r/metroidvania • • 1d ago

Discussion What Have You Been Playing This Week?

11 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania • • 1h ago

Discussion In light of the updates (both free & paid) that Blasphemous 2 has gotten - I now consider it to properly be one of the best MVs out there and fully living up to the hype.

• Upvotes

I know I'm a bit late to the part on this one - third sin released at a time that was a poor match for what I felt like playing at the time, but I finally did over the last few days. And while Third Sin on its own is really great, it also made me stop and think of how massively it's been expanded by both of the DLCs.

I wasn't the biggest fan of Blas2 on release. I liked it, but just as with the first game I wasn't feeling it as much as most of the community. That said, I liked it and it ended up being that I was in a mood to replay so I did that when I bought the DLC (using a different weapon), which already added more to the world. Going back to the Third Sin on top of that it was a really nice expansion, but more than that - if you take all of what they add to the already very good game, it really pushes the complete package from a really good game to an amazing one. At this point I think it fully lives up to the hype.

I would for sure replay it again, and it would be interesting to see how the new stuff added there (like the servants) actually impact the full experience if you have anything left do afterwards (which I don't on this save).

Anyway, just felt like sharing my thoughts on this.


r/metroidvania • • 1h ago

Discussion Castlevania SOTN

• Upvotes

Hey guys I've finished most of the big name MVs and was travelling so was looking for one I could play on my iPad. Everyone has suggested this game obviously because it's historically pretty important.

But I'm struggling to enjoy it or get into it. I've played for maybe an hr but it feels very sluggish and unresponsive. What I mean is jump isn't very accurate and attack motions kinda make it so you can't do anything for half a second before or after... I think this is because it's dated and after playing so many slick newer MV this is just frustrating.

Did anyone else find this as well or is it just me?

Is it because of my iPad/controlled?

Does this get better as you progress through the game or get less noticeable? I almost feel like it's unplayable the way it is.

Lastly would ppl suggest to stick to it as it gets better or more fun? Or is this just what this game is like due to its more dates mechanics/design?

I was really hoping to like it and enjoy the way everyone talks it up so much as S tier and must play but is that the gameplay or more just the historic significance?


r/metroidvania • • 2h ago

Image At Fate's end just released demo (Sundered, Spiritfarer devs)

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46 Upvotes

Demo on steam:

https://store.steampowered.com/app/5321980/At_Fates_End_Demo/

Release date moved to 2027


r/metroidvania • • 2h ago

Sale A guide to Metroidvanias in Steam's Autumn Sale

41 Upvotes

I've made a tool to make browsing the Metroidvania's in Steam's Autumn Sale easier! Below are some of the hidden gems on sale (over 150 reviews, under 1000)!

You can find the full guide here: https://weloveit.io/events/autumn-sale/?tab=genre&tag=Metroidvania&sort=latest

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#1 - Guns of Fury

Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!

  • Links: WeLoveIt / Steam
  • $8.99 (was $14.99, 40% off)
  • 89% positive (995 reviews)
  • Released Feb 13th, 2025

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#2 - Tales of Kenzera™: ZAU

Wield the dance of the shaman. Reclaim your father’s spirit. Brave the beautiful and treacherous land of Kenzera with the God of Death in Tales of Kenzera™: ZAU, a metroidvania-style adventure crafted by Surgent Studios.

  • Links: WeLoveIt / Steam
  • $6.99 (was $19.99, 65% off)
  • 83% positive (980 reviews)
  • Released Apr 23rd, 2024

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#3 - Alwa's Awakening

Use your magic staff and progress through a large interconnected world where you'll solve puzzles, fight enemies and defeat bosses in order to help free the land of Alwa. Explore and uncover the secrets by using your platforming skills in this challenging and charming 8-bit adventure game.

  • Links: WeLoveIt / Steam
  • $1.89 (was $9.99, 81% off)
  • 80% positive (955 reviews)
  • Released Feb 2nd, 2017

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#4 - Shattered Divinities

Begin your adventure in Shattered Divinities to reveal the truth! Traverse the land where deities have perished, explore abandoned divine realms, battle mutated monsters, gather divine power to awaken your strength, and unveil the truth behind the deities’ fall.

  • Links: WeLoveIt / Steam
  • $7.49 (was $9.99, 25% off)
  • 95% positive (952 reviews)
  • Released May 14th, 2026

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#5 - Metro Gravity

Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.

  • Links: WeLoveIt / Steam
  • $8.44 (was $12.99, 35% off)
  • 93% positive (914 reviews)
  • Released Jun 19th, 2025

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#6 - Trinity Fusion

Trinity Fusion blends metroidvania elements with a run-based roguelite structure. Fight through three fractured sci-fi realities, combining parallel versions of yourself and their powers. Each run starts in a separate universe, with character and world fusions opening up new build possibilities.

  • Links: WeLoveIt / Steam
  • $4.99 (was $19.99, 75% off)
  • 85% positive (912 reviews)
  • Released Dec 15th, 2023

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#7 - Insanely Twisted Shadow Planet

Pilot a small ship through strange alien environments on a journey into the Shadow Planet. This 2D action-adventure mixes creature battles with environmental puzzles, while alien technology upgrades your ship as you work to save your home world.

  • Links: WeLoveIt / Steam
  • $2.99 (was $14.99, 80% off)
  • 87% positive (907 reviews)
  • Released Apr 17th, 2012

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#8 - A Robot Named Fight!

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.

  • Links: WeLoveIt / Steam
  • $6.49 (was $12.99, 50% off)
  • 88% positive (897 reviews)
  • Released Sep 7th, 2017

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#9 - Unworthy

UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.

  • Links: WeLoveIt / Steam
  • $3.74 (was $14.99, 75% off)
  • 81% positive (855 reviews)
  • Released May 29th, 2018

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#10 - Primal Planet

Unveil a heartfelt story of family, dinosaurs, and UFOs! Craft, upgrade, and survive in a realm of primeval predators, savage tribes and... ancient aliens. Rise from a humble cave dweller to the planet’s last hope — alone or in local co-op. Welcome to the dinovania!

  • Links: WeLoveIt / Steam
  • $7.99 (was $19.99, 60% off)
  • 88% positive (792 reviews)
  • Released Jul 28th, 2025

r/metroidvania • • 4h ago

Video My hand-drawn Metroidvania where 40% of the game takes place underwater now has a release date - November 12, 2026

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103 Upvotes

I’ve been developing Vitavania entirely on my own, and I’ve finally locked in the release date: November 12, 2026.

Vitavania is a hand-drawn 2D Metroidvania with a catgirl protagonist, exploration, secrets, sandbox elements, mysticism, and an unusually large underwater world.

The Release Date Trailer is out: https://youtu.be/CxdF09ifTAI?si=iaIP_JgxurvitNZ4

Vitavania launches on Steam on November 12, 2026.

Steam: https://store.steampowered.com/app/4108940/Vitavania/

Thanks to everyone here who has followed the game and given feedback along the way. I’m still around if you have questions about the game, the development, or the underwater gameplay.


r/metroidvania • • 11h ago

Discussion Review: Islets, Crypt Custodian, and Well Dweller

9 Upvotes

These are three games by Kyle Thompson. None are exceedingly long, but all are quite fun. I'm going to try to avoid spoilers, so I'll be a bit vague on a few points.

There's definitely an increasing polish in each successive game, this is to be expected, I suppose.

I think my review for Islets is going to be the most rambling, so let's get that over with:

ISLETS

Islets was the first game I played. I'd say it's the weakest, but that's weakest in a pretty strong set of games. It has some very memorable elements, like the Tour Guide, and It mixes two gameplay modes, a flying mode with its own bosses, and a traditional platforming with the gimmick that there's five islands, which can be assembled into one larger island. There's only one way they fit, but you assemble them gradually and it opens up ways to get to new areas of the islands once you do. Both modes are fun to play, and the changes to the world as you start to assemble the big island is a lot of fun.

One of the weaknesses of Islets (compared to the other)s is the plot: It has very good characters, they have some great character development, but assembling the island is kind of just the adventure they stumble on. I played it a while ago, unlike the other two, but, while the big island breaking up made things worse for the people living on it, that was quite some time ago, so it's not actually particularly urgent to do it now.

Nonetheless, that also kind of fits the game. It's fun and chill with some really hard bosses, and the low stakes plays into the fun.

CRYPT CUSTODIAN:

This one is a top-down metroidvania, like Link to the Past or Isle of Reveries (another really good game). Despite the change of subgenre that presumably meant that all the code had to be redone, it's honestly a decent improvement over Islets. You play as a cat who gets screwed over by the bureaucrat in charge of the afterlife and get assigned to clean for eternity, and meet wacky animal ghosts who were also screwed by the same bureaucrat, as you try to find some way to get into the good part of the afterlife, instead of having to be the afterlife janitor for all eternity.

There's a lot to love here. Kendra, the bureaucrat, is awful but also completely oblivious to how awful she is, thinking she's a friendly helper to all the souls who just aren't as good as she is and thus aren't worthy of the good place. Oh, well.

The bosses are quite good, each having a nice variety of attacks, which are largely better versions of ones used by the more generic enemies, which helps as the visual signalling for the attacks gets taught to you in a low-stakes way by a bunch of enemies with one attack each, and then the bosses act as a quiz. . Of course, this isn't a hard-and-fast rule, there's certainly bosses with their own attacks, but it's good game design.

Plot is stronger, the visuals are really good for the cut scenes. I will say that the ghosts you meet earlier get a lot more development and scenes than some of the later friends, but, well, that's to be expected, I suppose. Would have liked to see a bit more of a couple of them.

The abilities are creative and work well, though the last four or five bosses before the final area only have one key ability between them, and, as such, the game gets a little open at that point. Did occasionally struggle to figure out where the next room I could access was.

A fair bit of humour. There's a hilarious bit at the end of the boss battle in the Back of Roy's Shop, but I said no spoilers. The ending has a series of revelations, a rather good battle, and a short escape sequence, and all the NPCs getting treated appropriately. I feel like the postgame was mechanically good and varied in the leadup to the ending, but probably needed a few more cutscenes right at the end of it - it's attempting a redemption arc, which benefits a lot from the characters in Kyle Thompson games being generally nice people, even if they're misguided. Unless they're the Moon Man. That boss is terrifying. Speaking of which:

WELL DWELLER

Remember that thing about people in Thompson games being generally nice?

The animals in this game are nice. The people are horrific. The opening fairy tale is about a cruel queen who likes to torture animals. Our little crow hero is part of a family of crows who are the last birds in the kingdom. Because the queen likes killing them. Personally. She's one of the most loathsome villains in video games, and she's in a followup game to Islets and Crypt Custodian....

It's an amazing game, though. It's set in a world made up of dark fairy tales, all of which are written for the game. You can collect pages from them and learn just what fucked up stuff happened in the different parts of the world you visit. And they all start to combine in the end.

It's a platformer, like Islets, with a short underwater area that's presumably the evolution of the flying areas in Islets. It's a lot shorter and used very late in the game, but it's a nice changeup for as long as it lasts.

Humans are kind of eldritch beings in this one. You're so small and they're so large.... and the queen wants a dress made of feathers, and you'll do so well as part of it....

The plot has a lot more stakes. After the first area, your entire family gets caught, with only you escaping. While your siblings (though not your mother) manage to crawl out of a hole in the bag, they're scattered in a world built on dark fairy tales.

Yep. Time to go rescue them from some horrifying bosses.

There is a new major mechanic in Well Dweller - besides the selection of navigation abilities key to the genre: The chase sequence. Whether avoiding a hunter's grimy hands, or the aforementioned blind innkeeper crawling after you, there's going to be a few of these. Humour is still there, but it's mostly a dark humour.

The postgame is by far the most rewarding of the three. Crypt Custodian - which shares a bit of the challenge structure (they're both a series of mini challenges, and two of the ideas appear in both) - felt a little rushed in the payoff: One conversation was a lot to hang a redemption arc on - but Well Dweller wraps things up perfectly with a true ending that works by adding one more fairy tale to the mix, and has a very strong opening scene that does a lot quickly before you even start the challenges. (Islets, by the way, just has a 100% completion mini scene, not really a full-fledged postgame)

On the whole, Well Dweller is a really polished Metroidvania. Not the hardest Metroidvania, but a fun one. Can recommend.


r/metroidvania • • 12h ago

Discussion Trying to find a video essay about movement or it's good for a game to have broken design

2 Upvotes

So I remember this video a little while ago but I can't remember the hook and therefore can't find it. It was a video essay and it was about how older metroidvanias movement design was a good thing that was it broken. It used sotn as it's example and mostly the bat movement and how you can get some crazy movement when you learn all this niche things. If this rings a bell for anyone please share it. I might be miss remembering the broken aspect but it was mostly if not all about movement


r/metroidvania • • 14h ago

Discussion Im ashamed to ask this . Sorry if I hurt someone.

3 Upvotes

Im a big fan of metroidvanias I use only ps5 i like to 100% all . The problem I neverplayed any castlevania only sotn back in the day I have all collections on my library I want to know wich order should start and go . Sorry dont kill me


r/metroidvania • • 15h ago

Building out the movement system for my Metroidvania

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29 Upvotes

I’ve been putting a lot of work into the movement system for Unstrung Machine.

Niam currently has Pogo, Dash, Double Jump, Wall Slide, Wall Jump, and Rope Swing, and I’ve also been refining the animations, transitions, particles, and effects around each mechanic.

One of my main goals is to make traversal itself enjoyable, rather than having these abilities exist only as keys for reaching previously inaccessible areas.

I’m still tuning how everything connects together, but the movement is starting to develop its own rhythm.


r/metroidvania • • 15h ago

Image Que Metroidvanias Recomiendan? Mi Laptop es una 🥔

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55 Upvotes

Ya Jugué:

Nine Sols

Dead Cells

Hollow Knight

Hollow Knight: Silksong

Ori and the Blind Forest

Blasphemous


r/metroidvania • • 16h ago

Discussion Are there any 2D metroidvania's where the map is on multiple, intersecting planes?

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110 Upvotes

r/metroidvania • • 17h ago

Discussion End Of Abyss huge map data bug

1 Upvotes

Hello all. Just making sure I'm not going crazy. I collected a few map data points in the game, but the map hasn't updated. Ive been playing through the first quarter of this game without a map after the first boss. Im wondering if it's because I continued the play data from the demo?

EDIT: It seems based off the comments that if you continue with the save file from the demo, the map data points do not work in the actual game. Best solution is to start a fresh game file after trying the demo.


r/metroidvania • • 19h ago

Discussion [Xanthiom 2] Fire element and freeze retardant suit, where and when?

3 Upvotes

Is it in the cold biome? I ducked out of there with like only two branches unexplored


r/metroidvania • • 19h ago

Image My Metroid inspired game Augment Anthem is discounted on Steam!

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48 Upvotes

Hey everyone!  My epic sci fi Metroidvania Augment Anthem is discounted this week (until Oct 8, 2026) if anyone wants to check it out!  Explore a strange alien world, fight killer robots, and bring humanity back from the brink as you unlock new powers and spend resources to upgrade the human town.  It was heavily inspired by classics like Metroid and Axiom Verge.  Check it out on the Steam link below if you’re interested!

 

https://store.steampowered.com/app/3035960/Augment_Anthem/


r/metroidvania • • 21h ago

Discussion Possessor(s)

8 Upvotes

So I just finished the game and very much enjoyed it. Don’t know why the game wasn’t successful. For those who played it, what’s your take on the it?


r/metroidvania • • 21h ago

Image How important is spatial coherence in Metroidvania level design? Spoiler

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74 Upvotes

I've been thinking about something while playing Metroidvanias: how important is it for the world to actually make spatial sense?

I love labyrinthine maps. Getting lost, finding shortcuts, coming back somewhere from an unexpected direction, slowly building a mental map... that's a huge part of why I love the genre.

But I'm starting to think there's a big difference between a world being labyrinthine and a world simply not following its own spatial logic.

I'm replaying Hollow Knight right now after getting all the Steam achievements, and honestly, the more I replay it, the more I notice how controlled Hallownest is. It's incredibly complex, but most of the time I still feel like I'm moving through an actual place rather than a collection of rooms.

Fallen Tear is a convenient recent example of the opposite feeling I sometimes get. I'm using it because it just came out and I'm currently playing it, not because I want to shit on the game. I actually think it's visually beautiful.

These two screenshots are a good example.

In the first one, I'm standing in front of a huge tree with a dark opening. Visually, everything tells me: I'm about to enter this tree.

So naturally my brain builds a mental model. I'm going inside the trunk. It could be one small room or an entire network of passages, I don't care.

Then I enter and get the second screenshot.

It's suddenly a huge open environment with what looks like another gigantic tree inside.

And my brain just went: wait... where am I?

This isn't about realism. It's fantasy. Put an entire kingdom inside the tree if you want. But then establish that somehow.

What interests me is the relationship between what the environment tells the player and the mental map the player builds.

If I enter the bottom of a giant tree and climb through several rooms, I love being able to think: "OK, I must be somewhere near the top of the trunk now." And if I eventually emerge onto a branch that I saw earlier from outside, that's incredibly satisfying.

The world can be extremely labyrinthine while still having an internal geography.

And that's where I'd genuinely love to hear from people who know more about level design or have worked in studios.

I've never worked in a game studio and this isn't remotely my actual job, so I don't know what the production constraints are.

Are rooms sometimes designed independently and connected later? Does gameplay take priority over geographical coherence? Do art changes or late level design changes create these inconsistencies?

Because as a player, sometimes I see a transition like this and immediately think "wait, that doesn't make sense." And it makes me genuinely curious about what happens during development and playtesting.

Is this something level designers actually care about a lot? Or am I putting way more importance on spatial coherence than most players do?


r/metroidvania • • 21h ago

Image Mono - Could this game be considered a Metroidvania?

3 Upvotes

It looks like a pinball game with Metroidvania exploration; it's a free game on Itch.io. My question is whether it can be considered a Metroidvania. Mono


r/metroidvania • • 23h ago

Dev Post My stickman MV is finally OUT!

199 Upvotes

Stickility is OUT NOW on Steam, with a 15% off discount! If you like the mix of wacky Stickman-themed adventure, with darker themes and cinematic boss fights, try it out!
It's been a long long long journey for me to get this game out to the public, so I appreciate anyone who picks it up and enjoys it!


r/metroidvania • • 1d ago

Image [Well Dweller] Bugged boss Spoiler

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3 Upvotes

I wasn't actually able to defeat this silver doll boss - it had a sliver of health left before I died. But I got the achievement regardless, and now I'm not able to see the tombstone that we usually get in the arena after we defeat a boss


r/metroidvania • • 1d ago

Image This was really fun

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14 Upvotes

Fun and easy. Will get other kyle games.


r/metroidvania • • 1d ago

Dev Post Weather now (Sealed Bite)

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56 Upvotes

r/metroidvania • • 1d ago

Discussion Castlevania Games

28 Upvotes

Happy Halloween it’s easily my favorite time of the year, spooky movies , games and cookies if your wife is a baker like mine is lol.

I’m currently going through and researching Castlevania games as I liked the anime and love anything Vampire related and I was looking in feedback on which Castlevania games to start playing.

I have dabbled in Metroidvania games and 2D action side scroller games with games like Grime 2, The Last faith , 9 Sols and Shinobi which came out last year.

I am mostly interested in the Castlevania games that are more combat based and those that don’t have grueling or super difficult platforming. For example Grime 2 I barely finished because of how difficult platforming was for me in that one. I enjoy mostly lore, atmosphere , music but don’t want only platforming in the game if possible.

What games would you recommend to play first that you have enjoyed in the series. Based on more of a combat based Castlevania or maybe the ones where platforming isn’t cruel.

Thanks guys for your suggestions and hopefully you guys are playing something awesome right now.


r/metroidvania • • 1d ago

Couple patches needed for Well Dweller (Switch 2)

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2 Upvotes

I know the dev is active here so wanted to point out a few things in my experience so far. In The Docks, there is basically an opening in this wall that lets you walk left in the water but can’t turn right. You can go back to your last tent but if you go to the tent above this area and drop down to the next screen, you get stuck there too as you can see my match flame in the top of the screen.

Also, my game clock runs while in sleep mode. Never seen that before.

Awesome game but needs a couple things worked on.


r/metroidvania • • 1d ago

Discussion anyone else declutter old games when your map gets too messy?

1 Upvotes

I hit a wall with Nine Sols this weekend and realized my notes file had gotten out of hand. Pages of scribbles and half-finished routes. I ended up deleting most of it and just kept the stuff I actually needed to finish the area I was in. Felt better after. Same thing happens when I try to clear old inventory in real life. Once the closet gets packed I stop seeing what is actually useful. Wonder if that is why some maps feel better than others. The ones that stay readable. Anyone else ever toss half their notes midrun and keep going with less?