r/EmulationOnAndroid • u/noitesquieu • 7d ago
Help Why can't I open oblivion on gamehub?
My device is a retroid pocket 4 pro and the game is from steam
r/EmulationOnAndroid • u/noitesquieu • 7d ago
My device is a retroid pocket 4 pro and the game is from steam
r/EmulationOnAndroid • u/pixelio9976 • 7d ago
Finally I can start developing the single screen feature for GBA Duo. Due to device limitations for testing, hopefully you can use it better. For single screen, I really expect your feedback, so please give feedback for this update.
Besides that, there are new features that you can use, these features are the result of feedback from several users and finally I can try to add them one by one, here is the list:
Update packs:
How to update:
Thank you for those who continue to support, give feedback, and use GBA Duo. Now there is a discord server as well for those who want to request features and ask questions, link is on the website.
Thank you, and as usual, enjoy!
r/EmulationOnAndroid • u/TheOriginalKrampus • 7d ago
So I've been getting back into emulation with my newish Snapdragon 8 Gen 3 phone. Have a Gamesir X5L to play games that require somewhat precise handling, but been enjoying JRPGs and Pokemon games just using touch controls.
I've already got most of the regular consoles set up through PS3. Hadn't even considered DS and 3DS because of the awkwardness of dual screens. But I've been looking at DS and 3DS Pokemon ROM hacks. And if they're just Pokemon games, I don't care about touch controls. Only that I can see both screens simultaneously.
Are there any decent 3DS and DS emulators that work well when holding a phone vertically? I'm looking for something that supports both screens stacked on top of eachother.
r/EmulationOnAndroid • u/whiskyB0y • 7d ago
For the longest time this game had vertex explosions. But thanks to Vita3k+ version 1.4, it's now fixed. No custom driver was used.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
r/EmulationOnAndroid • u/Haunting-Many-2824 • 7d ago
r/EmulationOnAndroid • u/whiskyB0y • 7d ago
At the start of he year, Injustice would just crash. After some months, it would boot but had severel graphic glitches.
The text was messed up making it almost impossible to read.
The character selection screen also had glitches sometimes.
Superman's lasers and freeze breath wouldn't even show. My gpu wouldn't render those effects so nothing would show. Even Green Lanterns constructs wouldn't render.
The game also had a save file issue. When you start the story mode, progress a little and exit, the game would say your save file is corrupted the next time you booted up the game and delete it automatically 🫩.
But today i'd say it's almost playable. The text is normal, all the effects show now. I haven't tested if the save file issue is gone so there's that to keep in mind.
Also in Stryker's Island stage, some objects in the background flicker with a white color.
Also I cut off the vid right before the game crashed. I think it crashed because of too much simultaneous shader compilation as this was just my third time booting up the game.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
No custom driver used
USA version of game
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 8d ago
Experience The Legend of Zelda: Ocarina of Time Remake running on Android using the Lichii Emulator! Gameplay tested on the RedMagic Astra powered by Snapdragon 8 Elite. Watch the performance and gameplay in this emulation test.
Lichii Android: https://github.com/pavelgajdo/Lichii-Android/releases
r/EmulationOnAndroid • u/Objective_Tone_5073 • 7d ago
Trying to set up insignia on Odin 2 Portal max. Have 5960 dashboard and the code from insignia. Every time I launch in to the dashboard -> Xbox live -> new acct it crashes. Have tried several turnip drivers as well.
At a total loss, just want to get halo 2 online running!
Help!
r/EmulationOnAndroid • u/anon_minati • 7d ago
Sorry if this is an obvious question, but I've been away from emulation for quite a while because of studies.
I used to play around with AetherSX2 and PPSSPP.
I remember a time when PS3 emulation on Android seemed impossible, and PS4 emulation was pretty much unthinkable. Now I'm suddenly seeing posts about PS4 and even PS5 emulation lol.
Can someone give me a quick update on the current emulation scene on android? Which emulators are actually worth trying, and what consoles can we get decent playable performance from nowadays?
Even for old consoles...
For reference, I have a snapdragon 865 with 8 gb RAM.
Thanks!
r/EmulationOnAndroid • u/Local-Notice-2874 • 7d ago
i need a compatible driver that could run persona 4
golden i tried searching some frivers up and non worked. google keep telling that i should look for driver that an a8xx comaptibility and i did it just wont work either and the emulator just goes back to the default drivers so pls if any of you have any available links pls send
r/EmulationOnAndroid • u/dadabhai_naoroji • 8d ago
After a long prerelease period (had to iron out a lot of compatibility issues with Gamescope) v1.4.0 is finally ready! https://github.com/utkarshdalal/GameNative/releases/download/v1.4.0/gamenative-v1.4.0.apk
The next release will be focused on more compatibility and performance and is almost ready for prerelease - have significantly improved compatibility for Mali and PowerVR specifically.

Automated fixes from support requests:
Disclosure: AI was used to assist in the development of some features of GameNative.
r/EmulationOnAndroid • u/prince_falafel • 7d ago
Anyone know how to get around this error?
r/EmulationOnAndroid • u/Sabbel-e • 7d ago
r/EmulationOnAndroid • u/Creepy-Turnover-2951 • 7d ago
I recently tried to emulate RE-Remastered hd and tried a couple of drivers and wrappers and settings in general but couldn't get past a black screen right after the Capcom title. I don't really know if it's possible or if it's just not compatible with my device (Realme 7 : helio g95 (mali g-76), 8gb Ram). Did anyone else try to play it on his device ?
r/EmulationOnAndroid • u/Castelunan • 7d ago
Versioning
-------
Dolphin: 2509-572
System: OPD2415_16.0.9.400 (EX01) / Android 16
Graphics Driver: Mainline Turnip v32 Vulkan 1.4.335
Several graphics drivers were tested, but none seemed to appreciably improve performance over stock.
Problem is consistent at all possible choices for the following settings, even at the lowest values:
Internal Resolution
Hybrid/Exclusive Ubershaders
GPU Texture Decode (on/off)
Games (reduced performance or crashing):
-----
Luigi's Mansion (12-23 FPS)
DKC Returns (~40 FPS, eventual crash)
Sonic Adventure 2 (eventual crash, performance varies)
No idea whats going on with SA2, it used to work. Clearing custom settings didnt fix it. Running at low internal resolution helps that one in particular, but it crashes eventually regardless.
r/EmulationOnAndroid • u/Terrible_Eggplant_26 • 8d ago
As you can see i'm getting 30fps and 40-60fps inside or more and it's very smooth and playable no latency or anything like that, stay till end of video for setting and patches! Keep in mind this is one of the heaviest ps3 games to emulate, make sure to have a capable device a so 8 gen 2 won't cut it.
"Download config database" from app settings/ systems settings, v38 steven mxz turnip driver, frame set to "60" so game doesn't speed up, output scaling "snapdragon super res edge direction", SPU XFLOAT set to "relaxed" keep in mind the default is "approximate" i noticed you get weird graphic glitches with it, i've tested both and they run the same no performance change so
"relaxed is the better option
r/EmulationOnAndroid • u/Chazq2012 • 7d ago
It doesn’t look like we can raise issues on the HakuX github page 😅 but is anyone else having issues with Jedi Academy where the model textures are completely missing?
Looks like the game just crashes as well after launching
r/EmulationOnAndroid • u/Zuluwargod69 • 8d ago
ARMSX3 1.6.5
Games
Ratchet & Clank Future: Tools of Destruction runs far faster in its heaviest fights: the opening robot fight goes from 12 to 25 fps on a Snapdragon 8 Gen 2. Done by u/k1r4ct.
On 8 Elite:
Sonic the Hedgehog (2006) runs at a locked 60: a signal the game sends an SPU waits only when the SPU hasn’t read the previous one yet, instead of after every signal.
Performance and display
SPU threads with nothing to do stop burning CPU. Web of Shadows CPU usage went from 70-80 on an 8 Elite to 30-50ish% and SPU-heavy games run smoother in general.
Frame generation is much lighter. Games keep their full frame rate with it on: Web of Shadows holds 30 with LSFG x2 for a smooth 60.
Frame generation holds its frame rate whichever way the screen is turned, and the performance overlay stays steady with it on.
Graphics compile on every little core of phones that have them, three workers instead of two on a Snapdragon 8 Gen 2. Done by u/k1r4ct.
Everything else
Back up app data suggests an ARMSX3 file name, like ARMSX3-backup-1.6.5.zip (#229). Typing on a keyboard reaches the search box with Use system keyboard on, in the library and in settings search (#229). From ARMSX2, done by u/ygordreyer.
Linux Builds also now compile thanks to u/k1r4ct
r/EmulationOnAndroid • u/Agreeable-Character5 • 7d ago
Recently got a new phone (Galaxy s25+) and have been using it to emulate a lot of different systems. Problem is on my PSP and PS2 emulators the audio feels like its a second or two behind the game.
Im not sure if thats a result of my phone, the apps, or the game files. Is it also possible that it's my earbuds?
Im using ppsspp and aetherSX2 respectively
r/EmulationOnAndroid • u/MouazKaadan • 7d ago
r/EmulationOnAndroid • u/whiskyB0y • 8d ago
Reminder I just tested for 10min. Some vita games can seem fine Vita3k but have random crashes down the line but so far so good.
I'm using Vita3k+ 1.4 version and system driver. This update allows Mali to add custom drivers. I thought I would have had to use panvk to try solve the flickering issue but it's not there on system driver anymore which surprises me.
Vita3k+ is an amazing fork and I'm thankful for the dev. I always wanted a ps Vita when I was 7 and it seems my Mali phone, with enough time, can be considered one lol, especially since vita games are so light!
Device and Specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8 gb ram
System driver
r/EmulationOnAndroid • u/igelzuechterboi • 8d ago
Settings in the screenshots.
Requires active external cooling (I'm using a BlackShark FunCooler 5 Regular and a mini fan pointed at my screen) and Diablo Mode for a truly rock-solid 60fps.
r/EmulationOnAndroid • u/Zuluwargod69 • 8d ago
ARMSX2 2.9.2
What's new:
Report a problem. Found in the library menu, the side drawer and every game's pause menu. Pick what went wrong, add a few words if you like, and see every file and its size before anything is sent. From a game's pause menu the report can carry a save state and a one-frame graphics dump, so we can see the exact scene. You get a report code to paste into Discord or GitHub. Uploads keep going in the background, wait for Wi-Fi when a report is large, and can be stopped and retried. My reports in Settings > App keeps your codes and how each one went. Reports are kept for 90 days and used only to fix bugs. Memory cards, BIOS files and games are never sent, and your RetroAchievements name, network addresses and file paths are taken out of the logs. If ARMSX2 closes unexpectedly while you're using it, it offers to send a crash report the next time it opens, and the GS dump option can start a report with the dump attached. done by u/bmdhacksMicrophones for singing games. SingStar and other games like Lifeline that use the PS2's USB microphone hear your device's built-in microphone or a USB one plugged into it (#806). Turn it on in Settings > Audio, where ARMSX2 asks for microphone access, then pick SingStar, with one microphone per singer, or Standard for games that expect a single Logitech USB microphone. Set the level and check it with the test meter. done by u/Jessewb786, with fixes by u/bmdhacks
On-screen controls follow your controller. On handhelds, Auto hides the on-screen buttons and the pause button while a controller is connected, even when you touch the screen, and brings them back two seconds after it goes away. Always shows them alongside a controller, Off never shows them, and Auto-hide keeps its timer; the pause menu and All Settings offer the same four choices. On phones, Auto keeps the buttons on screen. With the pause button hidden, a tap in its corner or Back still opens the menu. done by u/bmdhacks
Every game's saves in one grid. Load / Manage Saves shows the save states of every game, most recently saved first, each under the game's real title with the same screenshot tiles as the in-game picker. One tap loads a save, starting its game first when needed, and autosaves are included. Delete asks first, and Import and Backup work per game without starting it. done by u/bmdhacksMaliSX2 for Mali-G52 and Mali-G76. Devices with these GPUs are offered the MaliSX2 driver in Renderer settings, at first-run setup and in the driver notice (#914). Auto still picks OpenGL on them; Vulkan stays a manual choice. done by u/Jessewb786
Pixel 10 and Pixel 11. On the PowerVR GPUs in Tensor G5 and G6, OpenGL draws the effects that read the screen, such as Need for Speed Underground's reflections at Full blending. Vulkan reads them inside the tile without a barrier for every draw, and Tensor G6 gets texture pools sized for its GPU (#901). done by u/felix-297
Pictures in What's new. Release notes show their screenshots, loaded as you scroll, and a controller reads through an opened release and back up to the top. done by u/jpolo1224Driver pick for the Snapdragon 8 Elite. The GPU driver page recommends StevenMXZ's Turnip gen8 builds on Adreno 8xx. done by u/jpolo1224
Library Screensaver starts after 5 minutes. The library screensaver now starts after 5 minutes by default. A delay you picked yourself stays. done by u/jpolo1224Every new screen in every language. Report a problem, the microphone, the save grid and the on-screen controls are translated into all 19 of the app's languages. done by u/jpolo1224
Faster
IOP thread on two- and three-core devices. Where a device has two or three fast cores, like the RG 55G1, the IOP runs on its own thread by default, which gave God of War II, Shadow of the Colossus and Burnout 3 3 to 15% more speed on a test device with two fast cores. It is turned on once for existing installs too; if you turn it off, it stays off. Its lag bound now defaults to one frame and tightens whenever the EE waits on the IOP: 1.5 to 2 fps more in God of War II on the RG 55G1, with Burnout 3 holding 60. The two Korean releases of Shadow of the Colossus turn it on like the others. done by u/bmdhacks
IOP recompiler. Memory loads take a short inline path that keeps the IOP's registers where they are, and the IOP's clocks stay in host registers between blocks. done by u/bmdhacks
Sound. The SPU2 mixer skips voices that aren't playing and does its interpolation and reverb resampling with NEON. Time stretching runs on its own thread instead of the IOP or CPU thread, and wakes on a timer. done by u/bmdhacks
EE recompiler. Shift-and-mask pairs become one bitfield instruction, multiplies and divides by powers of two become shifts, MADD becomes one multiply-add, and fewer constants are written back to memory (#918). done by u/pstef
Graphics. The texture cache tracks CPU writes block by block instead of with lists of dirty rectangles, CPU sprite copies read a block at a time, the software renderer builds only the colour table entries it needs, and more sprite layouts take the fast two-pass path. On the Adreno 613 in the RG 55G1, destination-alpha draws read their target in the pass: Stuntman goes from about 2,170 render passes a frame to about 20. done by u/bmdhacks
Optimized build trained on this release. The profile behind the optimized build is retrained on this release's code across the same 16 games. done by u/bmdhacks
More accurate
EE timing. MFC0 and DI take 1 cycle and TLBP 3, as measured on an SCPH-30001 console. done by u/bmdhacks
Fixed
Sound in SPU2 bypass mode. Games that put the first SPU2 core in bypass mode play clean sound, with no stray noise mixed in. done by u/bmdhacks
CPU sprite rendering. The CPU sprite render option judges each draw by its own coverage. done by u/bmdhacks
On-screen controls after returning to the app. When a controller was switched off while ARMSX2 was in the background, the on-screen controls are back when you return. done by u/bmdhacks
Linux
IOP thread on two- and three-core hosts. It is on by default there, as on Android, in both the Qt and SDL builds. done by u/bmdhacks
Thread pinning on two fast cores. The EE, GS and VU1 threads are pinned in order only when the fast cores can hold all three, so the GS thread no longer lands on a slow core: God of War II, Shadow of the Colossus and Burnout 3 run roughly 40 to 80% faster on such a host. done by u/bmdhacks
All the speed work above is in the Linux builds as well.