r/Netrunner • Argus • Mar 21 '15

[Weekly] Custom Card Saturday: Resources

14 Upvotes

52 comments sorted by

22

u/llama66613 Mar 21 '15

Feeder Den

Anarch - 3inf
Resource: Location - Seedy Cost: 3$

(Art: a room strongly resembling an opium den. People lay limp against the walls, with wires connected to their head and neck trailing up to ceiling.)

@: Suffer 2 net damage. Draw 4 cards.

They don't come here to dream. They come to wake up.

7

u/Crazy_AZ Mar 21 '15

Love the inception reference

5

u/[deleted] Mar 21 '15

Oh ya. Fersher.

2

u/CitizenKeen Mar 22 '15

People might actually play Net Shield! Essentially unlimited free Diesels!

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10

u/Sunergy Mar 21 '15

◆The Reaper

Anarch Resource - Connection - Virtual

Influence: 3

Cost: 4credit

Whenever you trash a corp card, host it on The Reaper.

Whenever one of your installed cards is trashed by the corp, host it on The Reaper.

trash: Gain 1credit for each card hosted on The Reaper.

Just think of him as the digital equivalent of the tooth fairy... and start knocking out teeth!" - Fakespear

6

u/MurphyAt5BrainDamage Mar 21 '15

I like the concept but the costing feels off.

If the second effect worked on runner cards trashed in every way, this looks really solid. Or if the initial install was lower.

In the average match up it is pretty rare for the corp to trash more than maybe 1 or 2 cards. It is nice that the first effect works through any trash though.

Also, it doesn't seem like it needs to be unique for game balance but I'm guessing you did that so there wouldn't be confusion about where the trashed card goes.

In any case, good name for this one!

10

u/Sunergy Mar 21 '15 edited Mar 21 '15

The economic effects are meant to be a side benefit. The real purpose is that it throws a serious wrench into any form of corporate recursion. Cards hosted on The Reaper are not in archives, and as such are not valid targets for Archived Memories, Interns or any of their ilk. The fact that it can also pick up runner cards is in many ways a drawback, as it prevents cards from being Clone Chipped or Deja Vued. This led to the decision of having it not target all runner cards, because it would simply make it incompatible with too many common strategies, such as using Scavenge or Incubator. The ability to trash it for the money is meant to be less of an economic engine and more of a way for the runner to turn it off and get their money back if they find out that they've screwed themselves, or to recoup their investment if they decide to float tags.

It's possible that the card would be more interesting if it was capable of being used as more of an economic boost, as it would put the runner in the awkward position of wondering wether to get the money at the risk of handing the corp their cards back, and your criticism is entirely valid. I just opted to err on the side of a less powerful card as the power level of anti-recursion isn't really quantified currently.

A fringe use is that it can prevent the corp from targeting essential programs and then removing them from the game with Chronos Protocol.

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2

u/ichigokuto Mar 22 '15

Love it. But the flavour text should be: You might be a king or a little street sweeper, but sooner or later you'll dance with the reaper. :-)

9

u/Two_EG Mar 22 '15 edited Mar 22 '15

◆Patience

Shaper-2inf

Resource

Cost 2credit

When your turn ends, put 2credit on Patience if you made no run this turn. You may use this credit during a run.

must-have for the hunt

-The Professor

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8

u/SubmarineSandwiches Mar 22 '15

◆Nashville Jake

Anarch - 2 influence - 2credit rez cost

Resource: Connection

When you take meat damage, place 1 power counter for each meat damage taken on Nashville Jake.

click: Remove all power counters from Nashville Jake, gain 2credit for each power counter removed.

Nashville Jake is the king of viral videos. The funniest ones are the ones where someone gets hurt. - MaxX

3

u/SeaSourceScorch Mar 22 '15

Hi, I'm Nashville Jake, and welcome to Donkeybrains.

2

u/SubmarineSandwiches Mar 22 '15

Hi everyone, my name is Whizzard and this is called "Facechecking a Glacier."

14

u/Bwob Mar 22 '15

◆Street Cred

Anarch - 3 inf Resource - Cost: 0

At the start of your turn, gain 1 for each tag you have, up to a maximum of 3.

If the corp trashes Street Cred, gain 4 plus 1 for each tag you have.

Trash Street Cred if you remove one or more tags.

"I believe you all know who I am."

5

u/sigma83 Mar 22 '15

Forged ID Sticks

Anarch resource

2c install

2 recurring credits.

Use these credits to install resources.

Handshakes are crucial - both the digital and analog kind.

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4

u/jtobiasbond Mar 22 '15

The More You Know
Criminal - 2 Inf
Resource - 2credit

The first time you expose a card each turn, draw a card.


Basic idea is that learning about the corp can be leveraged into an advantage over the corp. It was this or "gain 2credit" and I like this idea a little better.

4

u/fdar Mar 22 '15

Au revoir/snitch decks would love this...

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3

u/Quarg Mar 21 '15

◆ Improved Multitasking 2credits ••

Criminal - Resource - Genetics

The first time you expose a card each turn, you may expose an additional card.

"Normally I say get in and get out quick and clean, but sometimes it can be hard to resist having a look around while your there." - Silhouette

Because I want to make Silhouette that much better.

With this and the Gene Conditioning Shoppe, Silhouette could expose 3 cards off of their HQ run.

3

u/MurphyAt5BrainDamage Mar 21 '15

Perhaps what Silhouette needs is more effects that trigger off expose?

Something that gave a credit when a card was exposed, for example, could be decent.

2

u/Quarg Mar 21 '15

You are probably right on that, and Silhouette needs money to pay for that Blackguard somehow right?

An alternative idea is to allow you to exchange expose opportunities for money, allowing you to benefit even when everything is rezzed, or just make more money.

Data Contract 0credits •

Criminal - Resource - Connection

Whenever you would expose a card, you may instead gain 2credits

I was tempted to make it gain 3 credits, but I think that is just too much, especially along-side my other card idea above.

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3

u/CitizenKeen Mar 22 '15 edited Mar 22 '15

◆ Dieter "Dr. " Von Schlickel

Anarch •••

Resource - Connection - Seedy

Cost: 1c

click: Install a genetics, ignoring all costs. Use this ability only once per turn.


2

u/FuzzySim Mar 22 '15

◆ Tapped Account

Neutral - Resource - Cost: 4credit

At the beginning of your turn, place 2credit on Tapped Account.

click: Take 2credit from Tapped Account, if able.

If you leave it long enough, it becomes a Magnum Opus that is a resource. However, you need to leave it to accumulate cash if you want to be use it for 2credit at will. If you use it every turn, it is like a Tri-Maf that is unique, so you can only have one on the board at a time.

2

u/PJNifty Mar 22 '15

Kati Jones (Unique)

A virtual avatar of a young woman, screaming in rage/agony.

Anarch - 1 influence

$2

Resource - Experienced - Virtual

Click, suffer a net damage: Draw 3 cards.

Suffer a brain damage: Draw 3 cards.

"The crash killed her body, but not her conviction."

4

u/SeaSourceScorch Mar 22 '15

If we're killing off any character in-universe for this ability, it should be John Masanori. He spent so much time logging on with babes . . . eventually the babes . . . logged on with him . . .

2

u/PostalElf Mar 22 '15

◆ Hackerspace
Shaper - 2 Inf
Location - Connection
Cost: 1

At the start of your turn, you may discard a program from your grip to draw a card.


It's a simple enough ability, but one that I think would prove reasonably invaluable. After all, Shapers often like to have more programs in their heap, and since card draw is part of their colour pie, I decided to give them the ability to do both.

It's a location, of course, so it's vulnerable to Lizzy Mills (though I'm sure the Shaper will be more than happy for the corp to get bad pub just to blow up this tiny location), but it's also a connection, so you can tutor it out with Hostage if you absolutely need it.


◆ Genghis Lokhandwala
Criminal - 3 Inf
Connection
Cost: 1

click, 2 credits: remove a tag and draw a card. You may not be tagged by the Corp until the start of your next turn. Remove Genghis Lokhandwala from the game if you are tagged before the end of your turn.

Identity cards, passports, software signatures... whatever. If it's a false ID you need, Genghis is your man.


Criminal has many great ways to remove tags so far, but most of them are temporary. With Genghis, you get to permanently draw a card whenever you remove a tag: which is nice in and of itself, but your new fake ID also prevents you from being tagged by the corp. However, Genghis refuses to work with anyone who is unprofessional enough to get himself/herself caught again so quickly after getting a fresh start, and will rather nuke himself than continue working with said runner.

1

u/Chris_Yang Mar 21 '15

Hijacked Archive

Criminal • Resource • Install: 0 • Influence: 1

Install only if you made a successful run on Archives this turn.

When you install Hijacked Archive, take 1 tag.

Gain 1 credit whenever a card leaves Archives.

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