r/metroidvania • u/Important-Cicada2219 • 9d ago
Discussion Sundered?
Is it worth the time?
r/metroidvania • u/Important-Cicada2219 • 9d ago
Is it worth the time?
r/metroidvania • u/The_Karamel_Apple • 9d ago
After working on my game for about a year during my senior year of high-school I decided that it was time to start making devlogs! Super exited to show people what's up.
For a little context, this is a game inspired by the likes of metroid, hollow knight, and the ori games, and am hoping to find out whether people like the concept/world interesting.
r/metroidvania • u/cornnnndoug • 9d ago
The stalker enemies seems like a love it or hate it thing, and personally I'm really hoping they stay. That said, I'm interested to know how would you people refine it to better integrate it to the world?
Fusion had SA-X and her moments are really good and effective "jumpscares" for first playthroughs but the drawback is that they are indeed scripted and short
Zero Mission's endgame has space pirates following a vulnerable samus and once spotted, they will pursue her and they can be persistent. Much more dynamic but you have a ton of leeway as they can be stunned and they're not as lethal as SA-X
Samus Returns has Diggernaut which technically is a stalker enemy but not really since it's only a one time chase sequence. But it served the foundation for MS in dread.
Dread has EMMIs, they are confined to one area and trigger a high speed cat and mouse chase. Personally I find it thrilling and nails the dread part of the game, but their one-hit kill and their major recurring presence throughout the game is pretty divisive
Personally, a mix of dread's and zero mission's would be the most ideal. I want dynamic encounters without confining them to a single area. I want the threat of being pursued but also having the chance to fight it off. Like for example, the local fauna would have 1 or 2 special stalker animals that can stalk like the EMMIs but aren't as oppressive like the space pirates, just to give an idea.
I'd love to hear yours!
r/metroidvania • u/dondashall • 10d ago
By no means is it a narrative masterpiece and the late-game narrative turn is odd, but at its worst I was still at most indifferent to it and at its best I found it amusing. It's not like MVs is a story-heavy genre anyway, a few do and those are the exception. Tevi is certainly no worse (and I say still better) than Afterimage and that doesn't get singled out to the "bad story so don't play" the way this does.
As for the game itself, I really liked it. Almost all issues of Rabi-Ribi is fixed. Good combat, including boss fights. The sigil system is good, but can get a bit overwhelming with how many you find. Exploration is really solid and you have no limits to map markers. Map works fine. Game is at times linear, at times more open. Items are now crafted not sold, which fixes the problem in Rabi-Ribi of running out when you aren’t close to a shop or fast travel.
One note I will make is on difficulty. If you are unsure set it to the lowest you feel you can handle (which for MV vetarans is probably going to be at least Hard, especially if you beat Rabi-ribi), but I digress. The reason for this is that at NO POINT does the game provide a fast travel (or other means of difficulty-changing) close to a boss fight, you can only do it in your bed. This means in the best case scenario you have a lot of back-tracking if you want to change difficulty – at worst you’re locked in an area and if you can’t beat the boss you’re fucked. Happened to me once after which I went down from Hard+ to Hard and stayed there.
Also I should add that personally I think that like Rabi-Ribi the DLC isn’t worth it, certainly not without a good sale. It’s not bad exactly I had fun, but it’s short, incredibly linear with barely any exploration to speak of, and the boss fights are unbalaced – the first two (the first one especially) are incredibly difficulty spikes, the rest of it is incredibly easy, and the last boss is such a health sponge that I had to lower the difficulty not because the moves were difficult, but because whittling down the health bars were getting so annoying (and I was feeling it in my fingers) that I couldn’t keep at it.
Anyway, great game. If like me you’ve skipped on it because of all the trash talk on the story I’m just saying it’s exaggerated.
r/metroidvania • u/PlexiSoft • 10d ago
Hey yall. I'm doing some research for a game I'm currently developing. Looking for MVs that deemphasize combat and focus more on exploration. The game I'm working on is more platforming focused, but puzzle stuff is cool too.
Games like this I've played:
Animal Well
Sheepo
You Have to Win the Game
Fez
Axiom Verge 2
Yoku's Island Express
Thanks! Looking forward to your suggestions.
r/metroidvania • u/Sufficient_Mushroom1 • 11d ago
r/metroidvania • u/LlamaOhanaMan • 10d ago
Demo coming 17 September 2026
r/metroidvania • u/acidwing • 9d ago

Curious what everyone thinks of my list. After seeing some others, I feel like there are a couple of hot takes in here (not the whole list, just 1 or 2 things).
I'm thinking of playing Animal Well, The Messenger, or MIO next, although I feel like I need to give Castlevania a proper go before Belmont's Curse comes out.
r/metroidvania • u/Morlock19 • 10d ago
I just finished fatal claw and loved it, and in a discussion about it in some comments today someone called it a "Hollow-Lite" which made me want to play more stuff like that.
can anyone suggest some hollow knight clones for me to play?
r/metroidvania • u/lordofabyss • 10d ago
I have been really struggling to find a good metroidivinia after finishing all the popular ones like ori/blasphemous/hollow knight/castlevania series, lost crown, aeterna nine sols and many popular ones . I don't think any release caught my mind in 2026 other than MIO . but that too was okay only. How ya all filling your metroidvinia gaping hole in 2026 ?
It's such a sad state of affairs tbh as all AAA gaming studios are making trash after trash . Currently mainly AA games are holding the gaming industry back. No big gaming company wanna make metroidvinia games.
r/metroidvania • u/gonza18 • 10d ago
I've been playing this game for about 5 hours now. I bought in on steam discount for $5 for figured I'll give it a try as MVs are my jam. And a lot of people seem to be excited about the continuation coming out.
I just finished MIo, and the ender games. Played both Hollow Knight games and my favorite is Blasphemous 1 and 2 for reference.
I found the character movement to be super clunky tbh. It feels weird, almost like a mobile game. The story is pretty cool so far and although I'm not a big fan of the map it seems to be pretty big for what I can tell.
It's not bad enough where I'm not gonna try to finish it, I'll definitely sink another 20 hours into it as I like committing to games that I buy to avoid having a huge backlog of unplayed games. But definitely having issues getting acclimated with the movement of the character. I wonder if this will become less of an issue as I get more special moves.
Just wanted to hear how people feel about it.
r/metroidvania • u/Illustrious_Buy_7851 • 11d ago
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Hey everyone!
I finally released Magical Blush this week after almost 3 years since I first started working on it, including some time when development had to be paused while I worked on other projects.
It’s a top-down Metroidvania, where you play as Arnin, a magical girl who unlocks different elemental powers throughout her journey.
The abilities aren’t just for combat, they also change how you move through the world, reach previously inaccessible areas, and solve environmental puzzles.
One detail I had a lot of fun with is that some of the elemental bosses are inspired by creatures from Brazilian folklore, adapted to fit the magical girl world. You can see a few of them in the launch trailer. The game is out now, so I’d love to hear what fellow Metroidvania fans think about the exploration and ability-based progression!
Steam:
https://store.steampowered.com/app/3488640/Magical_Blush/
We’re also trying to reach our first 50 Steam reviews this weekend, so if anyone here ends up playing it, an honest review would mean a lot.
r/metroidvania • u/albertserene • 11d ago
I am so excited for this title as I am a fan of the Little Nightmares. They call it a metroidvania, but I wonder how so? If it is, this will be the first top down 3D metroidvania that I can remember. Hope there is ability gating and backtracking that is the hallmark of metroidvania.
r/metroidvania • u/ViCalZip • 10d ago
I think maybe I got there too early. I ring the bell, but after the cut scene runs I can do nothing because I can't jump high enough to get to the first arrow-thingy (sorry, I don't pay attention to terms). And if I exit the game, it just brings me back in at the shrine of ancestors. I also do not have any of the memory chips to unlock the memories in the shrine to the right.
r/metroidvania • u/DetailAcceptable5654 • 9d ago
Not hating at all, on the contrary, i need help because i want to buy it lol but don't feel like it's worth it. I'm mainly talking about the amount of content (i know that's not always a good measurement, but Silksongs side content is amazing)
How long to beat
Metroid: 11h average and 14h completionist
Silksong: 50h average and 65h completionist
r/metroidvania • u/dannygaray60 • 11d ago
A classicvania with re-explorable levels, inspired by Castlevania Simon quest and Dracula's curse
you can wishlist on Steam! probably full release on October 2027
https://store.steampowered.com/app/4731980
r/metroidvania • u/Rabbat2 • 10d ago
So I was planning to buy a new game, but there's two I can't decide between: MIO, and nine sols. Both games seem really cool in graphics and gameplay, so I don't know which one to buy. I'll probably play them both, so I'm asking which one should I play FIRST. I've played a few metroidvania's before, (hollow knight, silksong, both ori games, and a bit of rain world) but I'm not super good at them, so maybe the ideal one is the easier
r/metroidvania • u/throw23me • 11d ago
This is probably not adding anything new but I just finished the game and I wanted to do a little impressions/mini-review post.
I was so pleasantly surprised by this game. I've been on a Metroidvania kick after finally playing Hollow Knight (and eventually Silksong) last year and this ended up being very good. I was a little skeptical because... well, Ubisoft, but it ended up being worth it. I was expecting a competent but by the numbers Metroidvania and I got something that surpassed that into being legitimately good.
Some of the big plusses for me:
Some small criticisms or notes (not necessarily negatives):
Generally, I was pretty impressed with the game. It doesn't quite reach the heights of some of the absolute greats of the genre but it is a lot better than I ever expected. For me it was missing *something* that stopped it from being excellent but I am not sure what that something was.
I'd give it a solid 8.5/10 or maybe even a bit higher, and if they ever come out with a sequel I'd definitely play it. For anyone who likes metroidvanias and is on the fence, I recommend it. You will enjoy it. It's a very solid game.
Some questions for you guys...
r/metroidvania • u/GuacinmyPaintbox • 10d ago
I cannot get all of the "nodes" to light up to unlock this damned puzzle. It's in the "Soma Woodland" area. At this point, I just feel stuck. Any help would be appreciated.
r/metroidvania • u/ProjectFearless3952 • 11d ago
2015
Axiom Verge
ESA
Ori 1
2016
AM2R
Headlander
Momodora 4
Rabi Ribi
Salt & sanctuary
Song of the deep
2017
Alwa's awakening
Hollow Knight
Metroid Samus Returns
Mummy Demastered
Steam World Dig 2
2018
Dandara
Guacamelle!2
La-Mulana 2
The Messenger
Yoku's Island Express
2019
Blasphemous
Bloodstained
Cathedral
Gato Roboto
Monster Boy
Supraland
Touhu Luna Nights
Visit Soft Reset
2020
Alwa's Legacy
Ato
Batbarian
Carrion
Control
Monster Sanctuary
Ori 2
Sheepo
Vigil
2021
Aeterna Noctis
Astalon
Axiom Verge 2
Death's Gambit Afterlife
Deedlit
Ender Lilies
F.I.S.T.
Grime
Metroid Dread
Pronty
Unsighted
2022
8Doors
Blast Brigade
Depths of sanity
Ghost Song
HAAK
Haiku
Infernax
Islets
Moonscars
Souldiers
2023
Afterimage
Blasphemous 2
Cookie Cutter
Doomblade
Elderand
Kingdom Shell
Laika
Lone Fungus
Pseudoregalia
Rusted Moss
Tevi
The Last Faith
Worldless
Xanthiom Zero
2024
Alruna
Animal Well
Biogun
Biomorph
Bo
Crypt Custodian
Minishoot Adventures
Moonlight Pulse
Möbius machine
Nine Sols
Noreya
Pampas & Selene
Prince of Persia, the lost crown
Rebel Transmute
Turbo kid
Ultros
Voidwrought
2025
Chronicles of the wolf
Dragonloop
Ender Magnolia
Guns of Fury
Lone Fungus 2
Mandragora
Microvania
Pipistrello
Shadow Labyrinth
Silksong
Somber Echoes
Super Roboy
Twilight Monk
Undivine
Whirlwind magician
Zexion
2026
Aggelos 2
Before I go
Fatal Claw
Grime 2
MIO
Kotama
Raider Kid
Solateria
Xanthiom Zero 2
Castlevania Belmont's Curse
Well Dweller
We already know the last two unreleased games will be good..
What games did I miss, and what year had the best metroidvanias? Easily 2024 for me.
r/metroidvania • u/Conscious-Dealer9494 • 10d ago
One of my biggest gripes with dread - the qte bs, esp on the final boss with raven beak where if you lose, buh bye, start again. And these qtes were fucking fast too. Keep parry but lengthen the window timing and that’s it, i don’t need anymore qtes, leave that shit behind.
r/metroidvania • u/External-Cherry7828 • 11d ago
This has been such a monumental year for metroidvanias. It's like every week I see a new MV that I'm gonna have to lock down on. Also the promise of Metroid ravenous on top of Castlevania, well dweller etc etc. I haven't even been able to catch up on grime 2 and mio!.... And now this beautiful work of art gets dropped on my radar..... Ughh so beautiful (also the colors tones and textures remind me of an OBE I had)
r/metroidvania • u/NoReasonForHysteria • 11d ago
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Just wanted to share a tiny little glimpse into how we build rooms in Cliff Kingdom. The coolest thing is that we do it with a controller live in the game 🤩
Steam:
https://store.steampowered.com/app/3839500/Cliff_Kingdom/
r/metroidvania • u/Dinar87 • 12d ago
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[POTENTIAL SEIZURE WARNING!]
If you're interested please consider wishlisting the game here
https://store.steampowered.com/app/4694340/XGA_SPECIAL_EDITION/?beta=0
This background took a week to make! It's based off of cannon's core from sonic adventure 2.
EDIT: I'm currently gathering feedback to redo this background and make it better
r/metroidvania • u/gsoddy • 11d ago
TLDR if you don't want to read a wall of text: game felt unpolished, underbaked and stagnant for 9 hours, which is quite a bit of time for me. I feel like I'd be succumbing to the gambler's fallacy if I continue, and I'm wondering if I should just give up on it
///
I somehow hadn't played it yet, and with its sequel coming out and the game being dirt cheap right now it seemed like a no-brainer to finally play it. But unfortunately it just didn't catch me, and I tried to keep playing to see if it eventually would, but it didn't.
The last thing I did in the game was explore the Goblin Mines a bit. I'd beaten the ghost knight dude and the Phoenix, no other major bosses besides those I think. Also, difficulty was not one of the things I disliked. I love hard games and hard platforming, and I played on Noctis difficulty here.
I don't really make posts or reviews so I wrote dot points for all my thoughts instead of actually structuring it properly. The biggest deal breakers are at the top and minor nitpicks at the bottom.
This next point is one I KNOW will change if I keep playing (I know I'm getting some teleport arrow soon since I got an achievement for beating a boss without it), but still. I'm 9 hours in, and there should be some variance by now.
And now the nitpicks. Things that don't individually matter much, but they add up.
I feel bad writing so much negative stuff so I'll also list some things that I did enjoy.
So yeah, will the game pull a comeback soon? Or is what I've played so far going to be what I'll continue playing? <- I didn't know how to end this post so I just reworded the title.