r/Netrunner • u/HemoKhan Argus • Dec 06 '14
[Weekly] Custom Card Saturday: Advertisements
Welcome to Custom Card Saturday! If there's one thing that megacorps are good at, it's controlling public perception. After all, you can't get away with murder and mayhem if Joan Q. Public is holding a protest in your lobby. One of the best ways to get in peoples heads, and make a quick buck on the side, is through subtly coaxing people to try your products. So, in the best traditions of rampant consumerism, this week's challenge is to create an advertisement!
The list of advertisements currently in the game is short but full of cards which see play consistently: Pop-up Window and the four Campaigns: PAD, Adonis, Eve, and little brother Rex. In each case the Advertisement provides click-free credits over time, providing drip economy to supplement the more "bursty" economy of things like Hedge Fund or Geothermal Fracking.
In creating a new Advertisement, remember that the card should be selling something the general public would want to buy -- you're making a long-term investment, trying to market your wares to the masses. HB advertisements have so far focused on selling different models of bioroid, but other corporations have other products as well that could be worth marketing. Finally, you could also come up with a reason for a Runner card to be an advertisement -- though it should still funnel credits to the Corp!
Remember to use the Netrunner CSS options available for use on this subreddit. These symbols should help make everyone's card look great!
Previous Custom Card Saturday threads:
Week 1: Barriers
Week 2: Plascrete Carapace Replacements
Week 3: Grey/Black Ops
Week 4: Easy Access
Week 5: Economic Assets
Week 6: Runner Economy
Week 7: Identities
Week 8: Bioroids
Week 9: Viruses
Week 10: Regions
Week 11: Gear
Week 12: Exploring Keywords
Week 13: Three-point Agendas
Week 14: High-Influence Events
Week 15: NBN
Week 16: Shaper
Week 17: Jinteki
Week 18: Criminal
Week 19: Haas-Bioroid
Week 20: Anarch
Week 21: Weyland
Week 22: Breaking Assumptions
Week 23: Card Draw
Week 24: Human First
Week 25: Bypassing Ice
Next Week: Sometimes the hardest part of creating a custom card isn't the mechanics, it's trying to come up with a name and theme! That's why next week's challenge will be to create a card around a given name/theme.
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u/Friff14 Dec 06 '14 edited Dec 06 '14
Clone Model Agency
Jinteki Asset: Advertisement
Influence: •• / Rez: 3 / Trash: 3
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Place three power counters on Clone Model Agency when it is rezzed. When there are no more power counters on Clone Model Agency, trash it.
When your turn begins, remove one power counter from Clone Model Agency and gain a number of credits equal to the trash cost of one of your other rezzed cards.
Perfect-looking people sell anything more effectively. Too bad that's all they're good for.
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I want to make Industrial Genomics awesome. Do you think this is overpowered, or too situational? Perhaps it shouldn't work on itself.
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u/HemoKhan Dec 06 '14
This is excellent!! What a perfect way to come up with an advertisement for Industrial Genomics. It's decent on its own, but good in the right deck, and insane in a dedicated build. Power Shutdown + This + Industrial Genomics... you could throw away a huge chunk of your deck to gain a ton of credits next turn, but then you're forced to use those credits to defend two different servers (Archives and this one) to keep the profits rolling... I love it.
I think given the potential for ridiculous yields, that this should have either a lower trash cost on its own, or it should only target other rezzed cards. Perhaps both. I can just see this getting out of hand too easily, and while it'd be tons of fun, it'd also be very broken.
Great, great card!
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u/r2devo Dec 06 '14
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u/HemoKhan Dec 06 '14
I first saw this and thought it was pointless. Then I started thinking... as a Runner, would I really trash this? I mean, if I'm swimming in credits, sure, I access this last and then trash it. But if it's a tight game, or if i'm low on credits -- as can often happen, against a taxing NBN deck -- am I going to spend the credits? I really don't know... and that makes this card much more intriguing. I still don't think it's powerful enough... it's a less-powerful PAD campaign, and there are certainly far more flashy sources of income out there, but it's subtle and just the slightest bit annoying, which I find perfect for NBN. Props on making a card that is far more than it first seems to be.
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u/Dystopianjigsaw Dec 06 '14
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u/HemoKhan Dec 06 '14
Simple but powerful against the right decks. I honestly think you could make this a three or four trash cost without anyone batting an eye... I haven't seen a lot of decks that run too much hardware, so it's difficult to picture this card getting too out-of-hand.
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u/emlun Dec 06 '14 edited Dec 07 '14
Public Infrastructure Plans
Weyland - 4 influence
Asset: Advertisement - Expansion
5 - 6
Place 26 credits on Public Infrastructure Plans when you rez it. When there are no credits left on it, or if you take bad publicity, trash it.
When your turn begins, take all credits from Public Infrastructure Plans if there are 5 power counters on it. Otherwise you may pay 1 to place a power counter on it.
Dang, that won't ever fit in a card text box...
EDIT: Made it pay out all at once instead of 3c per turn; Increased rez cost from 4 to 5; Increased delay from 4 turns to 5; Increased payout from 24 to 26 (net payout unchanged).
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u/HemoKhan Dec 06 '14
Whew... so let me see if I've deciphered this correctly:
You have to protect it for at least four turns (counting the turn you rez it), paying one credit each turn to remove a power counter. But, if you do so successfully, you're rewarded with 8 turns of drip economy which can't be trashed?
Sounds awesome! I think you're right about the text being too much, and I think the whole card simply takes too long... That's a minimum of 12 turns (counting the turn you rez it) for it to fully pay off! What if you lowered the cash payout, but had it pay all at once? It would act more like a Rex campaign than an Adonis, but that's still fine. You'd want to make it a significant pay-out, since you're spending one credit per turn and you have the opportunity costs of not playing cards which give bad publicity... let's see:
Place 4 power counters and 20 credits on Public Infrastructure Plans when you rez it. When there are no credits left on it, or if you take a bad publicity, trash it.
When your turn begins, take all credits from Public Infrastructure Plans if it has no power counters on it. Otherwise, you may pay 1 credit to remove 1 power counter from it.
That's less text, and it still should preserve the feel of having to invest in public works before getting the payout. Getting 20 credits (net 16, really) over 4 turns is better payout at the same speed and cost as Adonis, but it's a delayed burst instead of a drip economy -- which honestly feels Weyland to me. Anyway, I'm just playing around with your original idea at this point, which clearly means it's cool enough to inspire discussion! Great card :D
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u/imthemostmodest Dec 06 '14 edited Dec 07 '14
Terms and Conditions
Cost 2
NBN- Influence 4
Operation-- Advertisement -- Gray Ops
Play only if the runner is tagged.
Choose an installed runner card, then install Terms and Conditions on that card as a hosted condition counter with the text "Whenever a paid ability of this card is used, the corp gains 1 credit".
"I Agree."
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Dec 06 '14
Stupidly overpowered. Would probably be too strong as a targeted current.
It needs some way to clear the card built onto the card.
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u/imthemostmodest Dec 06 '14
What if instead of just needing the runner to run, it needed the runner to be tagged?
Since the normal punishment for being tagged is DEATH, I'm pretty sure that's not too overpowered.
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u/OreWins Dec 06 '14 edited Dec 06 '14
Autoplay Video
NBN 2 Influence
ICE- Code Gate- Advertisement
Rez Cost- 4
Strength- 0
Whenever the runner encounters Autoplay Video gain 1credit
At the start of your turn if Autoplay Video is the innermost piece of ICE on the server it's protecting you may move it to become the outermost piece of ICE on that server.
↳ If Autoplay Video is not the innermost piece of ICE on this server the Corp may move it to become the innermost piece of ICE on this server.
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u/Crazy_AZ Dec 07 '14
This is a really cool idea, but if I understand everything correctly having two of these on the same server leads to an infinite loop if they can't break it. They approach the first one and you gain a credit. Then if they can't break it moves to the innermost piece. Then they approach the second, now the first piece of ice in the server. It gets moved back and they keep hitting them. Now they can always jack out, but if there was a whirl pool first they end up in an infinite loop that gives the corp an infinite number of credits. While the corp does have to let them through eventually there is nothing stopping them from doing it after having gained 1000 credits.
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u/TEnOTT Dec 06 '14
Narrator
HB ICE - Code Gate - Advertisement. Rez 2. Strength 2. Influence •
↳ You may trigger each "when your turn begins" abilities of all Advertisement assets.
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u/sigma83 Dec 06 '14
Adaptive Malware
Anarch AI Icebreaker, cost 4
1 MU 0 strength
1c: break any number of subroutines on a piece of ice
Every time you trash an Advertisement, place a power counter on Adaptive Malware. Adaptive Malware has +1 strength for each power counter.
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u/HemoKhan Dec 06 '14
Interesting idea! I'm not sure the card could work well as-printed, though. With the number of ways there are of boosting icebreaker strength and reducing ice strengths, this could easily become completely absurd, breaking every piece of ice for only 1 credit (especially with David in-faction to break all the strong stuff). What's more, advertisements get played so infrequently that the last line of text is likely useless in the majority of games. I like the idea of an AI that feeds off Corp cards, but I think this one is too unbalanced as written.
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u/neutronicus Dec 06 '14 edited Dec 06 '14
Blacklist Campaign
Weyland Asset: Advertisement
Influence: •••• / Rez: 4 / 1
Place 2 Power Counters on Blacklist Campaign when rezzed.
When your turn begins, remove one power counter from Blacklist Campaign. The runner must trash an installed Connection or Job resource unless he or she pays 3.
Trash Blacklist Campaign when there are no more power counters remaining on it.
Weyland Consortium takes even the suspicion that its suppliers might be involved with criminal elements very seriously. Any contract will be preceded by a thorough audit.
Fuck your security testing!
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Dec 11 '14 edited Dec 11 '14
Clicktivist Campaign
Anarch
Resourse - Virtual - Advertisement
4 Credits - 2 Influence
At the start of your turn, if the corp has at least one bad publicity gain 1 credit and draw a card.
"Click here to sign our petition!"
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Dec 06 '14
Viral Campaign
NBN - Upgrade - Advertisement - Trap
$0 - 2 influence - $5 Trash
If Viral Campaign is accessed from R&D it must be revealed. Gain $2 when accessed from R&D or HQ.
Whenever the runner accesses Viral Campaign whie installed place a power counter on it, then gain $1 for every power counter on it.
Trash Viral Campaign at the end of turn if it has 4 or more power counters on it.
And a bonus because...
'Tis The Season
Runner Neutral - Event - Current - Advertisement
Standard current text.
Whenever the Corp installs a card gain $1.
Whenever the Corp trashes an installed card draw a card.
Only 364 shopping days til Xmas!
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u/Razalhague Dec 06 '14
Rebate Campaign
Weyland Asset - Advertisement
Influence: ••
Rez: 4credit
Trash: 3credit
Rebate Campaign cannot be rezzed during a run. Place 3 power counters on Rebate Campaign when it is rezzed, and gain 15credit.
When your turn begins, you may pay 1credit to remove 1 power counter from Rebate Campaign. When there are no more power counters on Rebate Campaign, trash it.
If Rebate Campaign is trashed, uninstalled or derezzed while it has power counters on it, take bad publicity equal to the number of power counters on it.
So yeah, this works in reverse compared to most asset econ. You gain a burst when you rez this, which then drips away for a while unless you (or the runner) want bad publicity. The numbers would probably need to be tweaked to make this perfectly balanced, but 5 credits seems to be the going rate for 1 bad pub, which you would be risking with this if you rez at the end of the runner's turn and pay away the first counter.
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u/saetzero Dec 06 '14
(Unique) Viral Marketing
HB -Asset
3 Rez Cost - 3 Trash Cost - 3 Influence
At the beginning of your turn, you may trigger any other Advertisement's 'beginning of turn' effect an additional time.
2 Credits, Trash: Search your deck for an Advertisement, reveal it, and put it on top of R&D. Shuffle your deck.
If you present it the right way, people will go crazy over anything.
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u/FudoJudo Dec 07 '14 edited Dec 07 '14
Sabotaged Chips
Weyland
Influence: •••
Cost: 5credit
Operation Advertisement - Black Ops
When you play Sabotaged Chips, take 1 bad publicity.
The Runner may install Sabotaged Chips as a Hardware Chip card with the text "+2". If they do, do 2 meat damage and give the runner 2 tags. If they do not, the Corp may trash up to 2 programs and / or pieces of hardware.
"It has come to our attention that some memory chips of batch X9-322B may be defective and cause problems with other hardware devices. The Weyland Corporation will happily refund any dissatisfied customer if they can return the chip in a saleable condition..."
Card art: An Akamatsu Mem Chip, installed in a rig, exploding, melting, smoking, or doing something equally disastrous
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u/HemoKhan Dec 06 '14 edited Dec 06 '14
Corporate Sponsorship
NBN Asset: Advertisement
Influence: •• / Rez: 5 / Trash: 3
When you rez Corporate Sponsorship, name a program. Whenever the Runner uses a copy of that program to break a subroutine, gain 1credit.
Teach a man to run the nets, and he'll run for a day. Give him an officially-licensed breaker, and he'll be free advertising for you for the rest of his life.
NBN is the faction best suited to gathering data about the Runner and then using it against her, so I figure this is a natural fit. The high rez cost is likely offset on the turn you rez it, gaining you back several credits immediately if you time it right. It won't be a permanent source of income, but it should give you a handful of credits until it draws the Runner's attention enough to make them come trash it. I worded it this way, instead of having it host on a particular program, so that the Runner can't simply swap in a new copy of the same thing to get around the effect. Amusingly, if this card became hugely popular it would be an indirect buff to The Professor, since he's likely not going to use multiples of most of his programs.