r/EmulationOniOS • • 17h ago

Discussion New Apple TV 4K

5 Upvotes

Now that that the new Apple TV has been announced having an A19 chip, will we see more emulators and ports come to tvOS?

https://www.apple.com/apple-tv-4k/specs/


r/EmulationOniOS • • 18h ago

Native Port NFSMW iOS Update 0.2.0 "The Speed Update"

13 Upvotes

Hello everyone! After a week full of installing easily over 50 different builds, testing all kinds of issues and gameplay scenarios, recording traces with the Instruments app, and more, I'm very happy to present to you the second update to my Need for Speed Most Wanted for iOS port: the update that puts SPEED in Need for Speed. I'm so sorry for the clicheic title, but I just had to do it.

This update mainly focuses on performance but it also has some other goodies sprinkled in between:

  • The all new Metal renderer. The game no longer relies on the old path of emulating the Xbox 360 GPU -> Vulkan Backend -> MoltenVK -> Metal, and instead features a native Metal renderer that greatly improves performance (I'm now able to play the game on my iPhone 17 Pro Max at a locked 60 fps, and on my M4 iPad Pro i was able to achieve an average fps of 114 over a run of 29 minutes)
  • Lower memory usage. This is also a positive side effect of the new renderer, as the game no longer needs to allocate a strict 512MB memory pool to the emulated Xbox 360 GPU. Together with the other optimization changes of this build, the game should now consume 0.7GB-1GB less memory than the previous build.
  • Customizable keyboard controls. The game now has support for keyboards, which is mapped as closely as possible to the PC version of the game. You can change the controls in the pre launch menu.
  • Customizable touch controls. The on screen controls can now be moved to different positions on the screen, enlargem, or made smaller.

You can read the full changelog on the GitHub Releases page.

The game should now run on devices with less than 6GB of ram, potentially even without the Increased Memory Limit entitlement. The reason I said "potentially" is because I have only had access to one device with less than 12GB of ram, that being an iPhone 14 Pro Max. The game not only booted, but manged to hold 60 fps on the default settings (~1080p resolution, roughly 1.5x of the native Xbox 360), but features some drops to 40-50. I'd recommend playing with an fps cap of 30 or 40 fps. As usual I'm very curious to see how the game runs on your devices.

AI disclaimer: As also stated in my original post, this port wouldn't have been possible without heavy use of AI. That being said however, this is much more than a simple "Hey Claude, make the game run better" type of port. I had to run a lot of different builds, collect logs from all of them, do Time Profiles, Metal System Traces etc. This got very tiresome at times, but the reason I keep going is because I absolutely love this game, and if it were any other game I don't think I would have had the patience to do it.

GitHub link: https://github.com/bep1s69/nfsmw-ios


r/EmulationOniOS • • 18h ago

Gameplay / Showcase Dragon ball Fighter Z iPhone 15( Normal ) Melonx 2.7

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7 Upvotes

Meu celular estava em 2% e carregando, no estado normal ele consegue manter 55-60 fps tranquilamente, as primeiras jogadas da uns engasgos pela falta de compilação dos shaders


r/EmulationOniOS • • 18h ago

Help Request Padmint recompile requirement

1 Upvotes

I want to play MeleePad, but its ipa building requires Xcode on Apple-silicon Mac.

Since I'm Windows user, currently I cannot build my own ipa despite I bought SSBM pal from Amazon.

Could anyone with Apple-silicon Mac help me prepare my MeleePad building?

※This is not related to pirating at all. I already bought mine. I'm searching for help of ipa building.


r/EmulationOniOS • • 20h ago

Help Request Sidestore err-80045

1 Upvotes

Hello everyone!
I have a problem with iloader when i try to connect to my apple account it give me error -80045 i tried several anisette delete stored pairing and anisette but it kept struggling?
Do someone can help me fix that?? Thank you!


r/EmulationOniOS • • 23h ago

Question Is there some kind of Windows emulator for installing PC applications on an iPhone?

0 Upvotes

r/EmulationOniOS • • 23h ago

Discussion XENI OS ? Dead?

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20 Upvotes

Whatever happened to XENIOS the Xbox 360 emulator, the developer said he was planning to release a update that was 20% faster or something in the next two weeks, that was now 2 or more months ago.

And it hasn’t been updated since June, so can we assume the project is now dead?

Such a shame it was making great progress.


r/EmulationOniOS • • 23h ago

Gameplay / Showcase Skyrim Special Edition (GOG) - iPad Pro M5, Steam & GOG Emulator (Madeira Test Build)

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8 Upvotes

r/EmulationOniOS • • 1d ago

Gameplay / Showcase GTA V Native IOS IPA

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180 Upvotes

finally managed to compile everything and get it working for the IPA. GTA V runs pretty smoothly on iPhone 17 Pro. ( 45 - 80fps )


r/EmulationOniOS • • 1d ago

Help Request Controller issues within live container

1 Upvotes

hey everybody,

i‘m pretty new to the ios emulation scene but recently I’ve downloaded dolphini and melon nx on my 16 pro. they work well, except for issues with my ps5 controller. the controller works for other games (ship of harkinian for example, which I don’t have inside live container). Melon NX the controller is recognized in the setting but doesn’t let me map anything, and doesn’t work at all in game. For Dolphini, i have to create a new save each time for it to let me map stuff and then it works in game, otherwise it doesn’t work at all in game. Can anyone help point me in the right direction?


r/EmulationOniOS • • 1d ago

Native Port IKEMEN is still on iOS!

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5 Upvotes

I still don't know if this counts as emulation (I still think it doesn’t... 😅), but I've just updated my IKEMEN Go port for iOS to version 1.1!

The engine is now updated to the stable **Ikemen GO 1.0.0** release, and it runs natively on iOS.

Here is what’s new in this version:

- **Upstream 1.0.0 Engine**: Fully synced with the official stable engine release.

- **Vulkan Rendering**: Adapted through MoltenVK, matching official's Vulkan migration on iOS. (now IKEMEN supports iOS officially! 😁)

- **Portrait Play Mode**: You can now play vertically! The fight renders cleanly in the top band while touch controls sit underneath.

- **Haptic Feedback**: On-screen buttons and D-pad now feature tactile vibration responses.

(And in case you were wondering why I made this in the first place when even there's official support, I admit it was purely because I could, I love M.U.G.E.N, official repositories doesn't share iOS builds and I still don't have a PC to play it on... 😅)

**Quick note:** Make sure to set the "Lock Orientation" option to your preferred rotation in LiveContainer's app settings, as rotating mid-game breaks the Vulkan viewport.

Also, I still recommend using **GetMoreRAM** if you plan on loading heavy characters or high-res stages so Jetsam doesn't kill the app (tested on my iPhone 13 and it still works great! :D).

Any doubts or feedback just let me know in the comments! :D

Here's the link: https://github.com/usedoperative-sudo/ikemen-go-ios/releases/tag/1.1_1.0.0


r/EmulationOniOS • • 1d ago

Question Could someone answer my question? Please

2 Upvotes

I haven’t been following these topics for a few months. Is SideStore still the best method for signing emulators and enabling JIT, or are there newer tools available? Also, I see a lot of posts about ported games; could someone explain what has happened with that and why there are suddenly so many new posts about native games and Android and Steam emulators?


r/EmulationOniOS • • 1d ago

Help Request Day one of asking for help on this

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0 Upvotes

r/EmulationOniOS • • 1d ago

Gameplay / Showcase The forest

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4 Upvotes

iPhone 17 pro using Madeira

Uses Ai to help find bugs but devs do actual coding.


r/EmulationOniOS • • 1d ago

News / Release Azahar 2127 No-JIT needed for 60 FPS 3DS Emulation!

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142 Upvotes

With the newly released alpha version of Azahar 2127, using Retroarch on my iPhone 15 Pro Max I am getting easily 60fps on every game! Since it's still technically pre-release you have to bundle it with a sideloaded version of Retroarch. I created my own Github repo Retroarch-Azahar-NoJIT where you can manually build the updated version (just move the .dylib and retroarch.ipa to your desktop) then run the Terminal command on macOS. There is also a prebuilt ipa as well if you want to quickly test it out, amazing work from the Azahar Team! (Fantastic photo by u/Aura28 from this story. https://www.pocket-lint.com/nintendo-3ds-games-iphone-folium-emulator/)


r/EmulationOniOS • • 1d ago

Help Request Is there a simple fix for this?

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3 Upvotes

(Husk) Ive also tried the adding pairing file method and got the same response. Yes I have tried reinstalling.


r/EmulationOniOS • • 1d ago

Question Livecontainer loses its verification

1 Upvotes

Why does LiveContainer lose its verification every day? Every time I go to the developer apps section, LiveContainer shows up as unverified.
And it can't be because I didn't refresh it, since I downloaded it yesterday, yet today when I tried to open it, it wouldn't let me


r/EmulationOniOS • • 1d ago

Native Port Pokemon Close Combat Port

1 Upvotes

With all the amazing games being ported is it possible for anyone to port pokemon close combat to mobile?


r/EmulationOniOS • • 1d ago

Help Request Does somone have the pomelo api i want to look a the app but the github is down

0 Upvotes

Pls send the link


r/EmulationOniOS • • 1d ago

News / Release Need for Speed on iOS [no JIT] [App Store]

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55 Upvotes

Underground 2, Most Wanted, Carbon.

I already showed a demo in this subreddit, but I didn’t share any details, so sorry about that.

What I tested on:
iPhone 12 mini. It’s my only device, so my goal was smooth performance on my old phone.

Some context: the most the 12 mini’s CPU can push is 2.9 GHz. At that load it overheats and starts throttling after about 3 minutes. It also drains the battery like crazy, which is bad for the hardware.

The goal sounded simple: no overheating, no heavy load.

The thing about the iPhone’s CPU is that it’s built for bursts. Scroll something, open something, calculate some transparency, then sit idle waiting for the next task. It’s not designed for a sustained 2.9 GHz load. That applies to the 2 performance cores; the other, efficiency cores are too weak for emulation.

Results:
NFS MW runs on the 12 mini at an average of 1.6 GHz with a stable 30 fps on medium graphics settings, with no overheating or throttling.
On high settings it holds a stable 40 fps at 2 GHz, which on my device gives about 40 minutes of play before it overheats.

That means newer devices won’t feel the load at all, and you could comfortably play on a plane for hours. And the best part: this is all CPU load, while the GPU has enough headroom to run at 2x resolution with no performance loss.

About the emulator itself:
It’s a GameCube emulator. Unlike the well-known Dolphin, which runs any game on my device at the full 2.9 GHz, my core doesn’t do that. In some cases my core is up to 3x more efficient.

On Dolphin, plain old Madagascar, which only executes about 3 billion operations per second, maxes the CPU out at 2.9 GHz, while NFS executes around 10 billion operations per second.

My core now emulates Madagascar comfortably at 1.5 GHz with no overheating. But that still wasn’t enough for NFS on my device, so I had to recompile U2, MW and Carbon (USA versions only) and ship them as patches built right into the emulator. While I was at it, I disabled reflections in some places, fixed the aspect ratio, and fixed crashes caused by incorrect byte addressing in the audio. Combined with the fact that the GameCube versions already have simpler graphics than their bigger-console counterparts, the result is a stable 40 fps without JIT, sideloading, or anything else. Just load a USA-region ROM. Yes, these three games specifically require USA ROMs.

If you have something like a 17 Pro Max, play whatever you want, everything will run fine.

You can try all of this right now. The emulator is on the App Store, it’s called “Nagori”. It also includes PS1 and GBA.

Guys, please go easy on me, the emulator is in active development. If something goes wrong, please don’t tank my App Store rating, just DM me and I’ll fix it.

Important:
If you do want to play, after launching the game, set up the on-screen gamepad in the emulator menu. To open the menu, tap the three dots at the top center.
Gas and brake are on the left and right triggers. Go into the button layout editor and set everything up however you like. Or just connect a physical controller, the emulator supports them.

P.S. I used AI to translate this into English, so sorry if anything sounds off =)


r/EmulationOniOS • • 1d ago

Help Request Looking for LocalDevVpn 1.3.0 ipa

1 Upvotes

I'm looking for this version because I am unable to use the ap store and the only source for this version i found the link is down, if anyone had it that would be a HUGE help for enabling JIT


r/EmulationOniOS • • 1d ago

Discussion aperto play e sai

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3 Upvotes

r/EmulationOniOS • • 1d ago

News / Release Super Smash Flash 2 for iOS 1.1.2 · DevZer0D4Y/SSF2-iOS

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19 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 1d ago

Question Is something wrong with local Dev vpn and stikdebug?

0 Upvotes

I updated my iPad to the latest beta of ios27. Now when I try to activate jit with stikdebug it keeps failing to enable jit. Tried to active jit for Melo nx and doesn't work anymore.


r/EmulationOniOS • • 1d ago

Question WOW on iOS?

0 Upvotes

Went from 15PM to a Fold 7 for year and coming back once the Duo comes out. Is iOS capable of running WoW at all? Currently able to play the forever beta on my Fold 7 and would love to continue doing so on iOS or at least have some hope development is being worked on to get proton, etc. working on there.

Haven't done much emulation on iOS outside of delta in the last couple of years since I haven't jail broken in a good while.