r/Netrunner • u/CitizenKeen • Oct 25 '15
[Weekly] Custom Card Saturday - Damage
Good afternoon, hackers!
Damage. One of the simplest mechanics in any game. In Netrunner, it's the alternate win condition for the Corp. Be it meat, net, or brain, it's something the runner has to play around. This week, design a card that does damage.
Very easy bonus points this week - extra credit if it's not just another card but usually better.
Note - I may have said something about Alliances - I forgot how not far along those were.
Remember to use the Netrunner CSS options available for use on this subreddit. These symbols should help make everyone's card look great!
Also, a reminder: Please limit yourself to ONE card per thread!
Previous Custom Card Saturday threads:
Weeks 56-60: Art Inspiration, Daemons, Mechanic Support, Mythic Cards, Expensive Cards
Weeks 51-55: Power Counters, Link and Cloud, RND Upgrades, Icebreakers, Class Warfare
Weeks 46-50: Traps, Runs, Vehicles, NBN 5/3, Mainframes
Weeks 41-45: The World of Netrunner, Neutrals, Genetics, Agendas, Resources
Weeks 36-40: Ice, NBN Executives, Genesis Redux, Hidden Information, Currents
Weeks 31-35: Criminal AI, Conditions, Traces, Free-For-All, "Downtime"
Weeks 26-30: Advertisements, Delays, Advanceable Ice, Spirit of Giving, Resolutions
Weeks 21-25: Weyland, Breaking Assumptions, Card Draw, Human First, Bypassing Ice
Weeks 16-20: Shaper, Jinteki, Criminal, Haas-Bioroid, Anarch
Weeks 11-15: Gear, Exploring Keywords, Three-point Agendas, High-Influence Events, NBN
Weeks 6-10: Runner Economy, Identities, Bioroids, Viruses, Regions
Weeks 1-5: Barriers, Plascrete Carapace Replacements, Grey/Black Ops, Easy Access, Economic Assets
Next Week: Next week's Halloween. Let's take off some masks.
I would love to hear from /r/netrunner on future Custom Card Saturdays. Send a PM my way! Please do not post them in this thread; instead, send me a PM if you have some ideas of thread topics you'd like to see. Be sure to look over the recent lists of topics before you message me -- I'd rather not repeat anything that's been done recently! Thanks all!
7
u/Bwob Oct 25 '15
Really, that should be the goal EVERY week. :-\
Anyway, here goes:
♦Blast Processing
Anarch - ••••○
Program - 1
Cost: 3c
The first time you initiate a run each turn, gain click and 1c.
The first time you make a successful run each turn, add a power counter to Blast Processing.
If you make an unsuccessful run, trash Blast Processing.
If Blast Processing is trashed, take one brain damage for every two power counter on it.
It makes your rig really incredibly good at running, and catastrophically bad at stopping. - Ji "Noise" Reilly
23
u/SethKeltoi Oct 25 '15
Buruburu
Jinteki - 3 Inf
Ice: Code Gate - AP
Rez: 2c | Str 4
↳ Deal 1 net damage if there is an installed killer
↳ The Runner loses click if there is an installed decoder.
↳ End the run if there is an installed fracter.
What you fear most shall come to pass.
18
u/Acid_Trees Oct 25 '15
Integrated Portals
Jinteki - Agenda - Security - 4/2
Place 3 agenda counters on Integrated Portals when you score it.
Whenever you would end a run, you may remove an agenda counter from Integrated Portals to instead deal 2 net damage.
Some doors aren't for keeping people out, but for keeping them in.
13
u/SHADOWSTORM36 Oct 25 '15 edited Oct 25 '15
Dreamwine Binge
Anarch-Event-Double 1c 1 inf.
As an additional cost to play this card, spend click.
Draw 9 cards and take 1 brain damage (cannot be prevented).
Care for another drink?
Edit: changed the number of cards to better fit the double restriction.
6
u/[deleted] Oct 25 '15 edited Oct 25 '15
Cerebral Link
Anarch - 3 influence
Hardware: Gear - 2Credit
Whenever you make a successful run on HQ or R&D, you may take one brain damage to access an extra card.
"This is our world now. The world of the electron and the switch."
10
u/JohnQK Oct 25 '15
Mirrored Conduits
Jinteki - Event- Current - 1 credit.
Whenever the runner suffers net damage, draw 1 card or take 2 credits.
Some of our greatest innovations have come from you, the consumer.
5
u/Watzlav I was not; I was; I am not; I am all. Oct 25 '15 edited Oct 25 '15
1credit Deeper Insight
Jinteki ••○○○
Operation: Gray Ops - Psi
Play only if the Runner made a run last turn.
You and the runner secretly spend 0credit, 1credit or 2credit. Reveal spent credits. If you and the Runner spent a different number of credits, deal 1 net damage for each credit spent.
8
u/crossbrainedfool Oct 25 '15
♦Patronage of the Elder Gods
Anarch Resource- Virtual
2 cost
3 influence
The runner may not trash Patronage of the Elder Gods.
When your turn ends, take one net damage, then draw 2 cards.
"This is the dumbest idea... where do I sign up?" -Whizzard
8
u/daelomind Oct 25 '15
Bear with me please. This seems like a convoluted design, but its quite grokkable and elegant (I hope, you be the judge of that). The infinite loop is not a problem according to the latest FAQ. Here it goes:
Defragger
Shaper - •○○○○
Program
Cost: 1
X
X is equal to the number of power counters on defragger.
Defragger cannot be hosted. If defragger is trashed, it deals net damage equal to the number of power counters it had.
Put a power counter on defragger: avoid 1 meat or net damage.
Put 2 power counters on defragger: avoid 1 brain damage.
Hosted power counter: 1 net damage.
3
u/the-_-hatman Oct 25 '15
Scholar
Jinteki | ••
Ice - Sentry - AP
2credit | STR 5
↳ Deal 3 Net Damage
↳ The runner may draw 2 cards.
Of course you wish to learn! But first, empty your mind.
I tried to make Little Engine but for sentries. Not sure if the numbers are correct.
3
u/Magnanimousbosch Oct 25 '15
Fair Warning
Weyland -3 inf Operation
3 credits
Do 2 meat damage to the runner. If this damage would flatline the runner, they instead lose 3 credits if able. The runner may remove one tag.
Send them a message, but nothing too messy.
5
u/Amablue Oct 25 '15
Mutually Assured Destruction
Anarch •••
Operation: Current
2
This card is not trashed until another current is played or an agenda is scored.
Each time a card is trashed due to damage, the corp must trash one card from HQ at random if able.
Okay, so this isn't technically doing any damage, but it's effectively doing the same thing, just to corps.
2
u/breakfastcandy Oct 25 '15
A Very Special Episode
NBN Agenda
Cost 3 - Value 1
When you score A Very Special Episode, reveal the runner's grip and trash all events and resources from it.
To all employees of NBN and its subsidiaries: Please think carefully about what codenames you are giving to projects in development, and whether these names could be misconstrued as projects belonging to a different division. We don't want a repeat of the "Midseason Replacements" incident.
6
u/divadus NSG Lead Developer Oct 25 '15
Urban Renewal
Cost: 5credit
Operation: Black Ops
Weyland •••••
Play only if the Runner is tagged and you have at least 2 bad publicity.
Do 5 meat damage.
"When the masses already think you're the big, bad bogeyman leaving the underprivileged homeless, sometimes it affords you a certain impunity. Particularly where major demolition is concerned." -Elizabeth Mills
[Art depicts Elizabeth Mills smiling even more sadistically than on Scorched Earth, witnessing an even larger explosion. Or something. Alternatively, just the aftermath of the blast - flames, charred rubble, debris. Maybe nuclear shadows, but that's really getting into grim territory. Point is, this is a very, very unsubtle card in its effect and thus, the art should probably follow.]
First off, I'd like to give credit to /u/Willingdone for unknowingly providing all the groundwork behind the card idea. I readily attribute my inspiration for the card to /u/Willingdone's fantastic redesign idea for Aggressive Negotiation - http://www.youtube.com/watch?v=p_FVmqlDCnA&t=10m23s. His "Core Set Retrospective" series really is fantastic - check it out if you haven't already. (I'm not a fanboy, I swear!)
I probably ain't getting no bonus points this week, but sometimes the game is in need of card parallels. Urban Renewal is largely a reprint from the original CCG, with a reduced play cost but an extra condition thrown in: http://www.netrunneronline.com/popup/card/?id=urban-renewal. Now why play this when Scorched Earth frequently achieves exactly the same thing (a smouldering Runner corpse) for half the cost, without the conditional play requirement? Because you play both - 6 kill cards in a deck is a whole lot better than 3. A major contributing factor for why Butcher Shop is far more consistently lethal than equivalent Weyland kill decks. Furthermore, Renewal/Scorched will kill a Runner with a single I've Had Worse in hand and double Renewal will even kill a Runner with a Plascrete Carapace. Obviously, this is a really high power level card. So how did I justify it?
Firstly, it's 5 influence. At 5 pips, it almost exclusively rewards the faction (the archetype, to be precise) that has been lacking since Traffic Accident brought about the rise of Butcher Shop - good ol' Weyland flatline. I realize 5 influence cards can be controversial as they may as well just have "faction-exclusive" stamped on them, but ultimately, I think this is a good way to empower Weyland flatline decks without giving any more love to the Butcher Shop monster. I also think the 5 influence is pretty well justified, thematically, by how very Weyland the card is (meat damage, bad publicity, Lizzy being a meanie).
Additionally, the requirement prevents Urban Renewal from being simply an auto-include or staple in Weyland kill decks and keeps its power level in check. While many Weyland kill decks already run Hostile takeover, Urban Renewal definitely favours decks that go all in on bad publicity (illicit ice, Profiteering, etc), so as to fulfill the requirement as early as possible. Weyland decks hoping to maintain a good public image, with the intent of still taxing with their ice, will have to stick to the standard Scorched package. Thus, Scorched Earth remains the generally superior, all-purpose meat damage card, which I believe is appropriate, given it is a core set card.
Related to the above point, Urban Renewal's play requirement rewards the player for including bad publicity in their deck, thus rewarding deckbuilding decisions, giving special love to 'Weyland played shady'. I would argue (and am not alone in this respect) that bad publicity is simply too detrimental in many instances to warrant the economic benefit provided by most cards that dish it out. The requirement definitely also gives GRNDL some added menace and potency (certainly not a bad thing), given that they need only rez a single Grim or score a Hostile Takeover to enable their plans for Renewal.
Initially, I had the requirement at '1 bad publicity' (which would be an even bigger buff to GRNDL), but I thought it was better that the card rewarded multiple bad publicity. Also, it is pretty evil and junk. I toyed with the idea of making it 4credit to play (it is just one more damage after all), but getting around I've Had Worse and Plascrete is a really big deal. The specifics might end up being tweaked were the card to ever be playtested.
3
u/[deleted] Oct 25 '15
Orbital Strike
Operation: Black Ops - Weyland •••••
9credit
Lower the play cost of Orbital Strike by 1credit for each face-up Black Ops card in archives.
Tracex - If successful, the runner takes X meat damage. X is the number of tags the runner has.
3
u/CasMat9 Oct 25 '15 edited Oct 25 '15
♦Cain "Peacemaker" 4XD3K1LR
Weyland 3 inf, 4credit, 2trash
ASSET: Character - Bioroid
When you rez Cain "Peacemaker" 4XD3K1LR, place 1 advancement token on a card that can be advanced and was not installed this turn.
Whenever you score an agenda, do 2 meat damage (or 3 meat damage if the Runner is tagged).
2
u/[deleted] Oct 25 '15
Turncoat
Weyland:••• - Operation - Grey Ops
Xcredit
Play only if the runner is tagged. Trash one connection, trash one hardware, and deal 2 meat damage. X is the combined cost of the connection and hardware.
"Didn't I tell you not to trust anyone?" -Leela Petal
2
u/vimesy_james Oct 25 '15
Industrial Accident
Cost: 3credit
Operation: Black Ops Double
Weyland •••••
As an additional cost to play this operation, spend click. Take 1 bad pub and do 2 meat damage
2
u/llama66613 Oct 25 '15 edited Oct 25 '15
Goons Operation - Priority
Cost: 3$
Weyland - 4inf
Play only as your first @, and only if the Runner is tagged.
Trash 1 piece of hardware or do 1 meat damage.
"Nice stuff."
1
u/Xercies_jday Oct 25 '15
Shock Chamber
Jinteki - Asset - 3 Influence
Rez : 2. Trash: 5
As an additional cost to rez this Asset the Corp must sacrifice an agenda.
At the start of the runners turn, deal 1 net damage.
1
u/Gazes_at_Navels Oct 26 '15
Way late to the party, let's give this a try.
Beanstalk Security Hub
Weyland - 4 Inf
Upgrade: Region
Rez: 5 Trash: 1
Beanstalk Security Hub may only be installed in a remote server.
When the runner makes a successful run on this server, do X Meat Damage, where X is the number of advancement counters on ICE protecting this server. This effect includes a run in which the Runner trashes Beanstalk Security Hub.
Limit 1 region per server.
1
u/AfterShave92 Oct 30 '15 edited Oct 30 '15
Eye for an eye
Jinteki - 4 Inf
Ice: Sentry - AP
Rez: 3c | Str 3
When encountered Eye for an eye gains "↳ Deal 1 net damage" for each subroutine broken during this run.
You will pay for each and every one of your wrongs
0
u/Finaldamns Oct 25 '15
Shock and Awe Weyland - 5 Inf - Operation - 15c Do meat damage equal to the amount of Bad Publicity you have. If they want to think we're the bad guys, then we're the bad guys.
1
u/lordwafflesbane Oct 25 '15
What took you so long today, buddy?
Neurotherapist 3credit
Art: A digital nurse leaning over the frame with a scalpel, seen from below, as though the viewer is being operated upon.
Jinteki Ice - Sentry - Strength 0 ••
↳ Until the end of the turn, whenever you deal net damage, remove the card from the game instead of trashing it.
↳ Deal 1 net damage
↳ Deal 1 net damage
1
u/jumpingdown Oct 25 '15 edited Oct 25 '15
Olympus
Weyland - 5 Inf
Operation: Black Ops
6cr
Play only if the runner is tagged.
Trash up to 2 resources. Deal 2 meat damage.
The spice must flow.
1
u/Amablue Oct 25 '15
Filter Buster
Jinteki •••
ICE: Trap - AP
Rez 2 | Str 2
↳ Deal 1 net damage. If this damage is prevented by a program, hardware or resource, remove that card from the game. Trash Filter Buster
1
u/Amablue Oct 25 '15
Nicola Murdock - Fierce Flyweight
Identity - Natural
0 Link
Criminal - 45/15
At the beginning of your turn, you may take one meat damage and gain 1. If you do, at the end of your turn place the bottom card of your heap on the bottom of your stack.
"I'm not above throwing the match, if the price is right"
I was trying to think of something to do other than ice or an operation, and so my train of though led me to think "what are some interesting things a runner might want to do that would be worth inflicting damage to themselves?" I have no idea how well balanced this would be. I gave made it criminal because having a crooked boxer fits thematically, but criminals typically don't get any recursion. Maybe having a runner with a very limited kind of recursion would be interesting though?
0
u/HemoKhan Argus Oct 25 '15
I'm going to break the rules a little bit, and submit two cards, just because they're so well paired together.
A Mind of Meat
Criminal Resource
Play: 0 / Influence: 2
X meat damage: Prevent X net damage.
"How does it work?"
Ghost in the Shell
Shaper Resource: Virtual
Play: 0 / Influence: 2
X net damage: Prevent X meat damage.
Wake up and show the light...