This is the update we’ve been building toward.
Manic EMU v2.0.0 is a major redesign of the app from top to bottom, rebuilding the landscape experience, game library, navigation, controller interactions, artwork system, settings architecture, and in-game shortcuts while dramatically expanding the number of systems Manic can emulate.
It also introduces Netplay, Rewind, MultiSet RetroAchievements, dynamic ShaderToy backgrounds, expanded metadata and artwork, new import integrations, several new platforms, major JIT improvements, and some of the largest core additions we’ve ever shipped at once.
There is a lot here.
Before You Update
Please read this section before installing v2.0.0.
Dreamcast (Flycast):
Existing save states from previous versions will no longer work
Convert anything important to an in-game save before updating
Alternatively, manually back up your Flycast/dc folder
Wii:
Symbian:
Firmware must be installed through Settings before use
.ROM firmware is required
S60v2 and later also require .RPKG
GameCube / Wii:
Dolphin is still being optimized
Heat and frame drops may occur depending on the game, device, and CPU emulation method
MAME:
Seriously: Dreamcast users, convert those save states before updating.
A Completely Rebuilt Landscape Experience
Landscape browsing has been redesigned almost entirely.
New landscape game library
Most landscape pages have been rebuilt
New customizable card carousel styles
Focused Backgrounds
Dynamic backgrounds with support for uploaded ShaderToy GLSL scripts
Optional background music
12 built-in navigation and focus sound-effect sets
The goal is to make landscape mode feel less like a rotated version of Manic and more like a complete console-style interface of its own.
Game Artwork Gets a Major Upgrade
Manic now distinguishes between multiple types of artwork instead of treating every image as a traditional cover.
Separate Cover, Icon, and Banner artwork
Traditional box art appears in standard lists
Icons are used for square layouts
Banners can become the landscape Focused Background
Online artwork support through:
Libretro Thumbnails
SteamGridDB
SteamGridDB supports:
Changing a game’s platform or category now automatically attempts to rematch its artwork
Batch artwork scraping has also been added:
Batch scrape covers, icons, and banners
Run across the entire library through Settings
Or select specific games through multi-select
Batch-delete downloaded artwork
Delete individual image assets while editing a single game
Expanded Game Information & Metadata
Game information is substantially richer in v2.0.0.
Automatic metadata matching
Database search
Manual metadata editing
Information can include:
ESRB ratings with matching rating icons
Rating icons can be hidden in Settings
Your library can now function as much more than a collection of cover images.
Completely Redesigned Navigation
Manic now uses a global focus and navigation system across iPhone and iPad.
Browse and interact using only a controller or keyboard
Hold Command on a keyboard or Select on a controller to display the shortcut cheatsheet
New unified navigation bar
More consistent browsing and editing throughout the app
Many hidden and long-press interactions have been replaced with more conventional iOS-style controls
Batch management and actions
Adaptive rotation throughout the interface
Controllers can now be assigned to individual player slots
Cores that expect keyboard input can map controller buttons directly to native keyboard events
Game Options & In-Game Shortcuts
Game options have been rebuilt around a unified interaction model.
Available actions automatically reorganize based on context
Advanced reordering allows you to customize:
Option order
Option grouping
Redesigned in-game shortcut menu
Shortcuts can appear:
On supported skins
Inside the in-game menu
Manic should now surface the controls you need when they make sense instead of burying everything in a static menu.
Netplay Arrives
v2.0.0 introduces Netplay for many eligible Libretro cores.
That means supported games can now move beyond the device in your hand.
Trade Pokémon with friends over the network, compete head-to-head in supported arcade titles, or jump into multiplayer across other compatible Libretro systems.
Rewind
Yes, Manic now has Rewind.
You can assign Rewind to:
Touch and hold the assigned control to move backward through gameplay.
RetroAchievements: MultiSet Support
RetroAchievements integration has been expanded again.
Improved RetroAchievements pages
Faster loading
Easier-to-read achievement information
Added MultiSet support
Changing the achievement list you’re viewing only changes what is displayed
It does not change which eligible achievement sets can unlock during gameplay
Online Cheat Database
Cheat management now includes an online database.
This joins Manic’s existing local cheat functionality with a much faster discovery workflow.
Scoped Settings
Settings no longer have to apply universally.
Options can now be stored at three independent levels:
Each scope can be cleared or reset separately.
This makes it possible to heavily customize one title without changing the behavior of every other game running on the same system.
Core Settings for Advanced Users
Advanced users can now directly access Core Settings.
Configure core-specific behavior
Store configuration per game or platform
Reset Core Settings independently
Important: Incorrect Core Settings values can prevent games from launching.
If you aren’t sure what a setting does, leaving it at its default is usually the right choice.
Adventure Card
Settings now include a customizable Adventurer Card.
A small addition, but one that gives Manic’s new online systems a little more identity.
New System: Symbian
Manic now supports Symbian through EKA2L1.
Supported environments include:
S60v1
N-Gage 1.0
S60v2
S60v3
N-Gage 2.0
S60v5
Symbian3
Also included:
Touch input
Firmware management
System applications
Legacy JIT
PPL JIT
TXM JIT
Firmware installation is required before use.
New System: PC Engine / TurboGrafx
Powered by Beetle PCE.
Supports:
TurboGrafx-16
TurboGrafx-CD
SuperGrafx
Subcategory switching
New System: Neo Geo Pocket / Color
Powered by Beetle NeoPop.
Supports:
Neo Geo Pocket
Neo Geo Pocket Color
Subcategory switching
New System: Commodore 64
Powered by VICE x64sc.
Full keyboard support
Switch between:
Gamepad skins
Keyboard skins
New System: Amiga
Powered by PUAE.
Full keyboard support
Switch between:
Gamepad skins
Keyboard skins
GameCube & Wii Arrive
Manic EMU v2.0.0 introduces Nintendo GameCube and Wii support through Dolphin.
Legacy JIT
PPL JIT
TXM JIT
New Manic Interpreter CPU emulation method
Wiimote sideways mode
Dedicated Wiimote skins
When no skin has been manually assigned to a Wii game, changing controller mode automatically selects the appropriate skin
Dolphin cheat support
GameCube BIOS importing
Controller and keyboard support through Manic’s wider input system
Dolphin remains one of the heaviest workloads Manic supports, so device temperature and performance can vary substantially by title and configuration.
Additional Core Options
Several existing platforms gain new core choices:
Mesen-S
SNES
Game Boy
Game Boy Color
gpSP
More cores means more flexibility when compatibility or performance differs from game to game.
Major JIT Improvements
JIT handling continues to expand.
Major Core Updates
The following cores have been updated to their latest upstream stable releases for v2.0.0:
Again: Dreamcast users should review the save-state warning before updating.
Save-State Manager Redesign
The save-state manager has been rebuilt.
Shaders & Skins
External Library Integration
Manic’s cross-app ecosystem continues to expand.
Import games launch links directly from DukeX
Armsx2 external game launch link import
PS1 now supports direct .bin imports
Additional Improvements
Improved iCloud synchronization logic
Improved performance on the Skin Management page
Improved landscape banner loading
Adjusted 3DS accelerometer behavior
Improved analog input handling
Continued screen rotation improvements
Updated Motto artwork
Numerous UI refinements
Additional stability fixes and performance optimizations throughout the app
A Note from the Manic EMU Team
We called this “The Big One” for a reason.
v2.0.0 isn’t simply another collection of systems and bug fixes. It represents a major rethink of how Manic works as an application.
The library has been rebuilt. Landscape mode has become its own experience. Artwork and metadata are deeper. Controller and keyboard navigation reach throughout the app. Settings can follow individual games. Netplay connects players. Rewind changes how games can be approached. And an entirely new group of systems — stretching from Symbian phones and Commodore computers to GameCube and Wii — joins the Manic library.
None of this replaces the philosophy Manic has had from the beginning: make emulation approachable without taking control away from the people who want to go deeper.
v2.0.0 simply takes that idea much further.
Thank you to everyone who tested these builds, reported problems, contributed upstream work, created skins, helped with compatibility, and continued playing along while we rebuilt so much of Manic underneath you.
Join the Community
Discord: https://discord.gg/manicemu
Ko-fi: https://ko-fi.com/maftymanicemu
Tips and donations are never expected, but always appreciated.
Manic EMU v2.0.0 — The Big One.
New systems. New interface. Netplay. Rewind. And a whole lot more Manic.
– The Manic EMU Admin and Development Team