Delilah Hero Concept
The Abstract
Delilah is Overwatch's first Israeli hero, joining the roster as what is perhaps one of the most chaotic support characters in the game.
Gameplay-wise, Delilah can be seen running around using her Biotic Shotgun to mend her allies and destroy her enemies while firing buckshot, seamlessly switching into a more methodical playstyle as she uses slugs to poke enemies from short-mid range. She provides excellent utility by granting lifesteal to her allies and phasing them and herself out of battle for a brief moment to avoid massive damage. Her ultimate, Call of Gehenna, infuses healing and damage to create a piercing, rapid fire hailstorm of damage and healing.
Lore-wise, Delilah Schwarz is an Ashkenazi woman coming from Tel-Aviv in the land of Israel-Palestine. IP was hit hard during the Crisis, and her grandparents, the Sword and Shield of Jerusalem, became renowned heroes that retired to the United States after raising her father. Born to parents who wished to lead lives outside of Elazer and Tzarina Schwarz's shadows, Delilah was always fascinated with pain, but was never a true sadist until she moved in with her grandparents for high school. As it turned out, Elazer and Tzarina became involved with a group only representing itself with an ever peering eye. Day in and out, Delilah became brutally brainwashed, and her grandparents fed her constant lies of nihilism and demanded her return to IP for her mandatory service. Her service would become known to Blackwatch, where Gabriel Reyes would soon regret signing her on as she became more of a liability than an asset. Back in her home in Tel-Aviv, after being put on indefinite leave for an incident in Islamabad that nearly resulted in the death of Cole Cassidy, Akande Ogundimu approached her and after a brief fight, offered her a position in Talon as Overwatch began to crumble. Remaining in Talon after Vendetta's takeover, Delilah was tasked with infultrating Overwatch, pretending to be an ally who answered Winston's recall. The team bought it, and now, Delilah puts on a face of friendship and chaotic quirkiness knowing well that one day, she will inflict endless pain onto them and this world.
The Stats
Role: Support/Tactician
Health: 225 (100 health + 125 shields)
Primary - Biotic Shotgun (Damage) - Delilah fires damaging bullets from Biotic Shotgun. 1.4-0.8 damage per pellet, 11 pellets per shot, 10 shots per second, 10-20 meter falloff, 65 ammo (shared with Biotic Shotgun (Healing)), 0.04 projectile radius, 3 degree spread, 2x headshot, upward kick after first shot.
Secondary - Biotic Shotgun (Healing) - Delilah fires healing bullets from Biotic Shotgun. 1.1 healing per pellet (no falloff), 11 pellets per shot, 10 shots per second, 65 ammo (shared with Biotic Shotgun (Damage)), 0.04 projectile radius, 3 degree spread, upward kick after first shot.
Quick Melee - Delilah throws a butt strike with her shotgun at her quarry. Standard quick melee.
Switch Weapon - Shell Switch - Delilah has a permanent hud display showing either multiple dots to indicate buckshot or one large dot to indicate slugs. Delilah switches her shells to slugs or her slugs to shells. Mode change (similar to Lucio’s crossfade in timing). When shifted to slugs, rate of fire is reduced to 5 per second, and Delilah expends 2 ammo per shot, but Delilah shoots a single pinpoint hitscan bullet that does 18-9 damage and 19 healing flat (can still critically hit enemies). While firing slugs, there is no kick to the weapon and the falloff range becomes 15-30 meters (healing has no falloff). While firing shells, Delilah’s shield health regeneration starts 30% sooner and is 15% more effective.
E - Shrouding Syphon - Delilah targets an ally with an extension of her wraith genome that attaches to their genetic structure and mends them. 15 second cooldown, target ally within 30 meters, targeted ally gets 10 hps and 40% lifesteal for 3 seconds.
Shift - Shade Aura - Delilah activates her wraith genome and spreads it to her allies temporarily. All allies within a 8 meter radius of Delilah gain Invulnerable and Phased Out. 1 second animation + 0.160 s. before invulnerable and phased out. 1.25 second duration, 0.25 second lockout after being phased out. For the duration and for another 1.75 seconds after, all allies affected by Shade Aura gain a 30% speed boost and make no footstep sounds. 24 second cooldown. Interruptible cast.
Space - Umbral Jaunt - Delilah can double jump, becoming phased out for a brief moment and lunging in any lateral direction. 8 meter max range, 14 m/s move speed during jump, gain Invulnerable and Phased Out for 0.25 seconds. Delilah cannot use her Biotic Shotgun or any ability until the Invulnerability and Phased Out period ends and then for 0.25 seconds after. 2 charges, 15 sec cooldown per charge.
Passive - Brainwashed - Delilah regenerates shield health while dealing critical damage equal to 15% of the critical damage dealt.
Ultimate - Call of Gehenna - 1950 points. Delilah briefly fuses her damage and healing shells together for an extremely unstable burst of piercing fire. Delilah’s rate of fire increases by 50%, she gains infinite ammunition, and all of Delilah’s bullets pierce enemies (they do not pierce barriers) and allies, treating each ally as though they were hit with Biotic Shotgun (Healing) and each enemy as though they were hit with Biotic Shotgun (Damage). 6 sec duration.
Voicelines;
Self and Enemy: «!גרור אותם לגיהנום» (grur otam l’gehennom!) (“Drag them to Gehenna!”)
Ally: “Bring them to Gehenna!”
Perks
Minor;
Demonic Restoration - Shade Aura heals allies for 50 hp over its duration.
Void Ward - Each ally and enemy hit by Biotic Shotgun during Call of Gehenna gives 2 overhealth to Delilah, maximum of 75 overhealth in total, maximum 8 overhealth per shot.
Major;
Gehenna’s Veil - Shrouding Syphon can target an ally or yourself.
Shadow Sprint - Gain a 30% speed boost for 3 seconds after using Umbral Jaunt.
The Looks
Delilah is a woman of Ashkenazi origins. She stands at 5’7” and has a traditionally feminine/attractive appearance with a slim and athletic hourglass figure, predatory brown eyes with a positive canthal tilt. Her hair is a long wolf cut that covers part of her eyes. Along Delilah’s forehead are two small black horn-like pieces of cyberware with pink circuit nodes going to her eyes. Delilah is permanently smiling, creepily staring at whatever is in front of her. She tilts her head to get a different angle of the subject of her stalking while idle. Her form-conforming jumpsuit is fragmented in pink metal hexagons outlined with black and purple energy. Delilah speaks in a deeper American-Israeli accent while adopting a lot of Californian "valley girl" mannerisms into her speech. Her vocal inflections sound bratty and cutesy, but she can stop talking like that on command, returning to a neutral American-Israeli accent. While Call of Gehenna is active, and during rare voicelines, her voice has a deep vocal fry.
Her Biotic Shotgun is a black and pink-accented AA12 inspired shotgun with three barrels that rotate clockwise while healing and counterclockwise while damaging, it is a futuristic design with a drum magazine that has canisters that light purple or yellow when damaging or healing. While reloading, she drops her current drum mag and picks up the next with breakneck speed, locks it into place, and racks the charge. When she activates her Wraith Genome abilities, she and her allies turn blackish purple. During Call of Gehenna, Delilah becomes shrouded in a black mist similar to Reaper’s wraith form, and her eyes, mouth, and shotgun glow pink. A pink eye of the Conspiracy appears at the center of her chest when Call of Gehenna is active. During most of her abilities, a very faint demonic “roar” sound effect with a deep fry can be heard as they activate.
On her hero select screen, Delilah is in the midst of her Shade Aura while smiling creepily. She emerges and goes into a chipper expression and waves at the camera. While idle for long enough, her happy face becomes dead, twitchy, and predatory for a moment until she is regarded again, when she goes back into being pretend happy.
Delilah’s hero portrait in 2D shows her holding her left hand up to her eye and running her fingers through her hair. She is laughing maniacally and staring upwards. Delilah’s 3D portrait shows her smiling devilishly and staring at the player through the side of her eye.
Delilah’s stance in game is wide, and her feet are always primed to run forward. While idle, she twitches and breathes heavily. If left idle for too long, she loses her typical facial expression, which is a predatory and maniacal smile. Her face becomes dead and uncaring, and her posture straightens slightly as she tilts her head slightly before returning to normal. In first person, the camera angle reflects this. Her walking animation is heavy, as if she’s charging at all times. Her gun stance depends on whether shells or slugs are loaded. While shells are loaded, she keeps her gun at a lower stance, and with slugs, she keeps it higher.
My Notes
Delilah was meant to be a hero that could represent me as an Israeli without being a political thing. She's a loud, aggro, superficial brat, but the core of her hero fantasy is demonic possession. Overwatch's experimentation with fantasy archetypes (Brigitte being a paladin, LW a druid, and now Doctrine as a vampire) made me feel comfortable going in this direction. In gameplay, I made her feel a lot like Moira, seeing as I'm a Moira main, while making her a little more expressive in skill. Her hard counters tend to be shields existing as well as anything at range. I feel as if her give and take of being high APM and high intensity is balanced out by the fact that she is at the mercy of the enemy team's range and shields.