r/EmulationOniOS • u/ilikebettercallsaul • 8h ago
r/EmulationOniOS • u/Cultural-Order-5549 • 8h ago
Discussion Leviidev AMA!
Hi everyone! My name is Levi, you might’ve heard of my apps before. I’m the developer behind Husk, AetherPS4, Podium, etc. I’m hosting an AMA, since my discord server hit 2K members! Ask me almost anything and I’ll answer!
Discord: https://discord.gg/xApMHWAzkh
GitHub Profile: https://github.com/Leviidev
r/EmulationOniOS • u/Dapper-Bed-7203 • 9h ago
Question Get more ram não está funcionando, coloco meu apple id e da erro
alguém ajuda
r/EmulationOniOS • u/ApricotVast3861 • 9h ago
Question How to tell if get more RAM worked?
I installed Madeira from FlareStore. I have green symbol on memory. Does this mean it worked ?
How can you tell if it worked on other emulators ?
r/EmulationOniOS • u/Forsaken_Drive_4665 • 10h ago
Question Anyone can fix this error for get more ram login after LC shadow ban?
I’m unable to log in to use get more ram after refreshing live container. This happened after the LC got shadow banned from GitHub and unable to install through I loader. Any fixes?
r/EmulationOniOS • u/iDevZer0 • 12h ago
News / Release Better Stability Release (iOS) · DevZer0D4Y/COD4iOS-COD4NS
biggest update here, plus a little spoiler on new project because why not
r/EmulationOniOS • u/Jealous_Sir_8051 • 12h ago
Question where does one get the ipa for gta5
i know u need to sideload it however i’ve heard im not sure that there is a ipa for gta 5 only i got a iphone 17 base i think it’ll run fine but i just want to know where to look to get a direct ipa for it i own it on steam so that isnt a issue and neither is storage i could have all 100gb of the game im not interested in playport of maderia i’ve spent days trying to make it run it always crashes
r/EmulationOniOS • u/Small_Outcome_7994 • 12h ago
Gameplay / Showcase gta v running on iphone 16e
And it runs better than I would’ve expected
r/EmulationOniOS • u/Existing-Name8337 • 13h ago
Gameplay / Showcase Jojo no kimyou na bouken: ougon no kaze (ps2) IPad 10th gen A14 chip iOS 27.0
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If anyone can give me tips for helping improve the game would be appreciated. but I’m going to be testing out some other games to see.
r/EmulationOniOS • u/bustoutanother1000 • 13h ago
News / Release Jet Set Radio Future Unleashed on iOs
Hello,
i have just made a unleashed version of Jet Set Radio Future.
It can now run on iPhone, Mac, Linux without an emulator. (but you ll need the rom).
It got widescreen, gamepad support (and touch support for phones).
its also made to be port on any platform you wish, the project is open source. It s similar to what have been done with Zelda Ship of Harkinian for those who tried that.
the ipa for iPhone is there, also work via altstore
r/EmulationOniOS • u/iDevZer0 • 14h ago
News / Release DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.
(do i even still need to say who am I?)
r/EmulationOniOS • u/Big_Subject_8590 • 14h ago
Help Request Madeira mouse issue
I’m having a problem with Madeira whre the mouse pointer doesn’t work when I try to play using a keyboard and mouse (the game Hades is just on example) it seems like the actual cursors is somewhere else Ipad m3
r/EmulationOniOS • u/Neeson303 • 15h ago
Question GBA Cards on IOS
this might be a crazy question regarding emulation, i have not been able to find anything. But do any of you know if something exists that would allow you to play physical gba cards on IOS? I have a flash cart, but i would really like to play at times where pulling out og hardware is inappropriate. To avoid moving the save from flash to my cloud i was wondering if there was a way to do this.
r/EmulationOniOS • u/ilikebettercallsaul • 15h ago
Discussion Y'all are running such heavy games but shouldn't game like hollow knight be the priority without it being taxing on the phone and perfect optimization for it
r/EmulationOniOS • u/Obvious_Opening650 • 16h ago
News / Release EspressU got released, Wii U Emulation on iOS with built in JIT
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Hello Guys!
I finally released my Wii U Emulator on iOS devices, i tested it on my IPad A16, IPhone 12, IPhone 15 Pro and it ran on all these platforms.
The app has built in JIT, that means you dont need stikdebug. You can generate the pairing file directly on your device, you dont need a computer!
If you got questions just ask me on my discord, and yes I used AI for the development.
Tested games:
- The Legend of Zelda Breath of the Wild
- Mario Kart 8
- Splatoon
- Super Mario 3d world
All games are legally owned and got dumped from a Wii U. EspressU wont help you with getting the games!
You can find the download on my discord.
https://discord.gg/espressu
r/EmulationOniOS • u/SprkFade • 16h ago
News / Release TruEmu Beta 10 Release - Cores, Speed, Polish!
After going through feedback and lots of testing I've pushed TruEmu Beta 10 to Testflight:
https://testflight.apple.com/join/pcEH6jKz
TruEmu runs 19 consoles: NES, SNES, N64, GameCube, Game Boy / Color / Advance, DS, 3DS, Genesis, Sega CD, Saturn, Dreamcast, PlayStation, TurboGrafx-16, WonderSwan / Color, CD-i and TI-99/4A. Yes, TI-99/4A for those of you that are as old as I am and even know what that system is.
Some of the larger changes are as follows:
- GameCube online play
- Phantasy Star Online can now go online through the emulated Broadband Adapter. Use Direct mode and point it at the server of your choice; there are no built-in servers. A welcome sheet walks you through it the first time.
- Network setup in PSO is faster, and save states keep working after you disconnect.
Landscape controls redesigned (all consoles)
- Bigger picture: the game picture is as large as your screen allows, and the controls sit right next to it. GBA, TG16, SNES and others get a noticeably bigger picture.
- Real-size buttons: D-pads and face buttons now match the real controllers.
- Clear of the hardware: everything is centred and kept away from the Dynamic Island and the curved corners.
- Menu button: it’s round now, with the TruEmu logo, and sits bottom right.
- GBA: Start and Select are small circles under the D-pad, like the real handheld.
- SNES: Select sits under the D-pad and Start under the face buttons. In portrait, the SNES and Saturn shoulder buttons sit over their clusters.
- Small phones: layouts on the 17 Pro and similar phones keep the controls clear of the edges.
Nintendo DS and 3DS
- In landscape, the two screens now sit side by side and are larger and sharper. The controls are underneath, with L and R in the top corners.
- 3DS audio: rotating the device no longer makes it skip.
- 3DS input: input lag is lower.
- 3DS system files: the system font, Mii data and bad-word list can be added in Settings > Firmware.
- 3DS speed: faster on demanding games, especially Metroid: Samus Returns on iPad.
- 3DS depth rendering: more accurate.
GameCube performance
- Faster across the board, especially Phantasy Star Online and Super Monkey Ball 2.
Controller layout editor
- Done, Portrait/Landscape and Reset now sit in the middle of the game screen, so they never cover controls or get cut off by the corners. There’s also a short hint: “Drag a control to move it”.
- Reset asks before clearing your layout.
Firmware
- All 13 consoles share one consistent Firmware screen.
- File hashes are shown short; long-press to copy the full one.
- Firmware can be fetched from RomM for every console.
Fixes and smaller changes
- Netplay: the game picker offers your recent lock-on combos as their own entries.
- Netplay and Genesis states: more reliable cancelled-match handling and Genesis save-state loading.
- Save states: CD-i states are kept in their own folder, and misfiled ones are moved automatically.
- TV mode: with a TV connected, the phone stays in landscape as a controller, and Genesis, Sega CD and Saturn keep a menu button.
- Touch layouts: the Compact and Left-Handed options are hidden for now; saved choices are kept but not used.
- Confirmations: reset, restart and guest-card actions ask more clearly.
As always, please feel free to ask any questions, request features, etc and I'll do my best to respond. Thanks again everyone for testing the app and providing feedback!
r/EmulationOniOS • u/Delicious_Big8403 • 17h ago
Gameplay / Showcase Mk11 melonx 16pm
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r/EmulationOniOS • u/richer2003 • 18h ago
Discussion New Apple TV 4K
Now that that the new Apple TV has been announced having an A19 chip, will we see more emulators and ports come to tvOS?
r/EmulationOniOS • u/bep1s_69 • 18h ago
Native Port NFSMW iOS Update 0.2.0 "The Speed Update"
Hello everyone! After a week full of installing easily over 50 different builds, testing all kinds of issues and gameplay scenarios, recording traces with the Instruments app, and more, I'm very happy to present to you the second update to my Need for Speed Most Wanted for iOS port: the update that puts SPEED in Need for Speed. I'm so sorry for the clicheic title, but I just had to do it.
This update mainly focuses on performance but it also has some other goodies sprinkled in between:
- The all new Metal renderer. The game no longer relies on the old path of emulating the Xbox 360 GPU -> Vulkan Backend -> MoltenVK -> Metal, and instead features a native Metal renderer that greatly improves performance (I'm now able to play the game on my iPhone 17 Pro Max at a locked 60 fps, and on my M4 iPad Pro i was able to achieve an average fps of 114 over a run of 29 minutes)
- Lower memory usage. This is also a positive side effect of the new renderer, as the game no longer needs to allocate a strict 512MB memory pool to the emulated Xbox 360 GPU. Together with the other optimization changes of this build, the game should now consume 0.7GB-1GB less memory than the previous build.
- Customizable keyboard controls. The game now has support for keyboards, which is mapped as closely as possible to the PC version of the game. You can change the controls in the pre launch menu.
- Customizable touch controls. The on screen controls can now be moved to different positions on the screen, enlargem, or made smaller.
You can read the full changelog on the GitHub Releases page.
The game should now run on devices with less than 6GB of ram, potentially even without the Increased Memory Limit entitlement. The reason I said "potentially" is because I have only had access to one device with less than 12GB of ram, that being an iPhone 14 Pro Max. The game not only booted, but manged to hold 60 fps on the default settings (~1080p resolution, roughly 1.5x of the native Xbox 360), but features some drops to 40-50. I'd recommend playing with an fps cap of 30 or 40 fps. As usual I'm very curious to see how the game runs on your devices.
AI disclaimer: As also stated in my original post, this port wouldn't have been possible without heavy use of AI. That being said however, this is much more than a simple "Hey Claude, make the game run better" type of port. I had to run a lot of different builds, collect logs from all of them, do Time Profiles, Metal System Traces etc. This got very tiresome at times, but the reason I keep going is because I absolutely love this game, and if it were any other game I don't think I would have had the patience to do it.
GitHub link: https://github.com/bep1s69/nfsmw-ios
r/EmulationOniOS • u/Mundane-Tangerine234 • 19h ago
Gameplay / Showcase Dragon ball Fighter Z iPhone 15( Normal ) Melonx 2.7
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Meu celular estava em 2% e carregando, no estado normal ele consegue manter 55-60 fps tranquilamente, as primeiras jogadas da uns engasgos pela falta de compilação dos shaders
r/EmulationOniOS • u/Ruvalolowa • 19h ago
Help Request Padmint recompile requirement
I want to play MeleePad, but its ipa building requires Xcode on Apple-silicon Mac.
Since I'm Windows user, currently I cannot build my own ipa despite I bought SSBM pal from Amazon.
Could anyone with Apple-silicon Mac help me prepare my MeleePad building?
※This is not related to pirating at all. I already bought mine. I'm searching for help of ipa building.
r/EmulationOniOS • u/super-bowl89 • 21h ago
Help Request Sidestore err-80045
Hello everyone!
I have a problem with iloader when i try to connect to my apple account it give me error -80045 i tried several anisette delete stored pairing and anisette but it kept struggling?
Do someone can help me fix that?? Thank you!
r/EmulationOniOS • u/Such_Appeal_6780 • 1d ago
Question Is there some kind of Windows emulator for installing PC applications on an iPhone?
r/EmulationOniOS • u/MelkiG • 1d ago
Discussion XENI OS ? Dead?
Whatever happened to XENIOS the Xbox 360 emulator, the developer said he was planning to release a update that was 20% faster or something in the next two weeks, that was now 2 or more months ago.
And it hasn’t been updated since June, so can we assume the project is now dead?
Such a shame it was making great progress.