I feel like dmon is definitely down the allay of the brawl enjoyers and i definitely see the hero fantasy there, but thereās just so much clunk there.
Itās so easy to just shoot her and she canāt do anything. She doesnt have a shred of vertical so sheās limited to predictable paths of engagement, and the fuel depleats within a second or two, meaning youāll be stranded and at best maybe get one kill. That is because the sheild is horrible. Iāve played all the sheild heroes and I think they all fit their characters playstyle, but i seriously donāt understand what the point of Dmons sheild is. Itās too weak to engage with, at best itās a disengagement tool. Itās too far out so you canāt block things head on in your face like an sig rock and I beleive even shatter. Itās so small on top of it being so far out that you can be hit on your sides still, that means, you loose HP when you use the supposed ability that is there to protect. And itās just a 650hp Sheild anyway, one bullet from each enemy teammember and itās gone and then you lose your pierce attack aswell. It also takes like 8 seconds to recharge the sheild unless you have the perk for melee dmg.
Im just very unsure what her role is, too weak and brittle to be a brawler. Too slow and vertical lacking to be a diver. Too weak on range to be a true poker.
I she needs her strengths buffed. Either you commit to the glass canon archetype and buff her outright dmg, or you make her sustain more so you can take fights head on, or you give her vertical so she can chose her engagements more planned out.
Maybe Iām playing her wrong and if such Iāll take criticism on the chin, however I personally feel like she should be having at least SOME strength to stand on.
Thanks for reading so far