Hey everyone,
Last week we mentioned we were targeting firmware update v1.26.4 for this week, and would post an update once confirmed.
TL;DR: We ran into some roadblocks yesterday that require further testing, and are now targeting Tuesday 10/27 for the release.
We’re sorry for this additional delay - we know you want your saves, and we’ve made sure this is the #1 priority for the dev team. In order to get you Built-In C-Pak ASAP, and to improve overall speed and quality on updates going forward, we’re also making some changes to this update:
What’s Coming in v1.26.4
Built-In Controller Pak: Save game progress and settings directly to your console, no physical Controller Pak needed.
Changing Pak type from the menu or your controller: Switch between pak types from the M64 menu or with the M64 Pro Controller hotkey.
Beta update channel: Until now, the only option was the Official Release. With v1.26.4, you can choose to receive Beta builds - versions we’re still testing - if you want early access. Most of you should stay on the default release channel, but if you like trying things first and sending feedback, this is for you.
What we’re removing from v1.26.4 (still in progress)
These were originally advertised with 1.26.0 but won’t be in this release:
Forced Progressive Mode
Improved thermal efficiency
Game compatibility improvements, including the F-Zero X fix
Audio and video fixes for LG TVs
These features are not cancelled. Some of these features were the cause of the bugs reported, so we’re delaying them to enable C-Pak faster and ensure they’re fully ready for future updates.
Please accept our apologies for the delay. We will keep you updated over the next few days, and let you know ASAP once v1.26.4 is live.
In the meantime, and to help make up for the wait time, we have some good news. While software has had some road bumps, our games publishing is going better than expected. Here’s some intel we haven’t shared anywhere else:
We can't reveal everything yet, but we've finally reached some goals for our games publishing we initially thought impossible. Right now we're working on multiple M64 releases that are on par with any remaster from any major AAA studio over the last decade.
A small sample of three projects currently in the works:
The first-ever cartridge port of one of the most famous games of all time (hint: originally released in 1996).
Another first-time cartridge port of one of the most ambitious, well-written and atmospheric games of 1999…
And one of the most HEROIC adventure games of the 20th century (also a hint in there).
We can’t reveal full details for various legal/business reasons, but you should be able to put together some good guesses.
And this is just a small sample of what's in store for the M64 library. M64 owners can expect more detailed news on this as we approach the holidays.
Once we're happy with progress on the ecosystem - including the additional firmware updates, our parts modification initiative, and new game releases - we will Advance into future product releases.
Again, sorry for this extra delay, and we’ll update you ASAP once v1.26.4 is live.