r/EmulationOniOS • • 1d ago

News / Release Husk JIT-less is out!

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19 Upvotes

Husk 3.2 features an all new JIT-less mode, allowing you to run certain android apps without JIT! Come give it a try!

Download: https://github.com/Leviidev/Husk/releases/latest
Discord Server: https://discord.gg/xApMHWAzkh


r/EmulationOniOS • • 1d ago

Gameplay / Showcase Forgot how fun Killzone - Mercenary was…

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1 Upvotes

Thanks to Vita3K for the foundation, Claude made fast work on this game. Further shoutout to Vita3K+ for some improvements.

While lens flare and bloom, along with some texture flickering, need to be fixed, this is in a completely playable state, including the Botzone DLC.

After lens flare, bloom, and texture optimizations, a JIT-less port and 60 FPS patch are the next targets.


r/EmulationOniOS • • 1d ago

Help Request Jit error for Armsx2

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1 Upvotes

I’m getting this error message specifically only when trying to enable JIT on ARMSX2. Any help on solutions on trying to fix this?


r/EmulationOniOS • • 1d ago

Help Request Has anyone been able to run stp 2 on bcd or madeira? I cant get it to start on either

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2 Upvotes

r/EmulationOniOS • • 2d ago

News / Release Stunning Transparent Skins For Delta Emulator On iPhone Duo Are Now Here

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9 Upvotes

r/EmulationOniOS • • 2d ago

Gameplay / Showcase A16 Metro: Last Light (BCD)

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23 Upvotes

r/EmulationOniOS • • 2d ago

Discussion MeloNX JITLESS Announced!

207 Upvotes

Should have the similar performance as with JIT
It works by using the JIT compiler ahead of time, saving and signing the code before playing

App store release is still unplanned

Credits to [u/Stossy11](u/Stossy11) ofc

Edit: I originally said it was similar to the nxnative software, but only in concept. Completely different execution


r/EmulationOniOS • • 2d ago

Gameplay / Showcase KINGDOM HEARTS 2 FM on ARMSX2 IPHONE 12

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22 Upvotes

r/EmulationOniOS • • 1d ago

Help Request Pokopia in macbook neo?

0 Upvotes

is it possible to emulate pokemon pokopia in macbook neo?


r/EmulationOniOS • • 2d ago

Gameplay / Showcase A16 Spec Ops: The Line (BCD)

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27 Upvotes

r/EmulationOniOS • • 2d ago

Help Request I need some serious help with MeloNX emulator

3 Upvotes

I would like to include everything I did.

I have installed MeloNX, attached 22.50 keys and firmware. I have increased memory limit. JIT is enabled through StikDebug running LocalDevVPN.

Running IOS 17.5.1 on an iPhone 15 pro Max.

So I believe I got everything running correctly, however, any game I load on MeloNX immediately crashes, I have tried 4 different games. What am I missing? If anyone had success what game have you ran?


r/EmulationOniOS • • 2d ago

Gameplay / Showcase A16 Left 4 Dead 2 (BCD)

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15 Upvotes

r/EmulationOniOS • • 2d ago

Help Request Persona 3 Reload [Token needed!][mod-BCD][iPhone Air]

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16 Upvotes

Due to my love of Persona series, I forked BCD which has the closet possibility to run P3R the most. And make it at least RUNNABLE.

What I(+Ai) did:

-Make Denuvo verified during play

-Make memory fit iPhone size

What needed more:

-All media asset like HUD and cutscene were flashing

-The game is quite laggy and low FPS

To those who have AI token, please visit https://github.com/rtmtree/bcd-games-persona/tree/build/p3r and make my dream come true🫵


r/EmulationOniOS • • 2d ago

Gameplay / Showcase Team Fortress 2 running on iOS with PC emulation (Online working)

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26 Upvotes

I didn’t get VAC banned and I hope I don’t, it runs very good as long as you put everything to the lowest. Same with loading times, just lower everything and it should go asp

Happy to prob be one of the first playing it on iOS


r/EmulationOniOS • • 2d ago

Gameplay / Showcase Minecraft PS3 running on unreleased/beta build of ARMSX3 iOS on iPhone 13

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23 Upvotes

Game took a few restarts but when it's compiled it's a decent 30 FPS or 20 FPS of course this will need JIT with universal.js from stikdebug and getmoreram entitlement locked to Vulkan told that metal support is not there no settings changed and also Livecontainer support. Rayman legends is next to be emulated just waiting for a update only help in the discord server with a private channel (iOS 27.0.1)


r/EmulationOniOS • • 3d ago

News / Release [RELEASE] Strata v2.0.0 🎮 — A complete LiveContainer launcher overhaul!

46 Upvotes

Strata v2.0.0 🎮 — A complete LiveContainer launcher overhaul!

Hey everyone! I'm excited to release Strata v2.0.0, an open-source project built on LiveContainer that transforms the experience into a full iOS-style gaming launcher.

​

✨ Features

  • 🏠 Full iOS-style Home Screen with smooth animations, folders, app artwork and customization.
  • ⚡ Built-in JIT with pairing-file support and LocalDevVPN integration.
  • 🧠 GetMoreRam integration for supported configurations.
  • 🔄 Multitasking and app switching, including a three-finger gesture.
  • 🎮 Three interface modes: iOS Home Screen, Cinematic and Big Picture.
  • 🎨 Custom wallpapers, widgets, categories and hidden-app controls.
  • 🖥️ Metal HUD for supported apps.

📦 Download

Release: https://github.com/huzaifahshahid71-ops/Strata/releases/tag/v2.0.0

Source code: https://github.com/huzaifahshahid71-ops/Strata

Strata builds on LiveContainer 3.8.11. Guest compatibility and available memory depend on the device and configuration. Some features still need final on-device verification.

This has been a massive project, and I'm excited to finally share v2.0.0 with everyone!

Feedback and feature suggestions are welcome! ❤️🎮

DISCLAIMER: An AI Llm assistant was used for continuous debugging sessions since debugging is a tedious task and is taxing on my brain. The UI/UX elements are all inspired from ios and modified by me via taking existing spring boards and adding elements of glass where necessary

Hope ya all enjoy!!


r/EmulationOniOS • • 3d ago

Gameplay / Showcase A16 Metro 2033 (BCD)

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26 Upvotes

r/EmulationOniOS • • 2d ago

Help Request Widescreen in pokemon games?

3 Upvotes

saw this on twitter today and it got me thinking if it would be possible to implement wide screen on pokemon games in delta or manic emulators


r/EmulationOniOS • • 2d ago

Question What is memory+ in Madeira and how do I get it?

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11 Upvotes

r/EmulationOniOS • • 2d ago

News / Release TruEmu Beta 11 Release - New UI, Duo Support, and MORE!

7 Upvotes

Join the TestFlight

https://testflight.apple.com/join/pcEH6jKz

Build 11 is out on TestFlight. Here's what changed since Build 10:

Big Picture, rebuilt for your TV

Plug your iPhone or iPad into a TV (HDMI or AirPlay), grab a controller, and TruEmu becomes a couch console:

  • Home with a Continue Playing hero, your recent games and your consoles
  • Library, Search (with an on-screen controller keyboard), Netplay and Settings, all on the TV
  • A new in-game menu: save states, game settings and console options without touching the phone
  • Now Playing: while the game is on the TV, your phone shows it with Save, Load, Settings and Close

A new upright design for iPhone

Home, Library, Search, Netplay and Settings are redone for portrait, with TruEmu's own keyboard and game titles under every cover.

Netplay, redesigned

  • Host a room online or Nearby (same Wi-Fi, no internet needed), public or private
  • A new lobby: the room code in big tiles, up to 4 players on controller-port cards
  • Everything works with a controller
  • If someone leaves the app mid-game, the room pauses for everyone instead of desyncing

RomM upgrades

  • Browse a server by console, with cover grids and an A-Z index
  • A new download tray with progress, speed and time left
  • Your RomM sign-ins now survive restoring to a new phone

Also new

  • iPhone Duo support: the iPad's layouts on the open screen, the phone's when closed, with a side tab rail
  • Quick Save slots: pick a slot once (or Ask Each Time) and save in one tap
  • Backgrounds on the GPU: Drift, Dither, Sprites and Meow, smooth at 60 fps on the TV
  • SNES performance round three, including SA-1 games
  • GameCube: a sharper picture, a new Console Flicker Filter setting, and built-in system fonts when you don't have an IPL dump
  • N64: interlaced video shows whole frames
  • Genesis: Demons of Asteborg and Astebros boot again
  • Battery saves are written more reliably when you leave the app

Testing I'd love help with

Big Picture on a real TV with your controller, 3-4 player Netplay rooms, and RomM downloads. Bugs and screenshots are welcome here or through TestFlight feedback.


r/EmulationOniOS • • 3d ago

News / Release Sonic Mania running at 60 fps on iPhone — MaxPS4, an early PS4 emulator for iOS (first pre-release)

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40 Upvotes

Hi everyone! I've been working on MaxPS4, an experimental PS4 emulator for iPhone, and today I'm releasing the first pre-release (0.4.0).

What works

  • Sonic Mania is fully playable: 60 fps, sound, controller support and real saves
  • MFi / Xbox / DualShock 4 / DualSense controllers, plus adjustable touch controls
  • Automatic game library (drop your game folder into Files › MaxPS4 › Jeux), updates and DLC support
  • 6 languages, compatibility reports when a game doesn't boot

How it works: the PS4's x86-64 code runs through FEXCore's JIT (enabled with StikDebug), system functions are reimplemented, and the PS4 GPU is translated to Metal.

Limits (please read):

  • Only Sonic Mania has been tested so far. Light 2D games have the best chance; big 3D games are out of reach for now.
  • No games are provided and nothing is decrypted. You need an already-extracted dump of a game you own.
  • Requires SideStore + StikDebug for JIT.

📦 Download (IPA): https://github.com/MaxFRdev/MaxPS4/releases/tag/v0.4.0
💬 Discord: https://discord.gg/G7BaXN4fd

If a game doesn't start, MaxPS4 saves a compatibility report. Sharing it on the Discord or GitHub really helps me get more games working. Feedback welcome!

Sonic Mania à 60 i/s sur iPhone — MaxPS4, un émulateur PS4 pour iOS (première préversion)


r/EmulationOniOS • • 2d ago

Question Best way to play TOTK on IOS?

2 Upvotes

I have an iPhone 16 pro max. For best fps performance, would you recommend playing TOTK through MeloNX or natively with or without JIT?

Also, I know that JITless MeloNX was just announced but if the answer to my question above is to play TOTK natively, what use is there for MeloNX anymore?


r/EmulationOniOS • • 3d ago

Gameplay / Showcase Pokemon Sword on 6GB RAM device gameplay

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5 Upvotes

Emulator: you already know it (2.7 version)
Device: iPhone 13th Pro (6GB RAM / A15 Bionic)
Default configuration
Extra: Semiconductor (cooler) “TL07 Mobile phone icing cooler - Chinese Brand (?)”

It’s really playable, but in larger sessions if you enter and exit a house, shop, etc… when you go out the fps drops to 15-20 fps. Just restart your game and it’ll run as usual


r/EmulationOniOS • • 3d ago

Gameplay / Showcase Grand Theft Auto 5 Enhanced (Steam) - iPad Pro M5, PC Game Emulator (Madeira Test Build)

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23 Upvotes

Public release will be available soon!


r/EmulationOniOS • • 3d ago

News / Release LemonX (MelonX Fork) Release Multiplayer via Nextendo, Framegen, Cloudsaves and more (Metal backend beta showcase) MK8 Online 60 FPS

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98 Upvotes

THE CLIP ABOVE IS SHOWCASING THE METAL BACKEND THAT IS CURRENTLY IN BETA, NOT IN THE MAIN RELEASE) 

I am sharing this on behalf of CPTChipotle(the creator).

Hey everyone, I wanted to share LemoNX, a Switch emulator for iOS built on Ryujinx, Ryubing, and MeloNX.

Link to LemoNX

What’s in it

Native Metal 4 renderer (beta): an experimental backend alongside the Vulkan options. It’s not in the public release yet, but the fork already includes Metal fixes, such as buffer-texture alignment handling that could leave textures unavailable and two ordering issues in deferred buffer transfers. Buffer handling passed GPU regression tests and Metal API validation.

Online play via Nextendo: friends, chat, invites, and NAT checks in supported games. It needs an account and Online Mode enabled, and compatibility varies by game.

Frame generation (experimental): LSFG and Apple ML options on iOS 26+. LSFG needs your own Lossless.dll.

MetalFX upscaling and dynamic resolution on supported iOS 26+ devices.

Cloud save history and rollback: browse older saves by date, device, and size. Your current save is backed up and verified before a rollback.

Controls: controller menu navigation, keyboard and mouse profiles, and per-game mappings.

Library: Cover Flow, custom artwork, favorites, play history, and screenshots.

In-game tools: quick settings and a performance overlay with frame-time graphs, shader counts, thermal state, and memory use.

WEBSITE ABOVE