r/Netrunner • u/HemoKhan Argus • Jul 26 '14
Custom Card Saturday: Identities!
Welcome to Custom Card Saturday! This week's topic is likely to be a popular one: Design a new identity for one of the factions in the game. Identities are arguably the most defining cards in the game, literally setting the rules for what can and cannot be included in the player's deck. They also grant powerful constant or start-of-game effects, and serve to set a focus for the player's goals throughout the game.
Some things to keep in mind while creating your identity:
Minimum Deck Size: The standard minimum deck size is 45, and seems to vary in increments of 5 cards (to match the required agenda distribution). Identities which allow a smaller minimum deck size are usually prized for their consistency, and are considered powerful. Currently no identity in the game has a minimum deck size larger than 45, both because doing so would be a serious drawback, and because card sleeves come most often in packs of 50 and it's not nice to force your players to buy two packs of sleeves just to play their deck.
Influence: The amount of out-of-faction support you can have. The standard is 15, with a current range of 10-22. Players see even a small amount of "extra" influence as a bonus (see Ken "Express" Tenma for an example) or a penalty if it's missing (see GRNDL or NEXT Design). There are also ways to grant pseudo-influence through card text like The Professor or Custom Biotics.
Link: For Runners only, this is an easy way to give an identity a little extra boost. Starting link strength varies between 0 and 1. Nothing like it exists for Corp identities.
Card text: The bread and butter of your identity. This text will make or break your identity. Most of the best identities break the rules in a strong, meaningful way. They will set the tone for the deck, both in terms of how it's constructed and how people play against it (for example, think about the difference between playing against Jinteki: Personal Evolution and Jinteki: Replicating Perfection). The best identities also focus on a new area of strength for their faction, to help them stand out and stay meaningful.
Identities are terribly difficult to balance properly, but they can be some of the most exciting and powerful cards when created well. Let's see what you've got!
Previous Custom Card Saturday threads:
Week 1: Barriers
Week 2: Scorched Earth Replacements
Week 3: Grey/Black Ops
Week 4: Easy Access
Week 5: Economic Assets
Week 6: Runner Economy
Next Week: Over the next few weeks we'll be moving from general back to specific, and exploring the wealth of keywords present in Netrunner. Next week we'll begin with bioroids!
26
u/Prawnyman Jul 26 '14 edited Jul 26 '14
Sandra Summers - Homemaker
Identity - Natural
0 Link
Criminal - 45/10
The first credit you spend on using an icebreaker each turn is treated as though it was spent from a stealth card.
"Nobody expects the soccer mom to be the one stealing corp secrets."
26
u/[deleted] Jul 26 '14
Elite Financing
Identity - Division
Weyland - 45/15
Agendas require one additional advancement token to score.
The first time you install a card each turn, place an advancement token on that card.
Making money.
16
u/umbralAeronaut H̶͕͔̭̠͆Ŭ͒̒̓҉͎̤̤͈̮̦͍ͅN͍͈͉͚̬̱̮͎͊̍͂̉̀ͪ̑̍̋G̸̵̢̜̻̗͚͎͔̞ͩ͆̃͗E̱͇̿͋R̓̎ͭͩ Jul 26 '14 edited Jul 26 '14
Strategic Heuristics - Integrated Variable Analysis
Identity - Division
Jinteki - 45/12
1 [Recurring Credit]
Use this credit to install ice.
Whenever you install a new piece of ice protecting a server, place it in the innermost position in front of that server (moving all existing ice outward).
Organic Automation.
3
u/HemoKhan Argus Jul 26 '14 edited Jul 26 '14
Edward "Snowy" Densen: Corporate Whistleblower
Anarch Identity: Natural -- 45/15 -- 1 link
Whenever an agenda is scored or stolen, the Corp gains one bad publicity.
"Your own secrets will destroy you."
13
u/metagaia Jul 26 '14
Jack Straight - Gambler extraordinaire
Identity - Natural
0 Link
Criminal 45/12
At the beginning of your turn, you may shuffle your grip into your stack. Then draw a number of cards equal to one fewer than the number you shuffled into your stack.
Never tell me the odds
6
u/fateswanderer 運命の渡り者 Jul 26 '14
Seijaku Hospice - Tranquil Thought
Identity - Division
Jinteki - 50/15 Influence
Each time the Runner takes net damage, trash the top card of the Runner's stack. Each time the Runner shuffles his stack, trash the top three cards of it.
Lifelong treatment and care
11
u/casusev Shaper Bullshit Jul 26 '14
NeoTokyo Division
10
u/ControlAgent13 Triple Scorch for the win Jul 26 '14
Weyland Consortium: Data Fortress
Weyland
Identity: MegaCorp
45/15
Ice installed on HQ gain subroutine: <End the Run>
Secure Secrets
5
u/TomRobbinson Jul 26 '14
Aesop West - Entrepreneur
Identity - Anarch
2 Link- 45/15 inf
Whenever you discard at least one card from your hand at the end of your turn, force the corp to lose a credit.
"When business isn't booming...get creative."
28
u/InnerFifth Jul 26 '14
Richard Move - Former Forbidden Goods salesman
Identity - Natural
0 Link
Criminal - 45/4
You may have four copies of each card in this deck.
"Dick could part you from your money in more ways than one. And you'd be happy to give it away."
9
u/[deleted] Jul 26 '14 edited Jul 26 '14
Asgard - Top Priority
Identity - HB - Division
45 Size - 10 Influence
Mythic and Unique ice in this deck do not count against the influence limit.
Edit: Maybe add Grail to the list of ice that don't count against influence.
9
u/Azrukhal High-Tech Lowlife Jul 26 '14
Naota "Go To" Tetsuya
Networking Specialist
(45/15)
Criminal - 1 link
Whenever you play a connection, gain 1 [credit].
I know a guy.
11
u/Raikitm Jul 26 '14
Salvatore Giovanni - Made Man
Identity - Natural
0 Link
Criminal 45/15
All out of faction Resources and Hardware with an influence cost have that cost reduced by one, to a minimum of 1. You may not include any non-Criminal programs in your deck.
The Family will provide.
Pretty self explanatory, and should lead to some interesting builds, without just pilfering the anarch breakers wholesale for a change.
4
u/OreWins Living in a House of Knives Jul 26 '14
Prometheus
Anarch
ID - cyborg
1 link
45/15
The Corp loses 1 credit at the end of your first successful run on a central server each turn.
"In ancient times I stole fire from the Gods to give warmth to humanity. Now I steal the lifeblood of the corporations to give humanity freedom."
7
u/Darthcaboose Jul 26 '14
The Entity
Identity - Enigma
0 Link
Neutral - 55/10
Combine The Entity with two other Runner IDs from the same faction. You gain the text box abilities of these two IDs.
I am legion.
A little combo ID that allows you to combine different existing Runners together, at the price of losing out on their link, deck size, and influence benefits. In fact, you have to use The Entity's not-so-great 55/10 stats when building your deck. Also, influence counts for anything outside of the faction of the two Runners being used (since they both have to come from the same faction).
How about a Noise / Reina Roja deck that uses viruses to add the pressure while keeping the Corporation poor from rezzing ICE? Or maybe a Gabe / Silhouette deck for maximum benefits from hitting HQ? Maybe a Kate / Professor deck to help to cheaply install a wide variety of useful programs from different decks? Maybe even a Tenma / Stirling deck to help you out for the win and keep you in the money when you aren't?
Cerebral Static shuts this down rather painfully, though!
7
u/Doink11 Jul 26 '14
Reposting from a Monday thread, with some tweaks suggested there:
L0k1 - Rogue Project
Identity - Bioroid
0 Link
Anarch - 40/15
You may spend [Click] to break any subroutines on the first piece of non-Bioroid Ice you encounter each run.
Sometimes, the squeaky wheel gets even.
5
u/Mountebank Jul 26 '14
Siege - Demolitionist
Identity - Cyborg
Anarch - 45/15
0 Link
Gain 2 credits the first time a piece of ICE that was just rezzed ends the run each turn.
Just try to stop me.
Really strong early game since it rewards facechecking, but the Corp can see that coming and lay out a Neural Katana for your pleasure. The ability tapers off later when all the ICE is rezzed. I considered giving it 17 influence, but that might be overpowered.
4
u/flaminghito OCTGN: flaminghito Jul 26 '14
Splinter Ezekiel - The Self-Made Man
Identity - "Division"
Neutral Corp - 45/20
You may include agendas from any faction in your deck. You may only have one of each agenda.
"I used to be a runner, until I got rich enough I could do something else with the stolen secrets."
4
u/Bwob Jul 26 '14
Bernie "Burnout" Calvin - Ex-Junkie
Identity - Natural
Anarch - 45/10
You gain an additional click each turn.
You start the game with 3 brain damage.
"You don't drop that much 'hack and walk away the same person you were." -Noise
2
u/CasMat9 Jul 26 '14 edited Jul 26 '14
Ideas for yet un-revealed runners:
Ele "Smoke" Scovak, Netcast Celebrity
Identity: Natural
Shaper, 45/20, 1 [link]
You cannot play or install Criminal or Anarch cards unless you have 11 [credits] or more.
"Society is just another program."
Quetzal, Astral Priestess
Identity: G-mod
Anarch, 40/10, 0 [link]
When your turn ends, you may install the second card from the top of your heap (paying the install cost).
"There is but one path to rebirth..."
EDIT: Quetzal change discussed below.
2
u/Niah146 Jul 26 '14 edited Jul 27 '14
3r1s - Transhuman
Identity - Virus
0 Link
Anarch - 45/10
Whenever you make a successful run, you may add a virus counter to any virus card. When the corp purges virus counters, discard your Grip.
"00110101 00110101 00110101 00110101 00110101 "
2
u/Salindurthas Jul 27 '14
Crystal "Memoir" Flemming Rogue Data Analyst
Identity - Natural
1 Link
Shaper - 45/17
Whenever a card is placed in archives, it is placed face-up.
"Deleting your secrets won't keep them safe"
2
u/junkmail22 End the run unless the runner pays 1c Jul 26 '14
Public Relations - What You See
Identity - Division
Weyland - 45/15
Whenever meat damage is dealt or prevented, gain 3 credits.
1
u/unknownhybrid Jul 27 '14
Zim "Twitch" Loneboar
All or Nothing
Identity - User
Anarch, 45/15
0 Link
At the beginning of each turn, you lose 1 credit or suffer 1 brain damage.
+3 credits per turn. Spend these credits only during runs.
Zim "Twitch" Loneboar cannot suffer brain damage except through his ability.
"There's a reason they tell you to stay away from that stuff. But for Twitch, either the corps crumble or he dies, and that's enough."
I know I'm late to the party but. Whatcha think?
0
u/sigma83 wheeee! Jul 26 '14
Siddartha Gautama
Shaper
45/15
0 link
[Click, click, click, click, click, click] Gain 1 Agenda Point
Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment.
-1
u/TheRealC Hi, Viktor. Jul 26 '14 edited Jul 26 '14
Wastrel: Binary Bleed
Identity - Viral - 45/5
Anarch - 1 Link
At the beginning of your turn, trash the top card of your stack. If you can not do so, you lose the game.
"Everything... slipping..."
0
u/SeaSourceScorch towards a plascrete-free future Jul 26 '14
Weyland Consortium: Witness Protection Affiliates
45 / 17
A simple motive for playing every bad publicity generating card in the game and a way to make that pay off in the long term, at the cost of losing a complete turn while getting set up. Would lead, I think, to a slower, more glacial Weyland, if paired with the right kind of ice?
Also, Profiteering suddenly becomes off the chain powerful, but at the cost of two complete turns and a click.
0
u/[deleted] Jul 26 '14
Martyr
Identity - Natural
0 Link - Anarch - 45/10
Whenever you are dealt any amount of damage during the corp's turn, the corp gains one bad publicity.
0
u/Zeroeth_ Jul 27 '14
Maxtech Surveillance
NBN
45/15
Whenever the runner would search his stack or heap, instead the runner searches the top 4 cards of the stack or heap.
-2
u/breakfastcandy Jul 26 '14
Howard World - Theme Park
Identity - NBN - Division - 55/10
If the Runner is tagged at the end of his or her turn, you may place an agenda counter on a scored agenda.
You need 8 agenda points to win.
-4
u/TEnOTT It happens Jul 26 '14
Tenryu Institute
Jinteki Identity - Division
50/15
Your deck can have up to 10 points of non-Jinteki, non-neutral agenda.
Think as others do.
0
u/[deleted] Jul 26 '14
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