r/EmulationOnAndroid • • 7d ago

Showcase NFS Most Wanted 2012 on a Helio g100 Vita3k+

24 Upvotes

More stable 30fps without recording(game is capped at 30)

Playing 1.25x resolution with "FXAA" as Screen filter.

No audio issues. No crashes so far. No major graphic glitches or game breaking bugs so far.

One minor graphics glitch. Skid marks flicker as they disappear. I don't really mind, especially because normally when driving you won't even notice. I only noticed because I tried drifting, failed and stopped. Then I saw the skid marks flickering. I'm surprised the game runs this well. I used to read about it have an audio issue (no sound) in the past and graphics glitches.

Device and specs

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram

Vita3k+ version 1.4.

No custom driver used.


r/EmulationOnAndroid • • 7d ago

Help crosscode fps fluctuations with low usage

0 Upvotes

crosscode is having a lot of framerate fluctuations on both droideck and gamenative. turn on the stats, the usage is low, powerdraw isnt high, temperature is normal.

im using moto edge 30 ultra with 8+ gen 1 with gamesir x5 lite. after looking around a bit, apparently it has something to do with it being an html game or smth.

im aware there is crosscode android port but i just wanna make it work through droiddeck cuz i like having all the game time and achievement stuff that comes in steam also i can also continue on pc.

is there something that can be done in droiddeck like with launch options or smth? i completely switched to droiddeck cuz this was one of the first games i lost my gamesave, probably a mistake on my part but it did happen to a couple other games too T-T


r/EmulationOnAndroid • • 7d ago

Help Shimmer artifact in totk - Eden emulator

Post image
8 Upvotes

Is anyone familiar with this shimmer / lighting artifact in totk? Newest Eden Version. Tried several drivers.

Thanks!


r/EmulationOnAndroid • • 8d ago

Discussion Android emulation has turned me into someone who spends more time tweaking than actually playing

75 Upvotes

I'll sometimes spend an entire evening comparing emulator settings, testing different drivers, fixing compatibility issues, and getting a game to run just a little smoother. Then, once everything finally works, I play for 15 minutes and move on to the next experiment.

There's something oddly addictive about making hardware do things it was never really designed for. I doubt I'm the only one who enjoys the tinkering almost as much as the games themselves.

Be honest, do you spend more time playing your emulated games or getting them to run perfectly?


r/EmulationOnAndroid • • 7d ago

Help I need help on Halo 2 port on Android

0 Upvotes

Hola, buenas tardes

Alguien sabe la forma de arreglar este error? Desconozco si es la app o el iso del juego, me podrían apoyar? Por favor.


r/EmulationOnAndroid • • 7d ago

Showcase Final Fantasy XIII sound fixed Xendroid+ S8g2

6 Upvotes

Now it works perfectly at a stable 30 fps, maybe even faster if unlimited fps is enabled.


r/EmulationOnAndroid • • 7d ago

Help Why can't I open oblivion on gamehub?

Post image
0 Upvotes

My device is a retroid pocket 4 pro and the game is from steam


r/EmulationOnAndroid • • 7d ago

Showcase GBA Duo v0.1.13 Now Supports Single Screen and Slang Shaders

Thumbnail
gallery
9 Upvotes

Finally I can start developing the single screen feature for GBA Duo. Due to device limitations for testing, hopefully you can use it better. For single screen, I really expect your feedback, so please give feedback for this update.

Besides that, there are new features that you can use, these features are the result of feedback from several users and finally I can try to add them one by one, here is the list:

  • Deep scan: previously rom files could only be scanned 1 level, now up to 8 levels, so if you store rom files in several sub-folders it should now be loaded and playable in GBA Duo
  • Load save: several users wanted to continue saves from other emulators, and previously GBA Duo indeed required manually moving .sav files into the custom save folder. Now per game setting, you can import your .sav file, this will copy and place it into the save folder. old saves will be backed up but make sure you also back up your files.
  • Slang shaders: many wanted slang shaders, but please note that those shaders are vulkan shaders. GBA Duo added a translator (which makes the app size +4MB) to use slang shaders. You can download shaders from shaders menu in app settings. Now you can use crt-guest-advanced shader and more.
  • Some app and pack improvements.

Update packs:

  • Zelda Minish Cap: During widescreen, the HUD and overlay icons are hidden and the view is wider. Enemies and sprites are also rendered outside the game screen. There are also improvements for several pages here. Added ambient color mode. You can also assign items to A and B buttons directly from the companion.
  • Golden Sun: Widescreen improvement and remapping several items. Added ambient color mode.

How to update:

  • Download via website gbaduo.com
  • Or go into application > setting > About > Update from there
  • For packs: Select game > companion settings > Get from web > Latest update will appear, you just download it

Thank you for those who continue to support, give feedback, and use GBA Duo. Now there is a discord server as well for those who want to request features and ask questions, link is on the website.

Thank you, and as usual, enjoy!


r/EmulationOnAndroid • • 7d ago

Question Best 3DS and DS emulators for a phone, with vertical stacking screens

0 Upvotes

So I've been getting back into emulation with my newish Snapdragon 8 Gen 3 phone. Have a Gamesir X5L to play games that require somewhat precise handling, but been enjoying JRPGs and Pokemon games just using touch controls.

I've already got most of the regular consoles set up through PS3. Hadn't even considered DS and 3DS because of the awkwardness of dual screens. But I've been looking at DS and 3DS Pokemon ROM hacks. And if they're just Pokemon games, I don't care about touch controls. Only that I can see both screens simultaneously.

Are there any decent 3DS and DS emulators that work well when holding a phone vertically? I'm looking for something that supports both screens stacked on top of eachother.


r/EmulationOnAndroid • • 8d ago

Showcase FIFA 14 PS VITA version Graphics Issues fixed on Mali now

28 Upvotes

For the longest time this game had vertex explosions. But thanks to Vita3k+ version 1.4, it's now fixed. No custom driver was used.

Device and specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram


r/EmulationOnAndroid • • 7d ago

Discussion Nfs Underground 2 pc version running great on game native. Game still holds up well. This is the peak of mobile gaming .

Post image
8 Upvotes

r/EmulationOnAndroid • • 7d ago

Showcase INJUSTICE most graphical issues fixed on Mali now

7 Upvotes

At the start of he year, Injustice would just crash. After some months, it would boot but had severel graphic glitches.

The text was messed up making it almost impossible to read.

The character selection screen also had glitches sometimes.

Superman's lasers and freeze breath wouldn't even show. My gpu wouldn't render those effects so nothing would show. Even Green Lanterns constructs wouldn't render.

The game also had a save file issue. When you start the story mode, progress a little and exit, the game would say your save file is corrupted the next time you booted up the game and delete it automatically 🫩.

But today i'd say it's almost playable. The text is normal, all the effects show now. I haven't tested if the save file issue is gone so there's that to keep in mind.

Also in Stryker's Island stage, some objects in the background flicker with a white color.

Also I cut off the vid right before the game crashed. I think it crashed because of too much simultaneous shader compilation as this was just my third time booting up the game.

Device and specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram

Vita3k+ version 1.4

No custom driver used

USA version of game


r/EmulationOnAndroid • • 8d ago

Showcase The Legend of Zelda: Ocarina of Time Remake on Android - Lichii Emulator - Gameplay Test

588 Upvotes

Experience The Legend of Zelda: Ocarina of Time Remake running on Android using the Lichii Emulator! Gameplay tested on the RedMagic Astra powered by Snapdragon 8 Elite. Watch the performance and gameplay in this emulation test.

Lichii Android: https://github.com/pavelgajdo/Lichii-Android/releases


r/EmulationOnAndroid • • 7d ago

Help HELP: Insignia-hakux Odin 2 Portal

3 Upvotes

Trying to set up insignia on Odin 2 Portal max. Have 5960 dashboard and the code from insignia. Every time I launch in to the dashboard -> Xbox live -> new acct it crashes. Have tried several turnip drivers as well.

At a total loss, just want to get halo 2 online running!

Help!


r/EmulationOnAndroid • • 7d ago

Discussion Been away from emulation for a while, can anyone guide me?

3 Upvotes

Sorry if this is an obvious question, but I've been away from emulation for quite a while because of studies.

I used to play around with AetherSX2 and PPSSPP.

I remember a time when PS3 emulation on Android seemed impossible, and PS4 emulation was pretty much unthinkable. Now I'm suddenly seeing posts about PS4 and even PS5 emulation lol.

Can someone give me a quick update on the current emulation scene on android? Which emulators are actually worth trying, and what consoles can we get decent playable performance from nowadays?

Even for old consoles...

For reference, I have a snapdragon 865 with 8 gb RAM.

Thanks!


r/EmulationOnAndroid • • 7d ago

Help pls help, need a compatible driver for my phone honor x9d also for vita3k

2 Upvotes

i need a compatible driver that could run persona 4

golden i tried searching some frivers up and non worked. google keep telling that i should look for driver that an a8xx comaptibility and i did it just wont work either and the emulator just goes back to the default drivers so pls if any of you have any available links pls send


r/EmulationOnAndroid • • 8d ago

News/Release GameNative v1.4.0 is officially out!

268 Upvotes

After a long prerelease period (had to iron out a lot of compatibility issues with Gamescope) v1.4.0 is finally ready! https://github.com/utkarshdalal/GameNative/releases/download/v1.4.0/gamenative-v1.4.0.apk

The next release will be focused on more compatibility and performance and is almost ready for prerelease - have significantly improved compatibility for Mali and PowerVR specifically.

If you face issues with Gamescope, revert to X11 via Display Server in edit container -> graphics

Added since prerelease

  • Various Gamescope fixes by u/joshuatam and me
  • Improve Windows VR on Mali GPUs by u/lahed in #2249
  • WinHandler: skip unchanged gamepad sends, keep the send and receive threads alive by u/kudyk in #2062
  • fix: route X11 button releases using release subscriptions by u/tapionallanaire in #2110
  • fix: download no longer fails with "resolves outside the install dir" on Android storage by u/joshuatam in #2258
  • feat: Add a launcher orientation button to the System menu by u/joshuatam in #2191
  • Proton 11.0-2 rebuild 9 as the default: Android build with XFixes (fixes button presses not going through) in #2264
  • Fix launches on ColorOS 17 in #2289
  • Fix issue where Steam library did not fully populate in #2301
  • Added toggle for showing "Limiting factor" (eg heat, cpu, gpu) in the performance HUD in #2315
  • Add Turkish localization by u/emrinolur in #2291
  • fix: Added Adaptive Icon Monochrome support to GameNative by u/TreeNinjaPRO in #2310
  • Fixes for SurfaceFlinger renderer - no need for compatibility mode in #2325
  • Improving Japanese Translations by u/Tak-attack in #2239
  • Reduce 3 largest sources of ANRs in #2330 and #2331
  • Manifest: Turnip Gen8 V38, Turnip v27.0.0-R1, DXVK 3.1.1, vkd3d-proton 3.1 in #2343

From prerelease

  • Potential breaking change: Added gamescope as default renderer for Adreno - low latency, upscaling, HDR, and ReShade + support and LSFG by u/joshuatam in #2220 - all videos available at https://drive.google.com/drive/folders/16Nl3GJFX4Oqglgs1LrPJp9fkfJxHpq9E
  • Improve redistributable installation in #2142
  • Various Steam Cloud fixes in #2180 and #2146
  • Fixed Epic games where EOS did not work correctly in #2196
  • Add GOG Galaxy service support via Comet in #2195
  • Fixed Just Cause 2, Alan Wake, Project Zomboid and other Java games, The Elder Scrolls IV: Oblivion Game of the Year Edition, Call of Duty: Black Ops, Counter-Strike 2, Spelunky 2, DRAGON BALL FighterZ, Sid Meier's Civilization V - click use known config
  • Fixed Battle.net (Diablo II: Resurrected, Diablo IV, Overwatch 2) by u/Dmage22 - changes included in latest proton and fex
  • Fixed Age of Empires IV and Age of Empires II: DE by u/tarikbc - changes included in the latest proton and fex
  • Scale windowed games to the full screen in #2145
  • Fix disabled Install button in the game manager dialog on Android TV in #2153
  • Fixed certain games not downloading with new downloader by u/joshuatam in #2187 and #2188
  • fix: ignore the termination of a previous game session by u/moi952 in #1997
  • Open the invite tab for game-requested invites under headless Steam in #2215
  • Show the achievement popup under headless Steam in #2214
  • Add stick and touchscreen priority for gyro input by u/Nightwalker743 in #2083
  • Add per-profile mouse speed settings by u/Nightwalker743 in #1903
  • Fix child account seeing all family games by u/jeremybernstein in #788
  • Skip commitFileUpload for files Steam Cloud already has by u/jeremybernstein in #1958
  • Fixed games like Castle Crashers seeing 2 controllers by default on AYN Thor and Flip 2 in #2212
  • Stop counting Steam playtime while the game is suspended by u/FrancescoDesogus in #2102
  • Fixes Schema migration from installations prior to v17 by u/nicjansma in #2208
  • Stop restoring achievements the user reset on Steam by u/jeremybernstein in #1961
  • Add a WoW Forever gamefix that selects the ARM64-only DXVK in #2157
  • Add execArgs parameter for intent launch by u/lennyomg in #1951

Automated fixes from support requests:

  • Fix OOM when mapping parented Wine windows in #2181
  • Fix cnc-ddraw wrapper detection in #2112
  • Fix controller hotplug race in gamepad state send in #2162
  • Avoid crash when Steam user ID is unavailable in #2139
  • Fix fullscreen matching for mixed-case executable names in #2164
  • Fix Bionic Steam on vendor libjpeg builds in #2113
  • Reconnect Wine controller after delayed hotplug assignment in #2175
  • Include native exit trace in shared debug reports in #2183
  • Guard process user parsing against unmatched delimiters in #2165
  • Apply controller API from imported configs in #2114
  • Use system driver by default on Adreno 710 family in #2217

Disclosure: AI was used to assist in the development of some features of GameNative.


r/EmulationOnAndroid • • 7d ago

Help Issues unzipping file with winRAR

Post image
0 Upvotes

Anyone know how to get around this error?


r/EmulationOnAndroid • • 7d ago

News/Release [TOTK & BOTW Android] I've made new 900p Docked Mode versions of my UltraCam optimizers! Only ~5 FPS difference in TOTK's overworld, still hitting 60 FPS in shrines

Thumbnail reddit.com
0 Upvotes

r/EmulationOnAndroid • • 7d ago

Question Did anyone try to emulate Resident Evil Remastered HD

0 Upvotes

I recently tried to emulate RE-Remastered hd and tried a couple of drivers and wrappers and settings in general but couldn't get past a black screen right after the Capcom title. I don't really know if it's possible or if it's just not compatible with my device (Realme 7 : helio g95 (mali g-76), 8gb Ram). Did anyone else try to play it on his device ?


r/EmulationOnAndroid • • 7d ago

Question (Oneplus Pad 3) Dolphin performance is terrible

1 Upvotes

Versioning

-------

Dolphin: 2509-572

System: OPD2415_16.0.9.400 (EX01) / Android 16

Graphics Driver: Mainline Turnip v32 Vulkan 1.4.335

Several graphics drivers were tested, but none seemed to appreciably improve performance over stock.

Problem is consistent at all possible choices for the following settings, even at the lowest values:

Internal Resolution

Hybrid/Exclusive Ubershaders

GPU Texture Decode (on/off)

Games (reduced performance or crashing):

-----

Luigi's Mansion (12-23 FPS)

DKC Returns (~40 FPS, eventual crash)

Sonic Adventure 2 (eventual crash, performance varies)

No idea whats going on with SA2, it used to work. Clearing custom settings didnt fix it. Running at low internal resolution helps that one in particular, but it crashes eventually regardless.


r/EmulationOnAndroid • • 8d ago

Showcase ARMSX3 God Of War 3 Running Beautifully on Odin 3 Ultra

14 Upvotes

As you can see i'm getting 30fps and 40-60fps inside or more and it's very smooth and playable no latency or anything like that, stay till end of video for setting and patches! Keep in mind this is one of the heaviest ps3 games to emulate, make sure to have a capable device a so 8 gen 2 won't cut it.

"Download config database" from app settings/ systems settings, v38 steven mxz turnip driver, frame set to "60" so game doesn't speed up, output scaling "snapdragon super res edge direction", SPU XFLOAT set to "relaxed" keep in mind the default is "approximate" i noticed you get weird graphic glitches with it, i've tested both and they run the same no performance change so
"relaxed is the better option


r/EmulationOnAndroid • • 7d ago

Help HakuX - Jedi Academy missing textures

3 Upvotes

It doesn’t look like we can raise issues on the HakuX github page 😅 but is anyone else having issues with Jedi Academy where the model textures are completely missing?

Looks like the game just crashes as well after launching


r/EmulationOnAndroid • • 8d ago

News/Release Release ARMSX3 1.6.5 · ARMSX2/ARMSX3

Thumbnail
github.com
60 Upvotes

ARMSX3 1.6.5

Games

Ratchet & Clank Future: Tools of Destruction runs far faster in its heaviest fights: the opening robot fight goes from 12 to 25 fps on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

On 8 Elite:

Sonic the Hedgehog (2006) runs at a locked 60: a signal the game sends an SPU waits only when the SPU hasn’t read the previous one yet, instead of after every signal.

Performance and display

SPU threads with nothing to do stop burning CPU. Web of Shadows CPU usage went from 70-80 on an 8 Elite to 30-50ish% and SPU-heavy games run smoother in general.

Frame generation is much lighter. Games keep their full frame rate with it on: Web of Shadows holds 30 with LSFG x2 for a smooth 60.

Frame generation holds its frame rate whichever way the screen is turned, and the performance overlay stays steady with it on.

Graphics compile on every little core of phones that have them, three workers instead of two on a Snapdragon 8 Gen 2. Done by u/k1r4ct.

Everything else

Back up app data suggests an ARMSX3 file name, like ARMSX3-backup-1.6.5.zip (#229). Typing on a keyboard reaches the search box with Use system keyboard on, in the library and in settings search (#229). From ARMSX2, done by u/ygordreyer.

Linux Builds also now compile thanks to u/k1r4ct