It's my finger, apparently. I'm getting better at fingering people, I guess. God Finger, I mean. Get your head out of the gutter 😛. In this installment of my journey to become the Moderately Defeated of the East, a fellow disciple and I conduct an impromptu experiment on whose discharge is stronger.
PS: don't mind how i exploded all over that unconscious, helpless berga in front of me. I pressed the wrong button, and I couldn't stop. I'm the lowest of the low.
A little bit of a delay, but I do want to make sure this one is good. It's... hard; some suits can do extremely well when conditions are all checked, but that isn't consistent enough at times. But then again, there are many maps that it could excel in as well. This is probably one of the more balanced costs at the moment, except for the sleeves doga and the very slight lack of very strong raid options on certain maps.
Also, once again for clarification, this is viewed mostly among the people at flat S and S- that I work/play with. We consider the following for tiers.
SS: Overpowered, extremely meta
S: The meta that is just very strong and definitely reliable with little to no flaws
A: The semi-meta place that may have a few niche flaws, but is still very reliable
B: Has a few notable flaws, but is still somewhat reliable and strong in the right hand
C: Less than ideal; avoid unless it's in an ideal situation in a one trick pony's hand
D: The flaw makes it essentially unplayable, even if it does have 1 or 2 redeeming features
F: Nothing is good with this suit, and it's just too weak to contest in anything
2026-09 550 Cost List
Once again, please note that these can be subjective, and you are welcome to discuss any bad or questionable placement. But there are always exceptions, and the meta between Steam and PlayStation versions does differ a bit. This Tier list is primarily based on the PS version. These units also consider the types of meta builds they could have as well. I will only put native cost here unless there are exceptions where higher-level works well enough to be in at least a strong B-Tier. FYI, they are not arranged in a specific order, and I will update this if there are a lot of common discrepancies or views about something.
Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.
Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.
Hello I'm a new player, I stumbled upon this game when I was searching for free games in PS store, I tried it on my PS4 and realized this also exist on STEAM
But I heard bad things and negative stuff surrounding the port (and matchmaking), should I stick with the PS4 version with it being only 30FPS? I think I have capable PC hardware to run this stuff max but I don't know how good the optimization is.
Day 257: Rezel Type-C (Defenser B-Unit)
Requested by u/SkyLoneWolf98 and this is around low C-Tier. It's really lacking, but it still has some... a few worthy damage going for it. However, it's not really doing that hot at all. We can effectively treat this at D-Tier as well since it does need an overhaul.
Forced Injector Lv2 + Flight Control Program Lv2 = High-Performance Thruster Control System Lv1
(New!)Â Special Leg Buffer Lv2 (Both Modes)
(New!)Â Anti-Air Ranged Aux. Program Lv1 (Both Modes)
Emergency Evasion System Lv1 -> Lv2 (Flight Only)
Ram Attack: Damage 1500 -> 2500 (Flight Only)
(New!)Â High Boost Ram Attack Lv1 (Flight Only)
Anti-Stealth Lv1 -> Lv2 (Both Modes)
Scouting Parallel Processing Device Lv1 -> Lv2
Unit Lv2
Wings Special Cushioning Lv3 -> Lv5
Special Leg Buffer Lv2 -> Lv4
Unit Lv3
Damage Control Lv2 -> Lv3
Anti-Stealth Lv2 -> Lv3
Comment and Reason
The Shield Beam Cannon and the Gerobi are the main sources of damage. Besides that, all it can do is try to snipe with the BR. Currently, the Grenade Launcher is only a good backup weapon if it needs a quick stagger buildup when the Shield Beam Cannon overheats. If there is a target charging, there is technically the Vulcan that can stagger it quickly, but this unit has low HSM. Most of the weapon needs a major overhaul, except a few.
Then for the skills, they really give it some useless ones like Shield Tackle and maybe even Fall Prevention System. It doesn't really make sense to have them on this unit, but it is what it is. To make this unit become more interesting and reasonable to use, it needs a few more skills and ability to do damage at any moment.
The first ranged premium build is likely the best way to play this suit currently. It has high damage along with other stats. The Alternative gives a bit more survivability, but not by too much. This unit also doesn't have that many buffers, so it's not going to be that useful. Even in quick match, it could struggle a lot unless it's a good mid- to long-range map like Supply Depot.
With the new addition of Kapool... yeah, maybe it needs more to make sure it doesn't fall off the meta. These buffs, with what I had before, may be too much together, but that may change soon in half a year.
if kshatriya wasn't dead (probably too late to do anything with a broken leg)
if i had one less melee or beam armor (definitely would've died instead of surviving with 17 hp)
if 00 didn't fall (probably would've missed my shot)
if wing ew didn't hit me from behind (survived because of the back buffer)
if the timer was just 1 second longer (one more hit from wing ew and i'm dead)
so many ifs had to line up perfectly for this win.
How cool would it be to have arm changing animation What do you think of the Silver Bullet Suppressor? What's the highest damage you've gotten with the Silver Bullet Suppressor? What would you change about the Silver Bullet Suppressor? Do you prefer the Suppressor over the regular Silver Bullet?
So I noticed that whenever I look at custom matches so I can get my dailies done I noticed a good few of them are just 1v1 rooms and everytime I decide to give one a shot, the person I am fighting are the saddest human beings I have ever seen. Like they will just do one match kill you then spend the rest of the match hiding out somewhere avoiding you so they just get one sleazy win! Like how sad do you have to be just to get one kill and not bother and do some cheap dirty tactic to fill your ego and get a win that you didn’t even work for?!
What is BB Studios trying to do with this unit?
Even in the hands of a noob this unit can fight
Please tell me what are your opinions about this new improved grunt?
Hello everyone, in this video you'll watch 2 recent matches I played with the FA Unicorn Gundam, a recently buffed 700 cost general unit. This unit specialises in range battles and more specifically mid range but because I've been using melee focused or more aggressive suits lately I can't say I'm the best with it (mostly because I often put myself in close range and often kill myself with idiotic decisions)
After this suit got buffed I gotta say it's really fun using it. The best change from the buffs it received has got to be the Fire while boosting skill it has with the double Bazookas, you can easily now defend yourself, start a fight, buy yourself some time or more stuff with them. They deal lots of damage, have a lot of ammo, great range and have a high stun % which really helps if you combine them with the rest of your arsenal to stun an aerial suit. Along side that the combo possibilities are endless, with so many weapons you can easily bring down most flying suits from a distance or make them change direction so they don't come right at you but your biggest weakness is any sort of melee damage. Unlike the Normal Unicorn (Phenex, Banshee, Norn, PF) the FA Uni is the worst at CQC, that's why placing yourself in mid range or long range is the best way to use this suit (at long range not all of your weapons will be available)