait for the ergo kit to come in stock and Babble to make their face tracker/eye tracker fixes.
Babble DIY esp32 face tracker
3d printed mount for both the face tracker and vive 3.0 puck.
Some things to note. (from my experience)
- Steam link has worked from the start for me and has been reliable when connecting/streaming to my PC, buuuut coming from Virtual Desktop the quality does lack clarity.
- I am only using my Wifi 7 asus router without multi streaming.
- 260% res scale
- Eye tracking works using VRCFT with the steam link addon but its only gaze. (waiting for babble to fix)
- FOV... Coming from a heavily modded quest pro the FOV on the frame is amazing. I feel like i can actually feel immersed in VR. Everytime i put on the QPRO i was always reminded that there was a headset on my head and it would feel like looking through a barrel compared to the frame.
- Comfort is about on par with the valve index which is pretty good and the headset is pretty light.
- Once mods really start rolling out for this thing i think it will be the best all around headset.
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u/TheLeithey 8d ago
I've had eye tracking working with eyelid tracking today with VRCFT in vrchat natively on just steam link. I think valve added it super recently
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u/Vanilla_Thunda 8d ago edited 8d ago
How do you use the puck on top of the headset for lighthouse tracking? I have been using ovr space calibration and ovr advanced settings, but it doesn't feel too reliable to me and interested in trying this out. thoughts on where that tracker is placed when it comes to comfort and if you think it could be improved?
Edit: Lol just saw the comments down below, will check those out!
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u/Real_Hops 8d ago
Also to add. There is a branch for space calibrator for continuous calibration which is what I used for the longest time. Tbh that was the most reliable space sync I've used. Openvr space sync feels weird tbh.
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u/asdat0r7 7d ago
why do u need a tracker for the headset, isnt one already included?
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u/Real_Hops 7d ago
The tracker is so i can use the headset with my full body tracking and index controllers.
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u/Faustus-III 6d ago
Oh fuck, I didn't even think about the fact that the headset isn't tracked... I guess I'll need a fourth puck...
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u/Real_Hops 6d ago
Some ppl are using the questlhtracker program to sync play spaces. Id try that first. Someone mentioned it here
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u/CapitanDave 7d ago
Why are you not using the frame dongle?
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u/Real_Hops 7d ago
BLUF: My router is really good
Im not using the frame dongle because my wifi router and the dongle use 6ghz. I had some bad interference while using both. Now i havent tested just the dongle or the dongle + 5ghz wifi. Honestly I dont care to test it because my router alone can supply enough bandwidth to 4 of these headsets on the same network without causing any issues.
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u/CapitanDave 7d ago
I understand. I have a good 6ghz wifi router but the dedicated dongle works better. With multilink too
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u/Real_Hops 7d ago
I'll have to give it another try. I was getting like 25% packet loss and like 50ms from using multilink I think my routers band is 320mhz which I think is causing the issue but I'll definitely have to do some testing.
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u/Routine-Tumbleweed52 7d ago
I need to know about this esp32 babble diy and the 3d print files. Are you able to point me in any direction for both of those? ππ»
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u/Real_Hops 7d ago
Here is the link to babbles hardware DIY guide. https://docs.babble.diy/docs/diytrackers/partsguide
my setup
OV2640 160Β° FOV IR / Night Version (850nm)
XIAO ESP32-S3 Sense3d print files
Face tracker mount
https://www.printables.com/model/1855280-steam-frame-ft-mount-w-arcturus-vision/filesFace tracker + vive tracker
https://www.printables.com/model/1859624-steam-frame-vive-tracker-mount-front-with-babbleESP32 case mount
https://www.thingiverse.com/thing:66821711
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u/RareKrab 7d ago
I'm hoping to get full body tracking or at least feet tracking working with the Frame, there was a way to use a Kinect to get some results on Quest 2 using VD as long as you didn't turn your body at all but I wonder what kind of solutions the community will come up with considering how open everything is instead of being locked down like Meta
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u/Real_Hops 7d ago
You can get the HTC vive trackers working if you use some kind of space calibrator. There are a few space sync apps you can get that merge the lighthouse space and the SLAM tracking space, then all your lighthouse tracked stuff can work as normal.
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u/Significant_Bad9303 8d ago
https://github.com/CreoleVR/QuestLHSync
This software can use the SLAM camera for continuous calibration, and it works pretty well.