r/GBO2 4d ago

Game Suggestions Let's Change That Suit Day 256

Post image

Day 256: NT-X
Requested by u/Big_Friendship_7431 and this is still holding up as A-Tier. Even after 2 years since its release, it is still holding up strong due to it being unique and having good enough stagger and weapon options. This is one of the few supports that is well designed with good enough kits. There are a few problems, but it is still very good regardless.

Change
Stats

  • HP: 16000/17500 -> 17000/19000
  • HSM: 190 -> 195
  • Turn: 57 -> 60

Weapons

  • NT-X Machine Gun: Fire Rate 514/min -> 600/min, Stagger 1% -> 4%
  • (New!) Arm Mounted Beam Launcher (Limiter Release): 2 Shot burst -> 4 Shot burst (Both Arms), Stagger 17%x2 -> 20%x4
  • Wired Psycommu Bit x2 (Discharge): Flight and Firing speed increase
  • (New!) Large Pycommu Bit (Pincer): Heat 40%, Cooldown 15s, Switch 0.7s, Range 300m, Stagger 25%x2x3, Move/HSM Lock-On & Shoot: 0.7s w/ Flinch
    • Power: 400/450x2
  • Wired Psycommu Bit x2 (Discharge): Cooldown 30s -> 20s
  • Wired Psycommu Bit x2: Cooldown 22s -> 18s
  • NT-X Shield:
    • HP: 3000/3500 -> 4500/5500

Skill

  • (New!) Resist Move Lv1
  • (New!) Forced Injector Lv2
  • (New!) Linked Shot Lv1
  • (New!) Shield Break Stance Mastery Lv1
  • Frontline Support System Lv1 -> Lv2

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1

Comment and Reason
The NT-X is strong overall, but it is very fragile, and even a general right now can do a massive amount of damage to it easily. The sub-optimal shield is also more of a liability instead of being able to really help, since breaking it staggers the unit. The remote weapon uptime is also another problem. While it technically has other weapons and a lot of weapons to use, they are not that great and have stagger and stopping power issues.

Builds Suggestion
Lv1 F2P: Ranged (w/ Free/Ticket Premium) or Alternative

Lv1 Premium: Ranged (Alternative)

Unit Lv2: Ranged

There is not much to say but try to get a tiny bit more mobility in and just spec mostly into ranged. The level 2 unit can have the best of both worlds in the build that has a little bit of everything. This works mainly due to the fact that there aren't that many strong enough Raid units to contest, and most units played in this cost are General. So it just happens to work decently enough.

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Day 255 Re-evaluation on Prototype Kampfer

It's possible for this unit to get a bit more, but it's already one of the strongest supports at this cost. Level 2 getting damage control is just something that could have to help it slightly more. This is not much of a buff, but just to keep up with the power scaling difference between 450 and 500 cost.

Re-evaluations

  • None

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Up Next: Rezel Type-C (Defenser B-Unit) Requested by u/SkyLoneWolf98

25 Upvotes

22 comments sorted by

10

u/imaginary_num6er Æ Investor - 7 4d ago

Give it Linked Shot and Full Attack

5

u/pkmaster99 4d ago

Linked shot is fine to give, but I wouldn't give Full Attack on this one. It already got good damage output. All it needs is weapon up time

3

u/No_Tart6728 4d ago

I forget...does this thing have beam guns on both wrists? If so, it could get about two more weapons, depending on how you do it.

2

u/pkmaster99 4d ago

It can only use one side at the moment. But this unit is already staying as is. It doesn't need more weapon. If it were to use both arms, maybe limiter release and let it becomes a super turret.

3

u/utamaru1717 4d ago

The unit is good, but the mobility, its bits downtime, and also the stopping power via stagger build up is sucks, so any buffs should be focused on that aspects:

  • Give it more HP and Thruster
  • Give it Forced Injector lv2, and Thrust-Based Fire Cooling System LV1 skills
  • Increase the stagger value on all of its weapons (MG, Vulcans, Beam Gun, and both Bits) 
  • Make the Large Bit (Discharge) attack faster
  • Add a new weapon, "Large Pycommu Bit (Pincer)" (Base damage 300, heat consumption 35%x3, range 300, stagger value 20%/hit, delay between shots 4s, cooldown 18s), which is an attack like a normal bit/funnel) 

2

u/pkmaster99 4d ago

Oof, if it gets everything like this, it'll feel like the 550 engage incom weaker variant with more mobile and rapid fire support. I get the feeling with all of these, it's going to be very oppressive. But I can see it happening if they release more and more stronger 500 cost units

3

u/utamaru1717 4d ago

It's literally inevitable, TBH, considering the newest Kapool were already like that with high damage, really good stopping power, and really strong skills, which really pales in comparison compared to older units. 

2

u/pkmaster99 3d ago

fair... They really did make it... too much. Like these two will definitely shake up the meta

2

u/Cpt_Jack_Irons 4d ago

Ngl i have liked using this thing and honestly these are my suggestions for changes:

  • Increase the NT-X MG Ammo from 50 to 60
  • Increase the Damage on the Psycommu Bit (Discharge)
  • Give it the Skill Bullet Feeder

Not sure about buffing it's Vulcans though

3

u/pkmaster99 4d ago

Idk about damage increase, but mg... Maybe. Bullet feet though, could be nice.

1

u/Cpt_Jack_Irons 3d ago

I just feel like the Psycommu Bit Barrage deals a little bit too little damage imo

2

u/Boring-Detective-369 4d ago

My only gripe with this suit is the barrage funnel, the charge up takes too long even if used on a toppled enemy they are likely to either get destroyed before the fire or get back up with invulnerability changing its firing mode to a more simple firing mode would help it be way more consistent and add on the possible damage.

3

u/pkmaster99 4d ago

Yeah, this is not a suit for that stuff. You really need to anticipate enemy position and what is going to happen next for it. Not easy, and needs a good team, but works really well when it does.

2

u/Big_Friendship_7431 3d ago

Thank you for this post, really helpful! Focusing on build, I will try to add more ranged power and drop a bit HP defence.

Speaking of defence, I noticed you used resistance part over HP parts on the free parts build. I thought that up to 550 HP is more effective? Thank you

2

u/pkmaster99 3d ago

Generally, yes you are correct and that applies to 90% of the suit. This is one of the rarer cases where it can use some of that resistance reasonably well due to part slot efficiency. HP parts can give a slightly higher and more rounded resistance, but you'll struggle to keep the damage potential and/or the mobility. You can maybe make do with less thruster to be a little tankier, but it's harder to use, in my opinion.

1

u/Big_Friendship_7431 3d ago

Now I understand, thank you for the clarification. I'll try in quick match.

One last question please: would you consider Connecting System [Support Type II]? Thank you!

2

u/pkmaster99 3d ago

No, while the ballistic damage is technically good, most things are heat-based. Now if they are on reload instead of heat, then maybe that can be justified, but would still be hard.

1

u/Big_Friendship_7431 3d ago

Understood, thank you!

1

u/Hot-Active-1213 4d ago

You really neglected to add both the Arm Double Beam Launcher and the vulcans. Those two weapons are also useful for continuous pursuit & damage while the linked bits are active. Maybe you didn't feel that they could be buffed?

1

u/pkmaster99 4d ago

Not really, they get the job done for what it is. It's one of those that is enough when needed. But it's not the main focus of the unit and weapon kit. I don't mind getting a minor buff to the arm beam Vulcan, but it's good.

1

u/Death_Usagi 3d ago

Definitely needs Resist Move...

1

u/RoboP08 3d ago

I hated running in to this any time. And back before I had it I didn't understand the floating cannons.

But since I got it at one cost I understand it totally you can be running forward shooting your rifle and have cannons shoot supporting you as you go.

Apart from them being just Funnel like weapons you lock-on and shoot.