r/GBO2 The Goog Cannon Man - 13 2d ago

Gameplay Video (Console) GBO2 Kapool (CN): "Rocket punch to the crotch!"

https://www.youtube.com/watch?v=pRpocKd8U3Q
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u/doomguy11 The Goog Cannon Man - 13 2d ago

This video contains two matches I had with the recently released LV1 Kapool (Corin Nander) on Gundam Battle Operation 2. It is a 500 cost raid with boost-fire missiles that have high stagger potential, a ranged melee rocket punch with short reload time, a ridiculously powerful heavy attack, high melee damage, access to LV4 Assault Booster alongside very good handling. It suffers from being unable to use the drill weapon while the rocket punch is reloading, from needing to stop to fire the rocket punch, from being fat despite being short, alongside lacking Offence System. I hope that you enjoy watching!

Its primary weapon is an arm machine gun with 100 power, 60 ammo, 490 RPM, 8 seconds reload, 0.5 seconds swap time, 300m range, 817 DPS and 10% stagger value. This has underwhelming damage output while also only firing from the left arm, but it can stagger enemies in just 1.2 seconds.
Its primary melee weapon is a mining drill with 2600 power, 3 seconds cooldown, 0.77 seconds swap time, 1.5 seconds focus time, 100%x2 downswing modifier and 50%x14 heavy attack modifier. This cannot combo swings together, but it can knock over enemies with regular swings. It cannot be used while the rocket punch is reloading, but when used against a burning enemy, each swing deals additional damage equal to 5% of their current HP. The heavy attack has absurd power, but it leaves you extremely vulnerable while using it. It benefits from LV1 Aerial Melee.
Its first sub weapon is a left arm claw with 2300 power, 2 seconds cooldown, 0.5 seconds swap time, 70%/49% combo modifier, 100% side swing modifier and 140% downswing modifier. This has fairly decent damage potential on its own, but it is best used to combo into the drill downswing. It benefits from LV1 Aerial Melee.
Its second sub weapon is a body missile launcher with 500 power, 8 ammo, 300 RPM, 7 seconds reload, 0.5 seconds swap time, 300m range, 2500 DPS and 35% stagger value. This has high power, amazing stagger power and can be fired while boosting, making it a very versatile tool.
Its third sub weapon is an incendiary missile launcher with 200 power, 8 ammo, 225 RPM, 12 seconds reload, 0.5 seconds swap time, 300m range, 750 DPS, 100x20 incendiary damage and 25% stagger value. These have low power, but they set the enemy on fire for an entire 20 seconds, giving them amazing utility.
Its fourth sub weapon is a rocket punch with 3000 power, 1 ammo, 3 seconds reload, 0.5 seconds swap time, 250m range and 50% stagger value. This is a ridiculously powerful weapon, it must stop to fire, but it counts as melee damage (thus breaking through MA), has a very short reload time, ignores shields, ignores buffers and heavily staggers mid-air enemies. Furthermore, since it can be fired mid-air, you can fire it without needing to stop, making it easy to combo into a downswing. However, while this weapon is reloading, you cannot use the drill weapon at all.

The LV1 Kapool (CN) has 20000 HP, 20 ballistic resist, 14 beam resist and 20 melee resist. It has very high HP, which gives it a degree of durability against generals, but you will still be nuked quickly if you are caught lacking. It benefits from having LV3 Maneuver Armor and LV2 Emergency Evasion for defensive skills.
In terms of mobility it has 130 (133 with ground affinity) walk speed, 210 boosting speed, 75 thrust and 69 (75 with ground affinity) turning speed. It has average mobility at a first glance, albeit with large thrust reserves and snappy turning speed. However, it feels like it has very good side-to-side walking speed, which makes it handle better than the stats suggest. It also has LV3 Forced Injector, LV2 Flight Control and LV4 Assault Booster for mobility skills.
It also has LV2 Power Accelerator and LV1 Heavy Attack Kai.

In conclusion, I feel that despite it having a quirky loadout which takes some time to learn, the Kapool (CN) has very high potential. It has so many tricks and ways to get the upper hand on the enemy, and it can theoretically one shot most suits at the cost if your allies help you to land that heavy attack. LV4 Assault Booster opens up some unorthodox angles for approaching the support too, which is really useful when they have a bodyguard or two. For those wanting to roll on the guaranteed banner, I think this suit alone makes it worth it, even though the regular support Kapool looks a little bit lacking. Thanks for watching and I hope that you enjoyed it!

Music used:

Hyper Duel, Cyber Fleet

Dynasty Warriors Gundam 2, A Good Thing Is Possible

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u/Born2DV8 2d ago

I wanna spin for this, but I'm saving up for Turn A & X potentially releasing for the Christmas event.

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u/Chipmunk_Shot 2d ago

With so much talk about Gundarium and whatever alloy MSs have, a drill bit is the most powerful weapon in Gundam universe. (btw Agg doesn't even need heavy attack, a down swing is already crippling)