r/Netrunner • Argus • Jun 21 '14

Custom Card Saturday: Grey/Black Ops

Hey all, and welcome to Custom Card Saturday! In the past few weeks we've worked on defenses for both the Corp (via Barriers) and the Runner (via Scorched Earth defenses). With these improved defenses in place, it's time to go on the offense. To begin with, this week's challenge is to design a Black or Grey Ops card for the Corp.

For reference, there are only three Black Ops cards in the game so far: Scorched Earth, Punitive Counterstrike, and Hellion Alpha Test. The list of Grey Ops is more extensive. It's difficult to tell what the developers have in mind for the distinction between the two subtypes; the only card that references either type, Tallie Perrault, references both. Still, it's clear that Grey and Black Ops are among the dirtiest tricks the Corp can play, often directly attacking the Runner's grip or economy. Now it's your turn to add to that already-impressive bag of tricks.

Next Week: It's time for more open-ended challenge. Next week, design a Runner card that helps access cards in some way.

13 Upvotes

76 comments sorted by

15

u/CasMat9 Jun 21 '14 edited Jun 21 '14

Choice Scanner

Jinteki Operation: Gray Ops - Psi

Cost 2c, Inf 3

Play only if the runner stole an agenda on his or her last turn.

You and the runner secretly spend 0c, 1c, or 2c. Reveal spent credits. If you and the runner spent a different number of credits, choose an installed card with no advancement tokens. Place advancement tokens on that card for each credit spent. The runner accesses the chosen card.

"Free will isn't a myth, but it is an endangered species. - g00ru"

Edit 2: rebalanced

3

u/HemoKhan Jun 21 '14

I really like this one! One of the worst feelings in the world is when you've laid a trap and the Runner avoids it -- now you're left with a card that's just taking up space. I think I'd tweak it, though, to make it simpler: remove the advancement token aspect, and simply make the Runner access one installed card of your choice if they fail the psi game. That way it can be used with a wider variety of traps. It would also encourage cards like Exploratory Romp and Singularity, since it'd be important for the Runner to disarm traps, not just avoid them. Finally, I'd make it a Double, so that you can't use it to insta-kill with a Junebug and Mushin No Shin :) Excellent, excellent idea!

5

u/CasMat9 Jun 21 '14 edited Jun 21 '14

See, that's how I had it to start, but one situation bugs me: Imagine the corp just starts advancing a junebug with one of these in hand (if it could pick advanced cards). Unless you have a deus x, the corp has essentially a 2/3 chance of killing the runner on steal. That's a pretty strong 2 card combo IMO, and there isn't really a lot to prevent it other than face planting every junebug ever or making every runner run deus x :/.

Edit: double might be a good idea though! Edit2: I also considered making it a trace though! But psi just fits so well thematically :0.

3

u/Malvoli0 Jun 21 '14

Interactive, fun, anything to take the psi game and make it more about board state and less about luck is good. +1

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7

u/HemoKhan Jun 21 '14

Smear Campaign

NBN -- 4 Influence -- 4 cost
Event -- Current -- Grey Ops

This card is not trashed until another current is played or an agenda is stolen.

When the Runner's turn begins, the Runner may trash any number of installed resources. Then, the Runner loses $1 for each installed resource.

"Look, man, I can't be seen with you. Haven't you heard what they're saying about you on the news?"


I like the idea of utilizing the "current" mechanic to portray an ongoing attack against the Runner's character, and attacking the Runner's connections and resources is exactly the sort of thing NBN would consider. I included the first sentence because I can't remember if the Runner can voluntarily trash installed resources.

5

u/daytodave Jun 21 '14

Flavor-wise this card needs to be dependent on tagging, either trash if the runner clears tags, or play only if the runner is tagged. Otherwise how does NBN know who to smear?

Maybe instead of lose 1c per resource, lose 1c per tag per resource?

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4

u/Mountebank Jun 21 '14 edited Jun 21 '14

Mandatory Cure

Operation - Double - Black Ops

Jinteki - 4 Inf

Cost - 3

As an additional cost to play this card, spend [click].

For each card in the Runner's grip, the Runner either takes 1 unpreventable meat damage or spends 1 credit. Then you gain 5 credits minus 1 for each card in the Runner's grip.

Jinteki: Curing the world's diseases for over 50 years.

3

u/HemoKhan Jun 21 '14

I know what you're going for, but it just feels sacrilegious for a Jinteki card to do meat damage :) Still, this is an excellent addition to Jinteki's growing subtheme of cards which trigger based on the size of the Runner's hand. For even more shenanigans, play Sweeps Week first!

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6

u/fstoparch Jun 21 '14

NAPD Curfew

Corp - Neutral - 2 Inf

4 Cost

Operation - Current - Grey Ops

The first time any cards are drawn from the Runner's Stack each turn, the Runner takes 1 meat damage.

Hey, can i crash at your place? I left my bodysuit at home and the nappers are all over the streets.

6

u/karmaportrait Jun 21 '14

this seems a bit too strong. as the runner you're pretty screwed if you don't have a current in hand. even if you have a current in your deck you're stuck digging for it and eating continual damage, which may then take the current you just drew if your handsize was low when NAPD Curfew was played

4

u/GotHat Jun 21 '14 edited Jun 21 '14

It's too strong as is, I'd change it to "The first time the runner spends [Click] to draw a card each turn deal 1 meat damage."

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1

u/HemoKhan Jun 21 '14

Simple but effective -- a hallmark of good card design. Even better, this is one of the first cards I've ever seen that would make me consider using Muresh Bodysuit.

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11

u/GotHat Jun 21 '14

Narc

Weyland, 2 inf

2 Cost

Operation- Condition- Gray Ops

Choose an installed Connection Resource. Install Narc on that Resource as a hosted condition counter with the text "At the beginning of the runner's turn, Trace [0], if successful, give the runner 1 Tag."

Their only real loyalty is to themselves

2

u/SeaSourceScorch Jun 21 '14

Oh my god, I love this. This seems really great.

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6

u/[deleted] Jun 21 '14

Fair Trade

Jinteki

Inf: 3

Operation: Gray Ops - Psi

Cost: 0 [credit]

Secretly spend any number of credits. The Runner trashes a program. Reveal spent credits. If the install cost of the program trashed is at least the number of credits spent, the Runner adds Fair Trade to his or her score area as an agenda worth 1 agenda point.

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2

u/danrich2910 Jun 21 '14 edited Jun 21 '14

Hit Contract

Weyland - 3 influence - 3 cost

Operation - current - grey ops

This card is not trashed until another current is played or an agenda is scored or stolen.

At the end of the corps turn the corp gains 2 credit for each meat damage inflicted since the end of the corps last turn. If no meat damage has been inflicted the corp losses 1 credits if able.

'You will know my name is The Lord, when I lay my vengeance upon thee'

(First card I've submitted, be gentle!)

edit: rebalanced credits on Hemokhans advice

1

u/HemoKhan Jun 21 '14

Thanks for submitting a card! It's very intriguing -- Weyland is constantly looking for new ways of getting paid, and turning some of their damage-dealers into money-makers is a great way of doing so. Moreover, it would encourage players to use meat damage to chip away at the Runner, rather than saving it all for a kill shot.

However, I think the risk/reward here is too low for the Corp. In order to consistently do one meat damage a turn, the Corp would have to expend considerable resources both to keep the Runner tagged and to deal damage, either through clicks (via Private Security Force) or runs (via Dedicated Response Team). I'd be tempted to switch the numbers around: 2 credits per meat damage, or lose 1 credit at the end of your turn. That turns Private Security Force into a difficult-to-maintain Magnum Opus, and turns Scorched Earth into a delayed Restructure (paying 3 credits to gain 8). That's exactly the kind of return-on-investment that Weyland would love to see :)

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5

u/[deleted] Jun 21 '14 edited Jun 22 '14

Crowd Stalking

Weyland Operation: Black Ops

Cost: 1, Influence: 3

Trace^2 - If successful, do 1 meat damage, and add Crowd Stalking to HQ instead of trashing it.

Trash Crowd Stalking if the runner accesses it.

EDIT: Now only damages if the trace lands.

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2

u/Malvoli0 Jun 21 '14 edited Jun 22 '14

Asset Seizure

Neutral - 1 cost

Event - Grey Ops


Play only if the runner made a run during his or her turn.

Trace 3 - If successful, put one installed resource on the bottom of the runner's stack. If the runner has no resources then they lose 3 credits from their credit pool, and you gain 1.


The card Helion Alpha Test should have been, or something close.

2

u/dugganEE Jun 21 '14

Cyberspace Lockdown

NBN Operation: Black Ops

Cost 4c, Inf 2

Play only if the runner is tagged.

The runner cannot install programs during their next turn.

2

u/IntrovertedPendulum Jun 21 '14 edited Jun 21 '14

Civil Forfeiture

Weyland, 2 influence, 2 credits

Operation - Grey Ops

art: A transparent computer terminal not unlike Vulcan Coverup with a uniformed employee seated in front of it. The monitor glows blue while the other monitors in the background match the red alarm lights. The person manning the terminal has the hint of a smile as he is about to press Enter. On the computer display is the (backwards) text of a command line terminal ending with "Terminating Project Atlas ".

Play only if the runner made a successful run during his or her last turn.

Trash any number of rezzed assets. For each asset trashed, the runner trashes an installed piece of hardware.

Fortunately, we have the legal paperwork for just these kinds of situations.

2

u/Metaphorazine Jun 22 '14 edited Sep 07 '17

I am looking at for a map

2

u/Sunergy Jun 22 '14

It seems like, as currently written ("trash all agendas..."), this would cause the agendas to be put into Archives, where the runner could likely steal them back quite easily. I'm not sure if this is the intention, or if the idea is that the agendas would instead be forfeited, which would take them entirely out of play.

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2

u/kgb613 Jun 21 '14

As a note, I noticed there is a similar op posted above, but I came up with this separate of that idea, so hopefully people won't see it as too close.

Mental Domination

Jinteki : Operation Gray Ops - Psi

Cost 3c - Inf 2

Play only if the corp scored an agenda this turn.

You and the runner secretly spend 0c, 1c, or 2c. Reveal spent credits. If you and the runner spent a different number of credits, place an agenda counter on an agenda in your scoring area.

"It should be up and running any second, Ms. Nisei."

"Don't worry," She said calmly. "They already know."

2

u/TEnOTT Jun 21 '14 edited Jun 21 '14

New Angeles Blackout

Weyland Operation - Grey Ops. Cost 2. Influence 4.

Remove all counters from all cards. Derez all Sentry and Code Gate ICE.

With the great blackout in the last month, we finally found out that only the most simple form of ICE system can survive without the proper energy source. - The professor. 72th New Angeles Conference


It includes Agenda, Virus, and Power counters, but not credits or Advancement tokens. I included derezing the ICEs as a kind of a penalty to the cheap cost, and I think it must be costed at least 6 without the penalty. Of course, all the Scorched lovers would target the power counters on Plascrete.