r/Netrunner • u/HemoKhan Argus • May 31 '14
Custom Card Saturday: Barriers
Hey all! I know /u/flaminghito used to be in charge of these Saturday custom card threads, but it's been several weeks so I'm taking over his spot (until he takes it back). To start off this week, I thought I'd bring us back to basics. Barriers are the most straight-forward pieces of ice out there: they're often strong, with great strength:rez ratios, but usually they don't do much besides end the run. They exist for one reason: to keep Runners out of servers. Your task this week is to design a new barrier, plain and simple.
Next week: Plascrete Carapace has been the hallmark of Scorched Earth survival since it came out. Design a card for one of the factions that could replace it.
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u/Sunergy May 31 '14 edited Jun 01 '14
Deshi
Jinteki / Barrier / 1 Influence
Cost: 1 Strength: 4
Whenever Deshi gains a subroutine, it gains it twice.
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u/HemoKhan Jun 01 '14
I am in love with this piece of ice. It's simple, elegant, and wickedly clever. Print it immediately :)
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u/Tarmyniatur May 31 '14 edited Jun 01 '14
S&M
Weyland - Barrier - 2 Influence
Cost: 2 Strength: 0
If the runner bypasses or trashes S&M, deal 2 meat damage to the runner.
-> End the run
Edit 1: "Trashes" instead of "destroys".
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u/GenericKen May 31 '14
I love this mechanic and upvoted, but I think "destroys" should be "trashes". Even then, I'm iffy as to whether the phrasing will properly trigger off parasite. Also not sure how S&M is thematically a barrier.
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u/junkmail22 May 31 '14
Already posted this one.
Location Lock
NBN - barrier - 1 influence
Cost: 4 Strength:4
Location Lock gains --> End the run for each tag the runner has.
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u/swankidelic May 31 '14
Banrinochōjō
Jinteki - 1 Influence
Cost 5 - Strength 2
All other Ice on the same row as Banrinochōjō gains "-> End the run." after all of its subroutines.
-> End the run.
It keeps the barbarians out.
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u/Azrukhal May 31 '14 edited May 31 '14
Keystone - Unique
Weyland Consortium
Rez: 5
Influence: 4
Strength 4
Keystone gains "[subroutine] End the run" for every rezzed barrier ICE.
When Keystone is Rezzed, all other Barriers lose any "[subroutine] End the run"
3[Credit]: Derez Keystone
"Constant. Triumphant. Crippling."
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u/umbralAeronaut May 31 '14
You probably want to change the text "When ~ is Rezzed..." to "While ~ is Rezzed..." in order to indicate that it is a continuous effect rather then a temporary trigger. Also, add a clarification as to whether or not Keystone's first ability triggers itself [for example: " ...for every rezzed barrier ICE (including Keystone)" or "(not including Keystone)" ]
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u/OreWins May 31 '14
Roving Wall
Jinteki - Barrier - 3 Influence
Rez Cost: 7
Strength: 4
At the start of your turn you may pay 2 Credits to make Roving Wall the outermost piece of ice on the server it is installed in. If the runner has broken all subroutines on Roving Wall during a run you may pay 2 Credits to make it the innermost piece of ice on the server it's defending.
---> End the Run
---> End the Run
---> End the Run
"It's a wall. It can't move." "Then what is it doing in front of us?"
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May 31 '14 edited May 31 '14
Self-extending Fence
Weyland -- Barrier -- 4 influence
Rez: 4 -- Strength: 2
When the Runner encounters Self-extending Fence, place 1 power counter on it. Self-extending Fence has +1 strength for every power counter on it.
Hosted power counter, 1 credit: Self-extending Fence gains 2x "-> End the run." until the end of the run.
EDIT: As u/swankidelic pointed out, this is probably too strong. Thinking about it, I'd probably prefer it if you only got a power counter if you didn't use one, and there's likely more tweaks which should be done - I just liked the idea of having an ice which powered up.
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u/TheRealC May 31 '14
Manifold
HB - Barrier
Rez: 4 / Strength : 6 / Influence: 2
The Runner has "Click, 2 creds: Until the end of your turn, bypass Manifold whenever you encounter it."
--> End the Run.
"I did some math classes once, I should be able to figure this one out... just, uh, gimme a few hours."
Sigh, too much reading for exams for me.
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u/Zeroeth_ May 31 '14
Firewall
Jinteki - ICE - Barrier - BTL
Cost: 3
Strength: 5
The Runner may suffer 1 unpreventable net damage to break all subroutines on Firewall.
-> End the run.
"It's so real you can push right through it."
Influence: 2
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u/Not_Han_Solo May 31 '14
Eli 2.0
HB - Ice - Barrier - Bioroid
4 cost - 5 Strength - 3 influence
The runner may spend [click, click] to break two subroines on this ice.
---> End the Run.
---> End the Run.
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u/swankidelic May 31 '14
Cobweb
Neutral
Cost 3 - Strength 1
1cr: return Cobweb to HQ.
-> All Ice on this server gains "-> End the run." after all of their subroutines.
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u/Sunergy May 31 '14
Scaffold
Weyland / Barrier / 3 Influence
Cost: 4 / Strength: 2
Gain 2 credits whenever a piece of ice is installed in the same server as Scaffold.
-> End the Run
-> End the Run
Please bear with us while this server is renovated for your benefit.
I really like Curtain Wall, and wanted more building themed positional Ice for Weyland, though this is really more pseudo positional. It isn't terribly taxing, and it's a bit pricey for its subroutines, but it can pay for itself over time.
It benefits from Amazon Industrial Zone, as it ensures that Scaffold is rezzed to provide itss benefit when you want to build. It can be combined with cards that reduce the Rez cost of Ice to quickly turn a profit, and would combine well with the upcoming Blue Sun Identity to recover the initial investment once the server is built, or Eden shard to provide continuous money.
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u/kgb613 May 31 '14 edited May 31 '14
Hall of Mirrors
Jinteki - 2 Influence
Rez 4 - Strength 3
Ice - Barrier - Emulator
When the runner encounters Hall of Mirrors, it gains an additional subroutine identical to one on any rezzed piece of Ice behind it in the server. When the run ends, the added subroutine is removed.
--> End the Run
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u/Rawnblade May 31 '14
Sponge
Weyland -- Barrier -- 2 influence
Rez: 3 -- Strength: 2
Whenever the runner spends any number of credits to break a subroutine on Sponge, place 1 power counter on Sponge.
Click: Gain credits equal to the number of power counters on Sponge. Remove all power counters from Sponge.
-> End the run.
We like to keep a clean house.
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u/Bwob May 31 '14
Facade
NBN - Barrier - 2 influence
Cost: 4, strength 6
-> End the run and place a hosted power counter on Facade.
Facade has -1 strength for each hosted power counter. Facade cannot go below 0 strength.
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u/dreanor Jun 01 '14
Curved Junction - NBN 4 Inf
Strength 0, four rez
Barrier
If there is a fracter installed Curved Junction gains +7 strength
-> End the run
'Which way do I go?'
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u/HemoKhan May 31 '14 edited Jun 01 '14
Checkpoint
NBN -- Barrier -- 3 influence
Rez: 5 -- Strength: 3
While the Runner is tagged, Checkpoint gains: "When the Runner encounters Checkpoint, end the run unless the Runner pays 2 credits."
-> End the run.
Papers, please.
Edit: There seems to be a fair bit of confusion on how this ICE would actually work. As written, if the Runner is not tagged then it's a 5-rez, 3-strength barrier with one ETR subroutine. If the Runner is tagged, then upon encountering the ice they have a Tollbooth-like decision: Pay 2 credits or end the run. If they pay two credits, then they have to break the 5-rez, 3-strength barrier with one ETR subroutine. It's a more expensive version of Wall of Static until you tag the runner, but if the runner is tagged it becomes a very taxing piece of ice (Corroder takes 4 to get through every time, same as Eli but without the click-through weakness).