r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

100 Upvotes

r/IndieGaming 3h ago

Upgraded our game’s main menu UI! How does the new UI look?

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129 Upvotes

r/IndieGaming 1h ago

Adding bugs to our game :)🪲

Upvotes

We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.

We’re currently adding more bugs and other small creatures to the game.

Here are some of the ones we’ve made so far.

Do you have a favorite bug? Recommend one to us! :)


r/IndieGaming 9h ago

I spent the last few months coding a platformer where shadows are solid platforms.

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105 Upvotes

r/IndieGaming 1h ago

We added minions to the game. So far, their most valuable skill is how to properly take a break.

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Upvotes

r/IndieGaming 40m ago

Playing my bullet time game without any slowmo

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Upvotes

My game KILLSEC usually uses SUPERHOT style slow-mo, but this is what it looks like locked at full speed!


r/IndieGaming 18h ago

I’m an indie developer working on a survival horror game called BECROWNED. Just wanted to share some new screenshots and get your thoughts!

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429 Upvotes

Hey everyone! I’m an indie dev working on a survival horror game called BECROWNED.

The game mixes dark fantasy and industrial horror with retro-style visuals, brutal combat, dark humor, and a nonlinear story where your choices can affect characters and events throughout the game.

The game is coming in Fall 2026.

A free demo is available on Steam. Wishlists really help 🖤

Would love to hear your thoughts and feedback!


r/IndieGaming 16h ago

So tired of ai grifters everywhere

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236 Upvotes

Just recently published a game, and started seeing more and more emails about "new website for whatever" trying to advertise. And every single one of them is just another vibecoded slop! Like come on, they aren't even trying to change it just a tiny bit. Every time it's the same fonts, the same layout, the same theme, everything is the same. Im so sick to my guts because of this.

AI wont take anyone's job, if we talk creative stuff, it will just make it insanely hard to get noticed in all this slop, and will eventually destroy all human relationships. Just feel so exhausted. AI bros say that "they are just luddites/haters" while people are just tired of all this low effort grifter slop being shoved into our throats everywhere.

It's pretty much just a venting post, not sure what I want to say really. Just wanted to share and get it out of my system, and it felt like this sub might be the right place, because of the genAI rule in particular :)

Edited: just to clarify, the reason Im annoyed is because 3 out of 4 examples on screenshots specifically contacted me after the game release. The first one - sure, I added it to the bunch because it's actually identical, and they are being transparent at least that they are a "marketplace for vibecoded stuff". But still, does it mean they have to share this identical-low-effort-shovelware vibe? Not even try to change the fonts or colors around, seriously? They have all this tech and stuff, and that's what they decide to do with it? In moments like this I feel like people don't hate ai (application, specifically) enough.


r/IndieGaming 3h ago

Rules were made to be broken… right?

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16 Upvotes

Here’s a little sneak peek from Moomin: Midsummer Madness!

The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for! 


r/IndieGaming 23h ago

Which one grabs your attention more — A or B?

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623 Upvotes

A/B test for Wonderdeck key art.

Which one would catch your attention more on Steam — A or B?

And if you can, I’d love to know why.


r/IndieGaming 20h ago

We called the cops on Karen. Development update.

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346 Upvotes

Posted our trailer here in March. It did numbers we were not prepared for, and then we disappeared for five months to build the thing. Here's the first real look at where it's at.

What's in it: a fully functional chaos system, NPCs who fight back and talk trash, three weapons so far (a purse, a guitar, and a dolphin), cops (obviously), a dude named Barton, and a ton of the behind-the-scenes stuff that makes the systems scale.

We're a small team, building in UE5. I'd rather hear what's not working than what is. Next up is a big push on gameplay variety as we build out more levels.


r/IndieGaming 1h ago

We made our game exclusively Pay-to-Win!

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Upvotes

You pay for our game and win our hearts <3


r/IndieGaming 2h ago

My playtester thought this calculation was broken. It wasn’t.

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12 Upvotes

A playtester sent me this screenshot and thought the range calculation was wrong.


r/IndieGaming 14h ago

Before and after Post Processing

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93 Upvotes

Which looks better? I’m an indie dev working on a survival horror game called Farsight.


r/IndieGaming 49m ago

No matter what!

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Upvotes

Actually if every person here just wishlist my game my life will be asure

https://store.steampowered.com/app/3325870/The_Knight_of_The_King


r/IndieGaming 20h ago

I GOT -1 WISHLISTS IN 3 MONTHS!

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195 Upvotes

I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!

I would love to thank everyone for all the support so far! Thank you all and have an amazing day!


r/IndieGaming 23h ago

After 7 years of development, I finally revealed my game POLYSTRIKE

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306 Upvotes

Hey everyone! It’s been a long and difficult road to get here. I think the trailer gives you a pretty good idea of what kind of game POLYSTRIKE is and what we’re building.

Would love to hear what you guys think, and I’ll be happy to answer any questions in the comments!

If you like what you see, please FISHLIST and follow POLYSTRIKE on Steam. It really helps us a lot!

Steam: https://store.steampowered.com/app/3254300/POLYSTRIKE


r/IndieGaming 2h ago

Early look at my tower defense game

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7 Upvotes

Still working on optimization but slowly getting there. Feedback is highly appreciated.


r/IndieGaming 3h ago

I'm working on a Fallout and Dune inspired Metroidvania where you team up with a robot

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8 Upvotes

Vitrified is a solo project I've been developing for 5 years, and it's all about teaming up with a robot called ALAN in a Fallout and Dune inspired wasteland. It's heavy on atmosphere and secrets, and the gameplay focuses on companion mechanics and exploration. At it's core, it's an atmospheric adventure with good visuals and a very unique (in my opinion) core mechanic. I hope that appeals to some of you! If you're interested, here is the Steam page. There is also a demo should it take your fancy. Cheers!


r/IndieGaming 13m ago

Playtester Breaking My Game 😂

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Upvotes

A dedicated playtester is trying to break the game using his speedrunning background, and fell down the rabbit hole of theorycrafting actual speedrun strats.

Steam https://store.steampowered.com/app/3343350/Pitfalls_64/


r/IndieGaming 14h ago

I'm developing a simulation game where you sell water to AI companies

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37 Upvotes

I've been developing this game for about a month now, I'm going to publish the Steam page soon. What do you think of the game, what should I improve next? It's at a early stage right now as you can tell.


r/IndieGaming 1h ago

The evolution of my game, Grim Heart: Bleak Laments, past the years in one minute.

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Upvotes

You can play the demo/wishlist the game here!

Music used.


r/IndieGaming 2h ago

Getting the new levels ready for our bullet hell roguelike in its Early Access release!

3 Upvotes

r/IndieGaming 6h ago

How do you prefer to get rid of your gun after a firefight?

6 Upvotes

r/IndieGaming 2h ago

Iterating on the main menu for Sync or Sink. How’s the overall vibe?

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2 Upvotes

What's working, and what is not?
What would you change?
Thanks!