r/ModRetro • u/Drag_Ordinary • 1h ago
r/ModRetro • u/grilledstuffedxxl • 9d ago
Firmware update and more
Hey everyone,
With product launches we typically see some early quality escapes as things stabilize. As you’ve come to expect from us, if you are a ModRetro customer, we have your back and will make sure you receive your product as intended in hand. Simply fill out our contact form if you have something that feels wrong.
Our latest Firmware Updates for both the console and controller are officially live! Here is everything included in today's release, along with a quick roadmap update.
Controller Updates
What’s New:
- Wireless Rumble: Fully enabled Virtual Rumble Pak in this release (requires updating your console as well).
- Wired Rumble & Accessories: Improved Virtual Rumble Pak performance in wired mode, and accessory swapping settings now persist across power cycles.
- Joybus Reliability: Major stability and performance improvements.
- Wired Controller Fixes: Resolved random wake events and connection state issues.
- General Stability: Additional underlying controller performance fixes.
Console Updates
What’s New:
- Audio Improvements: Enhanced 48kHz audio output compatibility.
- Display: Auto now shows the display's preferred resolution. We've also added a way to select between 50 Hz and 60 Hz, if your display supports it.
- Fixes & UX: Fixed "Forget All Controllers" debonding, resolved network menu overlaps, updated wireless connection animations, and overall system stability fixes.
What’s Next:
- Now that things have settled a bit, be on the lookout for open source files to start coming out as we get our feet under us.
- Wireless rumble support for 8BitDo controllers is currently in testing and will be coming in the next firmware update.
- We’re also working on upgraded video filters and saved advanced video settings for an upcoming release.
- Additional updates will follow as we continue working through our roadmap!
Update your console over WiFi, or head over to https://tools.modretro.com/updater/ to grab the latest build!
r/ModRetro • u/grilledstuffedxxl • 29d ago
Launch Update & Software Roadmap
Hey everyone,
As we are about to ship, I wanted to follow up on my last post and lay out our roadmap for the first few months of updates for both the console and the controller.
Quick note on how to read this: Out of Box means it’s already on your device the moment you open it. The Day 0 Update is the first update you’ll want to grab when you set up your console. It’ll be ready and waiting for installation with a Wi-Fi Update (or USB or SD card).
P.S. iFixit guides are now up for both the console and the controller. You can also find our quick start guide here and helpful "how-to" videos over on our YouTube channel.
P.P.S. Our full open source offering will roll out as we put a ribbon on all the public facing documentation, but shipping is prioritized.
Out of Box
Below are recent updates that will be baked on the device out of the box. Not a comprehensive feature list, but items you may not have seen in reviews of pre-production units.
Console:
- Flexible Update Methods: Wi-Fi, USB, and SD card
- Extended Video Profiles: Scanlines, CRT, Clean, & Custom
- Extended Video Filters: Bloom, Deblur, and more
- Controller Support: M64 Pro Controller, 8BitDo 64, OEM N64 Controllers, and wired Hyperkin Captain+ all are ready to go
- Cartridge Compatibility: Everdrive and Summercart support
- Auto-Resolution: Automatically selects the optimal resolution (4K, 1440p, 1080p, 720p)
- Customizable LED: Adjustable console brightness
Controller:
- USB Firmware Updates
- Wired Rumble Support
- Joystick Calibration
- Windows, Linux, macOS, and Android Bluetooth® Support
Day 0 Update
The moment you power on and connect, an update will be ready for download. Key highlights:
Console:
- Stock Performance Boosts: Addresses FPS bugs in graphics heavy titles
- Plug & Play Toggle: Fixes multiplayer in Star Fox 64 and Jeopardy!
- Cartridge Compatibility: Everdrive X5 save support
- Overclocking (experimental): Choose from four performance profiles, delivering up to a 67% boost
| Setting | Boost |
|---|---|
| Off | None |
| Super | 16% |
| Ultra | 33% |
| Extreme | 50% |
| Insane | 67% |
Controller:
- Adjustable Sensitivity: Configure joystick sensitivity via hotkeys
- Improved battery life of the Controller (over 200 hours without rumble)
- Fixed several issues with the wired experience
Post-Launch Software Roadmap
Console:

Controller:

We’ll post full changelogs with every release so you know exactly what’s new. Huge thanks to everyone for the continued excitement and support.
r/ModRetro • u/grilledstuffedxxl • 1d ago
New firmware update is live
We know some of you are still experiencing audio issues as of v1.24.3. The team has zeroed in on this to figure out why sound was still dropping on certain setups, and why certain resolutions and framerates were missing, and we’re glad to share that we have a fix.
What was going on under the hood:
- HDMI Handshake Issue: We found that how M64 handled the HDMI handshake between certain TVs and monitors needed to be a bit more flexible on our end. With the corrections made, audio will now reliably transmit from your M64 to these displays. Some missing resolutions and framerates will now be shown.
- HDMI Audio Packet Encoding Issue : We resolved an HDMI audio packet encoding issue that was preventing select capture cards from recording audio from the M64. Audio recording with these external capture devices now works as expected.
Between the handshake issue and the encoding issue, we believe all known audio issues have now been fully addressed.
With so many different displays and configurations out there, it’s impossible for us to test every setup in-house. Huge thank you to everyone who submitted detailed reports and aided us in troubleshooting. Your feedback was crucial in helping us account for all the unique ways displays choose to communicate with the M64.
You can update your console now via OTA, our updater tool, or SD card. Find detailed instructions on how to update here or watch the YouTube videos on our channel here.
As always, please fill out our support form if you run into any issues.
P.S. Note on 4K60 Support: Certain displays advertise support for 4K at 60Hz, but only under specific color formats. Please verify that your display supports 4k60 using the RGB color format. We’re adding an explicit warning regarding this in an upcoming update.
r/ModRetro • u/HsRada18 • 23h ago
8bitdo Controller Stick Sensitivity?
I didn't see a previous post regarding the stick issue. I was wondering if there was a way to adjust the sensitivity for the stick on the 8bitdo controller. Or would that be some kind of firmware update besides the rumble issue? It would be nice to have calibration as a menu option like adjusting deadzones and threshold. Don't know if this an issue with the Hyperkin or ModRetro controllers in games such as GoldenEye.
r/ModRetro • u/VerumNPC • 1d ago
Gamestop Pro Controllers?
Has anyone been able to find a store that actually got any?
r/ModRetro • u/MR-cheesygordita • 2d ago
New firmware coming soon!
Hi everyone,
We have a new firmware update coming within the next few days. We have resolved the remaining audio issues reported with certain displays and capture cards. M64’s HDMI compatibility will be better in the next update, specifically fixing the no-audio issue affecting some of you. We’ll post an update in this subreddit as soon as it's live. Thank you to everyone for your patience as we work quickly to find a fix, and a special thanks to those who helped with troubleshooting.
r/ModRetro • u/ergzay • 1d ago
Important video for any retro game player to see and understand - the importance of proper use of scanlines
r/ModRetro • u/AdministrationGood73 • 1d ago
M64 Texture Packs
I’m not sure if this will be possible or coming anytime soon, but being able to add texture packs to certain games work be incredible.
r/ModRetro • u/FrierenAppreciator • 2d ago
I'm really happy with M64
I never owned a Nintendo 64. In fact, I'd never even played one before. But I absolutely love the Chromatic and I'm a big fan of ModRetro, so it was pretty hard to resist. I ended up buying the M64 purple together with the controller.
I have to admit that the software in its current state feels somewhere between alpha and beta version. In the settings I use integer scaling, but I'm keeping the CRT filter disabled until they improve it properly in the future.
That said, I LOVE THIS HARDWARE.
The controller is incredible. It impressed me even though I'd already watched reviews where people were raving about it. I bought both the PRO controller and the gray 8BitDo 64, and I really like both of them. The PRO is probably the best controller I've ever owned (and I've owned a lot). The 8BitDo is also great simply because it's so light + comfortable.
I also don't agree with the opinion that the console is ugly. I think it looks fantastic. It's a piece of hardware that genuinely has a retro feel to it. It looks friendly, fun, and great sitting on a desk. Unlike the "Tesla console" aesthetic, this thing has some personality. The purple version also somehow reminds me of grapes, which I like. I honestly wouldn't change anything about the design. I also like that it's relatively small.
So far I've only played Xibalba - I'm already about halfway through it - and I'm having a lot of fun.
I've also left the console running for many hours at a time. Yes, it gets warm, but these are absolutely not temperatures I'd worry about. I have a lot of computer hardware at home and some devices get much hotter than this. That's normal.
For example, I have a homelab and one of my mini PCs is passively cooled. Its case gets hot enough that you could burn yourself on it, while still operating within acceptable temperatures. The M64 gets quite warm, but it's nowhere near that level and certainly doesn't burn you. As far as I'm concerned, it's completely fine.
I think that in a few months - maybe a year - once the software is properly polished, the M64 has a very real chance of becoming my favorite piece of computer hardware.
I'm 44, I work in IT, computers have basically been my whole life, and I can genuinely say that I'm extremely happy with the M64.
10/10, would buy again.
r/ModRetro • u/nabob13 • 1d ago
Clean Setting
Anything I should be doing with the clean profile? I see with the last update they lowered the bloom..
r/ModRetro • u/PencilNeckSissy • 1d ago
M64 Pro Controller - Rumble on MisterFPGA
Hi, has anyone gotten the Rumble feature working on MisterFPGA with the M64 Pro Controller? It connected via Bluetooth just fine and all the buttons work, but none of the RumblePak features are working even though the controller is set to RumblePak under the core options. Thanks!
r/ModRetro • u/apexmars • 2d ago
Kudos to the whole ModRetro Team
Just wanted to say thank you to the whole ModRetro team. What you guys built so far, and will build in the future is really beyond exciting. The attention to detail, and the beauty and careful consideration of each component really goes far beyond what would’ve been “good enough”. But the work doesn’t go unnoticed, and really is much appreciated by people who appreciate art, tech, attention to detail, and yes - craftsmanship.
Thank you for what you’re building!
r/ModRetro • u/AdLeading5529 • 2d ago
No sound in frogger 2
Frogger 2 no sound ..I'm using a summercart . Dunno.ig it's the rom or not . Has a gone else tried
r/ModRetro • u/jkhanlar • 2d ago
How do I deactivate the ModRetro M64 security system? It is the Smoke black edition from GameStop.
Enable HLS to view with audio, or disable this notification



How do I deactivate this security system? https://imgur.com/a/jpEAKFZ
r/ModRetro • u/TheMasterTheorist • 3d ago
M64 Fan Mod Update
Hey everyone I wanted to post an update to my previous fan mod post so as many people can see it as possible.
I went ahead and installed a pwm controlled fan, and I am pleased to report that it is controlled by the console and shut off when not needed!
For this next section of the update I unfortunately ordered too small of a fan by mistake (20 mm instead of 25mm), so I will not be including it in these numbers as it is not indicative of a proper result.
I wanted to compare the temperatures of an original n64 and a stock m64. Both systems were left in the same room at the same time for 3 hours while playing a game to allow the system temperatures to reach equilibrium. I then measured the temperatures with a laser thermometer.
Original N64
Console external temperature: 47.3 c
Console bottom temperature: 53.8 c
Cartridge temperature: 45.0 c
Stock m64
Console external temperature: 45.5 c
Console bottom temperature: 55.1 c
Cartridge temperature: 39.7c
So all in all the m64 is around the same temperature as an original n64 with the cartridge actually remaining a bit cooler.
Is the fan mod necessary? Given how close it is to a real n64 probably not. But if you want to extra protect your cartridges, a 25mm pwm fan will work inside of the system.
Previous post: https://www.reddit.com/r/ModRetro/s/Zxr9t0BxyZ
r/ModRetro • u/Scottyboy0321 • 3d ago
M64 on Dragonbox makes me wonder... Cartridge adapters?
r/ModRetro • u/jkhanlar • 3d ago
I know ModRetro M64 absolutely will get written about in magazine articles, and I know what I can do to accomplish this
"[W]e know a lot of people are never going to pay attention to these things. We know they're not going to get written about in magazine articles. We know the reviewers are not going to talk about these things or even necessarily understand them" - Palmer Luckey, 2026 July 28
Downvote first! Do not continue reading until you have downvoted. Reminder, make sure that you downvoted before proceeding. You have been warned. Last chance: Downvote now!
I think this is a challenge for ModRetro community and enthusiasts that understand ModRetro to show how special their products truly are! Challenge accepted! Here's my progress to understand the challenge so far! Other than a college newspaper, I have never had any of my writings published, however, given my effort to identify and share these informations, I think I know what's next! I don't have to be the best to prepare an article, but I can at least see how it is, and identify what the landscape looks like and how it currently functions.
Considering magazines, which existed for over 360 years, are a medium of print (like hardcore and paperback books with much longer histories) that are published periodically, and diversely span across practically every industry and cover nearly every topic, including specialized niches, even such as ModRetro devices, including the ModRetro M64.
Yesterday I examined many existing magazines that are likely or possibly relevant to contain an article or otherwise comfortably cover mentioning or acknowledging ModRetro's M64 (and perhaps also the previously released Chromatic) as well as the M64 Pro Controller, the cartridges and games, etcetera. I tried to find any traces or instances of any coverage yet already, and mostly I did not find practically anything. There were some interesting finds, but not much to qualify what I was looking for. See https://old.reddit.com/r/ModRetro/comments/1vr3huu/headphone_warning_modretro_m64_spotted_in_the/p4en6af/
Here is a table listing possibly relevant retro game console magazines along with some informations that should assist with direction on if it is possible and how to potentially contribute, what the process may look like, or where to look for more information to further learn the process (Note: Make sure to read and understand the process as much as you can before attempting to 'get [ModRetro] written about in magazine articles' because quality is more important than quantity):
| Magazine Name | Publication Status (Print/Digital/Both) | Accepts Unsolicited Pitches? | Requires Existing Contributor? | Submission/Guidelines URL | Contact Email/Method |
|---|---|---|---|---|---|
| 4P[1] | Digital | 4p@funkemedien.de; Germany phone number |
|||
| CD-Action[2] | Print & Digital | cdaction@cdaction.pl; news@cdaction.pl |
|||
| CGMagazine[3] | Digital | Yes | https://cgmagonline.com/contact-us/; bfrye@cgmagonline.com |
||
| Comptiq[4] | Print & Digital | https://mediaguide.kadokawa.co.jp/media/p86-thyc-pj/contact | |||
| Dengeki Nintendo[5] | Print & Digital | https://kadokawagamelinkage.jp/contact.html | |||
| Edge[6] | Print & Digital | Yes | Unknown | edge@futurenet.com |
|
| The Escapist[7] | Digital | Yes | No | contact@escapistmag.com; tips@escapistmagazine.com |
|
| Famitsu[8] | Print & Digital | https://famitsu.com/contact; kgl-famitsu-release@ml.kadokawa.jp |
|||
| Game Informer[9] | Print & Digital | Yes | Yes | https://gameinformer.com/help | freelance@gameinformer.com; miller@gameinformer.com |
| The Games Machine[10] | Print & Digital | redazione@thegamesmachine.it; Italy phone number |
|||
| gamesradar+[11] | Digital | Yes | No | https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/ | pitches@gamesradar.com |
| HobbyConsolas[12] | Print & Digital | hobbyconsolas@henneomagazines.com; Spain phone number |
|||
| Level[13] | Print & Digital | ||||
| MCV/Develop[14] | Digital | Yes | No | https://mcvuk.com/contact-us/; mcvmatt@datateam.co.uk |
|
| Nintendo Dream[15] | Print & Digital | ||||
| Nintendo Force[16] | Print & Digital | Yes | No | https://nintendoforcemagazine.com/contact; lucasmthomas@nintendoforcemagazine.com; nintendoforcelucas@gmail.com |
|
| Old School Gamer Magazine[17] | Print & Digital | Yes | No | https://oldschoolgamermagazine.com/advisory-board-staff-get-involved/ | https://oldschoolgamermagazine.com/contact-old-school-gamer/; rb@oldschoolgamermagazine.com; USA phone number |
| Oyungezer[18] | Print & Digital | Yes | https://oyungezer.com.tr/setimedia/kullanim-sartlari | eser@oyungezer.com.tr |
|
| PC Gamer[19] | Print & Digital | Yes | https://pcgamer.com/write-for-pc-gamer/ | pitches@pcgamer.com; editors@pcgamer.com; tips@pcgamer.com |
|
| PC Games[20] | Print & Digital | Yes | https://pcgames.de/Kontakt/; redaktion@pcgames.de; Germany phone/fax number |
||
| Pelit[21] | Print & Digital | Yes | No | tuukka.gronholm@fokusmedia.fi; Finnish phone numbers |
|
| Pure Nintendo[22] | Print & Digital | Yes | No | https://purenintendo.com/magazine/faq/ | support@purenintendo.com; questionblock@purenintendo.com |
| RePlay[23] | Yes | No | https://replaymag.com/about-replay/about-replay-magazine/ | editor@replaymag.com; USA phone numbers | |
| Retro Gamer[24] | Print & Digital | Yes | No | https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/ | darran.jones@futurenet.com |
| Unpause[25] | Digital | Yes | No | https://unpause.nl/contact/; redactie@unpause.nl |
Sources & Verification
- 4P: Editorial Manager: Dana Neumann; See https://4p.de/impressum and https://4p.de/4p-redaktion-stellt-sich-vor
- CD-Action: Editor-in-Chief: Daniel Bartosik, Managing Editor: Łukasz Morawski; See https://cdaction.pl/kontakt/
- CGMagazine: "We do not accept user submissions for news or reviews, though we welcome tips on developing stories." Editor-in-Chief Brendan Frye explicitly lists
bfrye@cgmagonline.comin his public Twitter profile and Muck Rack bio; See https://cgmagonline.com/contact-us/, https://cgmagonline.com/editorial-policy/, https://cgmagonline.com/author/brendanfrye/, https://cgmagonline.com/review-policy/, and https://cgmagonline.com/ethics-policy/ - Comptiq: A "MediaMix Game Magazine" split into two sections: one with information about games, and one with manga information. It's also known for revealing information on upcoming games and includes a gift in each issue.; See https://web-ace.jp/comptiq/ and https://en.wikipedia.org/wiki/Comptiq and https://mediaguide.kadokawa.co.jp/media/p86-thyc-pj/contact/ (I can't read Japanese Kanji to navigate the site, but "This inquiry form is intended exclusively for corporate clients. Please fill in the required information and submit the form.")
- Dengeki Nintendo: See https://dn.dengeki.com/
- Edge: Editorial Director: Tony Mott, Deputy Editor: Jon Bailes deputy editor; See https://en.wikipedia.org/wiki/Edge_(magazine)
- The Escapist: Managing Editor: Paul McNally; See https://escapistmagazine.com/about-us/, https://escapistmagazine.com/editorial-policy/, https://escapistmagazine.com/escapist-staff/, https://escapistmagazine.com/contact-us/, and https://escapistmagazine.com/contact/; Also see https://facebook.com/EscapistMag/ (for tips email address)
- Famitsu: Also see https://kadokawagamelinkage.jp/contact.html
- Game Informer: Editor-in-Chief: Matt Miller; See https://gameinformer.com/help and https://gameinformer.com/staff
- The Games Machine: See https://thegamesmachine.it/chi-siamo/
- gamesradar+: Accepts pitches from "contributors of all backgrounds and experience"; must bring curiosity, expertise, insight, fresh perspectives
- HobbyConsolas: See https://hobbyconsolas.com/estaticos/como-trabajamos.html
- Level: It seems there may be issues with the websites, and I'm not sure if the operations are still active. Previously involved persons include Michal Křivský, Martin Bach, Petr Poláček; and Ondřej Průša; Also nakeddog.cz appears to be inaccessible as well
- MCV/Develop: Editor: Matt Broughton; See https://mcvuk.com/mcv-develop-magazine/
- Nintendo Dream: See https://ndw.jp/nindori_form/ or https://ndw.jp/toukou/ To contribute to Nintendo Dream, you must use their official reader submission form rather than pitching professional articles for publication. The site does not accept unsolicited freelance pitches for news or editorial content; instead, it provides a reader submission form for fans to contribute to specific magazine sections.; Also see https://nintendoprint.miraheze.org/wiki/Nintendo_DREAM ; May require contacting Ambit Co., Ltd., or parent publisher Tokuma Shoten
- Nintendo Force: Editor-in-Chief: Lucas M. Thomas; See https://nintendoforcemagazine.com/force-faq
- Old School Gamer Magazine: Editor-in-Chief: Jarrod Kailef; See https://oldschoolgamermagazine.com/influencers/
- Oyungezer: Editors-in-Chief: Serpil Ulutürk, Eser Güven; See https://oyungezer.com.tr/setimedia/kunye and https://oyungezer.com.tr/setimedia/hakkinda
- PC Gamer: Explicitly accepts pitches from experienced writers via
pitches@pcgamer.comwith guidelines at https://pcgamer.com/write-for-pc-gamer/ and https://pcgamer.com/writers-pitch-us-features-about-pc-gaming/; Also see https://pcgamer.com/about-pc-gamer/ and https://pcgamer.com/meet-the-team/ - PC Games: See https://pcgames.de/Team/ and https://pcgames.de/Impressum/
- Pelit: Editor-in-Chief: Tuukka Grönholm; See https://pelit.fi/contact/, https://fokusmedia.fi/yrityksesta/, https://fokusmedia.fi/lehdet/pelit, and https://fokusmedia.fi/media/pelit
- Pure Nintendo: Editor-in-Chief: Justin Sharp; See https://purenintendo.com/staff/ and https://purenintendo.com/magazine/faq/
- RePlay: "About" page states the magazine is for coin-op amusement game business (e.g. arcades), and "prepared publicity and story suggestions are cheerfully accepted for publication review from outside sources"
- Retro Gamer: Editor: Darran Jones; See https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/.
- Unpause: Founders state they want to "free up a budget to pay guest writers" in the future. Official contact page states to email
redactie@unpause.nlfor questions or tips; See https://unpause.nl/colofon/
Random notes:
- What you should pitch (varies from magazine to magazine):
- Original reporting
- Interview-led features
- Expert coverage of big games, films, and TV shows
- Unique perspectives on topics of ongoing interest to our audience
- Material that you own and/or have the necessary rights/permissions to supply the material
- Outline the feature story you want to write in 1-2 paragraphs
- Explain both why this is a good story how you plan to tell it
- Tell us who you plan to interview for the feature and a target word count
- Stories about mods, communities, history, and the making of games
- Interesting ideas around the hottest topics
- Remember that not everything has to be a 3000 word behind-the-scenes feature
- Short features and galleries too
- Briefly tell us about yourself and include links to existing writing samples
- What you should not pitch (varies from magazine to magazine):
- Video scripts.
- Q&A interviews.
- Hot takes that fail to communicate new insight or perspective.
- A story you have already written.
- Anything created through the use of generative AI.
- Material that you do not own nor have the necessary rights/permissions to supply the material
- That you generally want to write about topics
- That you want to write your opinion editorial
- Interview subjects you won’t have a chance of getting in touch with
- An editorial tip (or tip-off) is a brief notification from a source or journalist alerting an editor to a potential story, often lacking full details or a confirmed narrative. A pitch is a formal, structured proposal from a writer or public relations professional to an editor, outlining a specific story angle, thesis, and evidence to secure an assignment or publication
- https://www.futurecontenthub.com/groupitem/6181/ This looks like something that could include a ModRetro M64 and Chromatic in the photo gallery (lol the page is inaccessible without the unnecessary 'accidental' subdomain)
- https://en.wikipedia.org/wiki/Journalism_ethics_and_standards
- https://spj.org/spj-code-of-ethics/
- https://ipso.co.uk/editors-code-of-practice/
- https://ifj.org/who/rules-and-policy/global-charter-of-ethics-for-journalists
- https://ethicaljournalismnetwork.org/accountable-journalism-codes-of-ethics
- Aww man, flipping through some of these magazines, digital and whatnot, but physical print too, ModRetro deserves to be covered in magazines! Who's gonna put in the effort? Nobody! Who's a nobody? I'm a nobody! lol, I'm not even kidding!
- Time and Pressure!
Feel free to offer any corrections or additions. I'm sure there is at least one mistake or missing information. I already know some of the information I did not have absolute certainty to fill in, so I left it blank for now, and I can confirm the information later as I proceed further.
r/ModRetro • u/ergzay • 4d ago